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- /*
- * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <LibGPU/Image.h>
- #include <LibGfx/Vector4.h>
- namespace GPU {
- enum class TextureFilter {
- Nearest,
- Linear,
- };
- enum class MipMapFilter {
- None,
- Nearest,
- Linear,
- };
- enum class TextureWrapMode {
- Repeat,
- MirroredRepeat,
- Clamp,
- ClampToBorder,
- ClampToEdge,
- };
- enum class TextureEnvMode {
- Modulate,
- Replace,
- Decal,
- Add,
- };
- struct SamplerConfig final {
- RefPtr<Image> bound_image;
- MipMapFilter mipmap_filter { MipMapFilter::Nearest };
- TextureFilter texture_mag_filter { TextureFilter::Linear };
- TextureFilter texture_min_filter { TextureFilter::Linear };
- TextureWrapMode texture_wrap_u { TextureWrapMode::Repeat };
- TextureWrapMode texture_wrap_v { TextureWrapMode::Repeat };
- TextureWrapMode texture_wrap_w { TextureWrapMode::Repeat };
- FloatVector4 border_color { 0, 0, 0, 1 };
- TextureEnvMode fixed_function_texture_env_mode { TextureEnvMode::Modulate };
- };
- }
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