ScrollBar.cpp 12 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <LibCore/Timer.h>
  27. #include <LibGUI/Painter.h>
  28. #include <LibGUI/ScrollBar.h>
  29. #include <LibGfx/CharacterBitmap.h>
  30. #include <LibGfx/Palette.h>
  31. #include <LibGfx/StylePainter.h>
  32. namespace GUI {
  33. static const char* s_up_arrow_bitmap_data = {
  34. " "
  35. " # "
  36. " ### "
  37. " ##### "
  38. " ####### "
  39. " ### "
  40. " ### "
  41. " ### "
  42. " "
  43. };
  44. static const char* s_down_arrow_bitmap_data = {
  45. " "
  46. " ### "
  47. " ### "
  48. " ### "
  49. " ####### "
  50. " ##### "
  51. " ### "
  52. " # "
  53. " "
  54. };
  55. static const char* s_left_arrow_bitmap_data = {
  56. " "
  57. " # "
  58. " ## "
  59. " ###### "
  60. " ####### "
  61. " ###### "
  62. " ## "
  63. " # "
  64. " "
  65. };
  66. static const char* s_right_arrow_bitmap_data = {
  67. " "
  68. " # "
  69. " ## "
  70. " ###### "
  71. " ####### "
  72. " ###### "
  73. " ## "
  74. " # "
  75. " "
  76. };
  77. static Gfx::CharacterBitmap* s_up_arrow_bitmap;
  78. static Gfx::CharacterBitmap* s_down_arrow_bitmap;
  79. static Gfx::CharacterBitmap* s_left_arrow_bitmap;
  80. static Gfx::CharacterBitmap* s_right_arrow_bitmap;
  81. ScrollBar::ScrollBar(Orientation orientation)
  82. : m_orientation(orientation)
  83. {
  84. m_automatic_scrolling_timer = add<Core::Timer>();
  85. if (!s_up_arrow_bitmap)
  86. s_up_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_up_arrow_bitmap_data, 9, 9).leak_ref();
  87. if (!s_down_arrow_bitmap)
  88. s_down_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_down_arrow_bitmap_data, 9, 9).leak_ref();
  89. if (!s_left_arrow_bitmap)
  90. s_left_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_left_arrow_bitmap_data, 9, 9).leak_ref();
  91. if (!s_right_arrow_bitmap)
  92. s_right_arrow_bitmap = &Gfx::CharacterBitmap::create_from_ascii(s_right_arrow_bitmap_data, 9, 9).leak_ref();
  93. if (m_orientation == Orientation::Vertical) {
  94. set_preferred_size(16, 0);
  95. } else {
  96. set_preferred_size(0, 16);
  97. }
  98. m_automatic_scrolling_timer->set_interval(100);
  99. m_automatic_scrolling_timer->on_timeout = [this] {
  100. on_automatic_scrolling_timer_fired();
  101. };
  102. }
  103. ScrollBar::~ScrollBar()
  104. {
  105. }
  106. void ScrollBar::set_range(int min, int max)
  107. {
  108. ASSERT(min <= max);
  109. if (m_min == min && m_max == max)
  110. return;
  111. m_min = min;
  112. m_max = max;
  113. int old_value = m_value;
  114. m_value = clamp(m_value, m_min, m_max);
  115. if (on_change && m_value != old_value)
  116. on_change(m_value);
  117. update();
  118. }
  119. void ScrollBar::set_value(int value)
  120. {
  121. value = clamp(value, m_min, m_max);
  122. if (value == m_value)
  123. return;
  124. m_value = value;
  125. if (on_change)
  126. on_change(value);
  127. update();
  128. }
  129. Gfx::Rect ScrollBar::decrement_button_rect() const
  130. {
  131. return { 0, 0, button_width(), button_height() };
  132. }
  133. Gfx::Rect ScrollBar::increment_button_rect() const
  134. {
  135. if (orientation() == Orientation::Vertical)
  136. return { 0, height() - button_height(), button_width(), button_height() };
  137. else
  138. return { width() - button_width(), 0, button_width(), button_height() };
  139. }
  140. Gfx::Rect ScrollBar::decrement_gutter_rect() const
  141. {
  142. if (orientation() == Orientation::Vertical)
  143. return { 0, button_height(), button_width(), scrubber_rect().top() - button_height() };
  144. else
  145. return { button_width(), 0, scrubber_rect().x() - button_width(), button_height() };
  146. }
  147. Gfx::Rect ScrollBar::increment_gutter_rect() const
  148. {
  149. auto scrubber_rect = this->scrubber_rect();
  150. if (orientation() == Orientation::Vertical)
  151. return { 0, scrubber_rect.bottom() + 1, button_width(), height() - button_height() - scrubber_rect.bottom() - 1 };
