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- /*
- * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
- * Copyright (c) 2022, the SerenityOS developers.
- * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "CardPainter.h"
- #include <LibConfig/Client.h>
- #include <LibGfx/Font/Font.h>
- #include <LibGfx/Font/FontDatabase.h>
- namespace Cards {
- CardPainter& CardPainter::the()
- {
- static CardPainter s_card_painter;
- return s_card_painter;
- }
- CardPainter::CardPainter()
- {
- m_background_image_path = Config::read_string("Games"sv, "Cards"sv, "CardBackImage"sv, "/res/graphics/cards/backs/buggie-deck.png"sv);
- }
- static constexpr Gfx::CharacterBitmap s_diamond {
- " # "
- " ### "
- " ##### "
- " ####### "
- "#########"
- " ####### "
- " ##### "
- " ### "
- " # "sv,
- 9, 9
- };
- static constexpr Gfx::CharacterBitmap s_heart {
- " # # "
- " ### ### "
- "#########"
- "#########"
- "#########"
- " ####### "
- " ##### "
- " ### "
- " # "sv,
- 9, 9
- };
- static constexpr Gfx::CharacterBitmap s_spade {
- " # "
- " ### "
- " ##### "
- " ####### "
- "#########"
- "#########"
- " ## # ## "
- " ### "
- " ### "sv,
- 9, 9
- };
- static constexpr Gfx::CharacterBitmap s_club {
- " ### "
- " ##### "
- " ##### "
- " ## ### ## "
- "###########"
- "###########"
- "#### # ####"
- " ## ### ## "
- " ### "sv,
- 11, 9
- };
- NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front(Suit suit, Rank rank)
- {
- auto suit_id = to_underlying(suit);
- auto rank_id = to_underlying(rank);
- auto& existing_bitmap = m_cards[suit_id][rank_id];
- if (!existing_bitmap.is_null())
- return *existing_bitmap;
- m_cards[suit_id][rank_id] = create_card_bitmap();
- paint_card_front(*m_cards[suit_id][rank_id], suit, rank);
- return *m_cards[suit_id][rank_id];
- }
- NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back()
- {
- if (!m_card_back.is_null())
- return *m_card_back;
- m_card_back = create_card_bitmap();
- paint_card_back(*m_card_back);
- return *m_card_back;
- }
- NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_highlighted(Suit suit, Rank rank)
- {
- auto suit_id = to_underlying(suit);
- auto rank_id = to_underlying(rank);
- auto& existing_bitmap = m_cards_highlighted[suit_id][rank_id];
- if (!existing_bitmap.is_null())
- return *existing_bitmap;
- m_cards_highlighted[suit_id][rank_id] = create_card_bitmap();
- paint_highlighted_card(*m_cards_highlighted[suit_id][rank_id], card_front(suit, rank));
- return *m_cards_highlighted[suit_id][rank_id];
- }
- NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_inverted(Suit suit, Rank rank)
- {
- auto suit_id = to_underlying(suit);
- auto rank_id = to_underlying(rank);
- auto& existing_bitmap = m_cards_inverted[suit_id][rank_id];
- if (!existing_bitmap.is_null())
- return *existing_bitmap;
- m_cards_inverted[suit_id][rank_id] = create_card_bitmap();
- paint_inverted_card(*m_cards_inverted[suit_id][rank_id], card_front(suit, rank));
- return *m_cards_inverted[suit_id][rank_id];
- }
- NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back_inverted()
- {
- if (!m_card_back_inverted.is_null())
- return *m_card_back_inverted;
- m_card_back_inverted = create_card_bitmap();
- paint_inverted_card(card_back(), *m_card_back_inverted);
- return *m_card_back_inverted;
- }
- void CardPainter::set_background_image_path(DeprecatedString path)
- {
- if (m_background_image_path == path)
- return;
- m_background_image_path = path;
- if (!m_card_back.is_null())
- paint_card_back(*m_card_back);
- if (!m_card_back_inverted.is_null())
- paint_inverted_card(*m_card_back_inverted, *m_card_back);
- }
- void CardPainter::set_background_color(Color background_color)
- {
- m_background_color = background_color;
- // Clear any cached card bitmaps that depend on the background color.
