GenerateWebGLRenderingContext.cpp 9.7 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include "BindingsGenerator/IDLGenerators.h"
  7. #include <AK/SourceGenerator.h>
  8. #include <AK/StringBuilder.h>
  9. #include <LibCore/ArgsParser.h>
  10. #include <LibCore/File.h>
  11. #include <LibIDL/IDLParser.h>
  12. #include <LibMain/Main.h>
  13. static bool is_webgl_object_type(StringView type_name)
  14. {
  15. return type_name == "WebGLShader"sv
  16. || type_name == "WebGLBuffer"sv
  17. || type_name == "WebGLFramebuffer"sv
  18. || type_name == "WebGLProgram"sv
  19. || type_name == "WebGLRenderbuffer"sv
  20. || type_name == "WebGLTexture"sv
  21. || type_name == "WebGLUniformLocation"sv;
  22. }
  23. static bool gl_function_modifies_framebuffer(StringView function_name)
  24. {
  25. return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
  26. }
  27. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  28. {
  29. if (type.name() == "undefined"sv)
  30. return "void"sv;
  31. if (type.name() == "object"sv) {
  32. if (type.is_nullable())
  33. return "JS::Object*"sv;
  34. return "JS::Object&"sv;
  35. }
  36. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  37. return cpp_type.name;
  38. }
  39. static ByteString idl_to_gl_function_name(StringView function_name)
  40. {
  41. StringBuilder gl_function_name_builder;
  42. gl_function_name_builder.append("gl"sv);
  43. for (size_t i = 0; i < function_name.length(); ++i) {
  44. if (i == 0) {
  45. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  46. } else {
  47. gl_function_name_builder.append(function_name[i]);
  48. }
  49. }
  50. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  51. gl_function_name_builder.append("f"sv);
  52. }
  53. return gl_function_name_builder.to_byte_string();
  54. }
  55. ErrorOr<int> serenity_main(Main::Arguments arguments)
  56. {
  57. StringView generated_header_path;
  58. StringView generated_implementation_path;
  59. Vector<ByteString> base_paths;
  60. StringView webgl_context_idl_path;
  61. Core::ArgsParser args_parser;
  62. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext.idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  63. args_parser.add_option(Core::ArgsParser::Option {
  64. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  65. .help_string = "Path to root of IDL file tree(s)",
  66. .long_name = "base-path",
  67. .short_name = 'b',
  68. .value_name = "base-path",
  69. .accept_value = [&](StringView s) {
  70. base_paths.append(s);
  71. return true;
  72. },
  73. });
  74. args_parser.add_option(generated_header_path, "Path to the Enums header file to generate", "generated-header-path", 'h', "generated-header-path");
  75. args_parser.add_option(generated_implementation_path, "Path to the Enums implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  76. args_parser.parse(arguments);
  77. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  78. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  79. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  80. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  81. Vector<ByteString> import_base_paths;
  82. for (auto const& base_path : base_paths) {
  83. VERIFY(!base_path.is_empty());
  84. import_base_paths.append(base_path);
  85. }
  86. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  87. auto const& interface = parser.parse();
  88. StringBuilder header_file_string_builder;
  89. SourceGenerator header_file_generator { header_file_string_builder };
  90. StringBuilder implementation_file_string_builder;
  91. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  92. implementation_file_generator.append(R"~~~(
  93. #include <LibJS/Runtime/ArrayBuffer.h>
  94. #include <LibJS/Runtime/TypedArray.h>
  95. #include <LibWeb/WebGL/OpenGLContext.h>
  96. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  97. #include <LibWeb/WebGL/WebGLBuffer.h>
  98. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  99. #include <LibWeb/WebGL/WebGLProgram.h>
  100. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  101. #include <LibWeb/WebGL/WebGLRenderingContextImpl.h>
  102. #include <LibWeb/WebGL/WebGLShader.h>
  103. #include <LibWeb/WebGL/WebGLTexture.h>
  104. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  105. #include <LibWeb/WebIDL/Buffers.h>
  106. #include <GLES2/gl2.h>
  107. #include <GLES2/gl2ext.h>
  108. namespace Web::WebGL {
  109. WebGLRenderingContextImpl::WebGLRenderingContextImpl(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  110. : m_realm(realm)
  111. , m_context(move(context))
  112. {
  113. }
