AudioBufferSourceNode.cpp 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134
  1. /*
  2. * Copyright (c) 2024, Bar Yemini <bar.ye651@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibWeb/Bindings/AudioScheduledSourceNodePrototype.h>
  7. #include <LibWeb/Bindings/Intrinsics.h>
  8. #include <LibWeb/WebAudio/AudioBuffer.h>
  9. #include <LibWeb/WebAudio/AudioBufferSourceNode.h>
  10. #include <LibWeb/WebAudio/AudioParam.h>
  11. #include <LibWeb/WebAudio/AudioScheduledSourceNode.h>
  12. namespace Web::WebAudio {
  13. GC_DEFINE_ALLOCATOR(AudioBufferSourceNode);
  14. AudioBufferSourceNode::AudioBufferSourceNode(JS::Realm& realm, GC::Ref<BaseAudioContext> context, AudioBufferSourceOptions const& options)
  15. : AudioScheduledSourceNode(realm, context)
  16. , m_buffer(options.buffer)
  17. , m_playback_rate(AudioParam::create(realm, options.playback_rate, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::ARate))
  18. , m_detune(AudioParam::create(realm, options.detune, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::ARate))
  19. , m_loop(options.loop)
  20. , m_loop_start(options.loop_start)
  21. , m_loop_end(options.loop_end)
  22. {
  23. }
  24. AudioBufferSourceNode::~AudioBufferSourceNode() = default;
  25. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-buffer
  26. WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_buffer(GC::Ptr<AudioBuffer> buffer)
  27. {
  28. m_buffer = buffer;
  29. return {};
  30. }
  31. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-buffer
  32. GC::Ptr<AudioBuffer> AudioBufferSourceNode::buffer() const
  33. {
  34. return m_buffer;
  35. }
  36. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-playbackrate
  37. GC::Ref<AudioParam> AudioBufferSourceNode::playback_rate() const
  38. {
  39. return m_playback_rate;
  40. }
  41. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-detune
  42. GC::Ref<AudioParam> AudioBufferSourceNode::detune() const
  43. {
  44. return m_detune;
  45. }
  46. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loop
  47. WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_loop(bool loop)
  48. {
  49. m_loop = loop;
  50. return {};
  51. }
  52. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loop
  53. bool AudioBufferSourceNode::loop() const
  54. {
  55. return m_loop;
  56. }
  57. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopstart
  58. WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_loop_start(double loop_start)
  59. {
  60. m_loop_start = loop_start;
  61. return {};
  62. }
  63. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopstart
  64. double AudioBufferSourceNode::loop_start() const
  65. {
  66. return m_loop_start;
  67. }
  68. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopend
  69. WebIDL::ExceptionOr<void> AudioBufferSourceNode::set_loop_end(double loop_end)
  70. {
  71. m_loop_end = loop_end;
  72. return {};
  73. }
  74. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-loopend
  75. double AudioBufferSourceNode::loop_end() const
  76. {
  77. return m_loop_end;
  78. }
  79. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-start`
  80. WebIDL::ExceptionOr<void> AudioBufferSourceNode::start(Optional<double> when, Optional<double> offset, Optional<double> duration)
  81. {
  82. (void)when;
  83. (void)offset;
  84. (void)duration;
  85. dbgln("FIXME: Implement AudioBufferSourceNode::start(when, offset, duration)");
  86. return {};
  87. }
  88. WebIDL::ExceptionOr<GC::Ref<AudioBufferSourceNode>> AudioBufferSourceNode::create(JS::Realm& realm, GC::Ref<BaseAudioContext> context, AudioBufferSourceOptions const& options)
  89. {
  90. return construct_impl(realm, context, options);
  91. }
  92. // https://webaudio.github.io/web-audio-api/#dom-audiobuffersourcenode-audiobuffersourcenode
  93. WebIDL::ExceptionOr<GC::Ref<AudioBufferSourceNode>> AudioBufferSourceNode::construct_impl(JS::Realm& realm, GC::Ref<BaseAudioContext> context, AudioBufferSourceOptions const& options)
  94. {
  95. // When the constructor is called with a BaseAudioContext c and an option object option, the user agent
  96. // MUST initialize the AudioNode this, with context and options as arguments.
  97. auto node = realm.create<AudioBufferSourceNode>(realm, context, options);
  98. return node;
  99. }
  100. void AudioBufferSourceNode::initialize(JS::Realm& realm)
  101. {
  102. Base::initialize(realm);
  103. WEB_SET_PROTOTYPE_FOR_INTERFACE(AudioBufferSourceNode);
  104. }
  105. void AudioBufferSourceNode::visit_edges(Cell::Visitor& visitor)
  106. {
  107. Base::visit_edges(visitor);
  108. visitor.visit(m_buffer);
  109. visitor.visit(m_playback_rate);
  110. visitor.visit(m_detune);
  111. }
  112. }