WindowFrame.cpp 28 KB

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  1. /*
  2. * Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #include "ClientConnection.h"
  27. #include <AK/Badge.h>
  28. #include <LibGfx/Font.h>
  29. #include <LibGfx/Painter.h>
  30. #include <LibGfx/StylePainter.h>
  31. #include <LibGfx/WindowTheme.h>
  32. #include <WindowServer/Button.h>
  33. #include <WindowServer/Compositor.h>
  34. #include <WindowServer/Event.h>
  35. #include <WindowServer/Screen.h>
  36. #include <WindowServer/Window.h>
  37. #include <WindowServer/WindowFrame.h>
  38. #include <WindowServer/WindowManager.h>
  39. namespace WindowServer {
  40. static Gfx::WindowTheme::WindowType to_theme_window_type(WindowType type)
  41. {
  42. switch (type) {
  43. case WindowType::Normal:
  44. return Gfx::WindowTheme::WindowType::Normal;
  45. case WindowType::Notification:
  46. return Gfx::WindowTheme::WindowType::Notification;
  47. default:
  48. return Gfx::WindowTheme::WindowType::Other;
  49. }
  50. }
  51. static Gfx::Bitmap* s_minimize_icon;
  52. static Gfx::Bitmap* s_maximize_icon;
  53. static Gfx::Bitmap* s_restore_icon;
  54. static Gfx::Bitmap* s_close_icon;
  55. static Gfx::Bitmap* s_window_shadow;
  56. static String s_last_title_button_icons_path;
  57. static int s_last_title_button_icons_scale;
  58. static String s_last_window_shadow_path;
  59. static Gfx::IntRect frame_rect_for_window(Window& window, const Gfx::IntRect& rect)
  60. {
  61. if (window.is_frameless())
  62. return rect;
  63. return Gfx::WindowTheme::current().frame_rect_for_window(to_theme_window_type(window.type()), rect, WindowManager::the().palette());
  64. }
  65. WindowFrame::WindowFrame(Window& window)
  66. : m_window(window)
  67. {
  68. auto button = make<Button>(*this, [this](auto&) {
  69. m_window.request_close();
  70. });
  71. m_close_button = button.ptr();
  72. m_buttons.append(move(button));
  73. if (window.is_resizable()) {
  74. auto button = make<Button>(*this, [this](auto&) {
  75. WindowManager::the().maximize_windows(m_window, !m_window.is_maximized());
  76. });
  77. m_maximize_button = button.ptr();
  78. m_buttons.append(move(button));
  79. }
  80. if (window.is_minimizable()) {
  81. auto button = make<Button>(*this, [this](auto&) {
  82. WindowManager::the().minimize_windows(m_window, true);
  83. });
  84. m_minimize_button = button.ptr();
  85. m_buttons.append(move(button));
  86. }
  87. set_button_icons();
  88. }
  89. WindowFrame::~WindowFrame()
  90. {
  91. }
  92. void WindowFrame::set_button_icons()
  93. {
  94. m_dirty = true;
  95. if (m_window.is_frameless())
  96. return;
  97. String icons_path = WindowManager::the().palette().title_button_icons_path();
  98. int icons_scale = WindowManager::the().compositor_icon_scale();
  99. StringBuilder full_path;
  100. if (!s_minimize_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
  101. full_path.append(icons_path);
  102. full_path.append("window-minimize.png");
  103. if (s_minimize_icon)
  104. s_minimize_icon->unref();
  105. if (!(s_minimize_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
  106. s_minimize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/downward-triangle.png", icons_scale).leak_ref();
  107. full_path.clear();
  108. }
  109. if (!s_maximize_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
  110. full_path.append(icons_path);
  111. full_path.append("window-maximize.png");
  112. if (s_maximize_icon)
  113. s_maximize_icon->unref();
  114. if (!(s_maximize_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
