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- /*
- * Copyright (c) 2018-2023, Andreas Kling <andreas@ladybird.org>
- * Copyright (c) 2021, the SerenityOS developers.
- * Copyright (c) 2021-2024, Sam Atkins <sam@ladybird.org>
- * Copyright (c) 2024, Matthew Olsson <mattco@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "Interpolation.h"
- #include <LibWeb/CSS/PropertyID.h>
- #include <LibWeb/CSS/StyleValues/AngleStyleValue.h>
- #include <LibWeb/CSS/StyleValues/CSSColorValue.h>
- #include <LibWeb/CSS/StyleValues/CSSKeywordValue.h>
- #include <LibWeb/CSS/StyleValues/FrequencyStyleValue.h>
- #include <LibWeb/CSS/StyleValues/IntegerStyleValue.h>
- #include <LibWeb/CSS/StyleValues/LengthStyleValue.h>
- #include <LibWeb/CSS/StyleValues/NumberStyleValue.h>
- #include <LibWeb/CSS/StyleValues/PercentageStyleValue.h>
- #include <LibWeb/CSS/StyleValues/RatioStyleValue.h>
- #include <LibWeb/CSS/StyleValues/RectStyleValue.h>
- #include <LibWeb/CSS/StyleValues/StyleValueList.h>
- #include <LibWeb/CSS/StyleValues/TimeStyleValue.h>
- #include <LibWeb/CSS/StyleValues/TransformationStyleValue.h>
- #include <LibWeb/CSS/Transformation.h>
- #include <LibWeb/DOM/Element.h>
- #include <LibWeb/Layout/Node.h>
- #include <LibWeb/Painting/PaintableBox.h>
- namespace Web::CSS {
- template<typename T>
- static T interpolate_raw(T from, T to, float delta)
- {
- if constexpr (AK::Detail::IsSame<T, double>) {
- return from + (to - from) * static_cast<double>(delta);
- } else {
- return static_cast<AK::Detail::RemoveCVReference<T>>(from + (to - from) * delta);
- }
- }
- ValueComparingRefPtr<CSSStyleValue const> interpolate_property(DOM::Element& element, PropertyID property_id, CSSStyleValue const& from, CSSStyleValue const& to, float delta)
- {
- auto animation_type = animation_type_from_longhand_property(property_id);
- switch (animation_type) {
- case AnimationType::ByComputedValue:
- return interpolate_value(element, from, to, delta);
- case AnimationType::None:
- return to;
- case AnimationType::Custom: {
- if (property_id == PropertyID::Transform) {
- if (auto interpolated_transform = interpolate_transform(element, from, to, delta))
- return *interpolated_transform;
- // https://drafts.csswg.org/css-transforms-1/#interpolation-of-transforms
- // In some cases, an animation might cause a transformation matrix to be singular or non-invertible.
- // For example, an animation in which scale moves from 1 to -1. At the time when the matrix is in
- // such a state, the transformed element is not rendered.
- return {};
- }
- if (property_id == PropertyID::BoxShadow)
- return interpolate_box_shadow(element, from, to, delta);
- // FIXME: Handle all custom animatable properties
- [[fallthrough]];
- }
- // FIXME: Handle repeatable-list animatable properties
- case AnimationType::RepeatableList:
- case AnimationType::Discrete:
- default:
- return delta >= 0.5f ? to : from;
- }
- }
- // https://drafts.csswg.org/css-transitions/#transitionable
- bool property_values_are_transitionable(PropertyID property_id, CSSStyleValue const& old_value, CSSStyleValue const& new_value)
- {
- // When comparing the before-change style and after-change style for a given property,
- // the property values are transitionable if they have an animation type that is neither not animatable nor discrete.
- auto animation_type = animation_type_from_longhand_property(property_id);
- if (animation_type == AnimationType::None || animation_type == AnimationType::Discrete)
- return false;
- // FIXME: Even when a property is transitionable, the two values may not be. The spec uses the example of inset/non-inset shadows.
