123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275 |
- /*
- * Copyright (c) 2018-2020, Andreas Kling <andreas@ladybird.org>
- * Copyright (c) 2021, Tobias Christiansen <tobyase@serenityos.org>
- * Copyright (c) 2021-2023, Sam Atkins <atkinssj@serenityos.org>
- * Copyright (c) 2022-2023, MacDue <macdue@dueutil.tech>
- * Copyright (c) 2023, Ali Mohammad Pur <mpfard@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "EasingStyleValue.h"
- #include <AK/BinarySearch.h>
- #include <AK/StringBuilder.h>
- namespace Web::CSS {
- // NOTE: Magic cubic bezier values from https://www.w3.org/TR/css-easing-1/#valdef-cubic-bezier-easing-function-ease
- EasingStyleValue::CubicBezier EasingStyleValue::CubicBezier::ease()
- {
- static CubicBezier bezier { 0.25, 0.1, 0.25, 1.0 };
- return bezier;
- }
- EasingStyleValue::CubicBezier EasingStyleValue::CubicBezier::ease_in()
- {
- static CubicBezier bezier { 0.42, 0.0, 1.0, 1.0 };
- return bezier;
- }
- EasingStyleValue::CubicBezier EasingStyleValue::CubicBezier::ease_out()
- {
- static CubicBezier bezier { 0.0, 0.0, 0.58, 1.0 };
- return bezier;
- }
- EasingStyleValue::CubicBezier EasingStyleValue::CubicBezier::ease_in_out()
- {
- static CubicBezier bezier { 0.42, 0.0, 0.58, 1.0 };
- return bezier;
- }
- EasingStyleValue::Steps EasingStyleValue::Steps::step_start()
- {
- static Steps steps { 1, Steps::Position::Start };
- return steps;
- }
- EasingStyleValue::Steps EasingStyleValue::Steps::step_end()
- {
- static Steps steps { 1, Steps::Position::End };
- return steps;
- }
- bool EasingStyleValue::CubicBezier::operator==(Web::CSS::EasingStyleValue::CubicBezier const& other) const
- {
- return x1 == other.x1 && y1 == other.y1 && x2 == other.x2 && y2 == other.y2;
- }
- double EasingStyleValue::Function::evaluate_at(double input_progress, bool before_flag) const
- {
- constexpr static auto cubic_bezier_at = [](double x1, double x2, double t) {
- auto a = 1.0 - 3.0 * x2 + 3.0 * x1;
- auto b = 3.0 * x2 - 6.0 * x1;
- auto c = 3.0 * x1;
- auto t2 = t * t;
- auto t3 = t2 * t;
- return (a * t3) + (b * t2) + (c * t);
- };
- return visit(
- [&](Linear const&) { return input_progress; },
- [&](CubicBezier const& bezier) {
- auto const& [x1, y1, x2, y2, cached_x_samples] = bezier;
- // https://www.w3.org/TR/css-easing-1/#cubic-bezier-algo
- // For input progress values outside the range [0, 1], the curve is extended infinitely using tangent of the curve
- // at the closest endpoint as follows:
- // - For input progress values less than zero,
- if (input_progress < 0.0) {
- // 1. If the x value of P1 is greater than zero, use a straight line that passes through P1 and P0 as the
- // tangent.
- if (x1 > 0.0)
- return y1 / x1 * input_progress;
- // 2. Otherwise, if the x value of P2 is greater than zero, use a straight line that passes through P2 and P0 as
- // the tangent.
- if (x2 > 0.0)
- return y2 / x2 * input_progress;
- // 3. Otherwise, let the output progress value be zero for all input progress values in the range [-∞, 0).
- return 0.0;
- }
- // - For input progress values greater than one,
- if (input_progress > 1.0) {
- // 1. If the x value of P2 is less than one, use a straight line that passes through P2 and P3 as the tangent.
- if (x2 < 1.0)
- return (1.0 - y2) / (1.0 - x2) * (input_progress - 1.0) + 1.0;
- // 2. Otherwise, if the x value of P1 is less than one, use a straight line that passes through P1 and P3 as the
- // tangent.
- if (x1 < 1.0)
- return (1.0 - y1) / (1.0 - x1) * (input_progress - 1.0) + 1.0;
- // 3. Otherwise, let the output progress value be one for all input progress values in the range (1, ∞].
- return 1.0;
- }
- // Note: The spec does not specify the precise algorithm for calculating values in the range [0, 1]:
- // "The evaluation of this curve is covered in many sources such as [FUND-COMP-GRAPHICS]."