  115. s_maximize_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/upward-triangle.png", icons_scale).leak_ref();
  116. full_path.clear();
  117. }
  118. if (!s_restore_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
  119. full_path.append(icons_path);
  120. full_path.append("window-restore.png");
  121. if (s_restore_icon)
  122. s_restore_icon->unref();
  123. if (!(s_restore_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
  124. s_restore_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-restore.png", icons_scale).leak_ref();
  125. full_path.clear();
  126. }
  127. if (!s_close_icon || s_last_title_button_icons_path != icons_path || s_last_title_button_icons_scale != icons_scale) {
  128. full_path.append(icons_path);
  129. full_path.append("window-close.png");
  130. if (s_close_icon)
  131. s_close_icon->unref();
  132. if (!(s_close_icon = Gfx::Bitmap::load_from_file(full_path.to_string(), icons_scale).leak_ref()))
  133. s_close_icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/window-close.png", icons_scale).leak_ref();
  134. full_path.clear();
  135. }
  136. m_close_button->set_icon(*s_close_icon);
  137. if (m_window.is_minimizable())
  138. m_minimize_button->set_icon(*s_minimize_icon);
  139. if (m_window.is_resizable())
  140. m_maximize_button->set_icon(m_window.is_maximized() ? *s_restore_icon : *s_maximize_icon);
  141. s_last_title_button_icons_path = icons_path;
  142. s_last_title_button_icons_scale = icons_scale;
  143. String window_shadow_path = WindowManager::the().palette().window_shadow_path();
  144. if (!s_window_shadow || s_window_shadow->scale() != icons_scale || s_last_window_shadow_path != window_shadow_path) {
  145. s_window_shadow = Gfx::Bitmap::load_from_file(window_shadow_path, icons_scale).leak_ref();
  146. m_shadow_dirty = true;
  147. }
  148. s_last_window_shadow_path = window_shadow_path;
  149. }
  150. Gfx::Bitmap* WindowFrame::window_shadow() const
  151. {
  152. if (m_window.is_frameless())
  153. return nullptr;
  154. if (m_window.type() == WindowType::Desktop)
  155. return nullptr;
  156. return s_window_shadow;
  157. }
  158. bool WindowFrame::frame_has_alpha() const
  159. {
  160. if (auto* shadow_bitmap = window_shadow(); shadow_bitmap && shadow_bitmap->format() == Gfx::BitmapFormat::RGBA32)
  161. return true;
  162. return false;
  163. }
  164. void WindowFrame::did_set_maximized(Badge<Window>, bool maximized)
  165. {
  166. ASSERT(m_maximize_button);
  167. m_maximize_button->set_icon(maximized ? *s_restore_icon : *s_maximize_icon);
  168. }
  169. Gfx::IntRect WindowFrame::title_bar_rect() const
  170. {
  171. return Gfx::WindowTheme::current().title_bar_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
  172. }
  173. Gfx::IntRect WindowFrame::title_bar_icon_rect() const
  174. {
  175. return Gfx::WindowTheme::current().title_bar_icon_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
  176. }
  177. Gfx::IntRect WindowFrame::title_bar_text_rect() const
  178. {
  179. return Gfx::WindowTheme::current().title_bar_text_rect(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette());
  180. }
  181. Gfx::WindowTheme::WindowState WindowFrame::window_state_for_theme() const
  182. {
  183. auto& wm = WindowManager::the();
  184. if (m_flash_timer && m_flash_timer->is_active())
  185. return m_flash_counter & 1 ? Gfx::WindowTheme::WindowState::Active : Gfx::WindowTheme::WindowState::Inactive;
  186. if (&m_window == wm.m_highlight_window)
  187. return Gfx::WindowTheme::WindowState::Highlighted;
