Effects.h 1.0 KB

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  1. /*
  2. * Copyright (c) 2021, kleines Filmröllchen <filmroellchen@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include "Processor.h"
  8. #include "ProcessorParameter.h"
  9. #include "Transport.h"
  10. #include <AK/Types.h>
  11. namespace LibDSP::Effects {
  12. // A simple digital delay effect using a delay buffer.
  13. // This is based on Piano's old built-in delay.
  14. class Delay : public EffectProcessor {
  15. public:
  16. Delay(NonnullRefPtr<Transport>);
  17. private:
  18. virtual Signal process_impl(Signal const&) override;
  19. void handle_delay_time_change();
  20. ProcessorRangeParameter m_delay_decay;
  21. ProcessorRangeParameter m_delay_time;
  22. ProcessorRangeParameter m_dry_gain;
  23. Vector<Sample> m_delay_buffer;
  24. size_t m_delay_index { 0 };
  25. };
  26. // A simple effect that applies volume, mute and pan to its input signal.
  27. // Convenient for attenuating signals in the middle of long chains.
  28. class Mastering : public EffectProcessor {
  29. public:
  30. Mastering(NonnullRefPtr<Transport>);
  31. private:
  32. virtual Signal process_impl(Signal const&) override;
  33. };
  34. }