- auto x = input_progress;
- auto solve = [&](auto t) {
- auto x = cubic_bezier_at(bezier.x1, bezier.x2, t);
- auto y = cubic_bezier_at(bezier.y1, bezier.y2, t);
- return CubicBezier::CachedSample { x, y, t };
- };
- if (cached_x_samples.is_empty())
- cached_x_samples.append(solve(0.));
- size_t nearby_index = 0;
- if (auto found = binary_search(cached_x_samples, x, &nearby_index, [](auto x, auto& sample) {
- if (x > sample.x)
- return 1;
- if (x < sample.x)
- return -1;
- return 0;
- }))
- return found->y;
- if (nearby_index == cached_x_samples.size() || nearby_index + 1 == cached_x_samples.size()) {
- // Produce more samples until we have enough.
- auto last_t = cached_x_samples.last().t;
- auto last_x = cached_x_samples.last().x;
- while (last_x <= x && last_t < 1.0) {
- last_t += 1. / 60.;
- auto solution = solve(last_t);
- cached_x_samples.append(solution);
- last_x = solution.x;
- }
- if (auto found = binary_search(cached_x_samples, x, &nearby_index, [](auto x, auto& sample) {
- if (x > sample.x)
- return 1;
- if (x < sample.x)
- return -1;
- return 0;
- }))
- return found->y;
- }
- // We have two samples on either side of the x value we want, so we can linearly interpolate between them.
- auto& sample1 = cached_x_samples[nearby_index];
- auto& sample2 = cached_x_samples[nearby_index + 1];
- auto factor = (x - sample1.x) / (sample2.x - sample1.x);
- return sample1.y + factor * (sample2.y - sample1.y);
- },
- [&](Steps const& steps) {
- // https://www.w3.org/TR/css-easing-1/#step-easing-algo
- // 1. Calculate the current step as floor(input progress value × steps).
- auto [number_of_steps, position] = steps;
- auto current_step = floor(input_progress * number_of_steps);
- // 2. If the step position property is one of:
- // - jump-start,
- // - jump-both,
- // increment current step by one.
- if (position == Steps::Position::JumpStart || position == Steps::Position::JumpBoth)
- current_step += 1;
- // 3. If both of the following conditions are true:
- // - the before flag is set, and
- // - input progress value × steps mod 1 equals zero (that is, if input progress value × steps is integral), then
- // decrement current step by one.
- auto step_progress = input_progress * number_of_steps;
- if (before_flag && trunc(step_progress) == step_progress)
- current_step -= 1;
- // 4. If input progress value ≥ 0 and current step < 0, let current step be zero.
- if (input_progress >= 0.0 && current_step < 0.0)
- current_step = 0.0;
- // 5. Calculate jumps based on the step position as follows:
- // jump-start or jump-end -> steps
- // jump-none -> steps - 1
- // jump-both -> steps + 1
- auto jumps = steps.number_of_intervals;
- if (position == Steps::Position::JumpNone) {
- jumps--;
- } else if (position == Steps::Position::JumpBoth) {
- jumps++;
- }
- // 6. If input progress value ≤ 1 and current step > jumps, let current step be jumps.
- if (input_progress <= 1.0 && current_step > jumps)
- current_step = jumps;
- // 7. The output progress value is current step / jumps.
- return current_step / jumps;
- });
- }
- String EasingStyleValue::Function::to_string() const
- {
- StringBuilder builder;
- visit(
- [&](Linear const& linear) {
- builder.append("linear"sv);
- if (!linear.stops.is_empty()) {
- builder.append('(');
- bool first = true;
- for (auto const& stop : linear.stops) {
- if (!first)
- builder.append(", "sv);
- first = false;
- builder.appendff("{}"sv, stop.offset);
- if (stop.position.has_value())
- builder.appendff(" {}"sv, stop.position.value());
- }
- builder.append(')');
- }
- },
- [&](CubicBezier const& bezier) {
- if (bezier == CubicBezier::ease()) {
- builder.append("ease"sv);
- } else if (bezier == CubicBezier::ease_in()) {
- builder.append("ease-in"sv);
- } else if (bezier == CubicBezier::ease_out()) {
- builder.append("ease-out"sv);
- } else if (bezier == CubicBezier::ease_in_out()) {
- builder.append("ease-in-out"sv);
- } else {
- builder.appendff("cubic-bezier({}, {}, {}, {})", bezier.x1, bezier.y1, bezier.x2, bezier.y2);
- }
- },
- [&](Steps const& steps) {
- if (steps == Steps::step_start()) {
- builder.append("step-start"sv);
- } else if (steps == Steps::step_end()) {
- builder.append("step-end"sv);
- } else {
- auto position = [&] -> Optional<StringView> {
- switch (steps.position) {
- case Steps::Position::JumpStart:
- return "jump-start"sv;
- case Steps::Position::JumpNone:
- return "jump-none"sv;
- case Steps::Position::JumpBoth:
- return "jump-both"sv;
- case Steps::Position::Start:
- return "start"sv;
- default:
- return {};
- }
- }();
- if (position.has_value()) {
- builder.appendff("steps({}, {})", steps.number_of_intervals, position.value());
- } else {
- builder.appendff("steps({})", steps.number_of_intervals);
- }
- }
- });
- return MUST(builder.to_string());
- }
- }
|