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- /*
- * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- * Copyright (c) 2022, Jelle Raaijmakers <jelle@gmta.nl>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GL/gl.h"
- #include "GLContext.h"
- extern GL::GLContext* g_gl_context;
- void glColor3d(GLdouble r, GLdouble g, GLdouble b)
- {
- g_gl_context->gl_color(r, g, b, 1.0);
- }
- void glColor3dv(GLdouble const* v)
- {
- g_gl_context->gl_color(v[0], v[1], v[2], 1.0);
- }
- void glColor3f(GLfloat r, GLfloat g, GLfloat b)
- {
- g_gl_context->gl_color(r, g, b, 1.0);
- }
- void glColor3fv(GLfloat const* v)
- {
- g_gl_context->gl_color(v[0], v[1], v[2], 1.0);
- }
- void glColor3ub(GLubyte r, GLubyte g, GLubyte b)
- {
- g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, 1.0);
- }
- void glColor3ubv(GLubyte const* v)
- {
- g_gl_context->gl_color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, 1.0);
- }
- void glColor4b(GLbyte r, GLbyte g, GLbyte b, GLbyte a)
- {
- g_gl_context->gl_color(
- (static_cast<double>(r) + 128) / 127.5 - 1,
- (static_cast<double>(g) + 128) / 127.5 - 1,
- (static_cast<double>(b) + 128) / 127.5 - 1,
- (static_cast<double>(a) + 128) / 127.5 - 1);
- }
- void glColor4dv(GLdouble const* v)
- {
- g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
- }
- void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
- {
- g_gl_context->gl_color(r, g, b, a);
- }
- void glColor4fv(GLfloat const* v)
- {
- g_gl_context->gl_color(v[0], v[1], v[2], v[3]);
- }
- void glColor4ub(GLubyte r, GLubyte g, GLubyte b, GLubyte a)
- {
- g_gl_context->gl_color(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
- }
- void glColor4ubv(GLubyte const* v)
- {
- g_gl_context->gl_color(v[0] / 255.0, v[1] / 255.0, v[2] / 255.0, v[3] / 255.0);
- }
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