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- #include <LibDraw/Painter.h>
- #include <LibDraw/StylePainter.h>
- void StylePainter::paint_tab_button(Painter& painter, const Rect& rect, bool active, bool hovered, bool enabled)
- {
- Color base_color = SystemColor::Button;
- Color highlight_color2 = SystemColor::ThreedHighlight;
- Color shadow_color1 = SystemColor::ThreedShadow1;
- Color shadow_color2 = SystemColor::ThreedShadow2;
- if (hovered && enabled && !active)
- base_color = StylePainter::hover_highlight_color();
- PainterStateSaver saver(painter);
- painter.translate(rect.location());
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 1 }, base_color);
- // Top line
- painter.draw_line({ 2, 0 }, { rect.width() - 3, 0 }, highlight_color2);
- // Left side
- painter.draw_line({ 0, 2 }, { 0, rect.height() - 1 }, highlight_color2);
- painter.set_pixel({ 1, 1 }, highlight_color2);
- // Right side
- painter.draw_line({
- rect.width() - 1,
- 2,
- },
- { rect.width() - 1, rect.height() - 1 }, shadow_color2);
- painter.draw_line({
- rect.width() - 2,
- 2,
- },
- { rect.width() - 2, rect.height() - 1 }, shadow_color1);
- painter.set_pixel({
- rect.width() - 2,
- 1,
- },
- shadow_color2);
- }
- static void paint_button_new(Painter& painter, const Rect& rect, bool pressed, bool checked, bool hovered, bool enabled)
- {
- Color button_color = SystemColor::Button;
- Color highlight_color2 = SystemColor::ThreedHighlight;
- Color shadow_color1 = SystemColor::ThreedShadow1;
- Color shadow_color2 = SystemColor::ThreedShadow2;
- if (checked && enabled) {
- if (hovered)
- button_color = SystemColor::HoverHighlight;
- else
- button_color = SystemColor::Button;
- } else if (hovered && enabled)
- button_color = StylePainter::hover_highlight_color();
- PainterStateSaver saver(painter);
- painter.translate(rect.location());
- if (pressed || checked) {
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
- painter.draw_rect({ {}, rect.size() }, shadow_color2);
- // Sunken shadow
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color1);
- painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color1);
- } else {
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 3, rect.height() - 3 }, button_color);
- // Outer highlight
- painter.draw_line({ 0, 0 }, { rect.width() - 2, 0 }, highlight_color2);
- painter.draw_line({ 0, 1 }, { 0, rect.height() - 2 }, highlight_color2);
- // Outer shadow
- painter.draw_line({ 0, rect.height() - 1 }, { rect.width() - 1, rect.height() - 1 }, shadow_color2);
- painter.draw_line({ rect.width() - 1, 0 }, { rect.width() - 1, rect.height() - 2 }, shadow_color2);
- // Inner shadow
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color1);
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color1);
- }
- }
- void StylePainter::paint_button(Painter& painter, const Rect& rect, ButtonStyle button_style, bool pressed, bool hovered, bool checked, bool enabled)
- {
- if (button_style == ButtonStyle::Normal)
- return paint_button_new(painter, rect, pressed, checked, hovered, enabled);
- Color button_color = SystemColor::Button;
- Color highlight_color = Color::White;
- Color shadow_color = Color(96, 96, 96);
- if (button_style == ButtonStyle::CoolBar && !enabled)
- return;
- PainterStateSaver saver(painter);
- painter.translate(rect.location());
- if (pressed || checked) {
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
- // Sunken shadow
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, shadow_color);
- painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, shadow_color);
- // Bottom highlight
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, highlight_color);
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, highlight_color);
- } else if (button_style == ButtonStyle::CoolBar && hovered) {
- // Base
- painter.fill_rect({ 1, 1, rect.width() - 2, rect.height() - 2 }, button_color);
- // White highlight
- painter.draw_line({ 1, 1 }, { rect.width() - 2, 1 }, highlight_color);
- painter.draw_line({ 1, 2 }, { 1, rect.height() - 2 }, highlight_color);
- // Gray shadow
- painter.draw_line({ rect.width() - 2, 1 }, { rect.width() - 2, rect.height() - 3 }, shadow_color);
- painter.draw_line({ 1, rect.height() - 2 }, { rect.width() - 2, rect.height() - 2 }, shadow_color);
- }
- }
- void StylePainter::paint_surface(Painter& painter, const Rect& rect, bool paint_vertical_lines, bool paint_top_line)
- {
- painter.fill_rect({ rect.x(), rect.y() + 1, rect.width(), rect.height() - 2 }, SystemColor::Button);
- painter.draw_line(rect.top_left(), rect.top_right(), paint_top_line ? SystemColor::ThreedHighlight : SystemColor::Button);
- painter.draw_line(rect.bottom_left(), rect.bottom_right(), SystemColor::ThreedShadow1);
- if (paint_vertical_lines) {
- painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), SystemColor::ThreedHighlight);
- painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), SystemColor::ThreedShadow1);
- }
- }
- void StylePainter::paint_frame(Painter& painter, const Rect& rect, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
- {
- Color top_left_color;
- Color bottom_right_color;
- Color dark_shade = SystemColor::ThreedShadow1;
