Clipper.h 591 B

1234567891011121314151617181920212223242526272829303132333435
  1. /*
  2. * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
  3. * Copyright (c) 2022, the SerenityOS developers.
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #pragma once
  8. #include <AK/Vector.h>
  9. #include <LibGPU/Vertex.h>
  10. #include <LibGfx/Vector4.h>
  11. namespace SoftGPU {
  12. class Clipper final {
  13. public:
  14. enum class ClipPlane : u8 {
  15. LEFT = 0,
  16. RIGHT,
  17. TOP,
  18. BOTTOM,
  19. NEAR,
  20. FAR
  21. };
  22. Clipper() = default;
  23. void clip_triangle_against_frustum(Vector<GPU::Vertex>& input_vecs);
  24. private:
  25. Vector<GPU::Vertex> m_vertex_buffer;
  26. };
  27. }