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- #include "Window.h"
- #include "WindowManager.h"
- #include "Event.h"
- #include "Widget.h"
- Window::Window(Object* parent)
- : Object(parent)
- {
- WindowManager::the().addWindow(*this);
- }
- Window::~Window()
- {
- delete m_mainWidget;
- m_mainWidget = nullptr;
- if (parent())
- parent()->removeChild(*this);
- WindowManager::the().removeWindow(*this);
- }
- void Window::setMainWidget(Widget* widget)
- {
- if (m_mainWidget == widget)
- return;
- m_mainWidget = widget;
- widget->setWindow(this);
- }
- void Window::setTitle(String&& title)
- {
- if (m_title == title)
- return;
- m_title = std::move(title);
- WindowManager::the().notifyTitleChanged(*this);
- }
- void Window::setRect(const Rect& rect)
- {
- if (m_rect == rect)
- return;
- auto oldRect = m_rect;
- m_rect = rect;
- WindowManager::the().notifyRectChanged(*this, oldRect, m_rect);
- }
- void Window::repaint()
- {
- event(*make<PaintEvent>());
- }
- void Window::event(Event& event)
- {
- if (event.isMouseEvent()) {
- auto& me = static_cast<MouseEvent&>(event);
- //printf("Window{%p}: %s %d,%d\n", this, me.name(), me.x(), me.y());
- if (m_mainWidget) {
- auto result = m_mainWidget->hitTest(me.x(), me.y());
- //printf("hit test for %d,%d found: %s{%p} %d,%d\n", me.x(), me.y(), result.widget->class_name(), result.widget, result.localX, result.localY);
- // FIXME: Re-use the existing event instead of crafting a new one?
- auto localEvent = make<MouseEvent>(event.type(), result.localX, result.localY, me.button());
- return result.widget->event(*localEvent);
- }
- return Object::event(event);
- }
- if (event.isPaintEvent()) {
- auto& pe = static_cast<PaintEvent&>(event);
- printf("Window[\"%s\"]: paintEvent %d,%d %dx%d\n", class_name(),
- pe.rect().x(),
- pe.rect().y(),
- pe.rect().width(),
- pe.rect().height());
- if (isBeingDragged()) {
- // Ignore paint events during window drag.
- return;
- }
- if (m_mainWidget) {
- if (pe.rect().is_empty())
- return m_mainWidget->event(*make<PaintEvent>(m_mainWidget->rect()));
- else
- return m_mainWidget->event(event);
- }
- return Object::event(event);
- }
- if (event.isKeyEvent()) {
- if (m_focusedWidget)
- return m_focusedWidget->event(event);
- return Object::event(event);
- }
- return Object::event(event);
- }
- bool Window::isActive() const
- {
- return WindowManager::the().activeWindow() == this;
- }
- bool Window::isVisible() const
- {
- return WindowManager::the().isVisible(const_cast<Window&>(*this));
- }
- void Window::setFocusedWidget(Widget* widget)
- {
- if (m_focusedWidget.ptr() == widget)
- return;
- auto* previouslyFocusedWidget = m_focusedWidget.ptr();
- if (!widget) {
- m_focusedWidget = nullptr;
- } else {
- m_focusedWidget = widget->makeWeakPtr();
- m_focusedWidget->repaint(Rect());
- }
- if (previouslyFocusedWidget)
- previouslyFocusedWidget->repaint(Rect());
- }
- void Window::close()
- {
- WindowManager::the().removeWindow(*this);
- deleteLater();
- }
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