123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299 |
- /*
- * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
- * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <AK/Debug.h>
- #include <AK/QuickSort.h>
- #include <LibGfx/Color.h>
- #include <LibGfx/Painter.h>
- #include <LibGfx/Path.h>
- #if defined(AK_COMPILER_GCC)
- # pragma GCC optimize("O3")
- #endif
- namespace Gfx {
- template<typename T, typename TColorOrFunction>
- ALWAYS_INLINE void Painter::draw_scanline_for_fill_path(int y, T x_start, T x_end, TColorOrFunction color)
- {
- // Fill path should scale the scanlines before calling this.
- VERIFY(scale() == 1);
- constexpr bool is_floating_point = IsSameIgnoringCV<T, float>;
- constexpr bool has_constant_color = IsSameIgnoringCV<TColorOrFunction, Color>;
- int x1 = 0;
- int x2 = 0;
- u8 left_subpixel_alpha = 0;
- u8 right_subpixel_alpha = 0;
- if constexpr (is_floating_point) {
- x1 = ceilf(x_start);
- x2 = floorf(x_end);
- left_subpixel_alpha = (x1 - x_start) * 255;
- right_subpixel_alpha = (x_end - x2) * 255;
- x1 -= left_subpixel_alpha > 0;
- x2 += right_subpixel_alpha > 0;
- } else {
- x1 = x_start;
- x2 = x_end;
- }
- IntRect scanline(x1, y, x2 - x1, 1);
- scanline = scanline.translated(translation());
- auto clipped = scanline.intersected(clip_rect());
- if (clipped.is_empty())
- return;
- auto get_color = [&](int offset) {
- if constexpr (has_constant_color) {
- return color;
- } else {
- return color(offset);
- }
- };
- if constexpr (is_floating_point) {
- // Paint left and right subpixels (then remove them from the scanline).
- auto get_color_with_alpha = [&](int offset, u8 alpha) {
- auto color_at_offset = get_color(offset);
- u8 color_alpha = (alpha * color_at_offset.alpha()) / 255;
- return color_at_offset.with_alpha(color_alpha);
- };
- bool paint_left_subpixel = clipped.left() == scanline.left() && left_subpixel_alpha;
- bool paint_right_subpixel = clipped.right() == scanline.right() && right_subpixel_alpha;
- if (paint_left_subpixel)
- set_physical_pixel(clipped.top_left(), get_color_with_alpha(0, left_subpixel_alpha), true);
- if (paint_right_subpixel)
- set_physical_pixel(clipped.top_right().moved_left(1), get_color_with_alpha(scanline.width(), right_subpixel_alpha), true);
- clipped.shrink(0, paint_right_subpixel, 0, paint_left_subpixel);
- if (clipped.is_empty())
- return;
- }
- if constexpr (has_constant_color) {
- if (color.alpha() == 255) {
- // Speedy path: Constant color and no alpha blending.
- fast_u32_fill(m_target->scanline(clipped.y()) + clipped.x(), color.value(), clipped.width());
- return;
- }
- }
- for (int x = clipped.x(); x < clipped.right(); x++)
- set_physical_pixel({ x, clipped.y() }, get_color(x - scanline.x()), true);
- }
- [[maybe_unused]] inline void approximately_place_on_int_grid(FloatPoint ffrom, FloatPoint fto, IntPoint& from, IntPoint& to, Optional<IntPoint> previous_to)
- {
- auto diffs = fto - ffrom;
- // Truncate all first (round down).
- from = ffrom.to_type<int>();
- to = fto.to_type<int>();
- // There are 16 possible configurations, by deciding to round each
- // coord up or down (and there are four coords, from.x from.y to.x to.y)
- // we will simply choose one which most closely matches the correct slope
- // with the following heuristic:
- // - if the x diff is positive or zero (that is, a right-to-left slant), round 'from.x' up and 'to.x' down.
