WebGLRenderingContextBase.idl 23 KB

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  1. #import <HTML/HTMLCanvasElement.idl>
  2. #import <WebGL/Types.idl>
  3. dictionary WebGLContextAttributes {
  4. boolean alpha = true;
  5. boolean depth = true;
  6. boolean stencil = false;
  7. boolean antialias = true;
  8. boolean premultipliedAlpha = true;
  9. boolean preserveDrawingBuffer = false;
  10. WebGLPowerPreference powerPreference = "default";
  11. boolean failIfMajorPerformanceCaveat = false;
  12. boolean desynchronized = false;
  13. };
  14. // https://registry.khronos.org/webgl/specs/latest/1.0/#5.14
  15. interface mixin WebGLRenderingContextBase {
  16. // NOTE: Functions that have the [WebGLHandlesContextLoss] extended attribute in the spec do not have them here.
  17. // This is because context loss is handled manually on a function by function basis instead of having to add it to the
  18. // IDL code generator. This also allows us to handle the return type ourselves instead of adding the complexity of the
  19. // code generator working out the return type and returning the appropriate value to return on context loss.
  20. // FIXME: The type should be (HTMLCanvasElement or OffscreenCanvas).
  21. [ImplementedAs=canvas_for_binding] readonly attribute HTMLCanvasElement canvas;
  22. [FIXME] readonly attribute GLsizei drawingBufferWidth;
  23. [FIXME] readonly attribute GLsizei drawingBufferHeight;
  24. [FIXME] readonly attribute GLenum drawingBufferFormat;
  25. [FIXME] attribute PredefinedColorSpace drawingBufferColorSpace;
  26. [FIXME] attribute PredefinedColorSpace unpackColorSpace;
  27. [FIXME] WebGLContextAttributes? getContextAttributes();
  28. boolean isContextLost();
  29. sequence<DOMString>? getSupportedExtensions();
  30. object? getExtension(DOMString name);
  31. undefined activeTexture(GLenum texture);
  32. [FIXME] undefined attachShader(WebGLProgram program, WebGLShader shader);
  33. [FIXME] undefined bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
  34. [FIXME] undefined bindBuffer(GLenum target, WebGLBuffer? buffer);
  35. [FIXME] undefined bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
  36. [FIXME] undefined bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
  37. [FIXME] undefined bindTexture(GLenum target, WebGLTexture? texture);
  38. [FIXME] undefined blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  39. [FIXME] undefined blendEquation(GLenum mode);
  40. [FIXME] undefined blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
  41. [FIXME] undefined blendFunc(GLenum sfactor, GLenum dfactor);
  42. [FIXME] undefined blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
  43. [FIXME] GLenum checkFramebufferStatus(GLenum target);
  44. undefined clear(GLbitfield mask);
  45. undefined clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
  46. undefined clearDepth(GLclampf depth);
  47. undefined clearStencil(GLint s);
  48. undefined colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
  49. [FIXME] undefined compileShader(WebGLShader shader);
  50. [FIXME] undefined copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
  51. [FIXME] undefined copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
  52. [FIXME] WebGLBuffer? createBuffer();
  53. [FIXME] WebGLFramebuffer? createFramebuffer();
  54. [FIXME] WebGLProgram? createProgram();
  55. [FIXME] WebGLRenderbuffer? createRenderbuffer();
  56. [FIXME] WebGLShader? createShader(GLenum type);
  57. [FIXME] WebGLTexture? createTexture();
  58. undefined cullFace(GLenum mode);
  59. [FIXME] undefined deleteBuffer(WebGLBuffer? buffer);
  60. [FIXME] undefined deleteFramebuffer(WebGLFramebuffer? framebuffer);
  61. [FIXME] undefined deleteProgram(WebGLProgram? program);
  62. [FIXME] undefined deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
  63. [FIXME] undefined deleteShader(WebGLShader? shader);
  64. [FIXME] undefined deleteTexture(WebGLTexture? texture);
  65. undefined depthFunc(GLenum func);
  66. undefined depthMask(GLboolean flag);
  67. undefined depthRange(GLclampf zNear, GLclampf zFar);
