EventDispatcher.cpp 20 KB

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  1. /*
  2. * Copyright (c) 2020-2022, Andreas Kling <kling@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <AK/Assertions.h>
  7. #include <AK/TypeCasts.h>
  8. #include <LibJS/Runtime/AbstractOperations.h>
  9. #include <LibJS/Runtime/FunctionObject.h>
  10. #include <LibWeb/Bindings/EventTargetWrapper.h>
  11. #include <LibWeb/Bindings/EventTargetWrapperFactory.h>
  12. #include <LibWeb/Bindings/EventWrapper.h>
  13. #include <LibWeb/Bindings/EventWrapperFactory.h>
  14. #include <LibWeb/Bindings/IDLAbstractOperations.h>
  15. #include <LibWeb/Bindings/WindowObject.h>
  16. #include <LibWeb/DOM/AbortSignal.h>
  17. #include <LibWeb/DOM/Document.h>
  18. #include <LibWeb/DOM/Event.h>
  19. #include <LibWeb/DOM/EventDispatcher.h>
  20. #include <LibWeb/DOM/EventTarget.h>
  21. #include <LibWeb/DOM/IDLEventListener.h>
  22. #include <LibWeb/DOM/Node.h>
  23. #include <LibWeb/DOM/ShadowRoot.h>
  24. #include <LibWeb/HTML/EventNames.h>
  25. #include <LibWeb/HTML/Scripting/ExceptionReporter.h>
  26. #include <LibWeb/HTML/Window.h>
  27. #include <LibWeb/UIEvents/MouseEvent.h>
  28. namespace Web::DOM {
  29. // FIXME: This shouldn't be here, as retargeting is not only used by the event dispatcher.
  30. // When moving this function, it needs to be generalized. https://dom.spec.whatwg.org/#retarget
  31. static EventTarget* retarget(EventTarget* left, EventTarget* right)
  32. {
  33. // To retarget an object A against an object B, repeat these steps until they return an object:
  34. for (;;) {
  35. // 1. If one of the following is true then return A.
  36. // - A is not a node
  37. if (!is<Node>(left))
  38. return left;
  39. // - A’s root is not a shadow root
  40. auto* left_node = verify_cast<Node>(left);
  41. auto& left_root = left_node->root();
  42. if (!is<ShadowRoot>(left_root))
  43. return left;
  44. // - B is a node and A’s root is a shadow-including inclusive ancestor of B
  45. if (is<Node>(right) && left_root.is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*right)))
  46. return left;
  47. // 2. Set A to A’s root’s host.
  48. auto& left_shadow_root = verify_cast<ShadowRoot>(left_root);
  49. left = left_shadow_root.host();
  50. }
  51. }
  52. // https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
  53. bool EventDispatcher::inner_invoke(Event& event, Vector<NonnullRefPtr<DOM::DOMEventListener>>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree)
  54. {
  55. // 1. Let found be false.
  56. bool found = false;
  57. // 2. For each listener in listeners, whose removed is false:
  58. for (auto& listener : listeners) {
  59. if (listener->removed)
  60. continue;
  61. // 1. If event’s type attribute value is not listener’s type, then continue.
  62. if (event.type() != listener->type)
  63. continue;
  64. // 2. Set found to true.
  65. found = true;
  66. // 3. If phase is "capturing" and listener’s capture is false, then continue.
  67. if (phase == Event::Phase::CapturingPhase && !listener->capture)
  68. continue;
  69. // 4. If phase is "bubbling" and listener’s capture is true, then continue.
  70. if (phase == Event::Phase::BubblingPhase && listener->capture)
  71. continue;
  72. // 5. If listener’s once is true, then remove listener from event’s currentTarget attribute value’s event listener list.
  73. if (listener->once)
  74. event.current_target()->remove_from_event_listener_list(listener);
  75. // 6. Let global be listener callback’s associated Realm’s global object.
  76. auto& callback = listener->callback->callback();
  77. auto& global = callback.callback.cell()->global_object();
  78. // 7. Let currentEvent be undefined.
  79. RefPtr<Event> current_event;
  80. // 8. If global is a Window object, then:
  81. if (is<Bindings::WindowObject>(global)) {
  82. auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
  83. auto& window_impl = bindings_window_global.impl();
  84. // 1. Set currentEvent to global’s current event.
  85. current_event = window_impl.current_event();
  86. // 2. If invocationTargetInShadowTree is false, then set global’s current event to event.
