GradientPainting.cpp 11 KB

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  1. /*
  2. * Copyright (c) 2022, MacDue <macdue@dueutil.tech>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Checked.h>
  7. #include <AK/Math.h>
  8. #include <LibGfx/Gamma.h>
  9. #include <LibGfx/Line.h>
  10. #include <LibWeb/CSS/StyleValue.h>
  11. #include <LibWeb/Painting/GradientPainting.h>
  12. namespace Web::Painting {
  13. static float normalized_gradient_angle_radians(float gradient_angle)
  14. {
  15. // Adjust angle so 0 degrees is bottom
  16. float real_angle = 90 - gradient_angle;
  17. return real_angle * (AK::Pi<float> / 180);
  18. }
  19. static float calulate_gradient_length(Gfx::IntSize const& gradient_size, float sin_angle, float cos_angle)
  20. {
  21. return AK::fabs(gradient_size.height() * sin_angle) + AK::fabs(gradient_size.width() * cos_angle);
  22. }
  23. static float calulate_gradient_length(Gfx::IntSize const& gradient_size, float gradient_angle)
  24. {
  25. float angle = normalized_gradient_angle_radians(gradient_angle);
  26. float sin_angle, cos_angle;
  27. AK::sincos(angle, sin_angle, cos_angle);
  28. return calulate_gradient_length(gradient_size, sin_angle, cos_angle);
  29. }
  30. LinearGradientData resolve_linear_gradient_data(Layout::Node const& node, Gfx::FloatSize const& gradient_size, CSS::LinearGradientStyleValue const& linear_gradient)
  31. {
  32. auto& color_stop_list = linear_gradient.color_stop_list();
  33. VERIFY(color_stop_list.size() >= 2);
  34. ColorStopList resolved_color_stops;
  35. resolved_color_stops.ensure_capacity(color_stop_list.size());
  36. for (auto& stop : color_stop_list)
  37. resolved_color_stops.append(ColorStop { .color = stop.color_stop.color });
  38. auto gradient_angle = linear_gradient.angle_degrees(gradient_size);
  39. auto gradient_length_px = calulate_gradient_length(gradient_size.to_rounded<int>(), gradient_angle);
  40. auto gradient_length = CSS::Length::make_px(gradient_length_px);
  41. // 1. If the first color stop does not have a position, set its position to 0%.
  42. auto& first_stop = color_stop_list.first().color_stop;
  43. resolved_color_stops.first().position = first_stop.length.has_value()
  44. ? first_stop.length->resolved(node, gradient_length).to_px(node)
  45. : 0;
  46. // If the last color stop does not have a position, set its position to 100%
  47. auto& last_stop = color_stop_list.last().color_stop;
  48. resolved_color_stops.last().position = last_stop.length.has_value()
  49. ? last_stop.length->resolved(node, gradient_length).to_px(node)
  50. : gradient_length_px;
  51. // 2. If a color stop or transition hint has a position that is less than the
  52. // specified position of any color stop or transition hint before it in the list,
  53. // set its position to be equal to the largest specified position of any color stop
  54. // or transition hint before it.
  55. auto max_previous_color_stop_or_hint = resolved_color_stops[0].position;
  56. for (size_t i = 1; i < color_stop_list.size(); i++) {
  57. auto& stop = color_stop_list[i];
  58. if (stop.transition_hint.has_value()) {
  59. float value = stop.transition_hint->value.resolved(node, gradient_length).to_px(node);
  60. value = max(value, max_previous_color_stop_or_hint);
  61. resolved_color_stops[i].transition_hint = value;
  62. max_previous_color_stop_or_hint = value;
  63. }
  64. if (stop.color_stop.length.has_value()) {
  65. float value = stop.color_stop.length->resolved(node, gradient_length).to_px(node);
  66. value = max(value, max_previous_color_stop_or_hint);
  67. resolved_color_stops[i].position = value;
  68. max_previous_color_stop_or_hint = value;
  69. }
  70. }
  71. // 3. If any color stop still does not have a position, then, for each run of adjacent color stops
  72. // without positions, set their positions so that they are evenly spaced between the preceding
  73. // and following color stops with positions.