  68. [FIXME] undefined detachShader(WebGLProgram program, WebGLShader shader);
  69. [FIXME] undefined disable(GLenum cap);
  70. [FIXME] undefined disableVertexAttribArray(GLuint index);
  71. [FIXME] undefined drawArrays(GLenum mode, GLint first, GLsizei count);
  72. [FIXME] undefined drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
  73. [FIXME] undefined enable(GLenum cap);
  74. [FIXME] undefined enableVertexAttribArray(GLuint index);
  75. undefined finish();
  76. undefined flush();
  77. [FIXME] undefined framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
  78. [FIXME] undefined framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
  79. undefined frontFace(GLenum mode);
  80. [FIXME] undefined generateMipmap(GLenum target);
  81. [FIXME] WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index);
  82. [FIXME] WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index);
  83. [FIXME] sequence<WebGLShader>? getAttachedShaders(WebGLProgram program);
  84. [FIXME] GLint getAttribLocation(WebGLProgram program, DOMString name);
  85. [FIXME] any getBufferParameter(GLenum target, GLenum pname);
  86. [FIXME] any getParameter(GLenum pname);
  87. GLenum getError();
  88. [FIXME] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname);
  89. [FIXME] any getProgramParameter(WebGLProgram program, GLenum pname);
  90. [FIXME] DOMString? getProgramInfoLog(WebGLProgram program);
  91. [FIXME] any getRenderbufferParameter(GLenum target, GLenum pname);
  92. [FIXME] any getShaderParameter(WebGLShader shader, GLenum pname);
  93. [FIXME] WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
  94. [FIXME] DOMString? getShaderInfoLog(WebGLShader shader);
  95. [FIXME] DOMString? getShaderSource(WebGLShader shader);
  96. [FIXME] any getTexParameter(GLenum target, GLenum pname);
  97. [FIXME] any getUniform(WebGLProgram program, WebGLUniformLocation location);
  98. [FIXME] WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name);
  99. [FIXME] any getVertexAttrib(GLuint index, GLenum pname);
  100. [FIXME] GLintptr getVertexAttribOffset(GLuint index, GLenum pname);
  101. [FIXME] undefined hint(GLenum target, GLenum mode);
  102. [FIXME] GLboolean isBuffer(WebGLBuffer? buffer);
  103. [FIXME] GLboolean isEnabled(GLenum cap);
  104. [FIXME] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
  105. [FIXME] GLboolean isProgram(WebGLProgram? program);
  106. [FIXME] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
  107. [FIXME] GLboolean isShader(WebGLShader? shader);
  108. [FIXME] GLboolean isTexture(WebGLTexture? texture);
  109. undefined lineWidth(GLfloat width);
  110. [FIXME] undefined linkProgram(WebGLProgram program);
  111. [FIXME] undefined pixelStorei(GLenum pname, GLint param);
  112. undefined polygonOffset(GLfloat factor, GLfloat units);
  113. [FIXME] undefined renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
  114. [FIXME] undefined sampleCoverage(GLclampf value, GLboolean invert);
  115. undefined scissor(GLint x, GLint y, GLsizei width, GLsizei height);
  116. [FIXME] undefined shaderSource(WebGLShader shader, DOMString source);
  117. [FIXME] undefined stencilFunc(GLenum func, GLint ref, GLuint mask);
  118. [FIXME] undefined stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
  119. [FIXME] undefined stencilMask(GLuint mask);
  120. [FIXME] undefined stencilMaskSeparate(GLenum face, GLuint mask);
  121. undefined stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
  122. undefined stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
  123. [FIXME] undefined texParameterf(GLenum target, GLenum pname, GLfloat param);
  124. [FIXME] undefined texParameteri(GLenum target, GLenum pname, GLint param);
  125. [FIXME] undefined uniform1f(WebGLUniformLocation? location, GLfloat x);
  126. [FIXME] undefined uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
  127. [FIXME] undefined uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
  128. [FIXME] undefined uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  129. [FIXME] undefined uniform1i(WebGLUniformLocation? location, GLint x);
