123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186 |
- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/FixedArray.h>
- #include <AK/RefCounted.h>
- #include <AK/RefPtr.h>
- #include <LibGPU/Enums.h>
- #include <LibGPU/Image.h>
- #include <LibGPU/ImageDataLayout.h>
- #include <LibGPU/ImageFormat.h>
- #include <LibGfx/Vector3.h>
- #include <LibGfx/Vector4.h>
- #include <LibSoftGPU/Buffer/Typed3DBuffer.h>
- #include <LibSoftGPU/Config.h>
- namespace SoftGPU {
- inline static FloatVector4 unpack_color(void const* ptr, GPU::ImageFormat format)
- {
- constexpr auto one_over_255 = 1.0f / 255;
- switch (format) {
- case GPU::ImageFormat::RGB888: {
- auto rgb = reinterpret_cast<u8 const*>(ptr);
- return {
- rgb[0] * one_over_255,
- rgb[1] * one_over_255,
- rgb[2] * one_over_255,
- 1.0f,
- };
- }
- case GPU::ImageFormat::BGR888: {
- auto bgr = reinterpret_cast<u8 const*>(ptr);
- return {
- bgr[2] * one_over_255,
- bgr[1] * one_over_255,
- bgr[0] * one_over_255,
- 1.0f,
- };
- }
- case GPU::ImageFormat::RGBA8888: {
- auto rgba = *reinterpret_cast<u32 const*>(ptr);
- return {
- (rgba & 0xff) * one_over_255,
- ((rgba >> 8) & 0xff) * one_over_255,
- ((rgba >> 16) & 0xff) * one_over_255,
- ((rgba >> 24) & 0xff) * one_over_255,
- };
- }
- case GPU::ImageFormat::BGRA8888: {
- auto bgra = *reinterpret_cast<u32 const*>(ptr);
- return {
- ((bgra >> 16) & 0xff) * one_over_255,
- ((bgra >> 8) & 0xff) * one_over_255,
- (bgra & 0xff) * one_over_255,
- ((bgra >> 24) & 0xff) * one_over_255,
- };
- }
- case GPU::ImageFormat::RGB565: {
- auto rgb = *reinterpret_cast<u16 const*>(ptr);
- return {
- ((rgb >> 11) & 0x1f) / 31.f,
- ((rgb >> 5) & 0x3f) / 63.f,
- (rgb & 0x1f) / 31.f,
- 1.0f
- };
- }
- case GPU::ImageFormat::L8: {
- auto luminance = *reinterpret_cast<u8 const*>(ptr);
- auto clamped_luminance = luminance * one_over_255;
- return {
- clamped_luminance,
- clamped_luminance,
- clamped_luminance,
- 1.0f,
- };
- }
- case GPU::ImageFormat::L8A8: {
- auto luminance_and_alpha = reinterpret_cast<u8 const*>(ptr);
- auto clamped_luminance = luminance_and_alpha[0] * one_over_255;
- return {
- clamped_luminance,
- clamped_luminance,
- clamped_luminance,
- luminance_and_alpha[1] * one_over_255,
- };
- }
- default:
- VERIFY_NOT_REACHED();
- }
- }
- inline static void pack_color(FloatVector4 const& color, void* ptr, GPU::ImageFormat format)
- {
- auto r = static_cast<u8>(clamp(color.x(), 0.0f, 1.0f) * 255);
- auto g = static_cast<u8>(clamp(color.y(), 0.0f, 1.0f) * 255);
- auto b = static_cast<u8>(clamp(color.z(), 0.0f, 1.0f) * 255);
- auto a = static_cast<u8>(clamp(color.w(), 0.0f, 1.0f) * 255);
- switch (format) {
- case GPU::ImageFormat::RGB888:
- reinterpret_cast<u8*>(ptr)[0] = r;
- reinterpret_cast<u8*>(ptr)[1] = g;
- reinterpret_cast<u8*>(ptr)[2] = b;
- return;
- case GPU::ImageFormat::BGR888:
- reinterpret_cast<u8*>(ptr)[2] = b;
- reinterpret_cast<u8*>(ptr)[1] = g;
- reinterpret_cast<u8*>(ptr)[0] = r;
- return;
- case GPU::ImageFormat::RGBA8888:
- *reinterpret_cast<u32*>(ptr) = r | (g << 8) | (b << 16) | (a << 24);
- return;
- case GPU::ImageFormat::BGRA8888:
- *reinterpret_cast<u32*>(ptr) = b | (g << 8) | (r << 16) | (a << 24);
- return;
- case GPU::ImageFormat::RGB565:
- *reinterpret_cast<u16*>(ptr) = (r & 0x1f) | ((g & 0x3f) << 5) | ((b & 0x1f) << 11);
- return;
- case GPU::ImageFormat::L8:
- *reinterpret_cast<u8*>(ptr) = r;
- return;
- case GPU::ImageFormat::L8A8:
- reinterpret_cast<u8*>(ptr)[0] = r;
- reinterpret_cast<u8*>(ptr)[1] = a;
- return;
- default:
- VERIFY_NOT_REACHED();
- }
- }
- class Image final : public GPU::Image {
- public:
- Image(void* const ownership_token, unsigned width, unsigned height, unsigned depth, unsigned max_levels, unsigned layers);
- unsigned level_width(unsigned level) const { return m_mipmap_buffers[level]->width(); }
- unsigned level_height(unsigned level) const { return m_mipmap_buffers[level]->height(); }
- unsigned level_depth(unsigned level) const { return m_mipmap_buffers[level]->depth(); }
- unsigned num_levels() const { return m_num_levels; }
- unsigned num_layers() const { return m_num_layers; }
- bool width_is_power_of_two() const { return m_width_is_power_of_two; }
- bool height_is_power_of_two() const { return m_height_is_power_of_two; }
- bool depth_is_power_of_two() const { return m_depth_is_power_of_two; }
- FloatVector4 texel(unsigned layer, unsigned level, int x, int y, int z) const
- {
- return unpack_color(texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
- }
- void set_texel(unsigned layer, unsigned level, int x, int y, int z, FloatVector4 const& color)
- {
- pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
- }
- virtual void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout) override;
- virtual void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const override;
- virtual void copy_texels(GPU::Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset) override;
- private:
- void const* texel_pointer(unsigned layer, unsigned level, int x, int y, int z) const
- {
- return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
- }
- void* texel_pointer(unsigned layer, unsigned level, int x, int y, int z)
- {
- return m_mipmap_buffers[layer * m_num_layers + level]->buffer_pointer(x, y, z);
- }
- private:
- unsigned m_num_levels { 0 };
- unsigned m_num_layers { 0 };
- FixedArray<RefPtr<Typed3DBuffer<GPU::ColorType>>> m_mipmap_buffers;
- bool m_width_is_power_of_two { false };
- bool m_height_is_power_of_two { false };
- bool m_depth_is_power_of_two { false };
- };
- }
|