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- /*
- * Copyright (c) 2022, networkException <networkexception@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Runtime/ModuleRequest.h>
- #include <LibWeb/HTML/Scripting/Environments.h>
- #include <LibWeb/HTML/Scripting/Fetching.h>
- #include <LibWeb/HTML/Scripting/ModuleScript.h>
- #include <LibWeb/WebIDL/DOMException.h>
- #include <LibWeb/WebIDL/ExceptionOr.h>
- namespace Web::HTML {
- JS_DEFINE_ALLOCATOR(JavaScriptModuleScript);
- ModuleScript::~ModuleScript() = default;
- ModuleScript::ModuleScript(URL::URL base_url, ByteString filename, EnvironmentSettingsObject& environment_settings_object)
- : Script(move(base_url), move(filename), environment_settings_object)
- {
- }
- JavaScriptModuleScript::~JavaScriptModuleScript() = default;
- JavaScriptModuleScript::JavaScriptModuleScript(URL::URL base_url, ByteString filename, EnvironmentSettingsObject& environment_settings_object)
- : ModuleScript(move(base_url), move(filename), environment_settings_object)
- {
- }
- // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-javascript-module-script
- WebIDL::ExceptionOr<JS::GCPtr<JavaScriptModuleScript>> JavaScriptModuleScript::create(ByteString const& filename, StringView source, EnvironmentSettingsObject& settings_object, URL::URL base_url)
- {
- // 1. If scripting is disabled for settings, then set source to the empty string.
- if (settings_object.is_scripting_disabled())
- source = ""sv;
- auto& realm = settings_object.realm();
- // 2. Let script be a new module script that this algorithm will subsequently initialize.
- auto script = realm.heap().allocate<JavaScriptModuleScript>(realm, move(base_url), filename, settings_object);
- // 3. Set script's settings object to settings.
- // NOTE: This was already done when constructing.
- // 4. Set script's base URL to baseURL.
- // NOTE: This was already done when constructing.
- // FIXME: 5. Set script's fetch options to options.
- // 6. Set script's parse error and error to rethrow to null.
- script->set_parse_error(JS::js_null());
- script->set_error_to_rethrow(JS::js_null());
- // 7. Let result be ParseModule(source, settings's Realm, script).
- auto result = JS::SourceTextModule::parse(source, settings_object.realm(), filename.view(), script);
- // 8. If result is a list of errors, then:
- if (result.is_error()) {
- auto& parse_error = result.error().first();
- dbgln("JavaScriptModuleScript: Failed to parse: {}", parse_error.to_string());
- // 1. Set script's parse error to result[0].
- script->set_parse_error(JS::SyntaxError::create(settings_object.realm(), parse_error.to_string()));
- // 2. Return script.
- return script;
- }
- // 9. For each ModuleRequest record requested of result.[[RequestedModules]]:
- for (auto const& requested : result.value()->requested_modules()) {
- // FIXME: Clarify if this should be checked for all requested before running the steps below.
- // 1. If requested.[[Attributes]] contains a Record entry such that entry.[[Key]] is not "type", then:
- for (auto const& attribute : requested.attributes) {
- if (attribute.key != "type"sv) {
- // 1. Let error be a new SyntaxError exception.
- auto error = JS::SyntaxError::create(settings_object.realm(), "Module request attributes must only contain a type attribute"_fly_string);
- // 2. Set script's parse error to error.
- script->set_parse_error(error);
- // 3. Return script.
- return script;
- }
- }
- // 2. Let url be the result of resolving a module specifier given script and requested.[[Specifier]], catching any exceptions.
- auto url = resolve_module_specifier(*script, requested.module_specifier);
- // 3. If the previous step threw an exception, then:
- if (url.is_exception()) {
- // FIXME: 1. Set script's parse error to that exception.
- // 2. Return script.
- return script;
- }
- // 4. Let moduleType be the result of running the module type from module request steps given requested.
- auto module_type = module_type_from_module_request(requested);
- // 5. If the result of running the module type allowed steps given moduleType and settings is false, then:
- if (!settings_object.module_type_allowed(module_type)) {
- // FIXME: 1. Let error be a new TypeError exception.
- // FIXME: 2. Set script's parse error to error.
- // 3. Return script.
- return script;
- }
- }
- // 10. Set script's record to result.
- script->m_record = result.value();
- // 11. Return script.
- return script;
- }
- // https://html.spec.whatwg.org/multipage/webappapis.html#run-a-module-script
- JS::Promise* JavaScriptModuleScript::run(PreventErrorReporting)
- {
- // 1. Let settings be the settings object of script.
- auto& settings = settings_object();
- // 2. Check if we can run script with settings. If this returns "do not run", then return a promise resolved with undefined.
- if (settings.can_run_script() == RunScriptDecision::DoNotRun) {
- auto promise = JS::Promise::create(settings.realm());
- promise->fulfill(JS::js_undefined());
- return promise;
- }
- // 3. Prepare to run script given settings.
- settings.prepare_to_run_script();
- // 4. Let evaluationPromise be null.
- JS::Promise* evaluation_promise = nullptr;
- // 5. If script's error to rethrow is not null, then set evaluationPromise to a promise rejected with script's error to rethrow.
- if (!error_to_rethrow().is_null()) {
- evaluation_promise = JS::Promise::create(settings.realm());
- evaluation_promise->reject(error_to_rethrow());
- }
- // 6. Otherwise:
- else {
- // 1. Let record be script's record.
- auto record = m_record;
- VERIFY(record);
- // NON-STANDARD: To ensure that LibJS can find the module on the stack, we push a new execution context.
- auto module_execution_context = JS::ExecutionContext::create(heap());
- module_execution_context->realm = &settings.realm();
- module_execution_context->script_or_module = JS::NonnullGCPtr<JS::Module> { *record };
- vm().push_execution_context(*module_execution_context);
- // 2. Set evaluationPromise to record.Evaluate().
- auto elevation_promise_or_error = record->evaluate(vm());
- // NOTE: This step will recursively evaluate all of the module's dependencies.
- // If Evaluate fails to complete as a result of the user agent aborting the running script,
- // then set evaluationPromise to a promise rejected with a new "QuotaExceededError" DOMException.
- if (elevation_promise_or_error.is_error()) {
- auto promise = JS::Promise::create(settings_object().realm());
- promise->reject(WebIDL::QuotaExceededError::create(settings_object().realm(), "Failed to evaluate module script"_fly_string).ptr());
- evaluation_promise = promise;
- } else {
- evaluation_promise = elevation_promise_or_error.value();
- }
- // NON-STANDARD: Pop the execution context mentioned above.
- vm().pop_execution_context();
- }
- // FIXME: 7. If preventErrorReporting is false, then upon rejection of evaluationPromise with reason, report the exception given by reason for script.
- // 8. Clean up after running script with settings.
- settings.clean_up_after_running_script();
- // 9. Return evaluationPromise.
- return evaluation_promise;
- }
- void JavaScriptModuleScript::visit_edges(Cell::Visitor& visitor)
- {
- Base::visit_edges(visitor);
- visitor.visit(m_record);
- }
- }
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