  130. [FIXME] undefined uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
  131. [FIXME] undefined uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
  132. [FIXME] undefined uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
  133. [FIXME] undefined useProgram(WebGLProgram? program);
  134. [FIXME] undefined validateProgram(WebGLProgram program);
  135. [FIXME] undefined vertexAttrib1f(GLuint index, GLfloat x);
  136. [FIXME] undefined vertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
  137. [FIXME] undefined vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
  138. [FIXME] undefined vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
  139. [FIXME] undefined vertexAttrib1fv(GLuint index, Float32List values);
  140. [FIXME] undefined vertexAttrib2fv(GLuint index, Float32List values);
  141. [FIXME] undefined vertexAttrib3fv(GLuint index, Float32List values);
  142. [FIXME] undefined vertexAttrib4fv(GLuint index, Float32List values);
  143. [FIXME] undefined vertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
  144. undefined viewport(GLint x, GLint y, GLsizei width, GLsizei height);
  145. // Enums
  146. // ClearBufferMask
  147. const GLenum DEPTH_BUFFER_BIT = 0x00000100;
  148. const GLenum STENCIL_BUFFER_BIT = 0x00000400;
  149. const GLenum COLOR_BUFFER_BIT = 0x00004000;
  150. // BeginMode
  151. const GLenum POINTS = 0x0000;
  152. const GLenum LINES = 0x0001;
  153. const GLenum LINE_LOOP = 0x0002;
  154. const GLenum LINE_STRIP = 0x0003;
  155. const GLenum TRIANGLES = 0x0004;
  156. const GLenum TRIANGLE_STRIP = 0x0005;
  157. const GLenum TRIANGLE_FAN = 0x0006;
  158. // BlendingFactorDest
  159. const GLenum ZERO = 0;
  160. const GLenum ONE = 1;
  161. const GLenum SRC_COLOR = 0x0300;
  162. const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
  163. const GLenum SRC_ALPHA = 0x0302;
  164. const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
  165. const GLenum DST_ALPHA = 0x0304;
  166. const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
  167. // BlendingFactorSrc
  168. const GLenum DST_COLOR = 0x0306;
  169. const GLenum ONE_MINUS_DST_COLOR = 0x0307;
  170. const GLenum SRC_ALPHA_SATURATE = 0x0308;
  171. // BlendEquationSeparate
  172. const GLenum FUNC_ADD = 0x8006;
  173. const GLenum BLEND_EQUATION = 0x8009;
  174. const GLenum BLEND_EQUATION_RGB = 0x8009; // NOTE: Intentionally the same as BLEND_EQUATION
  175. const GLenum BLEND_EQUATION_ALPHA = 0x883D;
  176. // BlendSubtract
  177. const GLenum FUNC_SUBTRACT = 0x800A;
  178. const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
  179. // Separate Blend Functions
  180. const GLenum BLEND_DST_RGB = 0x80C8;
  181. const GLenum BLEND_SRC_RGB = 0x80C9;
  182. const GLenum BLEND_DST_ALPHA = 0x80CA;
  183. const GLenum BLEND_SRC_ALPHA = 0x80CB;
  184. const GLenum CONSTANT_COLOR = 0x8001;
  185. const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
  186. const GLenum CONSTANT_ALPHA = 0x8003;
  187. const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
  188. const GLenum BLEND_COLOR = 0x8005;
  189. // Buffer Objects
  190. const GLenum ARRAY_BUFFER = 0x8892;
  191. const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
  192. const GLenum ARRAY_BUFFER_BINDING = 0x8894;
  193. const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
  194. const GLenum STREAM_DRAW = 0x88E0;
  195. const GLenum STATIC_DRAW = 0x88E4;
  196. const GLenum DYNAMIC_DRAW = 0x88E8;
  197. const GLenum BUFFER_SIZE = 0x8764;
  198. const GLenum BUFFER_USAGE = 0x8765;
  199. const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
  200. // CullFaceMode
  201. const GLenum FRONT = 0x0404;
  202. const GLenum BACK = 0x0405;
  203. const GLenum FRONT_AND_BACK = 0x0408;
  204. // EnableCap
  205. // TEXTURE_2D
  206. const GLenum CULL_FACE = 0x0B44;
  207. const GLenum BLEND = 0x0BE2;
  208. const GLenum DITHER = 0x0BD0;
  209. const GLenum STENCIL_TEST = 0x0B90;
  210. const GLenum DEPTH_TEST = 0x0B71;
  211. const GLenum SCISSOR_TEST = 0x0C11;
  212. const GLenum POLYGON_OFFSET_FILL = 0x8037;
  213. const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
