LevelSelectDialog.cpp 1.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. /*
  2. * Copyright (c) 2020, the SerenityOS developers.
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include "LevelSelectDialog.h"
  7. #include <LibGUI/BoxLayout.h>
  8. #include <LibGUI/Button.h>
  9. #include <LibGUI/Label.h>
  10. #include <LibGUI/ListView.h>
  11. namespace Breakout {
  12. LevelSelectDialog::LevelSelectDialog(Window* parent_window)
  13. : Dialog(parent_window)
  14. {
  15. set_rect(0, 0, 300, 250);
  16. set_title("Level Select");
  17. build();
  18. }
  19. LevelSelectDialog::~LevelSelectDialog()
  20. {
  21. }
  22. int LevelSelectDialog::show(int& board_number, Window* parent_window)
  23. {
  24. auto box = LevelSelectDialog::construct(parent_window);
  25. box->set_resizable(false);
  26. if (parent_window)
  27. box->set_icon(parent_window->icon());
  28. auto result = box->exec();
  29. board_number = box->level();
  30. return result;
  31. }
  32. void LevelSelectDialog::build()
  33. {
  34. auto& main_widget = set_main_widget<GUI::Widget>();
  35. main_widget.set_fill_with_background_color(true);
  36. auto& layout = main_widget.set_layout<GUI::VerticalBoxLayout>();
  37. layout.set_margins(4);
  38. main_widget.add<GUI::Label>("Choose a level").set_text_alignment(Gfx::TextAlignment::Center);
  39. auto& level_list = main_widget.add<GUI::Widget>();
  40. auto& scroll_layout = level_list.set_layout<GUI::VerticalBoxLayout>();
  41. scroll_layout.set_spacing(4);
  42. level_list.add<GUI::Button>("Rainbow").on_click = [this](auto) {
  43. m_level = -1;
  44. done(Dialog::ExecOK);
  45. };
  46. level_list.add<GUI::Button>(":^)").on_click = [this](auto) {
  47. m_level = 0;
  48. done(Dialog::ExecOK);
  49. };
  50. }
  51. }