- (void)old_value;
- (void)new_value;
- return true;
- }
- // A null return value means the interpolated matrix was not invertible or otherwise invalid
- RefPtr<CSSStyleValue const> interpolate_transform(DOM::Element& element, CSSStyleValue const& from, CSSStyleValue const& to, float delta)
- {
- // Note that the spec uses column-major notation, so all the matrix indexing is reversed.
- static constexpr auto make_transformation = [](TransformationStyleValue const& transformation) -> AK::Optional<Transformation> {
- AK::Vector<TransformValue> values;
- for (auto const& value : transformation.values()) {
- switch (value->type()) {
- case CSSStyleValue::Type::Angle:
- values.append(AngleOrCalculated { value->as_angle().angle() });
- break;
- case CSSStyleValue::Type::Math:
- values.append(LengthPercentage { value->as_math() });
- break;
- case CSSStyleValue::Type::Length:
- values.append(LengthPercentage { value->as_length().length() });
- break;
- case CSSStyleValue::Type::Percentage:
- values.append(LengthPercentage { value->as_percentage().percentage() });
- break;
- case CSSStyleValue::Type::Number:
- values.append(NumberPercentage { Number(Number::Type::Number, value->as_number().number()) });
- break;
- default:
- return {};
- }
- }
- return Transformation { transformation.transform_function(), move(values) };
- };
- static constexpr auto transformation_style_value_to_matrix = [](DOM::Element& element, TransformationStyleValue const& value) -> Optional<FloatMatrix4x4> {
- auto transformation = make_transformation(value);
- if (!transformation.has_value())
- return {};
- Optional<Painting::PaintableBox const&> paintable_box;
- if (auto layout_node = element.layout_node()) {
- if (auto paintable = layout_node->paintable(); paintable && is<Painting::PaintableBox>(paintable))
- paintable_box = *static_cast<Painting::PaintableBox*>(paintable);
- }
- if (auto matrix = transformation->to_matrix(paintable_box); !matrix.is_error())
- return matrix.value();
- return {};
- };
- static constexpr auto style_value_to_matrix = [](DOM::Element& element, CSSStyleValue const& value) -> FloatMatrix4x4 {
- if (value.is_transformation())
- return transformation_style_value_to_matrix(element, value.as_transformation()).value_or(FloatMatrix4x4::identity());
- // This encompasses both the allowed value "none" and any invalid values
- if (!value.is_value_list())
- return FloatMatrix4x4::identity();
- auto matrix = FloatMatrix4x4::identity();
- for (auto const& value_element : value.as_value_list().values()) {
- if (value_element->is_transformation()) {
- if (auto value_matrix = transformation_style_value_to_matrix(element, value_element->as_transformation()); value_matrix.has_value())
- matrix = matrix * value_matrix.value();
- }
- }
- return matrix;
- };
- struct DecomposedValues {
- FloatVector3 translation;
- FloatVector3 scale;
- FloatVector3 skew;
- FloatVector4 rotation;
- FloatVector4 perspective;
- };
- // https://drafts.csswg.org/css-transforms-2/#decomposing-a-3d-matrix
- static constexpr auto decompose = [](FloatMatrix4x4 matrix) -> Optional<DecomposedValues> {
- // https://drafts.csswg.org/css-transforms-1/#supporting-functions
- static constexpr auto combine = [](auto a, auto b, float ascl, float bscl) {
- return FloatVector3 {
- ascl * a[0] + bscl * b[0],
- ascl * a[1] + bscl * b[1],
- ascl * a[2] + bscl * b[2],
- };
- };
- // Normalize the matrix.
- if (matrix(3, 3) == 0.f)
- return {};
- for (int i = 0; i < 4; i++)
- for (int j = 0; j < 4; j++)
- matrix(i, j) /= matrix(3, 3);
- // perspectiveMatrix is used to solve for perspective, but it also provides
- // an easy way to test for singularity of the upper 3x3 component.
- auto perspective_matrix = matrix;
- for (int i = 0; i < 3; i++)
- perspective_matrix(3, i) = 0.f;
- perspective_matrix(3, 3) = 1.f;
- if (!perspective_matrix.is_invertible())
- return {};
- DecomposedValues values;
- // First, isolate perspective.
