123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GLContext.h"
- #include <LibGL/GL/gl.h>
- extern GL::GLContext* g_gl_context;
- void glGenTextures(GLsizei n, GLuint* textures)
- {
- g_gl_context->gl_gen_textures(n, textures);
- }
- void glDeleteTextures(GLsizei n, const GLuint* textures)
- {
- g_gl_context->gl_delete_textures(n, textures);
- }
- void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* data)
- {
- dbgln("glTexImage1D({:#x}, {}, {:#x}, {}, {}, {:#x}, {:#x}, {:p}): unimplemented", target, level, internalFormat, width, border, format, type, data);
- TODO();
- }
- void glTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* data)
- {
- g_gl_context->gl_tex_image_2d(target, level, internalFormat, width, height, border, format, type, data);
- }
- void glTexImage3D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* data)
- {
- dbgln("glTexImage3D({:#x}, {}, {:#x}, {}, {}, {}, {}, {:#x}, {:#x}, {:p}): unimplemented", target, level, internalFormat, width, height, depth, border, format, type, data);
- TODO();
- }
- void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* data)
- {
- g_gl_context->gl_tex_sub_image_2d(target, level, xoffset, yoffset, width, height, format, type, data);
- }
- void glBindTexture(GLenum target, GLuint texture)
- {
- g_gl_context->gl_bind_texture(target, texture);
- }
- // Note: This is an _extremely_ misleading API name. This sets the active
- // texture unit, NOT the active texture itself...
- void glActiveTexture(GLenum texture)
- {
- g_gl_context->gl_active_texture(texture);
- }
- void glTexParameteri(GLenum target, GLenum pname, GLint param)
- {
- g_gl_context->gl_tex_parameter(target, pname, param);
- }
- void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
- {
- g_gl_context->gl_tex_parameter(target, pname, param);
- }
- void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
- {
- g_gl_context->gl_tex_env(target, pname, param);
- }
- void glTexEnvi(GLenum target, GLenum pname, GLint param)
- {
- g_gl_context->gl_tex_env(target, pname, param);
- }
- void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
- {
- g_gl_context->gl_copy_tex_image_2d(target, level, internalformat, x, y, width, height, border);
- }
- void glTexGend(GLenum coord, GLenum pname, GLdouble param)
- {
- g_gl_context->gl_tex_gen(coord, pname, param);
- }
- void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
- {
- g_gl_context->gl_tex_gen(coord, pname, param);
- }
- void glTexGenfv(GLenum coord, GLenum pname, GLfloat const* params)
- {
- g_gl_context->gl_tex_gen_floatv(coord, pname, params);
- }
- void glTexGeni(GLenum coord, GLenum pname, GLint param)
- {
- g_gl_context->gl_tex_gen(coord, pname, param);
- }
- void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint* params)
- {
- g_gl_context->gl_get_tex_parameter_integerv(target, level, pname, params);
- }
|