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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGfx/Vector4.h>
- namespace SoftGPU {
- struct AlphaBlendFactors final {
- FloatVector4 src_constant {};
- float src_factor_src_alpha = 0;
- float src_factor_dst_alpha = 0;
- float src_factor_src_color = 0;
- float src_factor_dst_color = 0;
- FloatVector4 dst_constant {};
- float dst_factor_src_alpha = 0;
- float dst_factor_dst_alpha = 0;
- float dst_factor_src_color = 0;
- float dst_factor_dst_color = 0;
- };
- }
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