gl.h 14 KB

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  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #pragma once
  8. #ifdef __cplusplus
  9. extern "C" {
  10. #endif
  11. #ifndef GLAPI
  12. # define GLAPI extern
  13. #endif
  14. #define GL_VERSION_1_0 1
  15. #define GL_VERSION_1_1 1
  16. #define GL_VERSION_1_2 1
  17. #define GL_VERSION_1_3 1
  18. #define GL_VERSION_1_4 1
  19. #define GL_VERSION_1_5 1
  20. #define GL_ES_VERSION_2_0 1
  21. // OpenGL related `defines`
  22. #define GL_TRUE 1
  23. #define GL_FALSE 0
  24. #define GL_NONE 0
  25. // Matrix Modes
  26. #define GL_MODELVIEW 0x1700
  27. #define GL_PROJECTION 0x1701
  28. // glBegin/glEnd primitive types
  29. #define GL_TRIANGLES 0x0004
  30. #define GL_TRIANGLE_STRIP 0x0005
  31. #define GL_TRIANGLE_FAN 0x0006
  32. #define GL_QUADS 0x0007
  33. #define GL_POLYGON 0x0009
  34. // Depth buffer and alpha test compare functions
  35. #define GL_NEVER 0x0200
  36. #define GL_LESS 0x0201
  37. #define GL_EQUAL 0x0202
  38. #define GL_LEQUAL 0x0203
  39. #define GL_GREATER 0x0204
  40. #define GL_NOTEQUAL 0x0205
  41. #define GL_GEQUAL 0x0206
  42. #define GL_ALWAYS 0x0207
  43. // Buffer bits
  44. #define GL_DEPTH_BUFFER_BIT 0x00100
  45. #define GL_COLOR_BUFFER_BIT 0x04000
  46. // Enable capabilities
  47. #define GL_CULL_FACE 0x0B44
  48. #define GL_FOG 0x0B60
  49. #define GL_DEPTH_TEST 0x0B71
  50. #define GL_STENCIL_TEST 0x0B90
  51. #define GL_POLYGON_OFFSET_FILL 0x8037
  52. // Alpha testing
  53. #define GL_ALPHA_TEST 0x0BC0
  54. #define GL_ALPHA_TEST_REF 0x0BC2
  55. #define GL_ALPHA_TEST_FUNC 0x0BC1
  56. // Alpha blending
  57. #define GL_BLEND 0x0BE2
  58. #define GL_BLEND_SRC_ALPHA 0x0302
  59. #define GL_BLEND_DST_ALPHA 0x0304
  60. // Utility
  61. #define GL_VENDOR 0x1F00
  62. #define GL_RENDERER 0x1F01
  63. #define GL_VERSION 0x1F02
  64. #define GL_EXTENSIONS 0x1F03
  65. // Get parameters
  66. #define GL_MAX_TEXTURE_SIZE 0x0D33
  67. #define GL_MAX_TEXTURE_UNITS 0x84E2
  68. // Blend factors
  69. #define GL_ZERO 0
  70. #define GL_ONE 1
  71. #define GL_SRC_COLOR 0x0300
  72. #define GL_ONE_MINUS_SRC_COLOR 0x0301
  73. #define GL_SRC_ALPHA 0x0302
  74. #define GL_ONE_MINUS_SRC_ALPHA 0x0303
  75. #define GL_DST_ALPHA 0x0304
  76. #define GL_ONE_MINUS_DST_ALPHA 0x0305
  77. #define GL_DST_COLOR 0x0306
  78. #define GL_ONE_MINUS_DST_COLOR 0x0307
  79. #define GL_SRC_ALPHA_SATURATE 0x0308
  80. // Sides
  81. #define GL_FRONT_LEFT 0x0400
  82. #define GL_FRONT_RIGHT 0x0401
  83. #define GL_BACK_LEFT 0x0402
  84. #define GL_BACK_RIGHT 0x0403
  85. #define GL_FRONT 0x0404
  86. #define GL_BACK 0x0405
  87. #define GL_LEFT 0x0406
  88. #define GL_RIGHT 0x0407
  89. #define GL_FRONT_AND_BACK 0x0408
  90. // Error codes
  91. #define GL_NO_ERROR 0
  92. #define GL_INVALID_ENUM 0x500
  93. #define GL_INVALID_VALUE 0x501
  94. #define GL_INVALID_OPERATION 0x502
  95. #define GL_STACK_OVERFLOW 0x0503
  96. #define GL_STACK_UNDERFLOW 0x0504
  97. #define GL_OUT_OF_MEMORY 0x505
  98. #define GL_INVALID_FRAMEBUFFER_OPERATION 0x506
  99. // Triangle winding order
  100. #define GL_CW 0x0900
  101. #define GL_CCW 0x0901
  102. // Hint enums
  103. #define GL_DONT_CARE 0x1100
  104. #define GL_FASTEST 0x1101
  105. #define GL_NICEST 0x1102
  106. #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
