SVGGeometryPaintable.cpp 5.5 KB

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  1. /*
  2. * Copyright (c) 2018-2022, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2023, MacDue <macdue@dueutil.tech>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include <LibGfx/AntiAliasingPainter.h>
  8. #include <LibWeb/Layout/ImageBox.h>
  9. #include <LibWeb/Painting/SVGGeometryPaintable.h>
  10. #include <LibWeb/SVG/SVGSVGElement.h>
  11. namespace Web::Painting {
  12. JS::NonnullGCPtr<SVGGeometryPaintable> SVGGeometryPaintable::create(Layout::SVGGeometryBox const& layout_box)
  13. {
  14. return layout_box.heap().allocate_without_realm<SVGGeometryPaintable>(layout_box);
  15. }
  16. SVGGeometryPaintable::SVGGeometryPaintable(Layout::SVGGeometryBox const& layout_box)
  17. : SVGGraphicsPaintable(layout_box)
  18. {
  19. }
  20. Layout::SVGGeometryBox const& SVGGeometryPaintable::layout_box() const
  21. {
  22. return static_cast<Layout::SVGGeometryBox const&>(layout_node());
  23. }
  24. Optional<HitTestResult> SVGGeometryPaintable::hit_test(CSSPixelPoint position, HitTestType type) const
  25. {
  26. auto result = SVGGraphicsPaintable::hit_test(position, type);
  27. if (!result.has_value())
  28. return {};
  29. auto& geometry_element = layout_box().dom_node();
  30. if (auto transform = layout_box().layout_transform(); transform.has_value()) {
  31. auto transformed_bounding_box = transform->map_to_quad(
  32. const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path().bounding_box());
  33. if (!transformed_bounding_box.contains(position.to_type<double>().to_type<float>()))
  34. return {};
  35. }
  36. return result;
  37. }
  38. static Gfx::Painter::WindingRule to_gfx_winding_rule(SVG::FillRule fill_rule)
  39. {
  40. switch (fill_rule) {
  41. case SVG::FillRule::Nonzero:
  42. return Gfx::Painter::WindingRule::Nonzero;
  43. case SVG::FillRule::Evenodd:
  44. return Gfx::Painter::WindingRule::EvenOdd;
  45. default:
  46. VERIFY_NOT_REACHED();
  47. }
  48. }
  49. void SVGGeometryPaintable::paint(PaintContext& context, PaintPhase phase) const
  50. {
  51. if (!is_visible())
  52. return;
  53. SVGGraphicsPaintable::paint(context, phase);
  54. if (phase != PaintPhase::Foreground)
  55. return;
  56. auto& geometry_element = layout_box().dom_node();
  57. auto const* svg_element = geometry_element.shadow_including_first_ancestor_of_type<SVG::SVGSVGElement>();
  58. auto svg_element_rect = svg_element->paintable_box()->absolute_rect();
  59. Gfx::AntiAliasingPainter painter { context.painter() };
  60. // FIXME: This should not be trucated to an int.
  61. Gfx::PainterStateSaver save_painter { context.painter() };
  62. auto offset = context.floored_device_point(svg_element_rect.location()).to_type<int>().to_type<float>();
  63. painter.translate(offset);
  64. auto maybe_view_box = geometry_element.view_box();
  65. auto transform = layout_box().layout_transform();
  66. if (!transform.has_value())
  67. return;
  68. auto css_scale = context.device_pixels_per_css_pixel();
  69. auto paint_transform = Gfx::AffineTransform {}.scale(css_scale, css_scale).multiply(*transform);
  70. auto const& original_path = const_cast<SVG::SVGGeometryElement&>(geometry_element).get_path();
  71. Gfx::Path path = original_path.copy_transformed(paint_transform);
  72. // Fills are computed as though all subpaths are closed (https://svgwg.org/svg2-draft/painting.html#FillProperties)
  73. auto closed_path = [&] {
  74. // We need to fill the path before applying the stroke, however the filled
  75. // path must be closed, whereas the stroke path may not necessary be closed.
  76. // Copy the path and close it for filling, but use the previous path for stroke
  77. auto copy = path;
  78. copy.close_all_subpaths();
  79. return copy;
  80. };
  81. // Note: This is assuming .x_scale() == .y_scale() (which it does currently).
  82. auto viewbox_scale = paint_transform.x_scale();
  83. auto svg_viewport = [&] {
  84. if (maybe_view_box.has_value())
  85. return Gfx::FloatRect { maybe_view_box->min_x, maybe_view_box->min_y, maybe_view_box->width, maybe_view_box->height };
  86. return Gfx::FloatRect { { 0, 0 }, svg_element_rect.size().to_type<double>().to_type<float>() };
  87. }();
  88. SVG::SVGPaintContext paint_context {
  89. .viewport = svg_viewport,
  90. .path_bounding_box = original_path.bounding_box(),
  91. .transform = paint_transform
  92. };
  93. auto fill_opacity = geometry_element.fill_opacity().value_or(1);
  94. auto winding_rule = to_gfx_winding_rule(geometry_element.fill_rule().value_or(SVG::FillRule::Nonzero));
  95. if (auto paint_style = geometry_element.fill_paint_style(paint_context); paint_style.has_value()) {
  96. painter.fill_path(
  97. closed_path(),
  98. *paint_style,
  99. fill_opacity,
  100. winding_rule);
  101. } else if (auto fill_color = geometry_element.fill_color(); fill_color.has_value()) {
  102. painter.fill_path(
  103. closed_path(),
  104. fill_color->with_opacity(fill_opacity),
  105. winding_rule);
  106. }
  107. auto stroke_opacity = geometry_element.stroke_opacity().value_or(1);
  108. // Note: This is assuming .x_scale() == .y_scale() (which it does currently).
  109. float stroke_thickness = geometry_element.stroke_width().value_or(1) * viewbox_scale;
  110. if (auto paint_style = geometry_element.stroke_paint_style(paint_context); paint_style.has_value()) {
  111. painter.stroke_path(
  112. path,
  113. *paint_style,
  114. stroke_thickness,
  115. stroke_opacity);
  116. } else if (auto stroke_color = geometry_element.stroke_color(); stroke_color.has_value()) {
  117. painter.stroke_path(
  118. path,
  119. stroke_color->with_opacity(stroke_opacity),
  120. stroke_thickness);
  121. }
  122. }
  123. }