- if (matrix(3, 0) != 0.f || matrix(3, 1) != 0.f || matrix(3, 2) != 0.f) {
- // rightHandSide is the right hand side of the equation.
- // Note: It is the bottom side in a row-major matrix
- FloatVector4 bottom_side = {
- matrix(3, 0),
- matrix(3, 1),
- matrix(3, 2),
- matrix(3, 3),
- };
- // Solve the equation by inverting perspectiveMatrix and multiplying
- // rightHandSide by the inverse.
- auto inverse_perspective_matrix = perspective_matrix.inverse();
- auto transposed_inverse_perspective_matrix = inverse_perspective_matrix.transpose();
- values.perspective = transposed_inverse_perspective_matrix * bottom_side;
- } else {
- // No perspective.
- values.perspective = { 0.0, 0.0, 0.0, 1.0 };
- }
- // Next take care of translation
- for (int i = 0; i < 3; i++)
- values.translation[i] = matrix(i, 3);
- // Now get scale and shear. 'row' is a 3 element array of 3 component vectors
- FloatVector3 row[3];
- for (int i = 0; i < 3; i++)
- row[i] = { matrix(0, i), matrix(1, i), matrix(2, i) };
- // Compute X scale factor and normalize first row.
- values.scale[0] = row[0].length();
- row[0].normalize();
- // Compute XY shear factor and make 2nd row orthogonal to 1st.
- values.skew[0] = row[0].dot(row[1]);
- row[1] = combine(row[1], row[0], 1.f, -values.skew[0]);
- // Now, compute Y scale and normalize 2nd row.
- values.scale[1] = row[1].length();
- row[1].normalize();
- values.skew[0] /= values.scale[1];
- // Compute XZ and YZ shears, orthogonalize 3rd row
- values.skew[1] = row[0].dot(row[2]);
- row[2] = combine(row[2], row[0], 1.f, -values.skew[1]);
- values.skew[2] = row[1].dot(row[2]);
- row[2] = combine(row[2], row[1], 1.f, -values.skew[2]);
- // Next, get Z scale and normalize 3rd row.
- values.scale[2] = row[2].length();
- row[2].normalize();
- values.skew[1] /= values.scale[2];
- values.skew[2] /= values.scale[2];
- // At this point, the matrix (in rows) is orthonormal.
- // Check for a coordinate system flip. If the determinant
- // is -1, then negate the matrix and the scaling factors.
- auto pdum3 = row[1].cross(row[2]);
- if (row[0].dot(pdum3) < 0.f) {
- for (int i = 0; i < 3; i++) {
- values.scale[i] *= -1.f;
- row[i][0] *= -1.f;
- row[i][1] *= -1.f;
- row[i][2] *= -1.f;
- }
- }
- // Now, get the rotations out
- values.rotation[0] = 0.5f * sqrt(max(1.f + row[0][0] - row[1][1] - row[2][2], 0.f));
- values.rotation[1] = 0.5f * sqrt(max(1.f - row[0][0] + row[1][1] - row[2][2], 0.f));
- values.rotation[2] = 0.5f * sqrt(max(1.f - row[0][0] - row[1][1] + row[2][2], 0.f));
- values.rotation[3] = 0.5f * sqrt(max(1.f + row[0][0] + row[1][1] + row[2][2], 0.f));
- if (row[2][1] > row[1][2])
- values.rotation[0] = -values.rotation[0];
- if (row[0][2] > row[2][0])
- values.rotation[1] = -values.rotation[1];
- if (row[1][0] > row[0][1])
- values.rotation[2] = -values.rotation[2];
- // FIXME: This accounts for the fact that the browser coordinate system is left-handed instead of right-handed.
- // The reason for this is that the positive Y-axis direction points down instead of up. To fix this, we
- // invert the Y axis. However, it feels like the spec pseudo-code above should have taken something like
- // this into account, so we're probably doing something else wrong.
