123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455 |
- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #ifdef __cplusplus
- extern "C" {
- #endif
- #ifndef GLAPI
- # define GLAPI extern
- #endif
- #define GL_VERSION_1_0 1
- #define GL_VERSION_1_1 1
- #define GL_VERSION_1_2 1
- #define GL_VERSION_1_3 1
- #define GL_VERSION_1_4 1
- #define GL_VERSION_1_5 1
- #define GL_ES_VERSION_2_0 1
- // OpenGL related `defines`
- #define GL_TRUE 1
- #define GL_FALSE 0
- #define GL_NONE 0
- // Matrix Modes
- #define GL_MODELVIEW 0x1700
- #define GL_PROJECTION 0x1701
- // glBegin/glEnd primitive types
- #define GL_TRIANGLES 0x0004
- #define GL_TRIANGLE_STRIP 0x0005
- #define GL_TRIANGLE_FAN 0x0006
- #define GL_QUADS 0x0007
- #define GL_POLYGON 0x0009
- // Depth buffer and alpha test compare functions
- #define GL_NEVER 0x0200
- #define GL_LESS 0x0201
- #define GL_EQUAL 0x0202
- #define GL_LEQUAL 0x0203
- #define GL_GREATER 0x0204
- #define GL_NOTEQUAL 0x0205
- #define GL_GEQUAL 0x0206
- #define GL_ALWAYS 0x0207
- // Buffer bits
- #define GL_DEPTH_BUFFER_BIT 0x00100
- #define GL_COLOR_BUFFER_BIT 0x04000
- // Enable capabilities
- #define GL_CULL_FACE 0x0B44
- #define GL_FOG 0x0B60
- #define GL_DEPTH_TEST 0x0B71
- #define GL_STENCIL_TEST 0x0B90
- #define GL_POLYGON_OFFSET_FILL 0x8037
- // Alpha testing
- #define GL_ALPHA_TEST 0x0BC0
- #define GL_ALPHA_TEST_REF 0x0BC2
- #define GL_ALPHA_TEST_FUNC 0x0BC1
- // Alpha blending
- #define GL_BLEND 0x0BE2
- #define GL_BLEND_SRC_ALPHA 0x0302
- #define GL_BLEND_DST_ALPHA 0x0304
- // Utility
- #define GL_VENDOR 0x1F00
- #define GL_RENDERER 0x1F01
- #define GL_VERSION 0x1F02
- #define GL_EXTENSIONS 0x1F03
- // Get parameters
- #define GL_MAX_TEXTURE_SIZE 0x0D33
- #define GL_MAX_TEXTURE_UNITS 0x84E2
- // Blend factors
- #define GL_ZERO 0
- #define GL_ONE 1
- #define GL_SRC_COLOR 0x0300
- #define GL_ONE_MINUS_SRC_COLOR 0x0301
- #define GL_SRC_ALPHA 0x0302
- #define GL_ONE_MINUS_SRC_ALPHA 0x0303
- #define GL_DST_ALPHA 0x0304
- #define GL_ONE_MINUS_DST_ALPHA 0x0305
- #define GL_DST_COLOR 0x0306
- #define GL_ONE_MINUS_DST_COLOR 0x0307
- #define GL_SRC_ALPHA_SATURATE 0x0308
- // Sides
- #define GL_FRONT_LEFT 0x0400
- #define GL_FRONT_RIGHT 0x0401
- #define GL_BACK_LEFT 0x0402
- #define GL_BACK_RIGHT 0x0403
- #define GL_FRONT 0x0404
- #define GL_BACK 0x0405
- #define GL_LEFT 0x0406
- #define GL_RIGHT 0x0407
- #define GL_FRONT_AND_BACK 0x0408
- // Error codes
- #define GL_NO_ERROR 0
- #define GL_INVALID_ENUM 0x500
- #define GL_INVALID_VALUE 0x501
- #define GL_INVALID_OPERATION 0x502
- #define GL_STACK_OVERFLOW 0x0503
- #define GL_STACK_UNDERFLOW 0x0504
- #define GL_OUT_OF_MEMORY 0x505
- #define GL_INVALID_FRAMEBUFFER_OPERATION 0x506
- // Triangle winding order
- #define GL_CW 0x0900
- #define GL_CCW 0x0901
- // Hint enums
- #define GL_DONT_CARE 0x1100
- #define GL_FASTEST 0x1101
- #define GL_NICEST 0x1102
- #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
- #define GL_POINT_SMOOTH_HINT 0x0C51
- #define GL_LINE_SMOOTH_HINT 0x0C52
- #define GL_POLYGON_SMOOTH_HINT 0x0C53
- #define GL_FOG_HINT 0x0C54
- #define GL_GENERATE_MIPMAP_HINT 0x8192
- #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
- // Reading pixels & unpacking texture patterns
- #define GL_UNPACK_ROW_LENGTH 0x0CF2
- #define GL_UNPACK_ALIGNMENT 0x0CF5
- #define GL_PACK_ALIGNMENT 0x0D05
- // Listing enums
- #define GL_COMPILE 0x1300
- #define GL_COMPILE_AND_EXECUTE 0x1301
- // Type enums
- #define GL_BYTE 0x1400
- #define GL_UNSIGNED_BYTE 0x1401
- #define GL_SHORT 0x1402
- #define GL_UNSIGNED_SHORT 0x1403
- #define GL_INT 0x1404
- #define GL_UNSIGNED_INT 0x1405
