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- /*
- * Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/Bindings/AudioConstructor.h>
- #include <LibWeb/Bindings/HTMLAudioElementPrototype.h>
- #include <LibWeb/Bindings/HTMLAudioElementWrapper.h>
- #include <LibWeb/Bindings/NodeWrapperFactory.h>
- #include <LibWeb/DOM/ElementFactory.h>
- #include <LibWeb/HTML/Window.h>
- #include <LibWeb/Namespace.h>
- namespace Web::Bindings {
- AudioConstructor::AudioConstructor(JS::GlobalObject& global_object)
- : NativeFunction(*global_object.function_prototype())
- {
- }
- void AudioConstructor::initialize(JS::GlobalObject& global_object)
- {
- auto& vm = this->vm();
- auto& window = static_cast<WindowObject&>(global_object);
- NativeFunction::initialize(global_object);
- define_direct_property(vm.names.prototype, &window.ensure_web_prototype<HTMLAudioElementPrototype>("HTMLAudioElement"), 0);
- define_direct_property(vm.names.length, JS::Value(0), JS::Attribute::Configurable);
- }
- JS::ThrowCompletionOr<JS::Value> AudioConstructor::call()
- {
- return vm().throw_completion<JS::TypeError>(global_object(), JS::ErrorType::ConstructorWithoutNew, "Audio");
- }
- // https://html.spec.whatwg.org/multipage/media.html#dom-audio
- JS::ThrowCompletionOr<JS::Object*> AudioConstructor::construct(FunctionObject&)
- {
- // 1. Let document be the current global object's associated Document.
- auto& window = static_cast<WindowObject&>(HTML::current_global_object());
- auto& document = window.impl().associated_document();
- // 2. Let audio be the result of creating an element given document, audio, and the HTML namespace.
- auto audio = DOM::create_element(document, HTML::TagNames::audio, Namespace::HTML);
- // 3. Set an attribute value for audio using "preload" and "auto".
- audio->set_attribute(HTML::AttributeNames::preload, "auto"sv);
- auto src_value = vm().argument(0);
- // 4. If src is given, then set an attribute value for audio using "src" and src.
- // (This will cause the user agent to invoke the object's resource selection algorithm before returning.)
- if (!src_value.is_undefined()) {
- auto src = TRY(src_value.to_string(global_object()));
- audio->set_attribute(HTML::AttributeNames::src, move(src));
- }
- // 5. Return audio.
- return wrap(global_object(), audio);
- }
- }
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