  188. if (&m_window == wm.m_move_window)
  189. return Gfx::WindowTheme::WindowState::Moving;
  190. if (wm.is_active_window_or_accessory(m_window))
  191. return Gfx::WindowTheme::WindowState::Active;
  192. return Gfx::WindowTheme::WindowState::Inactive;
  193. }
  194. void WindowFrame::paint_notification_frame(Gfx::Painter& painter)
  195. {
  196. auto palette = WindowManager::the().palette();
  197. Gfx::WindowTheme::current().paint_notification_frame(painter, m_window.rect(), palette, m_buttons.last().relative_rect());
  198. }
  199. void WindowFrame::paint_normal_frame(Gfx::Painter& painter)
  200. {
  201. auto palette = WindowManager::the().palette();
  202. auto& window = m_window;
  203. String title_text;
  204. if (window.client() && window.client()->is_unresponsive()) {
  205. StringBuilder builder;
  206. builder.append(window.title());
  207. builder.append(" (Not responding)");
  208. title_text = builder.to_string();
  209. } else {
  210. title_text = window.title();
  211. }
  212. auto leftmost_button_rect = m_buttons.is_empty() ? Gfx::IntRect() : m_buttons.last().relative_rect();
  213. Gfx::WindowTheme::current().paint_normal_frame(painter, window_state_for_theme(), m_window.rect(), title_text, m_window.icon(), palette, leftmost_button_rect);
  214. }
  215. void WindowFrame::paint(Gfx::Painter& painter, const Gfx::IntRect& rect)
  216. {
  217. render_to_cache();
  218. auto frame_rect = render_rect();
  219. auto window_rect = m_window.rect();
  220. if (m_top_bottom) {
  221. auto top_bottom_height = frame_rect.height() - window_rect.height();
  222. if (m_bottom_y > 0) {
  223. // We have a top piece
  224. auto src_rect = rect.intersected({ frame_rect.location(), { frame_rect.width(), m_bottom_y } });
  225. if (!src_rect.is_empty())
  226. painter.blit(src_rect.location(), *m_top_bottom, src_rect.translated(-frame_rect.location()), m_opacity);
  227. }
  228. if (m_bottom_y < top_bottom_height) {
  229. // We have a bottom piece
  230. Gfx::IntRect rect_in_frame { frame_rect.x(), window_rect.bottom() + 1, frame_rect.width(), top_bottom_height - m_bottom_y };
  231. auto src_rect = rect.intersected(rect_in_frame);
  232. if (!src_rect.is_empty())
  233. painter.blit(src_rect.location(), *m_top_bottom, src_rect.translated(-rect_in_frame.x(), -rect_in_frame.y() + m_bottom_y), m_opacity);
  234. }
  235. }
  236. if (m_left_right) {
  237. auto left_right_width = frame_rect.width() - window_rect.width();
  238. if (m_right_x > 0) {
  239. // We have a left piece
  240. Gfx::IntRect rect_in_frame { frame_rect.x(), window_rect.y(), m_right_x, window_rect.height() };
  241. auto src_rect = rect.intersected(rect_in_frame);
  242. if (!src_rect.is_empty())
  243. painter.blit(src_rect.location(), *m_left_right, src_rect.translated(-rect_in_frame.location()), m_opacity);
  244. }
  245. if (m_right_x < left_right_width) {
  246. // We have a right piece
  247. Gfx::IntRect rect_in_frame { window_rect.right() + 1, window_rect.y(), left_right_width - m_right_x, window_rect.height() };
  248. auto src_rect = rect.intersected(rect_in_frame);
  249. if (!src_rect.is_empty())
  250. painter.blit(src_rect.location(), *m_left_right, src_rect.translated(-rect_in_frame.x() + m_right_x, -rect_in_frame.y()), m_opacity);
  251. }
  252. }
  253. }
  254. void WindowFrame::render(Gfx::Painter& painter)
  255. {
  256. if (m_window.is_frameless())
  257. return;
  258. if (m_window.type() == WindowType::Notification)
  259. paint_notification_frame(painter);
  260. else if (m_window.type() == WindowType::Normal)