- #define GL_FLOAT 0x1406
- #define GL_2_BYTES 0x1407
- #define GL_3_BYTES 0x1408
- #define GL_4_BYTES 0x1409
- #define GL_DOUBLE 0x140A
- // Format enums
- #define GL_COLOR_INDEX 0x1900
- #define GL_LUMINANCE 0x1909
- #define GL_LUMINANCE_ALPHA 0x190A
- #define GL_BITMAP 0x1A00
- #define GL_STENCIL_INDEX 0x1901
- #define GL_DEPTH_COMPONENT 0x1902
- #define GL_RED 0x1903
- #define GL_GREEN 0x1904
- #define GL_BLUE 0x1905
- #define GL_ALPHA 0x1906
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- // Lighting related defines
- #define GL_FLAT 0x1D00
- #define GL_SMOOTH 0x1D01
- // More blend factors
- #define GL_CONSTANT_COLOR 0x8001
- #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
- #define GL_CONSTANT_ALPHA 0x8003
- #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
- // Polygon modes
- #define GL_POINT 0x1B00
- #define GL_LINE 0x1B01
- #define GL_FILL 0x1B02
- // Pixel formats
- #define GL_RGB 0x1907
- #define GL_RGBA 0x1908
- #define GL_BGR 0x190B
- #define GL_BGRA 0x190C
- // Source pixel data format
- #define GL_UNSIGNED_BYTE 0x1401
- // Stencil buffer operations
- #define GL_KEEP 0x1E00
- #define GL_REPLACE 0x1E01
- #define GL_INCR 0x1E02
- #define GL_INCR_WRAP 0x8507
- #define GL_DECR 0x1E03
- #define GL_DECR_WRAP 0x8508
- #define GL_INVERT 0x150A
- // Texture targets
- #define GL_TEXTURE_1D 0x0DE0
- #define GL_TEXTURE_2D 0x0DE1
- #define GL_TEXTURE_3D 0x806F
- #define GL_TEXTURE_CUBE_MAP 0x8513
- // Texture Unit indices
- #define GL_TEXTURE0 0x84C0
- #define GL_TEXTURE1 0x84C1
- #define GL_TEXTURE2 0x84C2
- #define GL_TEXTURE3 0x84C3
- #define GL_TEXTURE4 0x84C4
- #define GL_TEXTURE5 0x84C5
- #define GL_TEXTURE6 0x84C6
- #define GL_TEXTURE7 0x84C7
- #define GL_TEXTURE8 0x84C8
- #define GL_TEXTURE9 0x84C9
- #define GL_TEXTURE10 0x84CA
- #define GL_TEXTURE11 0x84CB
- #define GL_TEXTURE12 0x84CC
- #define GL_TEXTURE13 0x84CD
- #define GL_TEXTURE14 0x84CE
- #define GL_TEXTURE15 0x84CF
- #define GL_TEXTURE16 0x84D0
- #define GL_TEXTURE17 0x84D1
- #define GL_TEXTURE18 0x84D2
- #define GL_TEXTURE19 0x84D3
- #define GL_TEXTURE20 0x84D4
- #define GL_TEXTURE21 0x84D5
- #define GL_TEXTURE22 0x84D6
- #define GL_TEXTURE23 0x84D7
- #define GL_TEXTURE24 0x84D8
- #define GL_TEXTURE25 0x84D9
- #define GL_TEXTURE26 0x84DA
- #define GL_TEXTURE27 0x84DB
- #define GL_TEXTURE28 0x84DC
- #define GL_TEXTURE29 0x84DD
- #define GL_TEXTURE30 0x84DE
- #define GL_TEXTURE31 0x84DF
- #define GL_TEXTURE0_ARB GL_TEXTURE0
- #define GL_TEXTURE1_ARB GL_TEXTURE1
- #define GL_TEXTURE2_ARB GL_TEXTURE2
- #define GL_TEXTURE3_ARB GL_TEXTURE3
- #define GL_TEXTURE4_ARB GL_TEXTURE4
- #define GL_TEXTURE5_ARB GL_TEXTURE5
- #define GL_TEXTURE6_ARB GL_TEXTURE6
- #define GL_TEXTURE7_ARB GL_TEXTURE7
- #define GL_TEXTURE8_ARB GL_TEXTURE8
- #define GL_TEXTURE9_ARB GL_TEXTURE9
- #define GL_TEXTURE10_ARB GL_TEXTURE10
- #define GL_TEXTURE11_ARB GL_TEXTURE11
- #define GL_TEXTURE12_ARB GL_TEXTURE12
- #define GL_TEXTURE13_ARB GL_TEXTURE13
- #define GL_TEXTURE14_ARB GL_TEXTURE14
- #define GL_TEXTURE15_ARB GL_TEXTURE15
- #define GL_TEXTURE16_ARB GL_TEXTURE16
- #define GL_TEXTURE17_ARB GL_TEXTURE17
- #define GL_TEXTURE18_ARB GL_TEXTURE18
- #define GL_TEXTURE19_ARB GL_TEXTURE19
- #define GL_TEXTURE20_ARB GL_TEXTURE20
- #define GL_TEXTURE21_ARB GL_TEXTURE21
- #define GL_TEXTURE22_ARB GL_TEXTURE22
- #define GL_TEXTURE23_ARB GL_TEXTURE23
- #define GL_TEXTURE24_ARB GL_TEXTURE24
- #define GL_TEXTURE25_ARB GL_TEXTURE25
- #define GL_TEXTURE26_ARB GL_TEXTURE26
- #define GL_TEXTURE27_ARB GL_TEXTURE27
- #define GL_TEXTURE28_ARB GL_TEXTURE28
- #define GL_TEXTURE29_ARB GL_TEXTURE29
- #define GL_TEXTURE30_ARB GL_TEXTURE30