  214. const GLenum SAMPLE_COVERAGE = 0x80A0;
  215. // ErrorCode
  216. const GLenum NO_ERROR = 0;
  217. const GLenum INVALID_ENUM = 0x0500;
  218. const GLenum INVALID_VALUE = 0x0501;
  219. const GLenum INVALID_OPERATION = 0x0502;
  220. const GLenum OUT_OF_MEMORY = 0x0505;
  221. // FrontFaceDirection
  222. const GLenum CW = 0x0900;
  223. const GLenum CCW = 0x0901;
  224. // GetPName
  225. const GLenum LINE_WIDTH = 0x0B21;
  226. const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
  227. const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
  228. const GLenum CULL_FACE_MODE = 0x0B45;
  229. const GLenum FRONT_FACE = 0x0B46;
  230. const GLenum DEPTH_RANGE = 0x0B70;
  231. const GLenum DEPTH_WRITEMASK = 0x0B72;
  232. const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
  233. const GLenum DEPTH_FUNC = 0x0B74;
  234. const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
  235. const GLenum STENCIL_FUNC = 0x0B92;
  236. const GLenum STENCIL_FAIL = 0x0B94;
  237. const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
  238. const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
  239. const GLenum STENCIL_REF = 0x0B97;
  240. const GLenum STENCIL_VALUE_MASK = 0x0B93;
  241. const GLenum STENCIL_WRITEMASK = 0x0B98;
  242. const GLenum STENCIL_BACK_FUNC = 0x8800;
  243. const GLenum STENCIL_BACK_FAIL = 0x8801;
  244. const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
  245. const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
  246. const GLenum STENCIL_BACK_REF = 0x8CA3;
  247. const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
  248. const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
  249. const GLenum VIEWPORT = 0x0BA2;
  250. const GLenum SCISSOR_BOX = 0x0C10;
  251. const GLenum COLOR_CLEAR_VALUE = 0x0C22;
  252. const GLenum COLOR_WRITEMASK = 0x0C23;
  253. const GLenum UNPACK_ALIGNMENT = 0x0CF5;
  254. const GLenum PACK_ALIGNMENT = 0x0D05;
  255. const GLenum MAX_TEXTURE_SIZE = 0x0D33;
  256. const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
  257. const GLenum SUBPIXEL_BITS = 0x0D50;
  258. const GLenum RED_BITS = 0x0D52;
  259. const GLenum GREEN_BITS = 0x0D53;
  260. const GLenum BLUE_BITS = 0x0D54;
  261. const GLenum ALPHA_BITS = 0x0D55;
  262. const GLenum DEPTH_BITS = 0x0D56;
  263. const GLenum STENCIL_BITS = 0x0D57;
  264. const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
  265. const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
  266. const GLenum TEXTURE_BINDING_2D = 0x8069;
  267. const GLenum SAMPLE_BUFFERS = 0x80A8;
  268. const GLenum SAMPLES = 0x80A9;
  269. const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
  270. const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
  271. // GetTexureParameter
  272. const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
  273. // HintMode
  274. const GLenum DONT_CARE = 0x1100;
  275. const GLenum FASTEST = 0x1101;
  276. const GLenum NICEST = 0x1102;
  277. // HintTarget
  278. const GLenum GENERATE_MIPMAP_HINT = 0x8192;
  279. // DataType
  280. const GLenum BYTE = 0x1400;
  281. const GLenum UNSIGNED_BYTE = 0x1401;
  282. const GLenum SHORT = 0x1402;
  283. const GLenum UNSIGNED_SHORT = 0x1403;
  284. const GLenum INT = 0x1404;
  285. const GLenum UNSIGNED_INT = 0x1405;
  286. const GLenum FLOAT = 0x1406;
  287. // PixelFormat
  288. const GLenum DEPTH_COMPONENT = 0x1902;
  289. const GLenum ALPHA = 0x1906;
  290. const GLenum RGB = 0x1907;
  291. const GLenum RGBA = 0x1908;
  292. const GLenum LUMINANCE = 0x1909;
  293. const GLenum LUMINANCE_ALPHA = 0x190A;
  294. // PixelType
  295. const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
  296. const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
  297. const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
  298. // Shaders
  299. const GLenum FRAGMENT_SHADER = 0x8B30;
  300. const GLenum VERTEX_SHADER = 0x8B31;
  301. const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
  302. const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
  303. const GLenum MAX_VARYING_VECTORS = 0x8DFC;