- Color light_shade = SystemColor::ThreedHighlight;
- if (shape == FrameShape::Container && thickness >= 2) {
- if (shadow == FrameShadow::Raised) {
- dark_shade = SystemColor::ThreedShadow2;
- }
- }
- if (shadow == FrameShadow::Raised) {
- top_left_color = light_shade;
- bottom_right_color = dark_shade;
- } else if (shadow == FrameShadow::Sunken) {
- top_left_color = dark_shade;
- bottom_right_color = light_shade;
- } else if (shadow == FrameShadow::Plain) {
- top_left_color = dark_shade;
- bottom_right_color = dark_shade;
- }
- if (thickness >= 1) {
- painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
- painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
- if (shape != FrameShape::Panel || !skip_vertical_lines) {
- painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
- painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
- }
- }
- if (shape == FrameShape::Container && thickness >= 2) {
- Color top_left_color;
- Color bottom_right_color;
- Color dark_shade = SystemColor::ThreedShadow2;
- Color light_shade = SystemColor::Button;
- if (shadow == FrameShadow::Raised) {
- dark_shade = SystemColor::ThreedShadow1;
- top_left_color = light_shade;
- bottom_right_color = dark_shade;
- } else if (shadow == FrameShadow::Sunken) {
- top_left_color = dark_shade;
- bottom_right_color = light_shade;
- } else if (shadow == FrameShadow::Plain) {
- top_left_color = dark_shade;
- bottom_right_color = dark_shade;
- }
- Rect inner_container_frame_rect = rect.shrunken(2, 2);
- painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
- painter.draw_line(inner_container_frame_rect.bottom_left(), inner_container_frame_rect.bottom_right(), bottom_right_color);
- painter.draw_line(inner_container_frame_rect.top_left().translated(0, 1), inner_container_frame_rect.bottom_left().translated(0, -1), top_left_color);
- painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
- }
- if (shape == FrameShape::Box && thickness >= 2) {
- swap(top_left_color, bottom_right_color);
- Rect inner_rect = rect.shrunken(2, 2);
- painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
- painter.draw_line(inner_rect.bottom_left(), inner_rect.bottom_right(), bottom_right_color);
- painter.draw_line(inner_rect.top_left().translated(0, 1), inner_rect.bottom_left().translated(0, -1), top_left_color);
- painter.draw_line(inner_rect.top_right(), inner_rect.bottom_right().translated(0, -1), bottom_right_color);
- }
- }
- void StylePainter::paint_window_frame(Painter& painter, const Rect& rect)
- {
- Color base_color = SystemColor::Button;
- Color dark_shade = SystemColor::ThreedShadow2;
- Color mid_shade = SystemColor::ThreedShadow1;
- Color light_shade = SystemColor::ThreedHighlight;
- painter.draw_line(rect.top_left(), rect.top_right(), base_color);
- painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left(), base_color);
- painter.draw_line(rect.top_left().translated(1, 1), rect.top_right().translated(-1, 1), light_shade);
- painter.draw_line(rect.top_left().translated(1, 1), rect.bottom_left().translated(1, -1), light_shade);
- painter.draw_line(rect.top_left().translated(2, 2), rect.top_right().translated(-2, 2), base_color);
- painter.draw_line(rect.top_left().translated(2, 2), rect.bottom_left().translated(2, -2), base_color);
- painter.draw_line(rect.top_right(), rect.bottom_right(), dark_shade);
- painter.draw_line(rect.top_right().translated(-1, 1), rect.bottom_right().translated(-1, -1), mid_shade);
- painter.draw_line(rect.top_right().translated(-2, 2), rect.bottom_right().translated(-2, -2), base_color);
- painter.draw_line(rect.bottom_left(), rect.bottom_right(), dark_shade);
- painter.draw_line(rect.bottom_left().translated(1, -1), rect.bottom_right().translated(-1, -1), mid_shade);
- painter.draw_line(rect.bottom_left().translated(2, -2), rect.bottom_right().translated(-2, -2), base_color);
- }
- void StylePainter::paint_progress_bar(Painter& painter, const Rect& rect, int min, int max, int value, const StringView& text)
- {
- // First we fill the entire widget with the gradient. This incurs a bit of
- // overdraw but ensures a consistent look throughout the progression.
- Color start_color(110, 34, 9);
- Color end_color(244, 202, 158);
- painter.fill_rect_with_gradient(rect, start_color, end_color);
- if (!text.is_null()) {
- painter.draw_text(rect.translated(1, 1), text, TextAlignment::Center, Color::Black);
- painter.draw_text(rect, text, TextAlignment::Center, Color::White);
- }
- float range_size = max - min;
- float progress = (value - min) / range_size;
- // Then we carve out a hole in the remaining part of the widget.
- // We draw the text a third time, clipped and inverse, for sharp contrast.
- float progress_width = progress * rect.width();
- Rect hole_rect { (int)progress_width, 0, (int)(rect.width() - progress_width), rect.height() };
- hole_rect.move_by(rect.location());
- PainterStateSaver saver(painter);
- painter.fill_rect(hole_rect, Color::White);
- painter.add_clip_rect(hole_rect);
- if (!text.is_null())
- painter.draw_text(rect.translated(0, 0), text, TextAlignment::Center, Color::Black);
- }
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