CardPainter.cpp 7.5 KB

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  1. /*
  2. * Copyright (c) 2020, Till Mayer <till.mayer@web.de>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. * Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include "CardPainter.h"
  9. #include <LibConfig/Client.h>
  10. #include <LibGfx/Font/Font.h>
  11. #include <LibGfx/Font/FontDatabase.h>
  12. namespace Cards {
  13. CardPainter& CardPainter::the()
  14. {
  15. static CardPainter s_card_painter;
  16. return s_card_painter;
  17. }
  18. CardPainter::CardPainter()
  19. {
  20. m_background_image_path = Config::read_string("Games"sv, "Cards"sv, "CardBackImage"sv, "/res/graphics/cards/backs/buggie-deck.png"sv);
  21. }
  22. static constexpr Gfx::CharacterBitmap s_diamond {
  23. " # "
  24. " ### "
  25. " ##### "
  26. " ####### "
  27. "#########"
  28. " ####### "
  29. " ##### "
  30. " ### "
  31. " # "sv,
  32. 9, 9
  33. };
  34. static constexpr Gfx::CharacterBitmap s_heart {
  35. " # # "
  36. " ### ### "
  37. "#########"
  38. "#########"
  39. "#########"
  40. " ####### "
  41. " ##### "
  42. " ### "
  43. " # "sv,
  44. 9, 9
  45. };
  46. static constexpr Gfx::CharacterBitmap s_spade {
  47. " # "
  48. " ### "
  49. " ##### "
  50. " ####### "
  51. "#########"
  52. "#########"
  53. " ## # ## "
  54. " ### "
  55. " ### "sv,
  56. 9, 9
  57. };
  58. static constexpr Gfx::CharacterBitmap s_club {
  59. " ### "
  60. " ##### "
  61. " ##### "
  62. " ## ### ## "
  63. "###########"
  64. "###########"
  65. "#### # ####"
  66. " ## ### ## "
  67. " ### "sv,
  68. 11, 9
  69. };
  70. NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front(Suit suit, Rank rank)
  71. {
  72. auto suit_id = to_underlying(suit);
  73. auto rank_id = to_underlying(rank);
  74. auto& existing_bitmap = m_cards[suit_id][rank_id];
  75. if (!existing_bitmap.is_null())
  76. return *existing_bitmap;
  77. m_cards[suit_id][rank_id] = create_card_bitmap();
  78. paint_card_front(*m_cards[suit_id][rank_id], suit, rank);
  79. return *m_cards[suit_id][rank_id];
  80. }
  81. NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back()
  82. {
  83. if (!m_card_back.is_null())
  84. return *m_card_back;
  85. m_card_back = create_card_bitmap();
  86. paint_card_back(*m_card_back);
  87. return *m_card_back;
  88. }
  89. NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_highlighted(Suit suit, Rank rank)
  90. {
  91. auto suit_id = to_underlying(suit);
  92. auto rank_id = to_underlying(rank);
  93. auto& existing_bitmap = m_cards_highlighted[suit_id][rank_id];
  94. if (!existing_bitmap.is_null())
  95. return *existing_bitmap;
  96. m_cards_highlighted[suit_id][rank_id] = create_card_bitmap();
  97. paint_highlighted_card(*m_cards_highlighted[suit_id][rank_id], card_front(suit, rank));
  98. return *m_cards_highlighted[suit_id][rank_id];
  99. }
  100. NonnullRefPtr<Gfx::Bitmap> CardPainter::card_front_inverted(Suit suit, Rank rank)
  101. {
  102. auto suit_id = to_underlying(suit);
  103. auto rank_id = to_underlying(rank);
  104. auto& existing_bitmap = m_cards_inverted[suit_id][rank_id];
  105. if (!existing_bitmap.is_null())
  106. return *existing_bitmap;
  107. m_cards_inverted[suit_id][rank_id] = create_card_bitmap();
  108. paint_inverted_card(*m_cards_inverted[suit_id][rank_id], card_front(suit, rank));
  109. return *m_cards_inverted[suit_id][rank_id];
  110. }
  111. NonnullRefPtr<Gfx::Bitmap> CardPainter::card_back_inverted()
  112. {
  113. if (!m_card_back_inverted.is_null())
  114. return *m_card_back_inverted;
  115. m_card_back_inverted = create_card_bitmap();
  116. paint_inverted_card(card_back(), *m_card_back_inverted);
  117. return *m_card_back_inverted;
  118. }
  119. void CardPainter::set_background_image_path(DeprecatedString path)
  120. {
  121. if (m_background_image_path == path)
  122. return;
  123. m_background_image_path = path;
  124. if (!m_card_back.is_null())
  125. paint_card_back(*m_card_back);
  126. if (!m_card_back_inverted.is_null())
  127. paint_inverted_card(*m_card_back_inverted, *m_card_back);
  128. }
  129. void CardPainter::set_background_color(Color background_color)
  130. {
  131. m_background_color = background_color;
  132. // Clear any cached card bitmaps that depend on the background color.
