HTMLElement.cpp 20 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/StringBuilder.h>
  7. #include <LibJS/Interpreter.h>
  8. #include <LibJS/Parser.h>
  9. #include <LibWeb/DOM/DOMException.h>
  10. #include <LibWeb/DOM/Document.h>
  11. #include <LibWeb/DOM/ExceptionOr.h>
  12. #include <LibWeb/DOM/IDLEventListener.h>
  13. #include <LibWeb/HTML/BrowsingContext.h>
  14. #include <LibWeb/HTML/BrowsingContextContainer.h>
  15. #include <LibWeb/HTML/EventHandler.h>
  16. #include <LibWeb/HTML/HTMLAnchorElement.h>
  17. #include <LibWeb/HTML/HTMLBodyElement.h>
  18. #include <LibWeb/HTML/HTMLElement.h>
  19. #include <LibWeb/HTML/Window.h>
  20. #include <LibWeb/Layout/Box.h>
  21. #include <LibWeb/Layout/BreakNode.h>
  22. #include <LibWeb/Layout/TextNode.h>
  23. #include <LibWeb/Painting/PaintableBox.h>
  24. #include <LibWeb/UIEvents/EventNames.h>
  25. #include <LibWeb/UIEvents/FocusEvent.h>
  26. #include <LibWeb/UIEvents/MouseEvent.h>
  27. namespace Web::HTML {
  28. HTMLElement::HTMLElement(DOM::Document& document, DOM::QualifiedName qualified_name)
  29. : Element(document, move(qualified_name))
  30. {
  31. set_prototype(&window().cached_web_prototype("HTMLElement"));
  32. }
  33. HTMLElement::~HTMLElement() = default;
  34. void HTMLElement::initialize(JS::Realm& realm)
  35. {
  36. Base::initialize(realm);
  37. m_dataset = DOMStringMap::create(*this);
  38. }
  39. void HTMLElement::visit_edges(Cell::Visitor& visitor)
  40. {
  41. Base::visit_edges(visitor);
  42. visitor.visit(m_dataset.ptr());
  43. }
  44. HTMLElement::ContentEditableState HTMLElement::content_editable_state() const
  45. {
  46. auto contenteditable = attribute(HTML::AttributeNames::contenteditable);
  47. // "true", an empty string or a missing value map to the "true" state.
  48. if ((!contenteditable.is_null() && contenteditable.is_empty()) || contenteditable.equals_ignoring_case("true"sv))
  49. return ContentEditableState::True;
  50. // "false" maps to the "false" state.
  51. if (contenteditable.equals_ignoring_case("false"sv))
  52. return ContentEditableState::False;
  53. // Having no such attribute or an invalid value maps to the "inherit" state.
  54. return ContentEditableState::Inherit;
  55. }
  56. bool HTMLElement::is_editable() const
  57. {
  58. switch (content_editable_state()) {
  59. case ContentEditableState::True:
  60. return true;
  61. case ContentEditableState::False:
  62. return false;
  63. case ContentEditableState::Inherit:
  64. return parent() && parent()->is_editable();
  65. default:
  66. VERIFY_NOT_REACHED();
  67. }
  68. }
  69. String HTMLElement::content_editable() const
  70. {
  71. switch (content_editable_state()) {
  72. case ContentEditableState::True:
  73. return "true";
  74. case ContentEditableState::False:
  75. return "false";
  76. case ContentEditableState::Inherit:
  77. return "inherit";
  78. default:
  79. VERIFY_NOT_REACHED();
  80. }
  81. }
  82. // https://html.spec.whatwg.org/multipage/interaction.html#contenteditable
  83. DOM::ExceptionOr<void> HTMLElement::set_content_editable(String const& content_editable)
  84. {
  85. if (content_editable.equals_ignoring_case("inherit"sv)) {
  86. remove_attribute(HTML::AttributeNames::contenteditable);
  87. return {};
  88. }
  89. if (content_editable.equals_ignoring_case("true"sv)) {
  90. set_attribute(HTML::AttributeNames::contenteditable, "true");
  91. return {};
  92. }
  93. if (content_editable.equals_ignoring_case("false"sv)) {
  94. set_attribute(HTML::AttributeNames::contenteditable, "false");
  95. return {};
  96. }
  97. return DOM::SyntaxError::create(global_object(), "Invalid contentEditable value, must be 'true', 'false', or 'inherit'");
  98. }
  99. void HTMLElement::set_inner_text(StringView text)
  100. {
  101. remove_all_children();
  102. append_child(document().create_text_node(text));
  103. set_needs_style_update(true);
  104. }
  105. String HTMLElement::inner_text()
  106. {
  107. StringBuilder builder;
  108. // innerText for element being rendered takes visibility into account, so force a layout and then walk the layout tree.