  87. if (!invocation_target_in_shadow_tree)
  88. window_impl.set_current_event(&event);
  89. }
  90. // 9. If listener’s passive is true, then set event’s in passive listener flag.
  91. if (listener->passive)
  92. event.set_in_passive_listener(true);
  93. // 10. Call a user object’s operation with listener’s callback, "handleEvent", « event », and event’s currentTarget attribute value. If this throws an exception, then:
  94. // FIXME: These should be wrapped for us in call_user_object_operation, but it currently doesn't do that.
  95. auto* this_value = Bindings::wrap(global, *event.current_target());
  96. auto* wrapped_event = Bindings::wrap(global, event);
  97. auto result = Bindings::IDL::call_user_object_operation(callback, "handleEvent", this_value, wrapped_event);
  98. // If this throws an exception, then:
  99. if (result.is_error()) {
  100. // 1. Report the exception.
  101. HTML::report_exception(result);
  102. // FIXME: 2. Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
  103. }
  104. // 11. Unset event’s in passive listener flag.
  105. event.set_in_passive_listener(false);
  106. // 12. If global is a Window object, then set global’s current event to currentEvent.
  107. if (is<Bindings::WindowObject>(global)) {
  108. auto& bindings_window_global = verify_cast<Bindings::WindowObject>(global);
  109. auto& window_impl = bindings_window_global.impl();
  110. window_impl.set_current_event(current_event);
  111. }
  112. // 13. If event’s stop immediate propagation flag is set, then return found.
  113. if (event.should_stop_immediate_propagation())
  114. return found;
  115. }
  116. // 3. Return found.
  117. return found;
  118. }
  119. // https://dom.spec.whatwg.org/#concept-event-listener-invoke
  120. void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase)
  121. {
  122. auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
  123. return entry.index <= struct_.index && !entry.shadow_adjusted_target.is_null();
  124. });
  125. VERIFY(last_valid_shadow_adjusted_target.has_value());
  126. // 1. Set event’s target to the shadow-adjusted target of the last struct in event’s path,
  127. // that is either struct or preceding struct, whose shadow-adjusted target is non-null.
  128. event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target);
  129. // 2. Set event’s relatedTarget to struct’s relatedTarget.
  130. event.set_related_target(struct_.related_target);
  131. // 3. Set event’s touch target list to struct’s touch target list.
  132. event.set_touch_target_list(struct_.touch_target_list);
  133. // 4. If event’s stop propagation flag is set, then return.
  134. if (event.should_stop_propagation())
  135. return;
  136. // 5. Initialize event’s currentTarget attribute to struct’s invocation target.
  137. event.set_current_target(struct_.invocation_target);
  138. // 6. Let listeners be a clone of event’s currentTarget attribute value’s event listener list.
  139. // NOTE: This avoids event listeners added after this point from being run. Note that removal still has an effect due to the removed field.
  140. auto listeners = event.current_target()->event_listener_list();
  141. // 7. Let invocationTargetInShadowTree be struct’s invocation-target-in-shadow-tree.
  142. bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
  143. // 8. Let found be the result of running inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
  144. bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
  145. // 9. If found is false and event’s isTrusted attribute is true, then:
  146. if (!found && event.is_trusted()) {
  147. // 1. Let originalEventType be event’s type attribute value.
  148. auto original_event_type = event.type();
  149. // 2. If event’s type attribute value is a match for any of the strings in the first column in the following table,
  150. // set event’s type attribute value to the string in the second column on the same row as the matching string, and return otherwise.
  151. if (event.type() == "animationend")
  152. event.set_type("webkitAnimationEnd");
  153. else if (event.type() == "animationiteration")
  154. event.set_type("webkitAnimationIteration");
  155. else if (event.type() == "animationstart")
  156. event.set_type("webkitAnimationStart");
  157. else if (event.type() == "transitionend")
  158. event.set_type("webkitTransitionEnd");
  159. else
  160. return;
  161. // 3. Inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
  162. inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree);
  163. // 4. Set event’s type attribute value to originalEventType.
  164. event.set_type(original_event_type);
  165. }
  166. }
  167. // https://dom.spec.whatwg.org/#concept-event-dispatch
  168. bool EventDispatcher::dispatch(NonnullRefPtr<EventTarget> target, NonnullRefPtr<Event> event, bool legacy_target_override)
  169. {
  170. // 1. Set event’s dispatch flag.
  171. event->set_dispatched(true);
  172. // 2. Let targetOverride be target, if legacy target override flag is not given, and target’s associated Document otherwise. [HTML]
  173. // NOTE: legacy target override flag is only used by HTML and only when target is a Window object.