- for (auto& suit_array : m_cards_highlighted) {
- for (auto& rank_array : suit_array)
- rank_array = nullptr;
- }
- }
- NonnullRefPtr<Gfx::Bitmap> CardPainter::create_card_bitmap()
- {
- return Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { Card::width, Card::height }).release_value_but_fixme_should_propagate_errors();
- }
- void CardPainter::paint_card_front(Gfx::Bitmap& bitmap, Cards::Suit suit, Cards::Rank rank)
- {
- auto const suit_color = (suit == Suit::Diamonds || suit == Suit::Hearts) ? Color::Red : Color::Black;
- auto const& suit_symbol = [&]() -> Gfx::CharacterBitmap const& {
- switch (suit) {
- case Suit::Diamonds:
- return s_diamond;
- case Suit::Clubs:
- return s_club;
- case Suit::Spades:
- return s_spade;
- case Suit::Hearts:
- return s_heart;
- default:
- VERIFY_NOT_REACHED();
- }
- }();
- Gfx::Painter painter { bitmap };
- auto paint_rect = bitmap.rect();
- auto& font = Gfx::FontDatabase::default_font().bold_variant();
- painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
- paint_rect.shrink(2, 2);
- painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
- paint_rect.set_height(paint_rect.height() / 2);
- paint_rect.shrink(10, 6);
- auto text_rect = Gfx::IntRect { 4, 6, font.width_rounded_up("10"sv), font.pixel_size_rounded_up() };
- painter.draw_text(text_rect, card_rank_label(rank), font, Gfx::TextAlignment::Center, suit_color);
- painter.draw_bitmap(
- { text_rect.x() + (text_rect.width() - suit_symbol.size().width()) / 2, text_rect.bottom() + 4 },
- suit_symbol, suit_color);
- for (int y = Card::height / 2; y < Card::height; ++y) {
- for (int x = 0; x < Card::width; ++x)
- bitmap.set_pixel(x, y, bitmap.get_pixel(Card::width - x - 1, Card::height - y - 1));
- }
- }
- void CardPainter::paint_card_back(Gfx::Bitmap& bitmap)
- {
- Gfx::Painter painter { bitmap };
- auto paint_rect = bitmap.rect();
- painter.clear_rect(paint_rect, Gfx::Color::Transparent);
- painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
- auto inner_paint_rect = paint_rect.shrunken(2, 2);
- painter.fill_rect_with_rounded_corners(inner_paint_rect, Color::White, Card::card_radius - 1);
- auto image = Gfx::Bitmap::load_from_file(m_background_image_path).release_value_but_fixme_should_propagate_errors();
- painter.blit({ (bitmap.width() - image->width()) / 2, (bitmap.height() - image->height()) / 2 }, image, image->rect());
- }
- void CardPainter::paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert)
- {
- Gfx::Painter painter { bitmap };
- painter.clear_rect(bitmap.rect(), Gfx::Color::Transparent);
- painter.blit_filtered(Gfx::IntPoint {}, source_to_invert, source_to_invert.rect(), [&](Color color) {
- return color.inverted();
- });
- }
- void CardPainter::paint_highlighted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_highlight)
- {
- Gfx::Painter painter { bitmap };
- auto paint_rect = source_to_highlight.rect();
- auto background_complement = m_background_color.xored(Color::White);
- painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
- paint_rect.shrink(2, 2);
- painter.fill_rect_with_rounded_corners(paint_rect, background_complement, Card::card_radius - 1);
- paint_rect.shrink(4, 4);
- painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
- painter.blit({ 4, 4 }, source_to_highlight, source_to_highlight.rect().shrunken(8, 8));
- }
- }
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