  109. document().update_layout();
  110. if (!layout_node())
  111. return text_content();
  112. Function<void(Layout::Node const&)> recurse = [&](auto& node) {
  113. for (auto* child = node.first_child(); child; child = child->next_sibling()) {
  114. if (is<Layout::TextNode>(child))
  115. builder.append(verify_cast<Layout::TextNode>(*child).text_for_rendering());
  116. if (is<Layout::BreakNode>(child))
  117. builder.append('\n');
  118. recurse(*child);
  119. }
  120. };
  121. recurse(*layout_node());
  122. return builder.to_string();
  123. }
  124. // // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsettop
  125. int HTMLElement::offset_top() const
  126. {
  127. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  128. const_cast<DOM::Document&>(document()).update_layout();
  129. if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
  130. return 0;
  131. auto position = layout_node()->box_type_agnostic_position();
  132. auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
  133. return position.y() - parent_position.y();
  134. }
  135. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetleft
  136. int HTMLElement::offset_left() const
  137. {
  138. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  139. const_cast<DOM::Document&>(document()).update_layout();
  140. if (is<HTML::HTMLBodyElement>(this) || !layout_node() || !parent_element() || !parent_element()->layout_node())
  141. return 0;
  142. auto position = layout_node()->box_type_agnostic_position();
  143. auto parent_position = parent_element()->layout_node()->box_type_agnostic_position();
  144. return position.x() - parent_position.x();
  145. }
  146. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetwidth
  147. int HTMLElement::offset_width() const
  148. {
  149. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  150. const_cast<DOM::Document&>(document()).update_layout();
  151. // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
  152. if (!paint_box())
  153. return 0;
  154. // 2. Return the width of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
  155. // ignoring any transforms that apply to the element and its ancestors.
  156. // FIXME: Account for inline boxes.
  157. return paint_box()->border_box_width();
  158. }
  159. // https://drafts.csswg.org/cssom-view/#dom-htmlelement-offsetheight
  160. int HTMLElement::offset_height() const
  161. {
  162. // NOTE: Ensure that layout is up-to-date before looking at metrics.
  163. const_cast<DOM::Document&>(document()).update_layout();
  164. // 1. If the element does not have any associated CSS layout box return zero and terminate this algorithm.
  165. if (!paint_box())
  166. return 0;
  167. // 2. Return the height of the axis-aligned bounding box of the border boxes of all fragments generated by the element’s principal box,
  168. // ignoring any transforms that apply to the element and its ancestors.
  169. // FIXME: Account for inline boxes.
  170. return paint_box()->border_box_height();
  171. }
  172. bool HTMLElement::cannot_navigate() const
  173. {
  174. // FIXME: Return true if element's node document is not fully active
  175. return !is<HTML::HTMLAnchorElement>(this) && !is_connected();
  176. }
  177. void HTMLElement::parse_attribute(FlyString const& name, String const& value)
  178. {
  179. Element::parse_attribute(name, value);
  180. // 1. If namespace is not null, or localName is not the name of an event handler content attribute on element, then return.
  181. // FIXME: Add the namespace part once we support attribute namespaces.
  182. #undef __ENUMERATE
  183. #define __ENUMERATE(attribute_name, event_name) \
  184. if (name == HTML::AttributeNames::attribute_name) { \
  185. element_event_handler_attribute_changed(event_name, value); \
  186. }
  187. ENUMERATE_GLOBAL_EVENT_HANDLERS(__ENUMERATE)
  188. #undef __ENUMERATE
  189. }
  190. // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
  191. static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node& new_focus_target)
  192. {
  193. // 1. If the last entry in old chain and the last entry in new chain are the same,
  194. // pop the last entry from old chain and the last entry from new chain and redo this step.
  195. while (!old_chain.is_empty()
  196. && !new_chain.is_empty()
  197. && &old_chain.last() == &new_chain.last()) {
  198. (void)old_chain.take_last();
  199. (void)new_chain.take_last();
  200. }
  201. // 2. For each entry entry in old chain, in order, run these substeps:
  202. for (auto& entry : old_chain) {
  203. // FIXME: 1. If entry is an input element, and the change event applies to the element,
  204. // and the element does not have a defined activation behavior,
  205. // and the user has changed the element's value or its list of selected files
  206. // while the control was focused without committing that change
  207. // (such that it is different to what it was when the control was first focused),
  208. // then fire an event named change at the element,
  209. // with the bubbles attribute initialized to true.
  210. JS::GCPtr<DOM::EventTarget> blur_event_target;
  211. if (is<DOM::Element>(*entry)) {
  212. // 2. If entry is an element, let blur event target be entry.
