ClassicScript.cpp 6.9 KB

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  1. /*
  2. * Copyright (c) 2021-2023, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Debug.h>
  7. #include <LibCore/ElapsedTimer.h>
  8. #include <LibJS/Bytecode/Interpreter.h>
  9. #include <LibWeb/Bindings/ExceptionOrUtils.h>
  10. #include <LibWeb/HTML/Scripting/ClassicScript.h>
  11. #include <LibWeb/HTML/Scripting/Environments.h>
  12. #include <LibWeb/HTML/Scripting/ExceptionReporter.h>
  13. #include <LibWeb/WebIDL/DOMException.h>
  14. namespace Web::HTML {
  15. JS_DEFINE_ALLOCATOR(ClassicScript);
  16. // https://html.spec.whatwg.org/multipage/webappapis.html#creating-a-classic-script
  17. JS::NonnullGCPtr<ClassicScript> ClassicScript::create(ByteString filename, StringView source, EnvironmentSettingsObject& environment_settings_object, URL::URL base_url, size_t source_line_number, MutedErrors muted_errors)
  18. {
  19. auto& vm = environment_settings_object.realm().vm();
  20. // 1. If muted errors was not provided, let it be false. (NOTE: This is taken care of by the default argument.)
  21. // 2. If muted errors is true, then set baseURL to about:blank.
  22. if (muted_errors == MutedErrors::Yes)
  23. base_url = "about:blank"sv;
  24. // 3. If scripting is disabled for settings, then set source to the empty string.
  25. if (environment_settings_object.is_scripting_disabled())
  26. source = ""sv;
  27. // 4. Let script be a new classic script that this algorithm will subsequently initialize.
  28. auto script = vm.heap().allocate_without_realm<ClassicScript>(move(base_url), move(filename), environment_settings_object);
  29. // 5. Set script's settings object to settings. (NOTE: This was already done when constructing.)
  30. // 6. Set script's base URL to baseURL. (NOTE: This was already done when constructing.)
  31. // FIXME: 7. Set script's fetch options to options.
  32. // 8. Set script's muted errors to muted errors.
  33. script->m_muted_errors = muted_errors;
  34. // 9. Set script's parse error and error to rethrow to null.
  35. script->set_parse_error(JS::js_null());
  36. script->set_error_to_rethrow(JS::js_null());
  37. // 10. Let result be ParseScript(source, settings's Realm, script).
  38. auto parse_timer = Core::ElapsedTimer::start_new();
  39. auto result = JS::Script::parse(source, environment_settings_object.realm(), script->filename(), script, source_line_number);
  40. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Parsed {} in {}ms", script->filename(), parse_timer.elapsed());
  41. // 11. If result is a list of errors, then:
  42. if (result.is_error()) {
  43. auto& parse_error = result.error().first();
  44. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Failed to parse: {}", parse_error.to_string());
  45. // 1. Set script's parse error and its error to rethrow to result[0].
  46. script->set_parse_error(JS::SyntaxError::create(environment_settings_object.realm(), parse_error.to_string()));
  47. script->set_error_to_rethrow(script->parse_error());
  48. // 2. Return script.
  49. return script;
  50. }
  51. // 12. Set script's record to result.
  52. script->m_script_record = *result.release_value();
  53. // 13. Return script.
  54. return script;
  55. }
  56. // https://html.spec.whatwg.org/multipage/webappapis.html#run-a-classic-script
  57. JS::Completion ClassicScript::run(RethrowErrors rethrow_errors, JS::GCPtr<JS::Environment> lexical_environment_override)
  58. {
  59. // 1. Let settings be the settings object of script.
  60. auto& settings = settings_object();
  61. // 2. Check if we can run script with settings. If this returns "do not run" then return NormalCompletion(empty).
  62. if (settings.can_run_script() == RunScriptDecision::DoNotRun)
  63. return JS::normal_completion({});
  64. // 3. Prepare to run script given settings.
  65. settings.prepare_to_run_script();
  66. // 4. Let evaluationStatus be null.
  67. JS::Completion evaluation_status;
  68. // 5. If script's error to rethrow is not null, then set evaluationStatus to Completion { [[Type]]: throw, [[Value]]: script's error to rethrow, [[Target]]: empty }.
  69. if (!error_to_rethrow().is_null()) {
  70. evaluation_status = JS::Completion { JS::Completion::Type::Throw, error_to_rethrow(), {} };
  71. } else {
  72. auto timer = Core::ElapsedTimer::start_new();
  73. // 6. Otherwise, set evaluationStatus to ScriptEvaluation(script's record).
  74. evaluation_status = vm().bytecode_interpreter().run(*m_script_record, lexical_environment_override);
  75. // FIXME: If ScriptEvaluation does not complete because the user agent has aborted the running script, leave evaluationStatus as null.
  76. dbgln_if(HTML_SCRIPT_DEBUG, "ClassicScript: Finished running script {}, Duration: {}ms", filename(), timer.elapsed());
  77. }
  78. // 7. If evaluationStatus is an abrupt completion, then:
  79. if (evaluation_status.is_abrupt()) {
  80. // 1. If rethrow errors is true and script's muted errors is false, then:
  81. if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::No) {
  82. // 1. Clean up after running script with settings.
  83. settings.clean_up_after_running_script();
  84. // 2. Rethrow evaluationStatus.[[Value]].
  85. return JS::throw_completion(*evaluation_status.value());
  86. }
  87. // 2. If rethrow errors is true and script's muted errors is true, then:
  88. if (rethrow_errors == RethrowErrors::Yes && m_muted_errors == MutedErrors::Yes) {
  89. // 1. Clean up after running script with settings.
  90. settings.clean_up_after_running_script();
  91. // 2. Throw a "NetworkError" DOMException.
  92. return throw_completion(WebIDL::NetworkError::create(settings.realm(), "Script error."_fly_string));
  93. }
  94. // 3. Otherwise, rethrow errors is false. Perform the following steps:
  95. VERIFY(rethrow_errors == RethrowErrors::No);
  96. // 1. Report the exception given by evaluationStatus.[[Value]] for script.
  97. report_exception(evaluation_status, settings_object().realm());
  98. // 2. Clean up after running script with settings.
  99. settings.clean_up_after_running_script();
  100. // 3. Return evaluationStatus.
  101. return evaluation_status;
  102. }
  103. // 8. Clean up after running script with settings.
  104. settings.clean_up_after_running_script();
  105. // 9. If evaluationStatus is a normal completion, then return evaluationStatus.
  106. VERIFY(!evaluation_status.is_abrupt());
  107. return evaluation_status;
  108. // FIXME: 10. If we've reached this point, evaluationStatus was left as null because the script was aborted prematurely during evaluation.
  109. // Return Completion { [[Type]]: throw, [[Value]]: a new "QuotaExceededError" DOMException, [[Target]]: empty }.
  110. }
  111. ClassicScript::ClassicScript(URL::URL base_url, ByteString filename, EnvironmentSettingsObject& environment_settings_object)
  112. : Script(move(base_url), move(filename), environment_settings_object)
  113. {
  114. }
  115. ClassicScript::~ClassicScript() = default;
  116. void ClassicScript::visit_edges(Cell::Visitor& visitor)
  117. {
  118. Base::visit_edges(visitor);
  119. visitor.visit(m_script_record);
  120. }
  121. }