Focus.cpp 14 KB

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  1. /*
  2. * Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
  3. * Copyright (c) 2022, Andrew Kaster <akaster@serenityos.org>
  4. * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
  5. *
  6. * SPDX-License-Identifier: BSD-2-Clause
  7. */
  8. #include <AK/TypeCasts.h>
  9. #include <AK/Vector.h>
  10. #include <LibJS/Heap/Handle.h>
  11. #include <LibWeb/DOM/Document.h>
  12. #include <LibWeb/DOM/Element.h>
  13. #include <LibWeb/DOM/ShadowRoot.h>
  14. #include <LibWeb/HTML/Focus.h>
  15. #include <LibWeb/UIEvents/FocusEvent.h>
  16. namespace Web::HTML {
  17. // https://html.spec.whatwg.org/multipage/interaction.html#focus-update-steps
  18. static void run_focus_update_steps(Vector<JS::Handle<DOM::Node>> old_chain, Vector<JS::Handle<DOM::Node>> new_chain, DOM::Node* new_focus_target)
  19. {
  20. // 1. If the last entry in old chain and the last entry in new chain are the same,
  21. // pop the last entry from old chain and the last entry from new chain and redo this step.
  22. while (!old_chain.is_empty()
  23. && !new_chain.is_empty()
  24. && &old_chain.last() == &new_chain.last()) {
  25. (void)old_chain.take_last();
  26. (void)new_chain.take_last();
  27. }
  28. // 2. For each entry entry in old chain, in order, run these substeps:
  29. for (auto& entry : old_chain) {
  30. // FIXME: 1. If entry is an input element, and the change event applies to the element,
  31. // and the element does not have a defined activation behavior,
  32. // and the user has changed the element's value or its list of selected files
  33. // while the control was focused without committing that change
  34. // (such that it is different to what it was when the control was first focused),
  35. // then fire an event named change at the element,
  36. // with the bubbles attribute initialized to true.
  37. JS::GCPtr<DOM::EventTarget> blur_event_target;
  38. if (is<DOM::Element>(*entry)) {
  39. // 2. If entry is an element, let blur event target be entry.
  40. blur_event_target = entry.ptr();
  41. } else if (is<DOM::Document>(*entry)) {
  42. // If entry is a Document object, let blur event target be that Document object's relevant global object.
  43. blur_event_target = &static_cast<DOM::Document&>(*entry).window();
  44. }
  45. // 3. If entry is the last entry in old chain, and entry is an Element,
  46. // and the last entry in new chain is also an Element,
  47. // then let related blur target be the last entry in new chain.
  48. // Otherwise, let related blur target be null.
  49. JS::GCPtr<DOM::EventTarget> related_blur_target;
  50. if (!old_chain.is_empty()
  51. && &entry == &old_chain.last()
  52. && is<DOM::Element>(*entry)
  53. && !new_chain.is_empty()
  54. && is<DOM::Element>(*new_chain.last())) {
  55. related_blur_target = new_chain.last().ptr();
  56. }
  57. // 4. If blur event target is not null, fire a focus event named blur at blur event target,
  58. // with related blur target as the related target.
  59. if (blur_event_target) {
  60. // FIXME: Implement the "fire a focus event" spec operation.
  61. auto blur_event = UIEvents::FocusEvent::create(blur_event_target->realm(), HTML::EventNames::blur).release_value_but_fixme_should_propagate_errors();
  62. blur_event->set_related_target(related_blur_target);
  63. blur_event_target->dispatch_event(blur_event);
  64. }
  65. }
  66. // FIXME: 3. Apply any relevant platform-specific conventions for focusing new focus target.
  67. // (For example, some platforms select the contents of a text control when that control is focused.)
  68. (void)new_focus_target;
  69. // 4. For each entry entry in new chain, in reverse order, run these substeps:
  70. for (auto& entry : new_chain.in_reverse()) {
  71. // 1. If entry is a focusable area: designate entry as the focused area of the document.
  72. // FIXME: This isn't entirely right.
  73. if (is<DOM::Element>(*entry))
  74. entry->document().set_focused_element(&static_cast<DOM::Element&>(*entry));
  75. JS::GCPtr<DOM::EventTarget> focus_event_target;
  76. if (is<DOM::Element>(*entry)) {
  77. // 2. If entry is an element, let focus event target be entry.
  78. focus_event_target = entry.ptr();
  79. } else if (is<DOM::Document>(*entry)) {
  80. // If entry is a Document object, let focus event target be that Document object's relevant global object.
