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- /*
- * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
- * Copyright (c) 2021, sin-ack <sin-ack@protonmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include "AK/Forward.h"
- #include "LibGfx/Forward.h"
- #include <AK/String.h>
- #include <AK/Utf32View.h>
- #include <AK/Utf8View.h>
- #include <AK/Vector.h>
- #include <LibGfx/Font/Font.h>
- #include <LibGfx/Rect.h>
- #include <LibGfx/TextElision.h>
- #include <LibGfx/TextWrapping.h>
- namespace Gfx {
- enum class FitWithinRect {
- Yes,
- No
- };
- // FIXME: This currently isn't an ideal way of doing things; ideally, TextLayout
- // would be doing the rendering by painting individual glyphs. However, this
- // would regress our Unicode bidirectional text support. Therefore, fixing this
- // requires:
- // - Moving the bidirectional algorithm either here, or some place TextLayout
- // can access;
- // - Making TextLayout render the given text into something like a Vector<Line>
- // where:
- // using Line = Vector<DirectionalRun>;
- // struct DirectionalRun {
- // Utf32View glyphs;
- // Vector<int> advance;
- // TextDirection direction;
- // };
- // - Either;
- // a) Making TextLayout output these Lines directly using a given Painter, or
- // b) Taking the Lines from TextLayout and painting each glyph.
- class TextLayout {
- public:
- TextLayout(Gfx::Font const* font, Utf8View const& text, IntRect const& rect)
- : m_font(font)
- , m_text(text)
- , m_rect(rect)
- {
- }
- Font const& font() const { return *m_font; }
- void set_font(Font const* font) { m_font = font; }
- Utf8View const& text() const { return m_text; }
- void set_text(Utf8View const& text) { m_text = text; }
- IntRect const& rect() const { return m_rect; }
- void set_rect(IntRect const& rect) { m_rect = rect; }
- Vector<String, 32> lines(TextElision elision, TextWrapping wrapping, int line_spacing) const
- {
- return wrap_lines(elision, wrapping, line_spacing, FitWithinRect::Yes);
- }
- IntRect bounding_rect(TextWrapping wrapping, int line_spacing) const;
- private:
- Vector<String, 32> wrap_lines(TextElision, TextWrapping, int line_spacing, FitWithinRect) const;
- String elide_text_from_right(Utf8View, bool force_elision) const;
- Font const* m_font;
- Utf8View m_text;
- IntRect m_rect;
- };
- }
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