DisplayList.h 4.4 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include <AK/Forward.h>
  8. #include <AK/NonnullRefPtr.h>
  9. #include <AK/SegmentedVector.h>
  10. #include <AK/Utf8View.h>
  11. #include <AK/Vector.h>
  12. #include <LibGfx/Color.h>
  13. #include <LibGfx/Forward.h>
  14. #include <LibGfx/Gradients.h>
  15. #include <LibGfx/ImmutableBitmap.h>
  16. #include <LibGfx/PaintStyle.h>
  17. #include <LibGfx/Palette.h>
  18. #include <LibGfx/Point.h>
  19. #include <LibGfx/Rect.h>
  20. #include <LibGfx/Size.h>
  21. #include <LibGfx/TextAlignment.h>
  22. #include <LibGfx/TextLayout.h>
  23. #include <LibWeb/CSS/Enums.h>
  24. #include <LibWeb/Painting/BorderRadiiData.h>
  25. #include <LibWeb/Painting/BorderRadiusCornerClipper.h>
  26. #include <LibWeb/Painting/Command.h>
  27. #include <LibWeb/Painting/GradientData.h>
  28. #include <LibWeb/Painting/PaintBoxShadowParams.h>
  29. #include <LibWeb/Painting/ScrollFrame.h>
  30. #include <LibWeb/Painting/ScrollState.h>
  31. namespace Web::Painting {
  32. class DisplayList;
  33. class DisplayListPlayer {
  34. public:
  35. virtual ~DisplayListPlayer() = default;
  36. void execute(DisplayList& display_list);
  37. private:
  38. virtual void draw_glyph_run(DrawGlyphRun const&) = 0;
  39. virtual void fill_rect(FillRect const&) = 0;
  40. virtual void draw_painting_surface(DrawPaintingSurface const&) = 0;
  41. virtual void draw_scaled_immutable_bitmap(DrawScaledImmutableBitmap const&) = 0;
  42. virtual void draw_repeated_immutable_bitmap(DrawRepeatedImmutableBitmap const&) = 0;
  43. virtual void save(Save const&) = 0;
  44. virtual void restore(Restore const&) = 0;
  45. virtual void translate(Translate const&) = 0;
  46. virtual void add_clip_rect(AddClipRect const&) = 0;
  47. virtual void push_stacking_context(PushStackingContext const&) = 0;
  48. virtual void pop_stacking_context(PopStackingContext const&) = 0;
  49. virtual void paint_linear_gradient(PaintLinearGradient const&) = 0;
  50. virtual void paint_radial_gradient(PaintRadialGradient const&) = 0;
  51. virtual void paint_conic_gradient(PaintConicGradient const&) = 0;
  52. virtual void paint_outer_box_shadow(PaintOuterBoxShadow const&) = 0;
  53. virtual void paint_inner_box_shadow(PaintInnerBoxShadow const&) = 0;
  54. virtual void paint_text_shadow(PaintTextShadow const&) = 0;
  55. virtual void fill_rect_with_rounded_corners(FillRectWithRoundedCorners const&) = 0;
  56. virtual void fill_path_using_color(FillPathUsingColor const&) = 0;
  57. virtual void fill_path_using_paint_style(FillPathUsingPaintStyle const&) = 0;
  58. virtual void stroke_path_using_color(StrokePathUsingColor const&) = 0;
  59. virtual void stroke_path_using_paint_style(StrokePathUsingPaintStyle const&) = 0;
  60. virtual void draw_ellipse(DrawEllipse const&) = 0;
  61. virtual void fill_ellipse(FillEllipse const&) = 0;
  62. virtual void draw_line(DrawLine const&) = 0;
  63. virtual void apply_backdrop_filter(ApplyBackdropFilter const&) = 0;
  64. virtual void draw_rect(DrawRect const&) = 0;
  65. virtual void draw_triangle_wave(DrawTriangleWave const&) = 0;
  66. virtual void add_rounded_rect_clip(AddRoundedRectClip const&) = 0;
  67. virtual void add_mask(AddMask const&) = 0;
  68. virtual void paint_nested_display_list(PaintNestedDisplayList const&) = 0;
  69. virtual void paint_scrollbar(PaintScrollBar const&) = 0;
  70. virtual void apply_opacity(ApplyOpacity const&) = 0;
  71. virtual void apply_filters(ApplyFilters const&) = 0;
  72. virtual void apply_transform(ApplyTransform const&) = 0;
  73. virtual void apply_mask_bitmap(ApplyMaskBitmap const&) = 0;
  74. virtual bool would_be_fully_clipped_by_painter(Gfx::IntRect) const = 0;
  75. };
  76. class DisplayList : public RefCounted<DisplayList> {
  77. public:
  78. static NonnullRefPtr<DisplayList> create()
  79. {
  80. return adopt_ref(*new DisplayList());
  81. }
  82. void append(Command&& command, Optional<i32> scroll_frame_id);
  83. struct CommandListItem {
  84. Optional<i32> scroll_frame_id;
  85. Command command;
  86. };
  87. AK::SegmentedVector<CommandListItem, 512> const& commands() const { return m_commands; }
  88. void set_scroll_state(ScrollState scroll_state) { m_scroll_state = move(scroll_state); }
  89. ScrollState const& scroll_state() const { return m_scroll_state; }
  90. void set_device_pixels_per_css_pixel(double device_pixels_per_css_pixel) { m_device_pixels_per_css_pixel = device_pixels_per_css_pixel; }
  91. double device_pixels_per_css_pixel() const { return m_device_pixels_per_css_pixel; }
  92. private:
  93. DisplayList() = default;
  94. AK::SegmentedVector<CommandListItem, 512> m_commands;
  95. ScrollState m_scroll_state;
  96. double m_device_pixels_per_css_pixel;
  97. };
  98. }