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- /*
- * Copyright (c) 2020, the SerenityOS developers.
- * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/DOM/Element.h>
- #include <LibWeb/DOM/Text.h>
- #include <LibWeb/HTML/HTMLSlotElement.h>
- namespace Web::HTML {
- HTMLSlotElement::HTMLSlotElement(DOM::Document& document, DOM::QualifiedName qualified_name)
- : HTMLElement(document, move(qualified_name))
- {
- }
- HTMLSlotElement::~HTMLSlotElement() = default;
- void HTMLSlotElement::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLSlotElementPrototype>(realm, "HTMLSlotElement"));
- }
- void HTMLSlotElement::visit_edges(JS::Cell::Visitor& visitor)
- {
- Base::visit_edges(visitor);
- Slot::visit_edges(visitor);
- for (auto const& node : m_manually_assigned_nodes)
- node.visit([&](auto const& slottable) { visitor.visit(slottable); });
- }
- // https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assignednodes
- Vector<JS::Handle<DOM::Node>> HTMLSlotElement::assigned_nodes(AssignedNodesOptions)
- {
- // FIXME: 1. If options["flatten"] is false, then return this's assigned nodes.
- // FIXME: 2. Return the result of finding flattened slottables with this.
- return {};
- }
- // https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assignedelements
- Vector<JS::Handle<DOM::Element>> HTMLSlotElement::assigned_elements(AssignedNodesOptions)
- {
- // FIXME: 1. If options["flatten"] is false, then return this's assigned nodes, filtered to contain only Element nodes.
- // FIXME: 2. Return the result of finding flattened slottables with this, filtered to contain only Element nodes.
- return {};
- }
- // https://html.spec.whatwg.org/multipage/scripting.html#dom-slot-assign
- void HTMLSlotElement::assign(Vector<SlottableHandle> nodes)
- {
- // 1. For each node of this's manually assigned nodes, set node's manual slot assignment to null.
- for (auto& node : m_manually_assigned_nodes) {
- node.visit([&](auto& node) {
- node->set_manual_slot_assignment(nullptr);
- });
- }
- // 2. Let nodesSet be a new ordered set.
- Vector<DOM::Slottable> nodes_set;
- // 3. For each node of nodes:
- for (auto& node_handle : nodes) {
- auto& node = node_handle.visit([](auto& node) -> DOM::SlottableMixin& { return *node; });
- auto slottable = node_handle.visit([](auto& node) { return node->as_slottable(); });
- // 1. If node's manual slot assignment refers to a slot, then remove node from that slot's manually assigned nodes.
- if (node.manual_slot_assignment() != nullptr) {
- m_manually_assigned_nodes.remove_all_matching([&](auto const& manually_assigned_node) {
- return slottable == manually_assigned_node;
- });
- }
- // 2. Set node's manual slot assignment to this.
- node.set_manual_slot_assignment(this);
- // 3. Append node to nodesSet.
- nodes_set.append(slottable);
- }
- // 4. Set this's manually assigned nodes to nodesSet.
- m_manually_assigned_nodes = move(nodes_set);
- // 5. Run assign slottables for a tree for this's root.
- assign_slottables_for_a_tree(root());
- }
- }
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