  74. // Note: Though not mentioned anywhere in the specification transition hints are counted as "color stops with positions".
  75. size_t i = 1;
  76. auto find_run_end = [&] {
  77. auto color_stop_has_position = [](auto& color_stop) {
  78. return color_stop.transition_hint.has_value() || color_stop.color_stop.length.has_value();
  79. };
  80. while (i < color_stop_list.size() - 1 && !color_stop_has_position(color_stop_list[i])) {
  81. i++;
  82. }
  83. return i;
  84. };
  85. while (i < color_stop_list.size() - 1) {
  86. auto& stop = color_stop_list[i];
  87. if (!stop.color_stop.length.has_value()) {
  88. auto run_start = i - 1;
  89. auto start_position = resolved_color_stops[i++].transition_hint.value_or(resolved_color_stops[run_start].position);
  90. auto run_end = find_run_end();
  91. auto end_position = resolved_color_stops[run_end].transition_hint.value_or(resolved_color_stops[run_end].position);
  92. auto spacing = (end_position - start_position) / (run_end - run_start);
  93. for (auto j = run_start + 1; j < run_end; j++) {
  94. resolved_color_stops[j].position = start_position + (j - run_start) * spacing;
  95. }
  96. }
  97. i++;
  98. }
  99. // Determine the location of the transition hint as a percentage of the distance between the two color stops,
  100. // denoted as a number between 0 and 1, where 0 indicates the hint is placed right on the first color stop,
  101. // and 1 indicates the hint is placed right on the second color stop.
  102. for (size_t i = 1; i < resolved_color_stops.size(); i++) {
  103. auto& color_stop = resolved_color_stops[i];
  104. auto& previous_color_stop = resolved_color_stops[i - 1];
  105. if (color_stop.transition_hint.has_value()) {
  106. auto stop_length = color_stop.position - previous_color_stop.position;
  107. color_stop.transition_hint = stop_length > 0 ? (*color_stop.transition_hint - previous_color_stop.position) / stop_length : 0;
  108. }
  109. }
  110. Optional<float> repeat_length = {};
  111. if (linear_gradient.is_repeating())
  112. repeat_length = resolved_color_stops.last().position - resolved_color_stops.first().position;
  113. return { gradient_angle, resolved_color_stops, repeat_length };
  114. }
  115. static float mix(float x, float y, float a)
  116. {
  117. return x * (1 - a) + y * a;
  118. }
  119. // Note: Gfx::gamma_accurate_blend() is NOT correct for linear gradients!
  120. static Gfx::Color color_mix(Gfx::Color x, Gfx::Color y, float a)
  121. {
  122. if (x.alpha() == y.alpha() || x.with_alpha(0) == y.with_alpha(0)) {
  123. return Gfx::Color {
  124. round_to<u8>(mix(x.red(), y.red(), a)),
  125. round_to<u8>(mix(x.green(), y.green(), a)),
  126. round_to<u8>(mix(x.blue(), y.blue(), a)),
  127. round_to<u8>(mix(x.alpha(), y.alpha(), a)),
  128. };
  129. }
  130. // Use slower but more visually pleasing premultiplied alpha mixing if both the color and alpha differ.
