1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GL/gl.h"
- #include "GLContext.h"
- extern GL::GLContext* g_gl_context;
- void glEnable(GLenum cap)
- {
- g_gl_context->gl_enable(cap);
- }
- void glDisable(GLenum cap)
- {
- g_gl_context->gl_disable(cap);
- }
- void glFrontFace(GLenum mode)
- {
- g_gl_context->gl_front_face(mode);
- }
- void glCullFace(GLenum mode)
- {
- g_gl_context->gl_cull_face(mode);
- }
- void glClear(GLbitfield mask)
- {
- g_gl_context->gl_clear(mask);
- }
- void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
- {
- g_gl_context->gl_clear_color(red, green, blue, alpha);
- }
- GLubyte* glGetString(GLenum name)
- {
- return g_gl_context->gl_get_string(name);
- }
- void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
- {
- g_gl_context->gl_viewport(x, y, width, height);
- }
- GLenum glGetError()
- {
- return g_gl_context->gl_get_error();
- }
|