  152. else
  153. return { scrubber_rect.right() + 1, 0, width() - button_width() - scrubber_rect.right() - 1, button_width() };
  154. }
  155. int ScrollBar::scrubbable_range_in_pixels() const
  156. {
  157. if (orientation() == Orientation::Vertical)
  158. return height() - button_height() * 2 - scrubber_size();
  159. else
  160. return width() - button_width() * 2 - scrubber_size();
  161. }
  162. bool ScrollBar::has_scrubber() const
  163. {
  164. return m_max != m_min;
  165. }
  166. int ScrollBar::scrubber_size() const
  167. {
  168. int pixel_range = length(orientation()) - button_size() * 2;
  169. int value_range = m_max - m_min;
  170. return ::max(pixel_range - value_range, button_size());
  171. }
  172. Gfx::Rect ScrollBar::scrubber_rect() const
  173. {
  174. if (!has_scrubber() || length(orientation()) <= (button_size() * 2) + scrubber_size())
  175. return {};
  176. float x_or_y;
  177. if (m_value == m_min)
  178. x_or_y = button_size();
  179. else if (m_value == m_max)
  180. x_or_y = (length(orientation()) - button_size() - scrubber_size()) + 1;
  181. else {
  182. float range_size = m_max - m_min;
  183. float available = scrubbable_range_in_pixels();
  184. float step = available / range_size;
  185. x_or_y = (button_size() + (step * m_value));
  186. }
  187. if (orientation() == Orientation::Vertical)
  188. return { 0, (int)x_or_y, button_width(), scrubber_size() };
  189. else
  190. return { (int)x_or_y, 0, scrubber_size(), button_height() };
  191. }
  192. void ScrollBar::paint_event(PaintEvent& event)
  193. {
  194. Painter painter(*this);
  195. painter.add_clip_rect(event.rect());
  196. painter.fill_rect(rect(), palette().button().lightened(1.1f));
  197. bool decrement_pressed = m_automatic_scrolling_direction == AutomaticScrollingDirection::Decrement;
  198. bool increment_pressed = m_automatic_scrolling_direction == AutomaticScrollingDirection::Increment;
  199. Gfx::StylePainter::paint_button(painter, decrement_button_rect(), palette(), Gfx::ButtonStyle::Normal, decrement_pressed, m_hovered_component == Component::DecrementButton);
  200. Gfx::StylePainter::paint_button(painter, increment_button_rect(), palette(), Gfx::ButtonStyle::Normal, increment_pressed, m_hovered_component == Component::IncrementButton);
  201. if (length(orientation()) > default_button_size()) {
  202. auto decrement_location = decrement_button_rect().location().translated(3, 3);
  203. if (decrement_pressed)
  204. decrement_location.move_by(1, 1);
  205. painter.draw_bitmap(decrement_location, orientation() == Orientation::Vertical ? *s_up_arrow_bitmap : *s_left_arrow_bitmap, has_scrubber() ? palette().button_text() : palette().threed_shadow1());
  206. auto increment_location = increment_button_rect().location().translated(3, 3);
  207. if (increment_pressed)
  208. increment_location.move_by(1, 1);
  209. painter.draw_bitmap(increment_location, orientation() == Orientation::Vertical ? *s_down_arrow_bitmap : *s_right_arrow_bitmap, has_scrubber() ? palette().button_text() : palette().threed_shadow1());
  210. }
  211. if (has_scrubber())
  212. Gfx::StylePainter::paint_button(painter, scrubber_rect(), palette(), Gfx::ButtonStyle::Normal, false, m_hovered_component == Component::Scrubber || m_scrubber_in_use);
  213. }
  214. void ScrollBar::on_automatic_scrolling_timer_fired()
  215. {
  216. if (m_automatic_scrolling_direction == AutomaticScrollingDirection::Decrement) {
  217. set_value(value() - m_step);
  218. return;
  219. }
  220. if (m_automatic_scrolling_direction == AutomaticScrollingDirection::Increment) {
  221. set_value(value() + m_step);
  222. return;
  223. }
  224. }
  225. void ScrollBar::mousedown_event(MouseEvent& event)
  226. {
  227. if (event.button() != MouseButton::Left)
  228. return;
  229. if (!has_scrubber())
  230. return;
  231. if (decrement_button_rect().contains(event.position())) {
  232. m_automatic_scrolling_direction = AutomaticScrollingDirection::Decrement;