  213. blur_event_target = entry.ptr();
  214. } else if (is<DOM::Document>(*entry)) {
  215. // If entry is a Document object, let blur event target be that Document object's relevant global object.
  216. blur_event_target = &static_cast<DOM::Document&>(*entry).window();
  217. }
  218. // 3. If entry is the last entry in old chain, and entry is an Element,
  219. // and the last entry in new chain is also an Element,
  220. // then let related blur target be the last entry in new chain.
  221. // Otherwise, let related blur target be null.
  222. JS::GCPtr<DOM::EventTarget> related_blur_target;
  223. if (!old_chain.is_empty()
  224. && &entry == &old_chain.last()
  225. && is<DOM::Element>(*entry)
  226. && !new_chain.is_empty()
  227. && is<DOM::Element>(*new_chain.last())) {
  228. related_blur_target = new_chain.last().ptr();
  229. }
  230. // 4. If blur event target is not null, fire a focus event named blur at blur event target,
  231. // with related blur target as the related target.
  232. if (blur_event_target) {
  233. // FIXME: Implement the "fire a focus event" spec operation.
  234. auto blur_event = UIEvents::FocusEvent::create(blur_event_target->global_object(), HTML::EventNames::blur);
  235. blur_event->set_related_target(related_blur_target);
  236. blur_event_target->dispatch_event(*blur_event);
  237. }
  238. }
  239. // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
  240. // (For example, some platforms select the contents of a text control when that control is focused.)
  241. (void)new_focus_target;
  242. // 4. For each entry entry in new chain, in reverse order, run these substeps:
  243. for (auto& entry : new_chain.in_reverse()) {
  244. // 1. If entry is a focusable area: designate entry as the focused area of the document.
  245. // FIXME: This isn't entirely right.
  246. if (is<DOM::Element>(*entry))
  247. entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
  248. JS::GCPtr<DOM::EventTarget> focus_event_target;
  249. if (is<DOM::Element>(*entry)) {
  250. // 2. If entry is an element, let focus event target be entry.
  251. focus_event_target = entry.ptr();
  252. } else if (is<DOM::Document>(*entry)) {
  253. // If entry is a Document object, let focus event target be that Document object's relevant global object.
  254. focus_event_target = &static_cast<DOM::Document&>(*entry).window();
  255. }
  256. // 3. If entry is the last entry in new chain, and entry is an Element,
  257. // and the last entry in old chain is also an Element,
  258. // then let related focus target be the last entry in old chain.
  259. // Otherwise, let related focus target be null.
  260. JS::GCPtr<DOM::EventTarget> related_focus_target;
  261. if (!new_chain.is_empty()
  262. && &entry == &new_chain.last()
  263. && is<DOM::Element>(*entry)
  264. && !old_chain.is_empty()
  265. && is<DOM::Element>(*old_chain.last())) {
  266. related_focus_target = old_chain.last().ptr();
  267. }
  268. // 4. If focus event target is not null, fire a focus event named focus at focus event target,
  269. // with related focus target as the related target.
  270. if (focus_event_target) {
  271. // FIXME: Implement the "fire a focus event" spec operation.
  272. auto focus_event = UIEvents::FocusEvent::create(focus_event_target->global_object(), HTML::EventNames::focus);
  273. focus_event->set_related_target(related_focus_target);
  274. focus_event_target->dispatch_event(*focus_event);
  275. }
  276. }
  277. }
  278. // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
  279. static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
  280. {
  281. // FIXME: Move this somewhere more spec-friendly.
  282. if (!subject)
  283. return {};
  284. // 1. Let output be an empty list.
  285. Vector<JS::Handle<DOM::Node>> output;
  286. // 2. Let currentObject be subject.
  287. auto* current_object = subject;
  288. // 3. While true:
  289. while (true) {
  290. // 1. Append currentObject to output.
  291. output.append(JS::make_handle(*current_object));
  292. // FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
  293. // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
  294. // FIXME: Everything below needs work. The conditions are not entirely right.
  295. if (!is<DOM::Document>(*current_object)) {
  296. // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
  297. current_object = &current_object->document();
  298. } else if (is<DOM::Document>(*current_object)
  299. && static_cast<DOM::Document&>(*current_object).browsing_context()
  300. && !static_cast<DOM::Document&>(*current_object).browsing_context()->is_top_level()) {
  301. // Otherwise, if currentObject is a Document whose browsing context is a child browsing context,
  302. // then set currentObject to currentObject's browsing context's container.
  303. current_object = static_cast<DOM::Document&>(*current_object).browsing_context()->container();
  304. } else {
  305. break;
  306. }
  307. }
  308. // 4. Return output.