  107. #define GL_POINT_SMOOTH_HINT 0x0C51
  108. #define GL_LINE_SMOOTH_HINT 0x0C52
  109. #define GL_POLYGON_SMOOTH_HINT 0x0C53
  110. #define GL_FOG_HINT 0x0C54
  111. #define GL_GENERATE_MIPMAP_HINT 0x8192
  112. #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
  113. // Reading pixels & unpacking texture patterns
  114. #define GL_UNPACK_ROW_LENGTH 0x0CF2
  115. #define GL_UNPACK_ALIGNMENT 0x0CF5
  116. #define GL_PACK_ALIGNMENT 0x0D05
  117. // Listing enums
  118. #define GL_COMPILE 0x1300
  119. #define GL_COMPILE_AND_EXECUTE 0x1301
  120. // Type enums
  121. #define GL_BYTE 0x1400
  122. #define GL_UNSIGNED_BYTE 0x1401
  123. #define GL_SHORT 0x1402
  124. #define GL_UNSIGNED_SHORT 0x1403
  125. #define GL_INT 0x1404
  126. #define GL_UNSIGNED_INT 0x1405
  127. #define GL_FLOAT 0x1406
  128. #define GL_2_BYTES 0x1407
  129. #define GL_3_BYTES 0x1408
  130. #define GL_4_BYTES 0x1409
  131. #define GL_DOUBLE 0x140A
  132. // Format enums
  133. #define GL_COLOR_INDEX 0x1900
  134. #define GL_LUMINANCE 0x1909
  135. #define GL_LUMINANCE_ALPHA 0x190A
  136. #define GL_BITMAP 0x1A00
  137. #define GL_STENCIL_INDEX 0x1901
  138. #define GL_DEPTH_COMPONENT 0x1902
  139. #define GL_RED 0x1903
  140. #define GL_GREEN 0x1904
  141. #define GL_BLUE 0x1905
  142. #define GL_ALPHA 0x1906
  143. #define GL_RGB 0x1907
  144. #define GL_RGBA 0x1908
  145. // Lighting related defines
  146. #define GL_FLAT 0x1D00
  147. #define GL_SMOOTH 0x1D01
  148. // More blend factors
  149. #define GL_CONSTANT_COLOR 0x8001
  150. #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
  151. #define GL_CONSTANT_ALPHA 0x8003
  152. #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
  153. // Polygon modes
  154. #define GL_POINT 0x1B00
  155. #define GL_LINE 0x1B01
  156. #define GL_FILL 0x1B02
  157. // Pixel formats
  158. #define GL_RGB 0x1907
  159. #define GL_RGBA 0x1908
  160. #define GL_BGR 0x190B
  161. #define GL_BGRA 0x190C
  162. // Source pixel data format
  163. #define GL_UNSIGNED_BYTE 0x1401
  164. // Stencil buffer operations
  165. #define GL_KEEP 0x1E00
  166. #define GL_REPLACE 0x1E01
  167. #define GL_INCR 0x1E02
  168. #define GL_INCR_WRAP 0x8507
  169. #define GL_DECR 0x1E03
  170. #define GL_DECR_WRAP 0x8508
  171. #define GL_INVERT 0x150A
  172. // Texture targets
  173. #define GL_TEXTURE_1D 0x0DE0
  174. #define GL_TEXTURE_2D 0x0DE1
  175. #define GL_TEXTURE_3D 0x806F
  176. #define GL_TEXTURE_CUBE_MAP 0x8513
  177. // Texture Unit indices
  178. #define GL_TEXTURE0 0x84C0
  179. #define GL_TEXTURE1 0x84C1
  180. #define GL_TEXTURE2 0x84C2
  181. #define GL_TEXTURE3 0x84C3
  182. #define GL_TEXTURE4 0x84C4
  183. #define GL_TEXTURE5 0x84C5
  184. #define GL_TEXTURE6 0x84C6
  185. #define GL_TEXTURE7 0x84C7
  186. #define GL_TEXTURE8 0x84C8
  187. #define GL_TEXTURE9 0x84C9
  188. #define GL_TEXTURE10 0x84CA
  189. #define GL_TEXTURE11 0x84CB
  190. #define GL_TEXTURE12 0x84CC
  191. #define GL_TEXTURE13 0x84CD
  192. #define GL_TEXTURE14 0x84CE
  193. #define GL_TEXTURE15 0x84CF
  194. #define GL_TEXTURE16 0x84D0
  195. #define GL_TEXTURE17 0x84D1
  196. #define GL_TEXTURE18 0x84D2
  197. #define GL_TEXTURE19 0x84D3
  198. #define GL_TEXTURE20 0x84D4
  199. #define GL_TEXTURE21 0x84D5
  200. #define GL_TEXTURE22 0x84D6
  201. #define GL_TEXTURE23 0x84D7
  202. #define GL_TEXTURE24 0x84D8
  203. #define GL_TEXTURE25 0x84D9