  174. RefPtr<EventTarget> target_override;
  175. if (!legacy_target_override) {
  176. target_override = target;
  177. } else {
  178. target_override = verify_cast<HTML::Window>(*target).associated_document();
  179. }
  180. // 3. Let activationTarget be null.
  181. RefPtr<EventTarget> activation_target;
  182. // 4. Let relatedTarget be the result of retargeting event’s relatedTarget against target.
  183. RefPtr<EventTarget> related_target = retarget(event->related_target(), target);
  184. bool clear_targets = false;
  185. // 5. If target is not relatedTarget or target is event’s relatedTarget, then:
  186. if (related_target != target || event->related_target() == target) {
  187. // 1. Let touchTargets be a new list.
  188. Event::TouchTargetList touch_targets;
  189. // 2. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against target to touchTargets.
  190. for (auto& touch_target : event->touch_target_list()) {
  191. touch_targets.append(retarget(touch_target, target));
  192. }
  193. // 3. Append to an event path with event, target, targetOverride, relatedTarget, touchTargets, and false.
  194. event->append_to_path(*target, target_override, related_target, touch_targets, false);
  195. // 4. Let isActivationEvent be true, if event is a MouseEvent object and event’s type attribute is "click"; otherwise false.
  196. bool is_activation_event = is<UIEvents::MouseEvent>(*event) && event->type() == HTML::EventNames::click;
  197. // 5. If isActivationEvent is true and target has activation behavior, then set activationTarget to target.
  198. if (is_activation_event && target->activation_behavior)
  199. activation_target = target;
  200. // FIXME: 6. Let slottable be target, if target is a slottable and is assigned, and null otherwise.
  201. // 7. Let slot-in-closed-tree be false
  202. bool slot_in_closed_tree = false;
  203. // 8. Let parent be the result of invoking target’s get the parent with event.
  204. auto* parent = target->get_parent(event);
  205. // 9. While parent is non-null:
  206. while (parent) {
  207. // FIXME: 1. If slottable is non-null:
  208. // 1. Assert: parent is a slot.
  209. // 2. Set slottable to null.
  210. // 3. If parent’s root is a shadow root whose mode is "closed", then set slot-in-closed-tree to true.
  211. // FIXME: 2. If parent is a slottable and is assigned, then set slottable to parent.
  212. // 3. Let relatedTarget be the result of retargeting event’s relatedTarget against parent.
  213. related_target = retarget(event->related_target(), parent);
  214. // 4. Let touchTargets be a new list.
  215. touch_targets.clear();
  216. // 5. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against parent to touchTargets.
  217. for (auto& touch_target : event->touch_target_list()) {
  218. touch_targets.append(retarget(touch_target, parent));
  219. }
  220. // 6. If parent is a Window object, or parent is a node and target’s root is a shadow-including inclusive ancestor of parent, then:
  221. if (is<HTML::Window>(parent)
  222. || (is<Node>(parent) && verify_cast<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(verify_cast<Node>(*parent)))) {
  223. // 1. If isActivationEvent is true, event’s bubbles attribute is true, activationTarget is null, and parent has activation behavior, then set activationTarget to parent.
  224. if (is_activation_event && event->bubbles() && !activation_target && parent->activation_behavior)
  225. activation_target = parent;
  226. // 2. Append to an event path with event, parent, null, relatedTarget, touchTargets, and slot-in-closed-tree.
  227. event->append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
  228. }
  229. // 7. Otherwise, if parent is relatedTarget, then set parent to null.
  230. else if (related_target == parent) {
  231. parent = nullptr;
  232. }
  233. // 8. Otherwise, set target to parent and then:
  234. else {
  235. target = *parent;
  236. // 1. If isActivationEvent is true, activationTarget is null, and target has activation behavior, then set activationTarget to target.
  237. if (is_activation_event && !activation_target && target->activation_behavior)
  238. activation_target = target;
  239. // 2. Append to an event path with event, parent, target, relatedTarget, touchTargets, and slot-in-closed-tree.
  240. event->append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
  241. }
  242. // 9. If parent is non-null, then set parent to the result of invoking parent’s get the parent with event.
  243. if (parent) {
  244. parent = parent->get_parent(event);
  245. }
  246. // 10. Set slot-in-closed-tree to false.
  247. slot_in_closed_tree = false;
  248. }
  249. // 10. Let clearTargetsStruct be the last struct in event’s path whose shadow-adjusted target is non-null.