- #define GL_TEXTURE31_ARB GL_TEXTURE31
- // Texture Environment and Parameters
- #define GL_MODULATE 0x2100
- #define GL_TEXTURE_ENV_MODE 0x2200
- #define GL_DECAL 0x2102
- #define GL_TEXTURE_ENV 0x2300
- #define GL_NEAREST 0x2600
- #define GL_LINEAR 0x2601
- #define GL_NEAREST_MIPMAP_NEAREST 0x2700
- #define GL_LINEAR_MIPMAP_NEAREST 0x2701
- #define GL_NEAREST_MIPMAP_LINEAR 0x2702
- #define GL_LINEAR_MIPMAP_LINEAR 0x2703
- #define GL_TEXTURE_MAG_FILTER 0x2800
- #define GL_TEXTURE_MIN_FILTER 0x2801
- #define GL_TEXTURE_WRAP_S 0x2802
- #define GL_TEXTURE_WRAP_T 0x2803
- #define GL_CLAMP 0x2900
- #define GL_REPEAT 0x2901
- #define GL_MIRRORED_REPEAT 0x8370
- #define GL_CLAMP_TO_BORDER 0x812D
- #define GL_CLAMP_TO_EDGE 0x812F
- // Client state capabilities
- #define GL_VERTEX_ARRAY 0x8074
- #define GL_COLOR_ARRAY 0x8076
- #define GL_TEXTURE_COORD_ARRAY 0x8078
- // Fog parameters
- #define GL_EXP 0x0800
- #define GL_EXP2 0x0801
- #define GL_FOG_MODE 0x0B65
- #define GL_FOG_COLOR 0x0B66
- #define GL_FOG_DENSITY 0x0B62
- // Scissor enums
- #define GL_SCISSOR_BOX 0x0C10
- #define GL_SCISSOR_TEST 0x0C11
- // OpenGL State & GLGet
- #define GL_MODELVIEW_MATRIX 0x0BA6
- //
- // OpenGL typedefs
- //
- // Defines types used by all OpenGL applications
- // https://www.khronos.org/opengl/wiki/OpenGL_Type
- typedef char GLchar;
- typedef char GLbyte;
- typedef unsigned char GLuchar;
- typedef unsigned char GLubyte;
- typedef unsigned char GLboolean;
- typedef short GLshort;
- typedef unsigned short GLushort;
- typedef int GLint;
- typedef unsigned int GLuint;
- typedef int GLfixed;
- typedef long long GLint64;
- typedef unsigned long long GLuint64;
- typedef int GLsizei;
- typedef void GLvoid;
- typedef float GLfloat;
- typedef float GLclampf;
- typedef double GLdouble;
- typedef unsigned int GLenum;
- typedef unsigned int GLbitfield;
- GLAPI void glBegin(GLenum mode);
- GLAPI void glClear(GLbitfield mask);
- GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- GLAPI void glClearDepth(GLdouble depth);
- GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
- GLAPI void glColor3fv(const GLfloat* v);
- GLAPI void glColor3ub(GLubyte r, GLubyte g, GLubyte b);
- GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
- GLAPI void glColor4fv(const GLfloat* v);
- GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
- GLAPI void glColor4ubv(const GLubyte* v);
- GLAPI void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- GLAPI void glDeleteTextures(GLsizei n, const GLuint* textures);
- GLAPI void glEnd();
- GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
- GLAPI void glGenTextures(GLsizei n, GLuint* textures);
- GLAPI GLenum glGetError();
- GLAPI GLubyte* glGetString(GLenum name);
- GLAPI void glLoadIdentity();
- GLAPI void glLoadMatrixf(const GLfloat* matrix);
- GLAPI void glMatrixMode(GLenum mode);
- GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
- GLAPI void glPushMatrix();
- GLAPI void glPopMatrix();
- GLAPI void glMultMatrixf(GLfloat const* matrix);
- GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
- GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
- GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
- GLAPI void glVertex2d(GLdouble x, GLdouble y);
- GLAPI void glVertex2dv(const GLdouble* v);
- GLAPI void glVertex2f(GLfloat x, GLfloat y);
- GLAPI void glVertex2fv(const GLfloat* v);
- GLAPI void glVertex2i(GLint x, GLint y);
- GLAPI void glVertex2iv(const GLint* v);
- GLAPI void glVertex2s(GLshort x, GLshort y);
- GLAPI void glVertex2sv(const GLshort* v);
- GLAPI void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
- GLAPI void glVertex3dv(const GLdouble* v);
- GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
- GLAPI void glVertex3fv(const GLfloat* v);
- GLAPI void glVertex3i(GLint x, GLint y, GLint z);
- GLAPI void glVertex3iv(const GLint* v);
- GLAPI void glVertex3s(GLshort x, GLshort y, GLshort z);
- GLAPI void glVertex3sv(const GLshort* v);
- GLAPI void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- GLAPI void glVertex4dv(const GLdouble* v);
- GLAPI void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- GLAPI void glVertex4fv(const GLfloat* v);
- GLAPI void glVertex4i(GLint x, GLint y, GLint z, GLint w);
- GLAPI void glVertex4iv(const GLint* v);
- GLAPI void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
- GLAPI void glVertex4sv(const GLshort* v);
- GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI void glEnable(GLenum cap);
- GLAPI void glDisable(GLenum cap);
- GLAPI GLboolean glIsEnabled(GLenum cap);
- GLAPI void glCullFace(GLenum mode);
- GLAPI void glFrontFace(GLenum mode);
- GLAPI GLuint glGenLists(GLsizei range);
- GLAPI void glCallList(GLuint list);
- GLAPI void glCallLists(GLsizei n, GLenum type, void const* lists);
- GLAPI void glDeleteLists(GLuint list, GLsizei range);
- GLAPI void glListBase(GLuint base);
- GLAPI void glEndList(void);
- GLAPI void glNewList(GLuint list, GLenum mode);
- GLAPI void glFlush();
- GLAPI void glFinish();
- GLAPI void glBlendFunc(GLenum sfactor, GLenum dfactor);
- GLAPI void glShadeModel(GLenum mode);
- GLAPI void glAlphaFunc(GLenum func, GLclampf ref);
- GLAPI void glHint(GLenum target, GLenum mode);
- GLAPI void glReadBuffer(GLenum mode);
- GLAPI void glDrawBuffer(GLenum buffer);
- GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
- GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
- GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
- GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
- GLAPI void glTexCoord2fv(GLfloat const* v);
- GLAPI void glTexCoord4fv(const GLfloat* v);
- GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
- GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
- GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
- GLAPI void glBindTexture(GLenum target, GLuint texture);
- GLAPI void glActiveTexture(GLenum texture);
- GLAPI void glGetBooleanv(GLenum pname, GLboolean* data);
- GLAPI void glGetDoublev(GLenum pname, GLdouble* params);
- GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
- GLAPI void glGetIntegerv(GLenum pname, GLint* data);
- GLAPI void glDepthMask(GLboolean flag);
- GLAPI void glEnableClientState(GLenum cap);
- GLAPI void glDisableClientState(GLenum cap);
- GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
- GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
- GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
- GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
- GLAPI void glDepthFunc(GLenum func);
- GLAPI void glPolygonMode(GLenum face, GLenum mode);
- GLAPI void glPolygonOffset(GLfloat factor, GLfloat units);
- GLAPI void glFogfv(GLenum mode, GLfloat* params);
- GLAPI void glFogf(GLenum pname, GLfloat param);
- GLAPI void glFogi(GLenum pname, GLint param);
- GLAPI void glPixelStorei(GLenum pname, GLint param);
- GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
- GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
- GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat* param);
- GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
- GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
- GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
- GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
- #ifdef __cplusplus
- }
- #endif
|