- // - if the x diff is negative (that is, a left-to-right slant), round 'from.x' down and 'to.x' up.
- // Note that we do not need to touch the 'y' attribute, as that is our scanline.
- if (diffs.x() >= 0) {
- from.set_x(from.x() + 1);
- } else {
- to.set_x(to.x() + 1);
- }
- if (previous_to.has_value() && from.x() != previous_to.value().x()) // The points have to line up, since we're using these lines to fill a shape.
- from.set_x(previous_to.value().x());
- }
- template<Painter::FillPathMode fill_path_mode, typename ColorOrFunction>
- void Painter::fill_path_impl(Path const& path, ColorOrFunction color, Gfx::Painter::WindingRule winding_rule, Optional<FloatPoint> offset)
- {
- using GridCoordinateType = Conditional<fill_path_mode == FillPathMode::PlaceOnIntGrid, int, float>;
- using PointType = Point<GridCoordinateType>;
- auto draw_scanline = [&](int y, GridCoordinateType x1, GridCoordinateType x2) {
- const auto draw_offset = offset.value_or({ 0, 0 });
- // Note: .to_floored() is used here to be consistent with enclosing_int_rect()
- const auto draw_origin = (path.bounding_box().top_left() + draw_offset).to_floored<int>();
- // FIMXE: Offset is added here to handle floating point translations in the AA painter,
- // really this should be done there but this function is a bit too specialised.
- y = floorf(y + draw_offset.y());
- x1 += draw_offset.x();
- x2 += draw_offset.x();
- if (x1 > x2)
- swap(x1, x2);
- if constexpr (IsSameIgnoringCV<ColorOrFunction, Color>) {
- draw_scanline_for_fill_path(y, x1, x2, color);
- } else {
- draw_scanline_for_fill_path(y, x1, x2, [&](int offset) {
- return color(IntPoint(x1 + offset, y) - draw_origin);
- });
- }
- };
- auto const& segments = path.split_lines();
- if (segments.size() == 0)
- return;
- Vector<Path::SplitLineSegment> active_list;
- active_list.ensure_capacity(segments.size());
- // first, grab the segments for the very first scanline
- GridCoordinateType first_y = path.bounding_box().bottom();
- GridCoordinateType last_y = path.bounding_box().top() - 1;
- float scanline = first_y;
- size_t last_active_segment { 0 };
- for (auto& segment : segments) {
- if (segment.maximum_y != scanline)
- break;
- active_list.append(segment);
- ++last_active_segment;
- }
- auto is_inside_shape = [winding_rule](int winding_number) {
- if (winding_rule == Gfx::Painter::WindingRule::Nonzero)
- return winding_number != 0;
- if (winding_rule == Gfx::Painter::WindingRule::EvenOdd)
- return winding_number % 2 == 0;
- VERIFY_NOT_REACHED();
- };
- auto increment_winding = [winding_rule](int& winding_number, PointType const& from, PointType const& to) {
- if (winding_rule == Gfx::Painter::WindingRule::EvenOdd) {
- ++winding_number;
- return;
- }
- if (winding_rule == Gfx::Painter::WindingRule::Nonzero) {
- if (from.dy_relative_to(to) < 0)
- ++winding_number;
- else
- --winding_number;
- return;
- }
- VERIFY_NOT_REACHED();
- };
- while (scanline >= last_y) {
- Optional<PointType> previous_to;
- if (active_list.size()) {
- // sort the active list by 'x' from right to left
- quick_sort(active_list, [](auto const& line0, auto const& line1) {
- return line1.x < line0.x;
- });
- if constexpr (fill_path_mode == FillPathMode::PlaceOnIntGrid && FILL_PATH_DEBUG) {
- if ((int)scanline % 10 == 0) {
- draw_text(Gfx::Rect<GridCoordinateType>(active_list.last().x - 20, scanline, 20, 10), DeprecatedString::number((int)scanline));
- }
- }