  233. set_automatic_scrolling_active(true);
  234. update();
  235. return;
  236. }
  237. if (increment_button_rect().contains(event.position())) {
  238. m_automatic_scrolling_direction = AutomaticScrollingDirection::Increment;
  239. set_automatic_scrolling_active(true);
  240. update();
  241. return;
  242. }
  243. if (scrubber_rect().contains(event.position())) {
  244. m_scrubber_in_use = true;
  245. m_scrubbing = true;
  246. m_scrub_start_value = value();
  247. m_scrub_origin = event.position();
  248. update();
  249. return;
  250. }
  251. float range_size = m_max - m_min;
  252. float available = scrubbable_range_in_pixels();
  253. float x = ::max(0, event.position().x() - button_width() - button_width() / 2);
  254. float y = ::max(0, event.position().y() - button_height() - button_height() / 2);
  255. float rel_x = x / available;
  256. float rel_y = y / available;
  257. if (orientation() == Orientation::Vertical)
  258. set_value(m_min + rel_y * range_size);
  259. else
  260. set_value(m_min + rel_x * range_size);
  261. m_scrubbing = true;
  262. m_scrub_start_value = value();
  263. m_scrub_origin = event.position();
  264. }
  265. void ScrollBar::mouseup_event(MouseEvent& event)
  266. {
  267. if (event.button() != MouseButton::Left)
  268. return;
  269. m_scrubber_in_use = false;
  270. m_automatic_scrolling_direction = AutomaticScrollingDirection::None;
  271. set_automatic_scrolling_active(false);
  272. m_scrubbing = false;
  273. update();
  274. }
  275. void ScrollBar::mousewheel_event(MouseEvent& event)
  276. {
  277. if (!is_scrollable())
  278. return;
  279. set_value(value() + event.wheel_delta() * m_step);
  280. Widget::mousewheel_event(event);
  281. }
  282. void ScrollBar::set_automatic_scrolling_active(bool active)
  283. {
  284. if (active) {
  285. on_automatic_scrolling_timer_fired();
  286. m_automatic_scrolling_timer->start();
  287. } else {
  288. m_automatic_scrolling_timer->stop();
  289. }
  290. }
  291. void ScrollBar::mousemove_event(MouseEvent& event)
  292. {
  293. auto old_hovered_component = m_hovered_component;
  294. if (scrubber_rect().contains(event.position()))
  295. m_hovered_component = Component::Scrubber;
  296. else if (decrement_button_rect().contains(event.position()))
  297. m_hovered_component = Component::DecrementButton;
  298. else if (increment_button_rect().contains(event.position()))
  299. m_hovered_component = Component::IncrementButton;
  300. else if (rect().contains(event.position()))
  301. m_hovered_component = Component::Gutter;
  302. else
  303. m_hovered_component = Component::Invalid;
  304. if (old_hovered_component != m_hovered_component) {
  305. update();
  306. if (m_automatic_scrolling_direction == AutomaticScrollingDirection::Decrement)
  307. set_automatic_scrolling_active(m_hovered_component == Component::DecrementButton);
  308. else if (m_automatic_scrolling_direction == AutomaticScrollingDirection::Increment)
  309. set_automatic_scrolling_active(m_hovered_component == Component::IncrementButton);
  310. }
  311. if (!m_scrubbing)
  312. return;
  313. float delta = orientation() == Orientation::Vertical ? (event.y() - m_scrub_origin.y()) : (event.x() - m_scrub_origin.x());
  314. float scrubbable_range = scrubbable_range_in_pixels();
  315. float value_steps_per_scrubbed_pixel = (m_max - m_min) / scrubbable_range;
  316. float new_value = m_scrub_start_value + (value_steps_per_scrubbed_pixel * delta);
  317. set_value(new_value);
  318. }
  319. void ScrollBar::leave_event(Core::Event&)
  320. {
  321. if (m_hovered_component != Component::Invalid) {
  322. m_hovered_component = Component::Invalid;
  323. update();
  324. }
  325. }
  326. void ScrollBar::change_event(Event& event)
  327. {
  328. if (event.type() == Event::Type::EnabledChange) {
  329. if (!is_enabled())
  330. m_scrubbing = false;
  331. }
  332. return Widget::change_event(event);
  333. }
  334. }