  250. auto clear_targets_struct = event->path().last_matching([](auto& entry) {
  251. return !entry.shadow_adjusted_target.is_null();
  252. });
  253. VERIFY(clear_targets_struct.has_value());
  254. // 11. Let clearTargets be true if clearTargetsStruct’s shadow-adjusted target, clearTargetsStruct’s relatedTarget,
  255. // or an EventTarget object in clearTargetsStruct’s touch target list is a node and its root is a shadow root; otherwise false.
  256. if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
  257. auto& shadow_adjusted_target_node = verify_cast<Node>(*clear_targets_struct.value().shadow_adjusted_target);
  258. if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
  259. clear_targets = true;
  260. }
  261. if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
  262. auto& related_target_node = verify_cast<Node>(*clear_targets_struct.value().related_target);
  263. if (is<ShadowRoot>(related_target_node.root()))
  264. clear_targets = true;
  265. }
  266. if (!clear_targets) {
  267. for (auto touch_target : clear_targets_struct.value().touch_target_list) {
  268. if (is<Node>(*touch_target.ptr())) {
  269. auto& touch_target_node = verify_cast<Node>(*touch_target.ptr());
  270. if (is<ShadowRoot>(touch_target_node.root())) {
  271. clear_targets = true;
  272. break;
  273. }
  274. }
  275. }
  276. }
  277. // 12. If activationTarget is non-null and activationTarget has legacy-pre-activation behavior, then run activationTarget’s legacy-pre-activation behavior.
  278. if (activation_target)
  279. activation_target->legacy_pre_activation_behavior();
  280. // 13. For each struct in event’s path, in reverse order:
  281. for (auto& entry : event->path().in_reverse()) {
  282. // 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
  283. if (entry.shadow_adjusted_target)
  284. event->set_phase(Event::Phase::AtTarget);
  285. // 2. Otherwise, set event’s eventPhase attribute to CAPTURING_PHASE.
  286. else
  287. event->set_phase(Event::Phase::CapturingPhase);
  288. // 3. Invoke with struct, event, "capturing", and legacyOutputDidListenersThrowFlag if given.
  289. invoke(entry, event, Event::Phase::CapturingPhase);
  290. }
  291. // 14. For each struct in event’s path:
  292. for (auto& entry : event->path()) {
  293. // 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
  294. if (entry.shadow_adjusted_target) {
  295. event->set_phase(Event::Phase::AtTarget);
  296. }
  297. // 2. Otherwise:
  298. else {
  299. // 1. If event’s bubbles attribute is false, then continue.
  300. if (!event->bubbles())
  301. continue;
  302. // 2. Set event’s eventPhase attribute to BUBBLING_PHASE.
  303. event->set_phase(Event::Phase::BubblingPhase);
  304. }
  305. // 3. Invoke with struct, event, "bubbling", and legacyOutputDidListenersThrowFlag if given.
  306. invoke(entry, event, Event::Phase::BubblingPhase);
  307. }
  308. }
  309. // 6. Set event’s eventPhase attribute to NONE.
  310. event->set_phase(Event::Phase::None);
  311. // 7. Set event’s currentTarget attribute to null.
  312. event->set_current_target(nullptr);
  313. // 8. Set event’s path to the empty list.
  314. event->clear_path();
  315. // 9. Unset event’s dispatch flag, stop propagation flag, and stop immediate propagation flag.
  316. event->set_dispatched(false);
  317. event->set_stop_propagation(false);
  318. event->set_stop_immediate_propagation(false);
  319. // 10. If clearTargets, then:
  320. if (clear_targets) {
  321. // 1. Set event’s target to null.
  322. event->set_target(nullptr);
  323. // 2. Set event’s relatedTarget to null.
  324. event->set_related_target(nullptr);
  325. // 3. Set event’s touch target list to the empty list.
  326. event->clear_touch_target_list();
  327. }
  328. // 11. If activationTarget is non-null, then:
  329. if (activation_target) {
  330. // 1. If event’s canceled flag is unset, then run activationTarget’s activation behavior with event.
  331. if (!event->cancelled()) {
  332. activation_target->activation_behavior(event);
  333. activation_target->legacy_cancelled_activation_behavior_was_not_called();
  334. }
  335. // 2. Otherwise, if activationTarget has legacy-canceled-activation behavior, then run activationTarget’s legacy-canceled-activation behavior.
  336. else {
  337. activation_target->legacy_cancelled_activation_behavior();
  338. }
  339. }
  340. // 12. Return false if event’s canceled flag is set; otherwise true.
  341. return !event->cancelled();
  342. }
  343. }