  81. focus_event_target = &static_cast<DOM::Document&>(*entry).window();
  82. }
  83. // 3. If entry is the last entry in new chain, and entry is an Element,
  84. // and the last entry in old chain is also an Element,
  85. // then let related focus target be the last entry in old chain.
  86. // Otherwise, let related focus target be null.
  87. JS::GCPtr<DOM::EventTarget> related_focus_target;
  88. if (!new_chain.is_empty()
  89. && &entry == &new_chain.last()
  90. && is<DOM::Element>(*entry)
  91. && !old_chain.is_empty()
  92. && is<DOM::Element>(*old_chain.last())) {
  93. related_focus_target = old_chain.last().ptr();
  94. }
  95. // 4. If focus event target is not null, fire a focus event named focus at focus event target,
  96. // with related focus target as the related target.
  97. if (focus_event_target) {
  98. // FIXME: Implement the "fire a focus event" spec operation.
  99. auto focus_event = UIEvents::FocusEvent::create(focus_event_target->realm(), HTML::EventNames::focus).release_value_but_fixme_should_propagate_errors();
  100. focus_event->set_related_target(related_focus_target);
  101. focus_event_target->dispatch_event(focus_event);
  102. }
  103. }
  104. }
  105. // https://html.spec.whatwg.org/multipage/interaction.html#focus-chain
  106. static Vector<JS::Handle<DOM::Node>> focus_chain(DOM::Node* subject)
  107. {
  108. // FIXME: Move this somewhere more spec-friendly.
  109. if (!subject)
  110. return {};
  111. // 1. Let output be an empty list.
  112. Vector<JS::Handle<DOM::Node>> output;
  113. // 2. Let currentObject be subject.
  114. auto* current_object = subject;
  115. // 3. While true:
  116. while (true) {
  117. // 1. Append currentObject to output.
  118. output.append(JS::make_handle(*current_object));
  119. // FIXME: 2. If currentObject is an area element's shape, then append that area element to output.
  120. // FIXME: Otherwise, if currentObject's DOM anchor is an element that is not currentObject itself, then append currentObject's DOM anchor to output.
  121. // FIXME: Everything below needs work. The conditions are not entirely right.
  122. if (!is<DOM::Document>(*current_object)) {
  123. // 3. If currentObject is a focusable area, then set currentObject to currentObject's DOM anchor's node document.
  124. current_object = &current_object->document();
  125. } else if (is<DOM::Document>(*current_object)
  126. && static_cast<DOM::Document&>(*current_object).browsing_context()
  127. && !static_cast<DOM::Document&>(*current_object).browsing_context()->is_top_level()) {
  128. // Otherwise, if currentObject is a Document whose browsing context is a child browsing context,
  129. // then set currentObject to currentObject's browsing context's container.
  130. current_object = static_cast<DOM::Document&>(*current_object).browsing_context()->container();
  131. } else {
  132. break;
  133. }
  134. }
  135. // 4. Return output.
  136. return output;
  137. }
  138. // https://html.spec.whatwg.org/multipage/interaction.html#focusing-steps
  139. // FIXME: This should accept more types.
  140. void run_focusing_steps(DOM::Node* new_focus_target, DOM::Node* fallback_target, [[maybe_unused]] Optional<DeprecatedString> focus_trigger)
  141. {
  142. // FIXME: 1. If new focus target is not a focusable area, then set new focus target
  143. // to the result of getting the focusable area for new focus target,
  144. // given focus trigger if it was passed.
  145. // 2. If new focus target is null, then:
  146. if (!new_focus_target) {
  147. // 1. If no fallback target was specified, then return.
  148. if (!fallback_target)
  149. return;
  150. // 2. Otherwise, set new focus target to the fallback target.
  151. new_focus_target = fallback_target;
  152. }
  153. // 3. If new focus target is a navigable container with non-null nested browsing context,
  154. // then set new focus target to the nested browsing context's active document.
  155. if (is<HTML::NavigableContainer>(*new_focus_target)) {
  156. auto& navigable_container = static_cast<HTML::NavigableContainer&>(*new_focus_target);
  157. if (auto* nested_browsing_context = navigable_container.nested_browsing_context())
  158. new_focus_target = nested_browsing_context->active_document();
  159. }
  160. // FIXME: 4. If new focus target is a focusable area and its DOM anchor is inert, then return.
