Window.cpp 3.2 KB

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  1. #include "Window.h"
  2. #include "WindowManager.h"
  3. #include "Event.h"
  4. #include "Widget.h"
  5. Window::Window(Object* parent)
  6. : Object(parent)
  7. {
  8. WindowManager::the().addWindow(*this);
  9. }
  10. Window::~Window()
  11. {
  12. delete m_mainWidget;
  13. m_mainWidget = nullptr;
  14. if (parent())
  15. parent()->removeChild(*this);
  16. WindowManager::the().removeWindow(*this);
  17. }
  18. void Window::setMainWidget(Widget* widget)
  19. {
  20. if (m_mainWidget == widget)
  21. return;
  22. m_mainWidget = widget;
  23. widget->setWindow(this);
  24. }
  25. void Window::setTitle(String&& title)
  26. {
  27. if (m_title == title)
  28. return;
  29. m_title = std::move(title);
  30. WindowManager::the().notifyTitleChanged(*this);
  31. }
  32. void Window::setRect(const Rect& rect)
  33. {
  34. if (m_rect == rect)
  35. return;
  36. auto oldRect = m_rect;
  37. m_rect = rect;
  38. WindowManager::the().notifyRectChanged(*this, oldRect, m_rect);
  39. }
  40. void Window::repaint()
  41. {
  42. event(*make<PaintEvent>());
  43. }
  44. void Window::event(Event& event)
  45. {
  46. if (event.isMouseEvent()) {
  47. auto& me = static_cast<MouseEvent&>(event);
  48. //printf("Window{%p}: %s %d,%d\n", this, me.name(), me.x(), me.y());
  49. if (m_mainWidget) {
  50. auto result = m_mainWidget->hitTest(me.x(), me.y());
  51. //printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->class_name(), result.widget, result.localX, result.localY);
  52. // FIXME: Re-use the existing event instead of crafting a new one?
  53. auto localEvent = make<MouseEvent>(event.type(), result.localX, result.localY, me.button());
  54. return result.widget->event(*localEvent);
  55. }
  56. return Object::event(event);
  57. }
  58. if (event.isPaintEvent()) {
  59. auto& pe = static_cast<PaintEvent&>(event);
  60. printf("Window[\"%s\"]: paintEvent %d,%d %dx%d\n", class_name(),
  61. pe.rect().x(),
  62. pe.rect().y(),
  63. pe.rect().width(),
  64. pe.rect().height());
  65. if (isBeingDragged()) {
  66. // Ignore paint events during window drag.
  67. return;
  68. }
  69. if (m_mainWidget) {
  70. if (pe.rect().is_empty())
  71. return m_mainWidget->event(*make<PaintEvent>(m_mainWidget->rect()));
  72. else
  73. return m_mainWidget->event(event);
  74. }
  75. return Object::event(event);
  76. }
  77. if (event.isKeyEvent()) {
  78. if (m_focusedWidget)
  79. return m_focusedWidget->event(event);
  80. return Object::event(event);
  81. }
  82. return Object::event(event);
  83. }
  84. bool Window::isActive() const
  85. {
  86. return WindowManager::the().activeWindow() == this;
  87. }
  88. bool Window::isVisible() const
  89. {
  90. return WindowManager::the().isVisible(const_cast<Window&>(*this));
  91. }
  92. void Window::setFocusedWidget(Widget* widget)
  93. {
  94. if (m_focusedWidget.ptr() == widget)
  95. return;
  96. auto* previouslyFocusedWidget = m_focusedWidget.ptr();
  97. if (!widget) {
  98. m_focusedWidget = nullptr;
  99. } else {
  100. m_focusedWidget = widget->makeWeakPtr();
  101. m_focusedWidget->repaint(Rect());
  102. }
  103. if (previouslyFocusedWidget)
  104. previouslyFocusedWidget->repaint(Rect());
  105. }
  106. void Window::close()
  107. {
  108. WindowManager::the().removeWindow(*this);
  109. deleteLater();
  110. }