- values.rotation[2] *= -1;
- return values;
- };
- // https://drafts.csswg.org/css-transforms-2/#recomposing-to-a-3d-matrix
- static constexpr auto recompose = [](DecomposedValues const& values) -> FloatMatrix4x4 {
- auto matrix = FloatMatrix4x4::identity();
- // apply perspective
- for (int i = 0; i < 4; i++)
- matrix(3, i) = values.perspective[i];
- // apply translation
- for (int i = 0; i < 4; i++) {
- for (int j = 0; j < 3; j++)
- matrix(i, 3) += values.translation[j] * matrix(i, j);
- }
- // apply rotation
- auto x = values.rotation[0];
- auto y = values.rotation[1];
- auto z = values.rotation[2];
- auto w = values.rotation[3];
- // Construct a composite rotation matrix from the quaternion values
- // rotationMatrix is a identity 4x4 matrix initially
- auto rotation_matrix = FloatMatrix4x4::identity();
- rotation_matrix(0, 0) = 1.f - 2.f * (y * y + z * z);
- rotation_matrix(1, 0) = 2.f * (x * y - z * w);
- rotation_matrix(2, 0) = 2.f * (x * z + y * w);
- rotation_matrix(0, 1) = 2.f * (x * y + z * w);
- rotation_matrix(1, 1) = 1.f - 2.f * (x * x + z * z);
- rotation_matrix(2, 1) = 2.f * (y * z - x * w);
- rotation_matrix(0, 2) = 2.f * (x * z - y * w);
- rotation_matrix(1, 2) = 2.f * (y * z + x * w);
- rotation_matrix(2, 2) = 1.f - 2.f * (x * x + y * y);
- matrix = matrix * rotation_matrix;
- // apply skew
- // temp is a identity 4x4 matrix initially
- auto temp = FloatMatrix4x4::identity();
- if (values.skew[2] != 0.f) {
- temp(1, 2) = values.skew[2];
- matrix = matrix * temp;
- }
- if (values.skew[1] != 0.f) {
- temp(1, 2) = 0.f;
- temp(0, 2) = values.skew[1];
- matrix = matrix * temp;
- }
- if (values.skew[0] != 0.f) {
- temp(0, 2) = 0.f;
- temp(0, 1) = values.skew[0];
- matrix = matrix * temp;
- }
- // apply scale
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 4; j++)
- matrix(j, i) *= values.scale[i];
- }
- return matrix;
- };
- // https://drafts.csswg.org/css-transforms-2/#interpolation-of-decomposed-3d-matrix-values
- static constexpr auto interpolate = [](DecomposedValues& from, DecomposedValues& to, float delta) -> DecomposedValues {
- auto product = clamp(from.rotation.dot(to.rotation), -1.0f, 1.0f);
- FloatVector4 interpolated_rotation;
- if (fabsf(product) == 1.0f) {
- interpolated_rotation = from.rotation;
- } else {
- auto theta = acos(product);
- auto w = sin(delta * theta) / sqrtf(1.0f - product * product);
- for (int i = 0; i < 4; i++) {
- from.rotation[i] *= cos(delta * theta) - product * w;
- to.rotation[i] *= w;
- interpolated_rotation[i] = from.rotation[i] + to.rotation[i];
- }
- }
- return {
- interpolate_raw(from.translation, to.translation, delta),
- interpolate_raw(from.scale, to.scale, delta),
- interpolate_raw(from.skew, to.skew, delta),
- interpolated_rotation,
- interpolate_raw(from.perspective, to.perspective, delta),
- };
- };
- auto from_matrix = style_value_to_matrix(element, from);
- auto to_matrix = style_value_to_matrix(element, to);
- auto from_decomposed = decompose(from_matrix);
- auto to_decomposed = decompose(to_matrix);
- if (!from_decomposed.has_value() || !to_decomposed.has_value())
- return {};
- auto interpolated_decomposed = interpolate(from_decomposed.value(), to_decomposed.value(), delta);
- auto interpolated = recompose(interpolated_decomposed);
- StyleValueVector values;
- values.ensure_capacity(16);
- for (int i = 0; i < 16; i++)
- values.append(NumberStyleValue::create(static_cast<double>(interpolated(i % 4, i / 4))));
- return StyleValueList::create({ TransformationStyleValue::create(TransformFunction::Matrix3d, move(values)) }, StyleValueList::Separator::Comma);
- }
- Color interpolate_color(Color from, Color to, float delta)
- {
- // https://drafts.csswg.org/css-color/#interpolation-space
- // If the host syntax does not define what color space interpolation should take place in, it defaults to Oklab.
