GlobalObject.h 3.7 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #pragma once
  27. #include <LibJS/Heap/Heap.h>
  28. #include <LibJS/Interpreter.h>
  29. #include <LibJS/Runtime/Object.h>
  30. namespace JS {
  31. class GlobalObject : public Object {
  32. JS_OBJECT(GlobalObject, Object);
  33. public:
  34. explicit GlobalObject();
  35. virtual void initialize();
  36. virtual ~GlobalObject() override;
  37. Shape* empty_object_shape() { return m_empty_object_shape; }
  38. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
  39. ConstructorName* snake_name##_constructor() { return m_##snake_name##_constructor; } \
  40. Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
  41. JS_ENUMERATE_BUILTIN_TYPES
  42. #undef __JS_ENUMERATE
  43. #define __JS_ENUMERATE(ClassName, snake_name) \
  44. Object* snake_name##_prototype() { return m_##snake_name##_prototype; }
  45. JS_ENUMERATE_ITERATOR_PROTOTYPES
  46. #undef __JS_ENUMERATE
  47. protected:
  48. virtual void visit_children(Visitor&) override;
  49. template<typename ConstructorType>
  50. void add_constructor(const FlyString& property_name, ConstructorType*&, Object& prototype);
  51. private:
  52. JS_DECLARE_NATIVE_FUNCTION(gc);
  53. JS_DECLARE_NATIVE_FUNCTION(is_nan);
  54. JS_DECLARE_NATIVE_FUNCTION(is_finite);
  55. JS_DECLARE_NATIVE_FUNCTION(parse_float);
  56. Shape* m_empty_object_shape { nullptr };
  57. #define __JS_ENUMERATE(ClassName, snake_name, PrototypeName, ConstructorName) \
  58. ConstructorName* m_##snake_name##_constructor { nullptr }; \
  59. Object* m_##snake_name##_prototype { nullptr };
  60. JS_ENUMERATE_BUILTIN_TYPES
  61. #undef __JS_ENUMERATE
  62. #define __JS_ENUMERATE(ClassName, snake_name) \
  63. Object* m_##snake_name##_prototype { nullptr };
  64. JS_ENUMERATE_ITERATOR_PROTOTYPES
  65. #undef __JS_ENUMERATE
  66. };
  67. template<typename ConstructorType>
  68. inline void GlobalObject::add_constructor(const FlyString& property_name, ConstructorType*& constructor, Object& prototype)
  69. {
  70. constructor = heap().allocate<ConstructorType>(*this, *this);
  71. constructor->define_property("name", js_string(heap(), property_name), Attribute::Configurable);
  72. if (interpreter().exception())
  73. return;
  74. prototype.define_property("constructor", constructor, Attribute::Writable | Attribute::Configurable);
  75. if (interpreter().exception())
  76. return;
  77. define_property(property_name, constructor, Attribute::Writable | Attribute::Configurable);
  78. }
  79. }