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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GL/gl.h"
- #include "GLContext.h"
- extern GL::GLContext* g_gl_context;
- void glVertexPointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
- {
- g_gl_context->gl_vertex_pointer(size, type, stride, pointer);
- }
- void glColorPointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
- {
- g_gl_context->gl_color_pointer(size, type, stride, pointer);
- }
- void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, void const* pointer)
- {
- g_gl_context->gl_tex_coord_pointer(size, type, stride, pointer);
- }
- void glDrawArrays(GLenum mode, GLint first, GLsizei count)
- {
- g_gl_context->gl_draw_arrays(mode, first, count);
- }
- void glDrawElements(GLenum mode, GLsizei count, GLenum type, void const* indices)
- {
- g_gl_context->gl_draw_elements(mode, count, type, indices);
- }
- void glArrayElement(GLint i)
- {
- g_gl_context->gl_array_element(i);
- }
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