- auto from_oklab = from.to_oklab();
- auto to_oklab = to.to_oklab();
- auto color = Color::from_oklab(
- interpolate_raw(from_oklab.L, to_oklab.L, delta),
- interpolate_raw(from_oklab.a, to_oklab.a, delta),
- interpolate_raw(from_oklab.b, to_oklab.b, delta));
- color.set_alpha(interpolate_raw(from.alpha(), to.alpha(), delta));
- return color;
- }
- NonnullRefPtr<CSSStyleValue const> interpolate_box_shadow(DOM::Element& element, CSSStyleValue const& from, CSSStyleValue const& to, float delta)
- {
- // https://drafts.csswg.org/css-backgrounds/#box-shadow
- // Animation type: by computed value, treating none as a zero-item list and appending blank shadows
- // (transparent 0 0 0 0) with a corresponding inset keyword as needed to match the longer list if
- // the shorter list is otherwise compatible with the longer one
- static constexpr auto process_list = [](CSSStyleValue const& value) {
- StyleValueVector shadows;
- if (value.is_value_list()) {
- for (auto const& element : value.as_value_list().values()) {
- if (element->is_shadow())
- shadows.append(element);
- }
- } else if (value.is_shadow()) {
- shadows.append(value);
- } else if (!value.is_keyword() || value.as_keyword().keyword() != Keyword::None) {
- VERIFY_NOT_REACHED();
- }
- return shadows;
- };
- static constexpr auto extend_list_if_necessary = [](StyleValueVector& values, StyleValueVector const& other) {
- values.ensure_capacity(other.size());
- for (size_t i = values.size(); i < other.size(); i++) {
- values.unchecked_append(ShadowStyleValue::create(
- CSSColorValue::create_from_color(Color::Transparent),
- LengthStyleValue::create(Length::make_px(0)),
- LengthStyleValue::create(Length::make_px(0)),
- LengthStyleValue::create(Length::make_px(0)),
- LengthStyleValue::create(Length::make_px(0)),
- other[i]->as_shadow().placement()));
- }
- };
- StyleValueVector from_shadows = process_list(from);
- StyleValueVector to_shadows = process_list(to);
- extend_list_if_necessary(from_shadows, to_shadows);
- extend_list_if_necessary(to_shadows, from_shadows);
- VERIFY(from_shadows.size() == to_shadows.size());
- StyleValueVector result_shadows;
- result_shadows.ensure_capacity(from_shadows.size());
- for (size_t i = 0; i < from_shadows.size(); i++) {
- auto const& from_shadow = from_shadows[i]->as_shadow();
- auto const& to_shadow = to_shadows[i]->as_shadow();
- auto result_shadow = ShadowStyleValue::create(
- CSSColorValue::create_from_color(interpolate_color(from_shadow.color()->to_color({}), to_shadow.color()->to_color({}), delta)),
- interpolate_value(element, from_shadow.offset_x(), to_shadow.offset_x(), delta),
- interpolate_value(element, from_shadow.offset_y(), to_shadow.offset_y(), delta),
- interpolate_value(element, from_shadow.blur_radius(), to_shadow.blur_radius(), delta),
- interpolate_value(element, from_shadow.spread_distance(), to_shadow.spread_distance(), delta),
- delta >= 0.5f ? to_shadow.placement() : from_shadow.placement());
- result_shadows.unchecked_append(result_shadow);
- }
- return StyleValueList::create(move(result_shadows), StyleValueList::Separator::Comma);
- }
- NonnullRefPtr<CSSStyleValue const> interpolate_value(DOM::Element& element, CSSStyleValue const& from, CSSStyleValue const& to, float delta)