  133. for (auto& suit_array : m_cards_highlighted) {
  134. for (auto& rank_array : suit_array)
  135. rank_array = nullptr;
  136. }
  137. }
  138. NonnullRefPtr<Gfx::Bitmap> CardPainter::create_card_bitmap()
  139. {
  140. return Gfx::Bitmap::create(Gfx::BitmapFormat::BGRA8888, { Card::width, Card::height }).release_value_but_fixme_should_propagate_errors();
  141. }
  142. void CardPainter::paint_card_front(Gfx::Bitmap& bitmap, Cards::Suit suit, Cards::Rank rank)
  143. {
  144. auto const suit_color = (suit == Suit::Diamonds || suit == Suit::Hearts) ? Color::Red : Color::Black;
  145. auto const& suit_symbol = [&]() -> Gfx::CharacterBitmap const& {
  146. switch (suit) {
  147. case Suit::Diamonds:
  148. return s_diamond;
  149. case Suit::Clubs:
  150. return s_club;
  151. case Suit::Spades:
  152. return s_spade;
  153. case Suit::Hearts:
  154. return s_heart;
  155. default:
  156. VERIFY_NOT_REACHED();
  157. }
  158. }();
  159. Gfx::Painter painter { bitmap };
  160. auto paint_rect = bitmap.rect();
  161. auto& font = Gfx::FontDatabase::default_font().bold_variant();
  162. painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
  163. paint_rect.shrink(2, 2);
  164. painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
  165. paint_rect.set_height(paint_rect.height() / 2);
  166. paint_rect.shrink(10, 6);
  167. auto text_rect = Gfx::IntRect { 4, 6, font.width_rounded_up("10"sv), font.pixel_size_rounded_up() };
  168. painter.draw_text(text_rect, card_rank_label(rank), font, Gfx::TextAlignment::Center, suit_color);
  169. painter.draw_bitmap(
  170. { text_rect.x() + (text_rect.width() - suit_symbol.size().width()) / 2, text_rect.bottom() + 4 },
  171. suit_symbol, suit_color);
  172. for (int y = Card::height / 2; y < Card::height; ++y) {
  173. for (int x = 0; x < Card::width; ++x)
  174. bitmap.set_pixel(x, y, bitmap.get_pixel(Card::width - x - 1, Card::height - y - 1));
  175. }
  176. }
  177. void CardPainter::paint_card_back(Gfx::Bitmap& bitmap)
  178. {
  179. Gfx::Painter painter { bitmap };
  180. auto paint_rect = bitmap.rect();
  181. painter.clear_rect(paint_rect, Gfx::Color::Transparent);
  182. painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
  183. auto inner_paint_rect = paint_rect.shrunken(2, 2);
  184. painter.fill_rect_with_rounded_corners(inner_paint_rect, Color::White, Card::card_radius - 1);
  185. auto image = Gfx::Bitmap::load_from_file(m_background_image_path).release_value_but_fixme_should_propagate_errors();
  186. painter.blit({ (bitmap.width() - image->width()) / 2, (bitmap.height() - image->height()) / 2 }, image, image->rect());
  187. }
  188. void CardPainter::paint_inverted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_invert)
  189. {
  190. Gfx::Painter painter { bitmap };
  191. painter.clear_rect(bitmap.rect(), Gfx::Color::Transparent);
  192. painter.blit_filtered(Gfx::IntPoint {}, source_to_invert, source_to_invert.rect(), [&](Color color) {
  193. return color.inverted();
  194. });
  195. }
  196. void CardPainter::paint_highlighted_card(Gfx::Bitmap& bitmap, Gfx::Bitmap const& source_to_highlight)
  197. {
  198. Gfx::Painter painter { bitmap };
  199. auto paint_rect = source_to_highlight.rect();
  200. auto background_complement = m_background_color.xored(Color::White);
  201. painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, Card::card_radius);
  202. paint_rect.shrink(2, 2);
  203. painter.fill_rect_with_rounded_corners(paint_rect, background_complement, Card::card_radius - 1);
  204. paint_rect.shrink(4, 4);
  205. painter.fill_rect_with_rounded_corners(paint_rect, Color::White, Card::card_radius - 1);
  206. painter.blit({ 4, 4 }, source_to_highlight, source_to_highlight.rect().shrunken(8, 8));
  207. }
  208. }