  261. paint_normal_frame(painter);
  262. else
  263. return;
  264. for (auto& button : m_buttons) {
  265. button.paint(painter);
  266. }
  267. }
  268. void WindowFrame::render_to_cache()
  269. {
  270. if (!m_dirty)
  271. return;
  272. m_dirty = false;
  273. static Gfx::Bitmap* s_tmp_bitmap;
  274. auto frame_rect = rect();
  275. auto total_frame_rect = frame_rect;
  276. Gfx::Bitmap* shadow_bitmap = inflate_for_shadow(total_frame_rect, m_shadow_offset);
  277. auto window_rect = m_window.rect();
  278. auto scale = Screen::the().scale_factor();
  279. if (!s_tmp_bitmap || !s_tmp_bitmap->size().contains(total_frame_rect.size()) || s_tmp_bitmap->scale() != scale) {
  280. if (s_tmp_bitmap)
  281. s_tmp_bitmap->unref();
  282. s_tmp_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, total_frame_rect.size(), scale).leak_ref();
  283. }
  284. auto top_bottom_height = total_frame_rect.height() - window_rect.height();
  285. auto left_right_width = total_frame_rect.width() - window_rect.width();
  286. if (!m_top_bottom || m_top_bottom->width() != total_frame_rect.width() || m_top_bottom->height() != top_bottom_height || m_top_bottom->scale() != scale) {
  287. if (top_bottom_height > 0)
  288. m_top_bottom = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { total_frame_rect.width(), top_bottom_height }, scale);
  289. else
  290. m_top_bottom = nullptr;
  291. m_shadow_dirty = true;
  292. }
  293. if (!m_left_right || m_left_right->height() != total_frame_rect.height() || m_left_right->width() != left_right_width || m_left_right->scale() != scale) {
  294. if (left_right_width > 0)
  295. m_left_right = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { left_right_width, total_frame_rect.height() }, scale);
  296. else
  297. m_left_right = nullptr;
  298. m_shadow_dirty = true;
  299. }
  300. auto& frame_rect_to_update = m_shadow_dirty ? total_frame_rect : frame_rect;
  301. Gfx::IntPoint update_location(m_shadow_dirty ? Gfx::IntPoint { 0, 0 } : m_shadow_offset);
  302. Gfx::Painter painter(*s_tmp_bitmap);
  303. // Clear the frame area, not including the window content area, which we don't care about
  304. for (auto& rect : frame_rect_to_update.shatter(window_rect))
  305. painter.clear_rect({ rect.location() - frame_rect_to_update.location(), rect.size() }, { 255, 255, 255, 0 });
  306. if (m_shadow_dirty && shadow_bitmap)
  307. paint_simple_rect_shadow(painter, { { 0, 0 }, total_frame_rect.size() }, *shadow_bitmap);
  308. {
  309. Gfx::PainterStateSaver save(painter);
  310. painter.translate(m_shadow_offset);
  311. render(painter);
  312. }
  313. if (m_top_bottom && top_bottom_height > 0) {
  314. m_bottom_y = window_rect.y() - total_frame_rect.y();
  315. ASSERT(m_bottom_y >= 0);
  316. Gfx::Painter top_bottom_painter(*m_top_bottom);
  317. top_bottom_painter.add_clip_rect({ update_location, { frame_rect_to_update.width(), top_bottom_height - update_location.y() - (total_frame_rect.bottom() - frame_rect_to_update.bottom()) } });
  318. if (m_bottom_y > 0)
  319. top_bottom_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, 0, total_frame_rect.width(), m_bottom_y }, 1.0, false);
  320. if (m_bottom_y < top_bottom_height)
  321. top_bottom_painter.blit({ 0, m_bottom_y }, *s_tmp_bitmap, { 0, total_frame_rect.height() - (total_frame_rect.bottom() - window_rect.bottom()), total_frame_rect.width(), top_bottom_height - m_bottom_y }, 1.0, false);
  322. } else {
  323. m_bottom_y = 0;
  324. }
  325. if (left_right_width > 0) {
  326. m_right_x = window_rect.x() - total_frame_rect.x();
  327. ASSERT(m_right_x >= 0);