  304. const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
  305. const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
  306. const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
  307. const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
  308. const GLenum SHADER_TYPE = 0x8B4F;
  309. const GLenum DELETE_STATUS = 0x8B80;
  310. const GLenum LINK_STATUS = 0x8B82;
  311. const GLenum VALIDATE_STATUS = 0x8B83;
  312. const GLenum ATTACHED_SHADERS = 0x8B85;
  313. const GLenum ACTIVE_UNIFORMS = 0x8B86;
  314. const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
  315. const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
  316. const GLenum CURRENT_PROGRAM = 0x8B8D;
  317. // StencilFunction
  318. const GLenum NEVER = 0x0200;
  319. const GLenum LESS = 0x0201;
  320. const GLenum EQUAL = 0x0202;
  321. const GLenum LEQUAL = 0x0203;
  322. const GLenum GREATER = 0x0204;
  323. const GLenum NOTEQUAL = 0x0205;
  324. const GLenum GEQUAL = 0x0206;
  325. const GLenum ALWAYS = 0x0207;
  326. // StencilOp
  327. const GLenum KEEP = 0x1E00;
  328. const GLenum REPLACE = 0x1E01;
  329. const GLenum INCR = 0x1E02;
  330. const GLenum DECR = 0x1E03;
  331. const GLenum INVERT = 0x150A;
  332. const GLenum INCR_WRAP = 0x8507;
  333. const GLenum DECR_WRAP = 0x8508;
  334. // StringName
  335. const GLenum VENDOR = 0x1F00;
  336. const GLenum RENDERER = 0x1F01;
  337. const GLenum VERSION = 0x1F02;
  338. // TextureMagFilter
  339. const GLenum NEAREST = 0x2600;
  340. const GLenum LINEAR = 0x2601;
  341. // TextureMinFilter
  342. const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
  343. const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
  344. const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
  345. const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
  346. // TextureParameterName
  347. const GLenum TEXTURE_MAG_FILTER = 0x2800;
  348. const GLenum TEXTURE_MIN_FILTER = 0x2801;
  349. const GLenum TEXTURE_WRAP_S = 0x2802;
  350. const GLenum TEXTURE_WRAP_T = 0x2803;
  351. // TextureTarget
  352. const GLenum TEXTURE_2D = 0x0DE1;
  353. const GLenum TEXTURE = 0x1702;
  354. const GLenum TEXTURE_CUBE_MAP = 0x8513;
  355. const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
  356. const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
  357. const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
  358. const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
  359. const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
  360. const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
  361. const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
  362. const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
  363. // TextureUnit
  364. const GLenum TEXTURE0 = 0x84C0;
  365. const GLenum TEXTURE1 = 0x84C1;
  366. const GLenum TEXTURE2 = 0x84C2;
  367. const GLenum TEXTURE3 = 0x84C3;
  368. const GLenum TEXTURE4 = 0x84C4;
  369. const GLenum TEXTURE5 = 0x84C5;
  370. const GLenum TEXTURE6 = 0x84C6;
  371. const GLenum TEXTURE7 = 0x84C7;
  372. const GLenum TEXTURE8 = 0x84C8;
  373. const GLenum TEXTURE9 = 0x84C9;
  374. const GLenum TEXTURE10 = 0x84CA;
  375. const GLenum TEXTURE11 = 0x84CB;
  376. const GLenum TEXTURE12 = 0x84CC;
  377. const GLenum TEXTURE13 = 0x84CD;
  378. const GLenum TEXTURE14 = 0x84CE;
  379. const GLenum TEXTURE15 = 0x84CF;
  380. const GLenum TEXTURE16 = 0x84D0;
  381. const GLenum TEXTURE17 = 0x84D1;
  382. const GLenum TEXTURE18 = 0x84D2;
  383. const GLenum TEXTURE19 = 0x84D3;
  384. const GLenum TEXTURE20 = 0x84D4;
  385. const GLenum TEXTURE21 = 0x84D5;
  386. const GLenum TEXTURE22 = 0x84D6;
  387. const GLenum TEXTURE23 = 0x84D7;
  388. const GLenum TEXTURE24 = 0x84D8;
  389. const GLenum TEXTURE25 = 0x84D9;
  390. const GLenum TEXTURE26 = 0x84DA;
  391. const GLenum TEXTURE27 = 0x84DB;
  392. const GLenum TEXTURE28 = 0x84DC;
  393. const GLenum TEXTURE29 = 0x84DD;
  394. const GLenum TEXTURE30 = 0x84DE;
  395. const GLenum TEXTURE31 = 0x84DF;
  396. const GLenum ACTIVE_TEXTURE = 0x84E0;
  397. // TextureWrapMode
  398. const GLenum REPEAT = 0x2901;