  204. #define GL_TEXTURE26 0x84DA
  205. #define GL_TEXTURE27 0x84DB
  206. #define GL_TEXTURE28 0x84DC
  207. #define GL_TEXTURE29 0x84DD
  208. #define GL_TEXTURE30 0x84DE
  209. #define GL_TEXTURE31 0x84DF
  210. #define GL_TEXTURE0_ARB GL_TEXTURE0
  211. #define GL_TEXTURE1_ARB GL_TEXTURE1
  212. #define GL_TEXTURE2_ARB GL_TEXTURE2
  213. #define GL_TEXTURE3_ARB GL_TEXTURE3
  214. #define GL_TEXTURE4_ARB GL_TEXTURE4
  215. #define GL_TEXTURE5_ARB GL_TEXTURE5
  216. #define GL_TEXTURE6_ARB GL_TEXTURE6
  217. #define GL_TEXTURE7_ARB GL_TEXTURE7
  218. #define GL_TEXTURE8_ARB GL_TEXTURE8
  219. #define GL_TEXTURE9_ARB GL_TEXTURE9
  220. #define GL_TEXTURE10_ARB GL_TEXTURE10
  221. #define GL_TEXTURE11_ARB GL_TEXTURE11
  222. #define GL_TEXTURE12_ARB GL_TEXTURE12
  223. #define GL_TEXTURE13_ARB GL_TEXTURE13
  224. #define GL_TEXTURE14_ARB GL_TEXTURE14
  225. #define GL_TEXTURE15_ARB GL_TEXTURE15
  226. #define GL_TEXTURE16_ARB GL_TEXTURE16
  227. #define GL_TEXTURE17_ARB GL_TEXTURE17
  228. #define GL_TEXTURE18_ARB GL_TEXTURE18
  229. #define GL_TEXTURE19_ARB GL_TEXTURE19
  230. #define GL_TEXTURE20_ARB GL_TEXTURE20
  231. #define GL_TEXTURE21_ARB GL_TEXTURE21
  232. #define GL_TEXTURE22_ARB GL_TEXTURE22
  233. #define GL_TEXTURE23_ARB GL_TEXTURE23
  234. #define GL_TEXTURE24_ARB GL_TEXTURE24
  235. #define GL_TEXTURE25_ARB GL_TEXTURE25
  236. #define GL_TEXTURE26_ARB GL_TEXTURE26
  237. #define GL_TEXTURE27_ARB GL_TEXTURE27
  238. #define GL_TEXTURE28_ARB GL_TEXTURE28
  239. #define GL_TEXTURE29_ARB GL_TEXTURE29
  240. #define GL_TEXTURE30_ARB GL_TEXTURE30
  241. #define GL_TEXTURE31_ARB GL_TEXTURE31
  242. // Texture Environment and Parameters
  243. #define GL_MODULATE 0x2100
  244. #define GL_TEXTURE_ENV_MODE 0x2200
  245. #define GL_DECAL 0x2102
  246. #define GL_TEXTURE_ENV 0x2300
  247. #define GL_NEAREST 0x2600
  248. #define GL_LINEAR 0x2601
  249. #define GL_NEAREST_MIPMAP_NEAREST 0x2700
  250. #define GL_LINEAR_MIPMAP_NEAREST 0x2701
  251. #define GL_NEAREST_MIPMAP_LINEAR 0x2702
  252. #define GL_LINEAR_MIPMAP_LINEAR 0x2703
  253. #define GL_TEXTURE_MAG_FILTER 0x2800
  254. #define GL_TEXTURE_MIN_FILTER 0x2801
  255. #define GL_TEXTURE_WRAP_S 0x2802
  256. #define GL_TEXTURE_WRAP_T 0x2803
  257. #define GL_CLAMP 0x2900
  258. #define GL_REPEAT 0x2901
  259. #define GL_MIRRORED_REPEAT 0x8370
  260. #define GL_CLAMP_TO_BORDER 0x812D
  261. #define GL_CLAMP_TO_EDGE 0x812F
  262. // Client state capabilities
  263. #define GL_VERTEX_ARRAY 0x8074
  264. #define GL_COLOR_ARRAY 0x8076
  265. #define GL_TEXTURE_COORD_ARRAY 0x8078
  266. // Fog parameters
  267. #define GL_EXP 0x0800
  268. #define GL_EXP2 0x0801
  269. #define GL_FOG_MODE 0x0B65
  270. #define GL_FOG_COLOR 0x0B66
  271. #define GL_FOG_DENSITY 0x0B62
  272. // Scissor enums
  273. #define GL_SCISSOR_BOX 0x0C10
  274. #define GL_SCISSOR_TEST 0x0C11
  275. // OpenGL State & GLGet
  276. #define GL_MODELVIEW_MATRIX 0x0BA6
  277. //
  278. // OpenGL typedefs
  279. //
  280. // Defines types used by all OpenGL applications
  281. // https://www.khronos.org/opengl/wiki/OpenGL_Type
  282. typedef char GLchar;
  283. typedef char GLbyte;
  284. typedef unsigned char GLuchar;
  285. typedef unsigned char GLubyte;
  286. typedef unsigned char GLboolean;
  287. typedef short GLshort;
  288. typedef unsigned short GLushort;