- if (active_list.size() > 1) {
- auto winding_number { winding_rule == Gfx::Painter::WindingRule::Nonzero ? 1 : 0 };
- for (size_t i = 1; i < active_list.size(); ++i) {
- auto& previous = active_list[i - 1];
- auto& current = active_list[i];
- PointType from, to;
- PointType truncated_from { previous.x, scanline };
- PointType truncated_to { current.x, scanline };
- if constexpr (fill_path_mode == FillPathMode::PlaceOnIntGrid) {
- approximately_place_on_int_grid({ previous.x, scanline }, { current.x, scanline }, from, to, previous_to);
- } else {
- from = truncated_from;
- to = truncated_to;
- }
- if (is_inside_shape(winding_number)) {
- // The points between this segment and the previous are
- // inside the shape
- dbgln_if(FILL_PATH_DEBUG, "y={}: {} at {}: {} -- {}", scanline, winding_number, i, from, to);
- draw_scanline(floorf(scanline), from.x(), to.x());
- }
- auto is_passing_through_maxima = scanline == previous.maximum_y
- || scanline == previous.minimum_y
- || scanline == current.maximum_y
- || scanline == current.minimum_y;
- auto is_passing_through_vertex = false;
- if (is_passing_through_maxima) {
- is_passing_through_vertex = previous.x == current.x;
- }
- if (!is_passing_through_vertex || previous.inverse_slope * current.inverse_slope < 0)
- increment_winding(winding_number, truncated_from, truncated_to);
- // update the x coord
- active_list[i - 1].x -= active_list[i - 1].inverse_slope;
- }
- active_list.last().x -= active_list.last().inverse_slope;
- } else {
- auto point = PointType(active_list[0].x, scanline);
- draw_scanline(floorf(scanline), point.x(), point.x());
- // update the x coord
- active_list.first().x -= active_list.first().inverse_slope;
- }
- }
- --scanline;
- // remove any edge that goes out of bound from the active list
- for (size_t i = 0, count = active_list.size(); i < count; ++i) {
- if (scanline <= active_list[i].minimum_y) {
- active_list.remove(i);
- --count;
- --i;
- }
- }
- for (size_t j = last_active_segment; j < segments.size(); ++j, ++last_active_segment) {
- auto& segment = segments[j];
- if (segment.maximum_y < scanline)
- break;
- if (segment.minimum_y >= scanline)
- continue;
- active_list.append(segment);
- }
- }
- }
- void Painter::fill_path(Path const& path, Color color, WindingRule winding_rule)
- {
- VERIFY(scale() == 1); // FIXME: Add scaling support.
- fill_path_impl<FillPathMode::PlaceOnIntGrid>(path, color, winding_rule);
- }
- void Painter::fill_path(Path const& path, PaintStyle const& paint_style, Painter::WindingRule rule)
- {
- VERIFY(scale() == 1); // FIXME: Add scaling support.
- paint_style.paint(enclosing_int_rect(path.bounding_box()), [&](PaintStyle::SamplerFunction sampler) {
- fill_path_impl<FillPathMode::PlaceOnIntGrid>(path, move(sampler), rule);
- });
- }
- void Painter::antialiased_fill_path(Path const& path, Color color, WindingRule rule, FloatPoint translation)
- {
- VERIFY(scale() == 1); // FIXME: Add scaling support.
- fill_path_impl<FillPathMode::AllowFloatingPoints>(path, color, rule, translation);
- }
- void Painter::antialiased_fill_path(Path const& path, PaintStyle const& paint_style, WindingRule rule, FloatPoint translation)
- {
- VERIFY(scale() == 1); // FIXME: Add scaling support.
- paint_style.paint(enclosing_int_rect(path.bounding_box()), [&](PaintStyle::SamplerFunction sampler) {
- fill_path_impl<FillPathMode::AllowFloatingPoints>(path, move(sampler), rule, translation);
- });
- }
- }
|