  114. )~~~");
  115. header_file_generator.append(R"~~~(
  116. #pragma once
  117. #include <AK/NonnullOwnPtr.h>
  118. #include <LibGC/Ptr.h>
  119. #include <LibGfx/Bitmap.h>
  120. #include <LibWeb/Bindings/PlatformObject.h>
  121. #include <LibWeb/Forward.h>
  122. #include <LibWeb/HTML/HTMLCanvasElement.h>
  123. #include <LibWeb/HTML/HTMLImageElement.h>
  124. #include <LibWeb/WebIDL/Types.h>
  125. namespace Web::WebGL {
  126. using namespace Web::HTML;
  127. class WebGLRenderingContextImpl {
  128. public:
  129. WebGLRenderingContextImpl(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  130. OpenGLContext& context() { return *m_context; }
  131. virtual void present() = 0;
  132. virtual void needs_to_present() = 0;
  133. )~~~");
  134. for (auto const& function : interface.functions) {
  135. if (function.extended_attributes.contains("FIXME")) {
  136. continue;
  137. }
  138. StringBuilder function_declaration;
  139. StringBuilder function_parameters;
  140. for (size_t i = 0; i < function.parameters.size(); ++i) {
  141. auto const& parameter = function.parameters[i];
  142. function_parameters.append(to_cpp_type(*parameter.type, interface));
  143. function_parameters.append(" "sv);
  144. function_parameters.append(parameter.name);
  145. if (i != function.parameters.size() - 1) {
  146. function_parameters.append(", "sv);
  147. }
  148. }
  149. auto function_name = function.name.to_snakecase();
  150. function_declaration.append(to_cpp_type(*function.return_type, interface));
  151. function_declaration.append(" "sv);
  152. function_declaration.append(function_name);
  153. function_declaration.append("("sv);
  154. function_declaration.append(function_parameters.string_view());
  155. function_declaration.append(");"sv);
  156. header_file_generator.append(" "sv);
  157. header_file_generator.append(function_declaration.string_view());
  158. header_file_generator.append("\n"sv);
  159. StringBuilder function_impl;
  160. SourceGenerator function_impl_generator { function_impl };
  161. ScopeGuard function_guard { [&] {
  162. function_impl_generator.append("}\n"sv);
  163. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  164. } };
  165. function_impl_generator.set("function_name", function_name);
  166. function_impl_generator.set("function_parameters", function_parameters.string_view());
  167. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  168. function_impl_generator.append(R"~~~(
  169. @function_return_type@ WebGLRenderingContextImpl::@function_name@(@function_parameters@)
  170. {
  171. m_context->make_current();
  172. )~~~");
  173. Vector<ByteString> gl_call_arguments;
  174. for (size_t i = 0; i < function.parameters.size(); ++i) {
  175. auto const& parameter = function.parameters[i];
  176. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  177. gl_call_arguments.append(parameter.name);
  178. continue;
  179. }
  180. if (parameter.type->is_string()) {
  181. gl_call_arguments.append(ByteString::formatted("{}", parameter.name));
  182. continue;
  183. }
  184. if (is_webgl_object_type(parameter.type->name())) {
  185. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter.name, parameter.name));
  186. continue;
  187. }
  188. VERIFY_NOT_REACHED();
  189. }
  190. StringBuilder gl_call_arguments_string_builder;
  191. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  192. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  193. function_impl_generator.set("call_string", gl_call_string);
  194. if (gl_function_modifies_framebuffer(function.name)) {
  195. function_impl_generator.append(" needs_to_present();\n"sv);
  196. }
  197. if (function.return_type->name() == "undefined"sv) {
  198. function_impl_generator.append(" @call_string@;"sv);
  199. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  200. function_impl_generator.append(" return @call_string@;"sv);
  201. } else if (is_webgl_object_type(function.return_type->name())) {
  202. function_impl_generator.set("return_type_name", function.return_type->name());
  203. function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
  204. } else {
  205. VERIFY_NOT_REACHED();
  206. }
  207. function_impl_generator.append("\n"sv);
  208. }
  209. header_file_generator.append(R"~~~(
  210. private:
  211. GC::Ref<JS::Realm> m_realm;
  212. NonnullOwnPtr<OpenGLContext> m_context;
  213. };
  214. }
  215. )~~~");
  216. implementation_file_generator.append(R"~~~(
  217. }
  218. )~~~");
  219. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  220. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  221. return 0;
  222. }