  289. typedef int GLint;
  290. typedef unsigned int GLuint;
  291. typedef int GLfixed;
  292. typedef long long GLint64;
  293. typedef unsigned long long GLuint64;
  294. typedef int GLsizei;
  295. typedef void GLvoid;
  296. typedef float GLfloat;
  297. typedef float GLclampf;
  298. typedef double GLdouble;
  299. typedef unsigned int GLenum;
  300. typedef unsigned int GLbitfield;
  301. GLAPI void glBegin(GLenum mode);
  302. GLAPI void glClear(GLbitfield mask);
  303. GLAPI void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  304. GLAPI void glClearDepth(GLdouble depth);
  305. GLAPI void glColor3f(GLfloat r, GLfloat g, GLfloat b);
  306. GLAPI void glColor3fv(const GLfloat* v);
  307. GLAPI void glColor3ub(GLubyte r, GLubyte g, GLubyte b);
  308. GLAPI void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
  309. GLAPI void glColor4fv(const GLfloat* v);
  310. GLAPI void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
  311. GLAPI void glColor4ubv(const GLubyte* v);
  312. GLAPI void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  313. GLAPI void glDeleteTextures(GLsizei n, const GLuint* textures);
  314. GLAPI void glEnd();
  315. GLAPI void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
  316. GLAPI void glGenTextures(GLsizei n, GLuint* textures);
  317. GLAPI GLenum glGetError();
  318. GLAPI GLubyte* glGetString(GLenum name);
  319. GLAPI void glLoadIdentity();
  320. GLAPI void glLoadMatrixf(const GLfloat* matrix);
  321. GLAPI void glMatrixMode(GLenum mode);
  322. GLAPI void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble nearVal, GLdouble farVal);
  323. GLAPI void glPushMatrix();
  324. GLAPI void glPopMatrix();
  325. GLAPI void glMultMatrixf(GLfloat const* matrix);
  326. GLAPI void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
  327. GLAPI void glScalef(GLfloat x, GLfloat y, GLfloat z);
  328. GLAPI void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
  329. GLAPI void glVertex2d(GLdouble x, GLdouble y);
  330. GLAPI void glVertex2dv(const GLdouble* v);
  331. GLAPI void glVertex2f(GLfloat x, GLfloat y);
  332. GLAPI void glVertex2fv(const GLfloat* v);
  333. GLAPI void glVertex2i(GLint x, GLint y);
  334. GLAPI void glVertex2iv(const GLint* v);
  335. GLAPI void glVertex2s(GLshort x, GLshort y);
  336. GLAPI void glVertex2sv(const GLshort* v);
  337. GLAPI void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
  338. GLAPI void glVertex3dv(const GLdouble* v);
  339. GLAPI void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
  340. GLAPI void glVertex3fv(const GLfloat* v);
  341. GLAPI void glVertex3i(GLint x, GLint y, GLint z);
  342. GLAPI void glVertex3iv(const GLint* v);
  343. GLAPI void glVertex3s(GLshort x, GLshort y, GLshort z);
  344. GLAPI void glVertex3sv(const GLshort* v);
  345. GLAPI void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
  346. GLAPI void glVertex4dv(const GLdouble* v);
  347. GLAPI void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  348. GLAPI void glVertex4fv(const GLfloat* v);
  349. GLAPI void glVertex4i(GLint x, GLint y, GLint z, GLint w);
  350. GLAPI void glVertex4iv(const GLint* v);
  351. GLAPI void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
  352. GLAPI void glVertex4sv(const GLshort* v);
  353. GLAPI void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
  354. GLAPI void glEnable(GLenum cap);