  131. // https://drafts.csswg.org/css-images/#coloring-gradient-line
  132. auto mixed_alpha = mix(x.alpha(), y.alpha(), a);
  133. auto premultiplied_mix_channel = [&](float channel_x, float channel_y, float a) {
  134. return round_to<u8>(mix(channel_x * (x.alpha() / 255.0f), channel_y * (y.alpha() / 255.0f), a) / (mixed_alpha / 255.0f));
  135. };
  136. return Gfx::Color {
  137. premultiplied_mix_channel(x.red(), y.red(), a),
  138. premultiplied_mix_channel(x.green(), y.green(), a),
  139. premultiplied_mix_channel(x.blue(), y.blue(), a),
  140. round_to<u8>(mixed_alpha),
  141. };
  142. }
  143. void paint_linear_gradient(PaintContext& context, Gfx::IntRect const& gradient_rect, LinearGradientData const& data)
  144. {
  145. float angle = normalized_gradient_angle_radians(data.gradient_angle);
  146. float sin_angle, cos_angle;
  147. AK::sincos(angle, sin_angle, cos_angle);
  148. // Full length of the gradient
  149. auto length = calulate_gradient_length(gradient_rect.size(), sin_angle, cos_angle);
  150. Gfx::FloatPoint offset { cos_angle * (length / 2), sin_angle * (length / 2) };
  151. auto center = gradient_rect.translated(-gradient_rect.location()).center();
  152. auto start_point = center.to_type<float>() - offset;
  153. // Rotate gradient line to be horizontal
  154. auto rotated_start_point_x = start_point.x() * cos_angle - start_point.y() * -sin_angle;
  155. auto color_stop_step = [&](auto& previous_stop, auto& next_stop, float position) -> float {
  156. if (position < previous_stop.position)
  157. return 0;
  158. if (position > next_stop.position)
  159. return 1;
  160. // For any given point between the two color stops,
  161. // determine the point’s location as a percentage of the distance between the two color stops.
  162. // Let this percentage be P.
  163. auto stop_length = next_stop.position - previous_stop.position;
  164. // FIXME: Avoids NaNs... Still not quite correct?
  165. if (stop_length <= 0)
  166. return 1;
  167. auto p = (position - previous_stop.position) / stop_length;
  168. if (!next_stop.transition_hint.has_value())
  169. return p;
  170. if (*next_stop.transition_hint >= 1)
  171. return 0;
  172. if (*next_stop.transition_hint <= 0)
  173. return 1;
  174. // Let C, the color weighting at that point, be equal to P^(logH(.5)).
  175. auto c = AK::pow(p, AK::log<float>(0.5) / AK::log(*next_stop.transition_hint));
  176. // The color at that point is then a linear blend between the colors of the two color stops,
  177. // blending (1 - C) of the first stop and C of the second stop.
  178. return c;
  179. };
  180. Vector<Gfx::Color, 1024> gradient_line_colors;
  181. auto gradient_color_count = round_to<int>(data.repeat_length.value_or(length));
  182. gradient_line_colors.resize(gradient_color_count);
  183. auto& color_stops = data.color_stops;
  184. auto start_offset = data.repeat_length.has_value() ? color_stops.first().position : 0.0f;
  185. auto start_offset_int = round_to<int>(start_offset);
  186. for (int loc = 0; loc < gradient_color_count; loc++) {
  187. Gfx::Color gradient_color = color_mix(
  188. color_stops[0].color,
  189. color_stops[1].color,
  190. color_stop_step(
  191. color_stops[0],
  192. color_stops[1],
  193. loc + start_offset_int));
  194. for (size_t i = 1; i < color_stops.size() - 1; i++) {
  195. gradient_color = color_mix(
  196. gradient_color,
  197. color_stops[i + 1].color,
  198. color_stop_step(
  199. color_stops[i],
  200. color_stops[i + 1],
  201. loc + start_offset_int));
  202. }
  203. gradient_line_colors[loc] = gradient_color;
  204. }
  205. auto lookup_color = [&](int loc) {
  206. return gradient_line_colors[clamp(loc, 0, gradient_color_count - 1)];
  207. };
  208. for (int y = 0; y < gradient_rect.height(); y++) {
  209. for (int x = 0; x < gradient_rect.width(); x++) {
  210. auto loc = (x * cos_angle - (gradient_rect.height() - y) * -sin_angle) - rotated_start_point_x - start_offset;
  211. if (data.repeat_length.has_value()) {
  212. loc = AK::fmod(loc, *data.repeat_length);
  213. if (loc < 0)
  214. loc = *data.repeat_length + loc;
  215. }
  216. // Blend between the two neighbouring colors (this fixes some nasty aliasing issues at small angles)
  217. auto blend = loc - static_cast<int>(loc);
  218. auto gradient_color = color_mix(lookup_color(loc - 1), lookup_color(loc), blend);
  219. context.painter().set_pixel(gradient_rect.x() + x, gradient_rect.y() + y, gradient_color, gradient_color.alpha() < 255);
  220. }
  221. }
  222. }
  223. }