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- /*
- * Copyright (c) 2020, Hüseyin Aslıtürk <asliturk@hotmail.com>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <LibCore/Timer.h>
- #include <LibGUI/ColorPicker.h>
- #include <LibGUI/Painter.h>
- #include <LibGUI/ColorInput.h>
- #include <LibGfx/Palette.h>
- namespace GUI {
- ColorInput::ColorInput()
- : TextEditor(TextEditor::SingleLine)
- {
- set_readonly(true);
- m_auto_repeat_timer = add<Core::Timer>();
- m_auto_repeat_timer->on_timeout = [this] {
- click();
- };
- }
- ColorInput::~ColorInput()
- {
- }
- void ColorInput::set_color(Color color)
- {
- m_color = color;
- set_text(color.to_string());
- update();
- if (on_change)
- on_change();
- };
- void ColorInput::mousedown_event(MouseEvent& event)
- {
- if (event.button() == MouseButton::Left) {
- if (is_enabled()) {
- m_being_pressed = true;
- update();
- if (m_auto_repeat_interval) {
- click();
- m_auto_repeat_timer->start(m_auto_repeat_interval);
- }
- }
- }
- Widget::mousedown_event(event);
- }
- void ColorInput::mouseup_event(MouseEvent& event)
- {
- if (event.button() == MouseButton::Left) {
- bool was_auto_repeating = m_auto_repeat_timer->is_active();
- m_auto_repeat_timer->stop();
- if (is_enabled()) {
- bool was_being_pressed = m_being_pressed;
- m_being_pressed = false;
- update();
- if (was_being_pressed && !was_auto_repeating)
- click();
- }
- }
- Widget::mouseup_event(event);
- }
- void ColorInput::enter_event(Core::Event&)
- {
- ASSERT(window());
- window()->set_override_cursor(StandardCursor::Arrow);
- }
- void ColorInput::paint_event(PaintEvent& event)
- {
- // Set cursor color to base color and stop timer. FIXME: Find better way to hide cursor.
- auto pal = palette();
- pal.set_color(ColorRole::TextCursor, palette().base());
- set_palette(pal);
- stop_timer();
- TextEditor::paint_event(event);
- auto color_box_padding = 3;
- auto color_box_size = event.rect().height() - color_box_padding - color_box_padding;
- Painter painter(*this);
- painter.fill_rect({ event.rect().width() - color_box_size - color_box_padding , color_box_padding, color_box_size, color_box_size}, m_color);
- }
- void ColorInput::click()
- {
- if (!is_enabled())
- return;
- auto dialog = GUI::ColorPicker::construct(m_color, window(), m_color_picker_title);
- if (dialog->exec() == GUI::Dialog::ExecOK) {
- auto tmp = dialog->color();
- set_color(tmp);
- }
- }
- }
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