  355. GLAPI void glDisable(GLenum cap);
  356. GLAPI GLboolean glIsEnabled(GLenum cap);
  357. GLAPI void glCullFace(GLenum mode);
  358. GLAPI void glFrontFace(GLenum mode);
  359. GLAPI GLuint glGenLists(GLsizei range);
  360. GLAPI void glCallList(GLuint list);
  361. GLAPI void glCallLists(GLsizei n, GLenum type, void const* lists);
  362. GLAPI void glDeleteLists(GLuint list, GLsizei range);
  363. GLAPI void glListBase(GLuint base);
  364. GLAPI void glEndList(void);
  365. GLAPI void glNewList(GLuint list, GLenum mode);
  366. GLAPI void glFlush();
  367. GLAPI void glFinish();
  368. GLAPI void glBlendFunc(GLenum sfactor, GLenum dfactor);
  369. GLAPI void glShadeModel(GLenum mode);
  370. GLAPI void glAlphaFunc(GLenum func, GLclampf ref);
  371. GLAPI void glHint(GLenum target, GLenum mode);
  372. GLAPI void glReadBuffer(GLenum mode);
  373. GLAPI void glDrawBuffer(GLenum buffer);
  374. GLAPI void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
  375. GLAPI void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data);
  376. GLAPI void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data);
  377. GLAPI void glTexCoord2f(GLfloat s, GLfloat t);
  378. GLAPI void glTexCoord2fv(GLfloat const* v);
  379. GLAPI void glTexCoord4fv(const GLfloat* v);
  380. GLAPI void glTexParameteri(GLenum target, GLenum pname, GLint param);
  381. GLAPI void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
  382. GLAPI void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
  383. GLAPI void glBindTexture(GLenum target, GLuint texture);
  384. GLAPI void glActiveTexture(GLenum texture);
  385. GLAPI void glGetBooleanv(GLenum pname, GLboolean* data);
  386. GLAPI void glGetDoublev(GLenum pname, GLdouble* params);
  387. GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
  388. GLAPI void glGetIntegerv(GLenum pname, GLint* data);
  389. GLAPI void glDepthMask(GLboolean flag);
  390. GLAPI void glEnableClientState(GLenum cap);
  391. GLAPI void glDisableClientState(GLenum cap);
  392. GLAPI void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
  393. GLAPI void glColorPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
  394. GLAPI void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void* pointer);
  395. GLAPI void glDrawArrays(GLenum mode, GLint first, GLsizei count);
  396. GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices);
  397. GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
  398. GLAPI void glDepthFunc(GLenum func);
  399. GLAPI void glPolygonMode(GLenum face, GLenum mode);
  400. GLAPI void glPolygonOffset(GLfloat factor, GLfloat units);
  401. GLAPI void glFogfv(GLenum mode, GLfloat* params);
  402. GLAPI void glFogf(GLenum pname, GLfloat param);
  403. GLAPI void glFogi(GLenum pname, GLint param);
  404. GLAPI void glPixelStorei(GLenum pname, GLint param);
  405. GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
  406. GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
  407. GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat* param);
  408. GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
  409. GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
  410. GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);
  411. GLAPI void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
  412. #ifdef __cplusplus
  413. }
  414. #endif