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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2022, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "PlaybackManager.h"
- PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionToServer> connection)
- : m_connection(connection)
- {
- // FIXME: The buffer enqueuing should happen on a wholly independent second thread.
- m_timer = Core::Timer::create_repeating(PlaybackManager::update_rate_ms, [&]() {
- if (!m_loader)
- return;
- next_buffer();
- }).release_value_but_fixme_should_propagate_errors();
- m_device_sample_rate = connection->get_sample_rate();
- }
- void PlaybackManager::set_loader(NonnullRefPtr<Audio::Loader>&& loader)
- {
- stop();
- m_loader = loader;
- if (m_loader) {
- m_total_length = m_loader->total_samples() / static_cast<float>(m_loader->sample_rate());
- m_device_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_device_sample_rate;
- m_samples_to_load_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_loader->sample_rate();
- m_resampler = Audio::ResampleHelper<Audio::Sample>(m_loader->sample_rate(), m_device_sample_rate);
- m_timer->start();
- } else {
- m_timer->stop();
- }
- }
- void PlaybackManager::stop()
- {
- set_paused(true);
- m_connection->async_clear_buffer();
- if (m_loader)
- (void)m_loader->reset();
- }
- void PlaybackManager::play()
- {
- set_paused(false);
- }
- void PlaybackManager::loop(bool loop)
- {
- m_loop = loop;
- }
- void PlaybackManager::seek(int const position)
- {
- if (!m_loader)
- return;
- bool paused_state = m_paused;
- set_paused(true);
- [[maybe_unused]] auto result = m_loader->seek(position);
- m_connection->clear_client_buffer();
- m_connection->async_clear_buffer();
- if (!paused_state)
- set_paused(false);
- }
- void PlaybackManager::pause()
- {
- set_paused(true);
- }
- void PlaybackManager::set_paused(bool paused)
- {
- m_paused = paused;
- if (m_paused)
- m_connection->async_pause_playback();
- else
- m_connection->async_start_playback();
- }
- bool PlaybackManager::toggle_pause()
- {
- if (m_paused) {
- play();
- } else {
- pause();
- }
- return m_paused;
- }
- void PlaybackManager::next_buffer()
- {
- if (on_update)
- on_update();
- if (m_paused)
- return;
- while (m_connection->remaining_samples() < m_device_samples_per_buffer * always_enqueued_buffer_count) {
- bool all_samples_loaded = (m_loader->loaded_samples() >= m_loader->total_samples());
- bool audio_server_done = (m_connection->remaining_samples() == 0);
- if (all_samples_loaded && audio_server_done) {
- stop();
- if (on_finished_playing)
- on_finished_playing();
- return;
- }
- auto buffer_or_error = m_loader->get_more_samples(m_samples_to_load_per_buffer);
- if (buffer_or_error.is_error()) {
- // FIXME: These errors should be shown to the user instead of being logged and then ignored
- dbgln("Error while loading samples: {}", buffer_or_error.error().description);
- return;
- }
- auto buffer = buffer_or_error.release_value();
- m_current_buffer.swap(buffer);
- VERIFY(m_resampler.has_value());
- m_resampler->reset();
- // FIXME: Handle OOM better.
- auto resampled = MUST(FixedArray<Audio::Sample>::try_create(m_resampler->resample(move(m_current_buffer)).span()));
- m_current_buffer.swap(resampled);
- MUST(m_connection->async_enqueue(m_current_buffer));
- }
- }
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