  309. return output;
  310. }
  311. // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
  312. // FIXME: This should accept more types.
  313. static void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target = nullptr, [[maybe_unused]] Optional<String> focus_trigger = {})
  314. {
  315. // FIXME: 1. If new focus target is not a focusable area, then set new focus target
  316. // to the result of getting the focusable area for new focus target,
  317. // given focus trigger if it was passed.
  318. // 2. If new focus target is null, then:
  319. if (!new_focus_target) {
  320. // 1. If no fallback target was specified, then return.
  321. if (!fallback_target)
  322. return;
  323. // 2. Otherwise, set new focus target to the fallback target.
  324. new_focus_target = fallback_target;
  325. }
  326. // 3. If new focus target is a browsing context container with non-null nested browsing context,
  327. // then set new focus target to the nested browsing context's active document.
  328. if (is<BrowsingContextContainer>(*new_focus_target)) {
  329. auto& browsing_context_container = static_cast<BrowsingContextContainer&>(*new_focus_target);
  330. if (auto* nested_browsing_context = browsing_context_container.nested_browsing_context())
  331. new_focus_target = nested_browsing_context->active_document();
  332. }
  333. // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
  334. // 5. If new focus target is the currently focused area of a top-level browsing context, then return.
  335. if (!new_focus_target->document().browsing_context())
  336. return;
  337. auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
  338. if (new_focus_target == top_level_browsing_context.currently_focused_area().ptr())
  339. return;
  340. // 6. Let old chain be the current focus chain of the top-level browsing context in which
  341. // new focus target finds itself.
  342. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
  343. // 7. Let new chain be the focus chain of new focus target.
  344. auto new_chain = focus_chain(new_focus_target);
  345. // 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
  346. run_focus_update_steps(old_chain, new_chain, *new_focus_target);
  347. }
  348. // https://html.spec.whatwg.org/multipage/interaction.html#dom-focus
  349. void HTMLElement::focus()
  350. {
  351. // 1. If the element is marked as locked for focus, then return.
  352. if (m_locked_for_focus)
  353. return;
  354. // 2. Mark the element as locked for focus.
  355. m_locked_for_focus = true;
  356. // 3. Run the focusing steps for the element.
  357. run_focusing_steps(this);
  358. // FIXME: 4. If the value of the preventScroll dictionary member of options is false,
  359. // then scroll the element into view with scroll behavior "auto",
  360. // block flow direction position set to an implementation-defined value,
  361. // and inline base direction position set to an implementation-defined value.
  362. // 5. Unmark the element as locked for focus.
  363. m_locked_for_focus = false;
  364. }
  365. // https://html.spec.whatwg.org/multipage/webappapis.html#fire-a-synthetic-pointer-event
  366. bool HTMLElement::fire_a_synthetic_pointer_event(FlyString const& type, DOM::Element& target, bool not_trusted)
  367. {
  368. // 1. Let event be the result of creating an event using PointerEvent.
  369. // 2. Initialize event's type attribute to e.
  370. // FIXME: Actually create a PointerEvent!
  371. auto event = UIEvents::MouseEvent::create(document().window(), type);
  372. // 3. Initialize event's bubbles and cancelable attributes to true.
  373. event->set_bubbles(true);
  374. event->set_cancelable(true);
  375. // 4. Set event's composed flag.
  376. event->set_composed(true);
  377. // 5. If the not trusted flag is set, initialize event's isTrusted attribute to false.
  378. if (not_trusted) {
  379. event->set_is_trusted(false);
  380. }
  381. // FIXME: 6. Initialize event's ctrlKey, shiftKey, altKey, and metaKey attributes according to the current state
  382. // of the key input device, if any (false for any keys that are not available).
  383. // FIXME: 7. Initialize event's view attribute to target's node document's Window object, if any, and null otherwise.
  384. // FIXME: 8. event's getModifierState() method is to return values appropriately describing the current state of the key input device.
  385. // 9. Return the result of dispatching event at target.
  386. return target.dispatch_event(*event);
  387. }
  388. // https://html.spec.whatwg.org/multipage/interaction.html#dom-click
  389. void HTMLElement::click()
  390. {
  391. // FIXME: 1. If this element is a form control that is disabled, then return.
  392. // 2. If this element's click in progress flag is set, then return.
  393. if (m_click_in_progress)
  394. return;
  395. // 3. Set this element's click in progress flag.
  396. m_click_in_progress = true;
  397. // FIXME: 4. Fire a synthetic pointer event named click at this element, with the not trusted flag set.
  398. fire_a_synthetic_pointer_event(HTML::EventNames::click, *this, true);
  399. // 5. Unset this element's click in progress flag.
  400. m_click_in_progress = false;
  401. }
  402. }