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- /*
- * Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/Bindings/AudioScheduledSourceNodePrototype.h>
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/WebAudio/AudioBuffer.h>
- #include <LibWeb/WebAudio/AudioBufferSourceNode.h>
- #include <LibWeb/WebAudio/AudioParam.h>
- #include <LibWeb/WebAudio/AudioScheduledSourceNode.h>
- namespace Web::WebAudio {
- GC_DEFINE_ALLOCATOR(AudioBufferSourceNode);
- AudioBufferSourceNode::AudioBufferSourceNode(JS::Realm& realm, GC::Ref<BaseAudioContext> context, AudioBufferSourceOptions const& options)
- : AudioScheduledSourceNode(realm, context)
- , m_buffer(options.buffer)
- , m_playback_rate(AudioParam::create(realm, options.playback_rate, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::ARate))
- , m_detune(AudioParam::create(realm, options.detune, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::ARate))
- , m_loop(options.loop)
- , m_loop_start(options.loop_start)
- , m_loop_end(options.loop_end)
- {
- }
- AudioBufferSourceNode::~AudioBufferSourceNode() = default;
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-buffer
- WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_buffer(GC::Ptr<AudioBuffer> buffer)
- {
- m_buffer = buffer;
- return {};
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-buffer
- GC::Ptr<AudioBuffer> AudioBufferSourceNode::buffer() const
- {
- return m_buffer;
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-playbackrate
- GC::Ref<AudioParam> AudioBufferSourceNode::playback_rate() const
- {
- return m_playback_rate;
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-detune
- GC::Ref<AudioParam> AudioBufferSourceNode::detune() const
- {
- return m_detune;
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loop
- WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_loop(bool loop)
- {
- m_loop = loop;
- return {};
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loop
- bool AudioBufferSourceNode::loop() const
- {
- return m_loop;
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopstart
- WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_loop_start(double loop_start)
- {
- m_loop_start = loop_start;
- return {};
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopstart
- double AudioBufferSourceNode::loop_start() const
- {
- return m_loop_start;
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopend
- WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_loop_end(double loop_end)
- {
- m_loop_end = loop_end;
- return {};
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopend
- double AudioBufferSourceNode::loop_end() const
- {
- return m_loop_end;
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-start`
- WebIDL::ExceptionOr<void> AudioBufferSourceNode::start(Optional<double> when, Optional<double> offset, Optional<double> duration)
- {
- (void)when;
- (void)offset;
- (void)duration;
- dbgln("FIXME: Implement AudioBufferSourceNode::start(when, offset, duration)");
- return {};
- }
- WebIDL::ExceptionOr<GC::Ref<AudioBufferSourceNode>> AudioBufferSourceNode::create(JS::Realm& realm, GC::Ref<BaseAudioContext> context, AudioBufferSourceOptions const& options)
- {
- return construct_impl(realm, context, options);
- }
- // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-audiobuffersourcenode
- WebIDL::ExceptionOr<GC::Ref<AudioBufferSourceNode>> AudioBufferSourceNode::construct_impl(JS::Realm& realm, GC::Ref<BaseAudioContext> context, AudioBufferSourceOptions const& options)
- {
- // When the constructor is called with a BaseAudioContext c and an option object option, the user agent
- // MUST initialize the AudioNode this, with context and options as arguments.
- auto node = realm.create<AudioBufferSourceNode>(realm, context, options);
- return node;
- }
- void AudioBufferSourceNode::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- WEB_SET_PROTOTYPE_FOR_INTERFACE(AudioBufferSourceNode);
- }
- void AudioBufferSourceNode::visit_edges(Cell::Visitor& visitor)
- {
- Base::visit_edges(visitor);
- visitor.visit(m_buffer);
- visitor.visit(m_playback_rate);
- visitor.visit(m_detune);
- }
- }
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