- {
- if (from.type() != to.type()) {
- // Handle mixed percentage and dimension types
- // https://www.w3.org/TR/css-values-4/#mixed-percentages
- struct NumericBaseTypeAndDefault {
- CSSNumericType::BaseType base_type;
- ValueComparingNonnullRefPtr<CSSStyleValue> default_value;
- };
- static constexpr auto numeric_base_type_and_default = [](CSSStyleValue const& value) -> Optional<NumericBaseTypeAndDefault> {
- switch (value.type()) {
- case CSSStyleValue::Type::Angle: {
- static auto default_angle_value = AngleStyleValue::create(Angle::make_degrees(0));
- return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Angle, default_angle_value };
- }
- case CSSStyleValue::Type::Frequency: {
- static auto default_frequency_value = FrequencyStyleValue::create(Frequency::make_hertz(0));
- return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Frequency, default_frequency_value };
- }
- case CSSStyleValue::Type::Length: {
- static auto default_length_value = LengthStyleValue::create(Length::make_px(0));
- return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Length, default_length_value };
- }
- case CSSStyleValue::Type::Percentage: {
- static auto default_percentage_value = PercentageStyleValue::create(Percentage { 0.0 });
- return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Percent, default_percentage_value };
- }
- case CSSStyleValue::Type::Time: {
- static auto default_time_value = TimeStyleValue::create(Time::make_seconds(0));
- return NumericBaseTypeAndDefault { CSSNumericType::BaseType::Time, default_time_value };
- }
- default:
- return {};
- }
- };
- static constexpr auto to_calculation_node = [](CSSStyleValue const& value) -> NonnullOwnPtr<CalculationNode> {
- switch (value.type()) {
- case CSSStyleValue::Type::Angle:
- return NumericCalculationNode::create(value.as_angle().angle());
- case CSSStyleValue::Type::Frequency:
- return NumericCalculationNode::create(value.as_frequency().frequency());
- case CSSStyleValue::Type::Length:
- return NumericCalculationNode::create(value.as_length().length());
- case CSSStyleValue::Type::Percentage:
- return NumericCalculationNode::create(value.as_percentage().percentage());
- case CSSStyleValue::Type::Time:
- return NumericCalculationNode::create(value.as_time().time());
- default:
- VERIFY_NOT_REACHED();
- }
- };
- auto from_base_type_and_default = numeric_base_type_and_default(from);
- auto to_base_type_and_default = numeric_base_type_and_default(to);
- if (from_base_type_and_default.has_value() && to_base_type_and_default.has_value() && (from_base_type_and_default->base_type == CSSNumericType::BaseType::Percent || to_base_type_and_default->base_type == CSSNumericType::BaseType::Percent)) {
- // This is an interpolation from a numeric unit to a percentage, or vice versa. The trick here is to
- // interpolate two separate values. For example, consider an interpolation from 30px to 80%. It's quite
- // hard to understand how this interpolation works, but if instead we rewrite the values as "30px + 0%" and
- // "0px + 80%", then it is very simple to understand; we just interpolate each component separately.