  399. const GLenum CLAMP_TO_EDGE = 0x812F;
  400. const GLenum MIRRORED_REPEAT = 0x8370;
  401. // Uniform Types
  402. const GLenum FLOAT_VEC2 = 0x8B50;
  403. const GLenum FLOAT_VEC3 = 0x8B51;
  404. const GLenum FLOAT_VEC4 = 0x8B52;
  405. const GLenum INT_VEC2 = 0x8B53;
  406. const GLenum INT_VEC3 = 0x8B54;
  407. const GLenum INT_VEC4 = 0x8B55;
  408. const GLenum BOOL = 0x8B56;
  409. const GLenum BOOL_VEC2 = 0x8B57;
  410. const GLenum BOOL_VEC3 = 0x8B58;
  411. const GLenum BOOL_VEC4 = 0x8B59;
  412. const GLenum FLOAT_MAT2 = 0x8B5A;
  413. const GLenum FLOAT_MAT3 = 0x8B5B;
  414. const GLenum FLOAT_MAT4 = 0x8B5C;
  415. const GLenum SAMPLER_2D = 0x8B5E;
  416. const GLenum SAMPLER_CUBE = 0x8B60;
  417. // Vertex Arrays
  418. const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
  419. const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
  420. const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
  421. const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
  422. const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
  423. const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
  424. const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
  425. // Read Format
  426. const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
  427. const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
  428. // Shader Source
  429. const GLenum COMPILE_STATUS = 0x8B81;
  430. // Shader Precision-Specified Types
  431. const GLenum LOW_FLOAT = 0x8DF0;
  432. const GLenum MEDIUM_FLOAT = 0x8DF1;
  433. const GLenum HIGH_FLOAT = 0x8DF2;
  434. const GLenum LOW_INT = 0x8DF3;
  435. const GLenum MEDIUM_INT = 0x8DF4;
  436. const GLenum HIGH_INT = 0x8DF5;
  437. // Framebuffer Object
  438. const GLenum FRAMEBUFFER = 0x8D40;
  439. const GLenum RENDERBUFFER = 0x8D41;
  440. const GLenum RGBA4 = 0x8056;
  441. const GLenum RGB5_A1 = 0x8057;
  442. const GLenum RGBA8 = 0x8058;
  443. const GLenum RGB565 = 0x8D62;
  444. const GLenum DEPTH_COMPONENT16 = 0x81A5;
  445. const GLenum STENCIL_INDEX8 = 0x8D48;
  446. const GLenum DEPTH_STENCIL = 0x84F9;
  447. const GLenum RENDERBUFFER_WIDTH = 0x8D42;
  448. const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
  449. const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
  450. const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
  451. const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
  452. const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
  453. const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
  454. const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
  455. const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
  456. const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
  457. const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
  458. const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
  459. const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
  460. const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
  461. const GLenum DEPTH_ATTACHMENT = 0x8D00;
  462. const GLenum STENCIL_ATTACHMENT = 0x8D20;
  463. const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
  464. const GLenum NONE = 0;
  465. const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
  466. const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
  467. const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
  468. const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
  469. const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
  470. const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
  471. const GLenum RENDERBUFFER_BINDING = 0x8CA7;
  472. const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
  473. const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
  474. // WebGL-specific enums
  475. const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
  476. const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
  477. const GLenum CONTEXT_LOST_WEBGL = 0x9242;
  478. const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
  479. const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
  480. };