  161. // 5. If new focus target is the currently focused area of a top-level browsing context, then return.
  162. if (!new_focus_target->document().browsing_context())
  163. return;
  164. auto& top_level_browsing_context = new_focus_target->document().browsing_context()->top_level_browsing_context();
  165. if (new_focus_target == top_level_browsing_context.currently_focused_area().ptr())
  166. return;
  167. // 6. Let old chain be the current focus chain of the top-level browsing context in which
  168. // new focus target finds itself.
  169. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
  170. // 7. Let new chain be the focus chain of new focus target.
  171. auto new_chain = focus_chain(new_focus_target);
  172. // 8. Run the focus update steps with old chain, new chain, and new focus target respectively.
  173. run_focus_update_steps(old_chain, new_chain, new_focus_target);
  174. }
  175. void run_unfocusing_steps(DOM::Node* old_focus_target)
  176. {
  177. // NOTE: The unfocusing steps do not always result in the focus changing, even when applied to the currently focused
  178. // area of a top-level browsing context. For example, if the currently focused area of a top-level browsing context
  179. // is a viewport, then it will usually keep its focus regardless until another focusable area is explicitly focused
  180. // with the focusing steps.
  181. auto is_shadow_host = [](DOM::Node* node) {
  182. return is<DOM::Element>(node) && static_cast<DOM::Element*>(node)->is_shadow_host();
  183. };
  184. // 1. If old focus target is a shadow host whose shadow root's delegates focus is true, and old focus target's
  185. // shadow root is a shadow-including inclusive ancestor of the currently focused area of a top-level browsing
  186. // context's DOM anchor, then set old focus target to that currently focused area of a top-level browsing
  187. // context.
  188. if (is_shadow_host(old_focus_target)) {
  189. auto* shadow_root = static_cast<DOM::Element*>(old_focus_target)->shadow_root_internal();
  190. if (shadow_root->delegates_focus()) {
  191. auto& top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
  192. if (auto currently_focused_area = top_level_browsing_context.currently_focused_area()) {
  193. if (shadow_root->is_shadow_including_ancestor_of(*currently_focused_area)) {
  194. old_focus_target = currently_focused_area;
  195. }
  196. }
  197. }
  198. }
  199. // FIXME: 2. If old focus target is inert, then return.
  200. // FIXME: 3. If old focus target is an area element and one of its shapes is the currently focused area of a
  201. // top-level browsing context, or, if old focus target is an element with one or more scrollable regions, and one
  202. // of them is the currently focused area of a top-level browsing context, then let old focus target be that
  203. // currently focused area of a top-level browsing context.
  204. // NOTE: HTMLAreaElement is currently missing the shapes property
  205. auto& top_level_browsing_context = old_focus_target->document().browsing_context()->top_level_browsing_context();
  206. // 4. Let old chain be the current focus chain of the top-level browsing context in which old focus target finds itself.
  207. auto old_chain = focus_chain(top_level_browsing_context.currently_focused_area());
  208. // 5. If old focus target is not one of the entries in old chain, then return.
  209. for (auto& node : old_chain) {
  210. if (old_focus_target != node) {
  211. return;
  212. }
  213. }
  214. // 6. If old focus target is not a focusable area, then return.
  215. if (!old_focus_target->is_focusable())
  216. return;
  217. // 7. Let topDocument be old chain's last entry.
  218. auto* top_document = verify_cast<DOM::Document>(old_chain.last().ptr());
  219. // 8. If topDocument's browsing context has system focus, then run the focusing steps for topDocument's viewport.
  220. if (top_document->browsing_context()->system_visibility_state() == HTML::VisibilityState::Visible) {
  221. // FIXME: run the focusing steps for topDocument's viewport (??)
  222. } else {
  223. // FIXME: Otherwise, apply any relevant platform-specific conventions for removing system focus from
  224. // topDocument's browsing context, and run the focus update steps with old chain, an empty list, and null
  225. // respectively.
  226. // What? It already doesn't have system focus, what possible platform-specific conventions are there?
  227. run_focus_update_steps(old_chain, {}, nullptr);
  228. }
  229. // FIXME: When the currently focused area of a top-level browsing context is somehow unfocused without another
  230. // element being explicitly focused in its stead, the user agent must immediately run the unfocusing steps for that
  231. // object.
  232. // What? How are we supposed to detect when something is "somehow unfocused without another element being explicitly focused"?
  233. }
  234. }