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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Mathieu Gaillard <gaillard.mathieu.39@gmail.com>
- * Copyright (c) 2021, Pedro Pereira <pmh.pereira@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "WavefrontOBJLoader.h"
- #include <AK/FixedArray.h>
- #include <AK/String.h>
- #include <LibCore/File.h>
- static inline GLuint get_index_value(StringView& representation)
- {
- return representation.to_number<GLuint>().value_or(1) - 1;
- }
- static ErrorOr<GLfloat> parse_float(StringView string)
- {
- auto maybe_float = string.to_number<GLfloat>(TrimWhitespace::No);
- if (!maybe_float.has_value())
- return Error::from_string_literal("Wavefront: Expected floating point value when parsing TexCoord line");
- return maybe_float.release_value();
- }
- ErrorOr<NonnullRefPtr<Mesh>> WavefrontOBJLoader::load(String const& filename, NonnullOwnPtr<Core::File> file)
- {
- auto buffered_file = TRY(Core::InputBufferedFile::create(move(file)));
- Vector<Vertex> vertices;
- Vector<Vertex> normals;
- Vector<TexCoord> tex_coords;
- Vector<Triangle> triangles;
- dbgln("Wavefront: Loading {}...", filename);
- // Start reading file line by line
- auto buffer = TRY(ByteBuffer::create_uninitialized(PAGE_SIZE));
- while (TRY(buffered_file->can_read_line())) {
- auto object_line = TRY(buffered_file->read_line(buffer));
- // Ignore file comments
- if (object_line.starts_with('#'))
- continue;
- if (object_line.starts_with("vt"sv)) {
- auto tex_coord_line = object_line.split_view(' ');
- if (tex_coord_line.size() != 3) {
- return Error::from_string_literal("Wavefront: Malformed TexCoord line.");
- }
- tex_coords.append({ TRY(parse_float(tex_coord_line.at(1))),
- TRY(parse_float(tex_coord_line.at(2))) });
- continue;
- }
- if (object_line.starts_with("vn"sv)) {
- auto normal_line = object_line.split_view(' ');
- if (normal_line.size() != 4) {
- return Error::from_string_literal("Wavefront: Malformed vertex normal line.");
- }
- normals.append({ TRY(parse_float(normal_line.at(1))),
- TRY(parse_float(normal_line.at(2))),
- TRY(parse_float(normal_line.at(3))) });
- continue;
- }
- // This line describes a vertex (a position in 3D space)
- if (object_line.starts_with('v')) {
- auto vertex_line = object_line.split_view(' ');
- if (vertex_line.size() != 4) {
- return Error::from_string_literal("Wavefront: Malformed vertex line.");
- }
- vertices.append({ TRY(parse_float((vertex_line.at(1)))),
- TRY(parse_float((vertex_line.at(2)))),
- TRY(parse_float((vertex_line.at(3)))) });
- continue;
- }
- // This line describes a face (a collection of 3+ vertices, aka a triangle or polygon)
- if (object_line.starts_with('f')) {
- auto face_line = object_line.substring_view(2).split_view(' ');
- auto number_of_vertices = face_line.size();
- if (number_of_vertices < 3) {
- return Error::from_string_literal("Wavefront: Malformed face line.");
- }
- auto vertex_indices = TRY(FixedArray<GLuint>::create(number_of_vertices));
- auto tex_coord_indices = TRY(FixedArray<GLuint>::create(number_of_vertices));
- auto normal_indices = TRY(FixedArray<GLuint>::create(number_of_vertices));
- for (size_t i = 0; i < number_of_vertices; ++i) {
- auto vertex_parts = face_line.at(i).split_view('/', SplitBehavior::KeepEmpty);
- vertex_indices[i] = get_index_value(vertex_parts[0]);
- tex_coord_indices[i] = (vertex_parts.size() >= 2) ? get_index_value(vertex_parts[1]) : 0;
- normal_indices[i] = (vertex_parts.size() >= 3) ? get_index_value(vertex_parts[2]) : 0;
- }
- // Create a triangle for each part of the polygon
- for (size_t i = 0; i < number_of_vertices - 2; ++i) {
- triangles.append({
- vertex_indices[0],
- vertex_indices[i + 1],
- vertex_indices[i + 2],
- tex_coord_indices[0],
- tex_coord_indices[i + 1],
- tex_coord_indices[i + 2],
- normal_indices[0],
- normal_indices[i + 1],
- normal_indices[i + 2],
- });
- }
- }
- }
- if (vertices.is_empty()) {
- return Error::from_string_literal("Wavefront: Failed to read any data from 3D file");
- }
- dbgln("Wavefront: Done.");
- return adopt_ref(*new Mesh(vertices, tex_coords, normals, triangles));
- }
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