Desktop.cpp 3.0 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include <AK/Badge.h>
  27. #include <LibCore/ConfigFile.h>
  28. #include <LibGUI/Desktop.h>
  29. #include <LibGUI/WindowServerConnection.h>
  30. #include <string.h>
  31. #include <unistd.h>
  32. namespace GUI {
  33. Desktop& Desktop::the()
  34. {
  35. static Desktop* the;
  36. if (!the)
  37. the = new Desktop;
  38. return *the;
  39. }
  40. Desktop::Desktop()
  41. {
  42. }
  43. void Desktop::did_receive_screen_rect(Badge<WindowServerConnection>, const Gfx::Rect& rect)
  44. {
  45. if (m_rect == rect)
  46. return;
  47. m_rect = rect;
  48. if (on_rect_change)
  49. on_rect_change(rect);
  50. }
  51. void Desktop::set_background_color(const StringView& background_color)
  52. {
  53. WindowServerConnection::the().post_message(Messages::WindowServer::SetBackgroundColor(background_color));
  54. }
  55. void Desktop::set_wallpaper_mode(const StringView& mode)
  56. {
  57. WindowServerConnection::the().post_message(Messages::WindowServer::SetWallpaperMode(mode));
  58. }
  59. bool Desktop::set_wallpaper(const StringView& path)
  60. {
  61. WindowServerConnection::the().post_message(Messages::WindowServer::AsyncSetWallpaper(path));
  62. auto ret_val = WindowServerConnection::the().wait_for_specific_message<Messages::WindowClient::AsyncSetWallpaperFinished>()->success();
  63. if (ret_val) {
  64. RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("WindowManager");
  65. dbg() << "Saving wallpaper path '" << path << "' to config file at " << config->file_name();
  66. config->write_entry("Background", "Wallpaper", path);
  67. config->sync();
  68. }
  69. return ret_val;
  70. }
  71. String Desktop::wallpaper() const
  72. {
  73. return WindowServerConnection::the().send_sync<Messages::WindowServer::GetWallpaper>()->path();
  74. }
  75. }