PlaybackManager.cpp 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131
  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "PlaybackManager.h"
  8. PlaybackManager::PlaybackManager(NonnullRefPtr<Audio::ConnectionToServer> connection)
  9. : m_connection(connection)
  10. {
  11. // FIXME: The buffer enqueuing should happen on a wholly independent second thread.
  12. m_timer = Core::Timer::create_repeating(PlaybackManager::update_rate_ms, [&]() {
  13. if (!m_loader)
  14. return;
  15. next_buffer();
  16. }).release_value_but_fixme_should_propagate_errors();
  17. m_device_sample_rate = connection->get_sample_rate();
  18. }
  19. void PlaybackManager::set_loader(NonnullRefPtr<Audio::Loader>&& loader)
  20. {
  21. stop();
  22. m_loader = loader;
  23. if (m_loader) {
  24. m_total_length = m_loader->total_samples() / static_cast<float>(m_loader->sample_rate());
  25. m_device_samples_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_device_sample_rate;
  26. m_samples_to_load_per_buffer = PlaybackManager::buffer_size_ms / 1000.0f * m_loader->sample_rate();
  27. m_resampler = Audio::ResampleHelper<Audio::Sample>(m_loader->sample_rate(), m_device_sample_rate);
  28. m_timer->start();
  29. } else {
  30. m_timer->stop();
  31. }
  32. }
  33. void PlaybackManager::stop()
  34. {
  35. set_paused(true);
  36. m_connection->async_clear_buffer();
  37. if (m_loader)
  38. (void)m_loader->reset();
  39. }
  40. void PlaybackManager::play()
  41. {
  42. set_paused(false);
  43. }
  44. void PlaybackManager::loop(bool loop)
  45. {
  46. m_loop = loop;
  47. }
  48. void PlaybackManager::seek(int const position)
  49. {
  50. if (!m_loader)
  51. return;
  52. bool paused_state = m_paused;
  53. set_paused(true);
  54. [[maybe_unused]] auto result = m_loader->seek(position);
  55. m_connection->clear_client_buffer();
  56. m_connection->async_clear_buffer();
  57. if (!paused_state)
  58. set_paused(false);
  59. }
  60. void PlaybackManager::pause()
  61. {
  62. set_paused(true);
  63. }
  64. void PlaybackManager::set_paused(bool paused)
  65. {
  66. m_paused = paused;
  67. if (m_paused)
  68. m_connection->async_pause_playback();
  69. else
  70. m_connection->async_start_playback();
  71. }
  72. bool PlaybackManager::toggle_pause()
  73. {
  74. if (m_paused) {
  75. play();
  76. } else {
  77. pause();
  78. }
  79. return m_paused;
  80. }
  81. void PlaybackManager::next_buffer()
  82. {
  83. if (on_update)
  84. on_update();
  85. if (m_paused)
  86. return;
  87. while (m_connection->remaining_samples() < m_device_samples_per_buffer * always_enqueued_buffer_count) {
  88. bool all_samples_loaded = (m_loader->loaded_samples() >= m_loader->total_samples());
  89. bool audio_server_done = (m_connection->remaining_samples() == 0);
  90. if (all_samples_loaded && audio_server_done) {
  91. stop();
  92. if (on_finished_playing)
  93. on_finished_playing();
  94. return;
  95. }
  96. auto buffer_or_error = m_loader->get_more_samples(m_samples_to_load_per_buffer);
  97. if (buffer_or_error.is_error()) {
  98. // FIXME: These errors should be shown to the user instead of being logged and then ignored
  99. dbgln("Error while loading samples: {}", buffer_or_error.error().description);
  100. return;
  101. }
  102. auto buffer = buffer_or_error.release_value();
  103. m_current_buffer.swap(buffer);
  104. VERIFY(m_resampler.has_value());
  105. m_resampler->reset();
  106. // FIXME: Handle OOM better.
  107. auto resampled = MUST(FixedArray<Audio::Sample>::try_create(m_resampler->resample(move(m_current_buffer)).span()));
  108. m_current_buffer.swap(resampled);
  109. MUST(m_connection->async_enqueue(m_current_buffer));
  110. }
  111. }