- auto interpolated_from = interpolate_value(element, from, from_base_type_and_default->default_value, delta);
- auto interpolated_to = interpolate_value(element, to_base_type_and_default->default_value, to, delta);
- Vector<NonnullOwnPtr<CalculationNode>> values;
- values.ensure_capacity(2);
- values.unchecked_append(to_calculation_node(interpolated_from));
- values.unchecked_append(to_calculation_node(interpolated_to));
- auto calc_node = SumCalculationNode::create(move(values));
- return CSSMathValue::create(move(calc_node), CSSNumericType { to_base_type_and_default->base_type, 1 });
- }
- return delta >= 0.5f ? to : from;
- }
- switch (from.type()) {
- case CSSStyleValue::Type::Angle:
- return AngleStyleValue::create(Angle::make_degrees(interpolate_raw(from.as_angle().angle().to_degrees(), to.as_angle().angle().to_degrees(), delta)));
- case CSSStyleValue::Type::Color: {
- Optional<Layout::NodeWithStyle const&> layout_node;
- if (auto node = element.layout_node())
- layout_node = *node;
- return CSSColorValue::create_from_color(interpolate_color(from.to_color(layout_node), to.to_color(layout_node), delta));
- }
- case CSSStyleValue::Type::Integer:
- return IntegerStyleValue::create(interpolate_raw(from.as_integer().integer(), to.as_integer().integer(), delta));
- case CSSStyleValue::Type::Length: {
- auto& from_length = from.as_length().length();
- auto& to_length = to.as_length().length();
- return LengthStyleValue::create(Length(interpolate_raw(from_length.raw_value(), to_length.raw_value(), delta), from_length.type()));
- }
- case CSSStyleValue::Type::Number:
- return NumberStyleValue::create(interpolate_raw(from.as_number().number(), to.as_number().number(), delta));
- case CSSStyleValue::Type::Percentage:
- return PercentageStyleValue::create(Percentage(interpolate_raw(from.as_percentage().percentage().value(), to.as_percentage().percentage().value(), delta)));
- case CSSStyleValue::Type::Position: {
- // https://www.w3.org/TR/css-values-4/#combine-positions
- // FIXME: Interpolation of <position> is defined as the independent interpolation of each component (x, y) normalized as an offset from the top left corner as a <length-percentage>.
- auto& from_position = from.as_position();
- auto& to_position = to.as_position();
- return PositionStyleValue::create(
- interpolate_value(element, from_position.edge_x(), to_position.edge_x(), delta)->as_edge(),
- interpolate_value(element, from_position.edge_y(), to_position.edge_y(), delta)->as_edge());
- }
- case CSSStyleValue::Type::Ratio: {
- auto from_ratio = from.as_ratio().ratio();
- auto to_ratio = to.as_ratio().ratio();
- // The interpolation of a <ratio> is defined by converting each <ratio> to a number by dividing the first value
- // by the second (so a ratio of 3 / 2 would become 1.5), taking the logarithm of that result (so the 1.5 would
- // become approximately 0.176), then interpolating those values. The result during the interpolation is
- // converted back to a <ratio> by inverting the logarithm, then interpreting the result as a <ratio> with the
- // result as the first value and 1 as the second value.
- auto from_number = log(from_ratio.value());
- auto to_number = log(to_ratio.value());
- auto interp_number = interpolate_raw(from_number, to_number, delta);
- return RatioStyleValue::create(Ratio(pow(M_E, interp_number)));
- }
- case CSSStyleValue::Type::Rect: {
- auto from_rect = from.as_rect().rect();
- auto to_rect = to.as_rect().rect();
- return RectStyleValue::create({
- Length(interpolate_raw(from_rect.top_edge.raw_value(), to_rect.top_edge.raw_value(), delta), from_rect.top_edge.type()),
- Length(interpolate_raw(from_rect.right_edge.raw_value(), to_rect.right_edge.raw_value(), delta), from_rect.right_edge.type()),
- Length(interpolate_raw(from_rect.bottom_edge.raw_value(), to_rect.bottom_edge.raw_value(), delta), from_rect.bottom_edge.type()),
- Length(interpolate_raw(from_rect.left_edge.raw_value(), to_rect.left_edge.raw_value(), delta), from_rect.left_edge.type()),
- });
- }
- case CSSStyleValue::Type::Transformation:
- VERIFY_NOT_REACHED();
- case CSSStyleValue::Type::ValueList: {
- auto& from_list = from.as_value_list();
- auto& to_list = to.as_value_list();
- if (from_list.size() != to_list.size())
- return from;
- StyleValueVector interpolated_values;
- interpolated_values.ensure_capacity(from_list.size());
- for (size_t i = 0; i < from_list.size(); ++i)
- interpolated_values.append(interpolate_value(element, from_list.values()[i], to_list.values()[i], delta));
- return StyleValueList::create(move(interpolated_values), from_list.separator());
- }
- default:
- return from;
- }
- }
- }
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