  328. Gfx::Painter left_right_painter(*m_left_right);
  329. left_right_painter.add_clip_rect({ update_location, { left_right_width - update_location.x() - (total_frame_rect.right() - frame_rect_to_update.right()), window_rect.height() } });
  330. if (m_right_x > 0)
  331. left_right_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, m_bottom_y, m_right_x, window_rect.height() }, 1.0, false);
  332. if (m_right_x < left_right_width)
  333. left_right_painter.blit({ m_right_x, 0 }, *s_tmp_bitmap, { (window_rect.right() - total_frame_rect.x()) + 1, m_bottom_y, total_frame_rect.width() - (total_frame_rect.right() - window_rect.right()), window_rect.height() }, 1.0, false);
  334. } else {
  335. m_right_x = 0;
  336. }
  337. m_shadow_dirty = false;
  338. }
  339. void WindowFrame::set_opacity(float opacity)
  340. {
  341. if (m_opacity == opacity)
  342. return;
  343. bool was_opaque = is_opaque();
  344. m_opacity = opacity;
  345. if (was_opaque != is_opaque())
  346. Compositor::the().invalidate_occlusions();
  347. Compositor::the().invalidate_screen(render_rect());
  348. WindowManager::the().notify_opacity_changed(m_window);
  349. }
  350. Gfx::IntRect WindowFrame::inflated_for_shadow(const Gfx::IntRect& frame_rect) const
  351. {
  352. if (auto* shadow = window_shadow()) {
  353. auto total_shadow_size = shadow->height();
  354. return frame_rect.inflated(total_shadow_size, total_shadow_size);
  355. }
  356. return frame_rect;
  357. }
  358. Gfx::Bitmap* WindowFrame::inflate_for_shadow(Gfx::IntRect& frame_rect, Gfx::IntPoint& shadow_offset) const
  359. {
  360. auto* shadow = window_shadow();
  361. if (shadow) {
  362. auto total_shadow_size = shadow->height();
  363. frame_rect.inflate(total_shadow_size, total_shadow_size);
  364. auto offset = total_shadow_size / 2;
  365. shadow_offset = { offset, offset };
  366. } else {
  367. shadow_offset = {};
  368. }
  369. return shadow;
  370. }
  371. Gfx::IntRect WindowFrame::rect() const
  372. {
  373. return frame_rect_for_window(m_window, m_window.rect());
  374. }
  375. Gfx::IntRect WindowFrame::render_rect() const
  376. {
  377. return inflated_for_shadow(rect());
  378. }
  379. void WindowFrame::invalidate_title_bar()
  380. {
  381. invalidate(title_bar_rect());
  382. }
  383. void WindowFrame::invalidate(Gfx::IntRect relative_rect)
  384. {
  385. auto frame_rect = rect();
  386. auto window_rect = m_window.rect();
  387. relative_rect.move_by(frame_rect.x() - window_rect.x(), frame_rect.y() - window_rect.y());
  388. m_dirty = true;
  389. m_window.invalidate(relative_rect, true);
  390. }
  391. void WindowFrame::notify_window_rect_changed(const Gfx::IntRect& old_rect, const Gfx::IntRect& new_rect)
  392. {
  393. layout_buttons();
  394. auto old_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, old_rect));
  395. auto new_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, new_rect));
  396. if (old_frame_rect.size() != new_frame_rect.size())
  397. m_dirty = m_shadow_dirty = true;
  398. auto& compositor = Compositor::the();
  399. for (auto& dirty : old_frame_rect.shatter(new_frame_rect))
  400. compositor.invalidate_screen(dirty);
  401. if (!m_window.is_opaque())
  402. compositor.invalidate_screen(new_frame_rect);
  403. compositor.invalidate_occlusions();
  404. WindowManager::the().notify_rect_changed(m_window, old_rect, new_rect);
  405. }
  406. void WindowFrame::layout_buttons()
  407. {
  408. auto button_rects = Gfx::WindowTheme::current().layout_buttons(to_theme_window_type(m_window.type()), m_window.rect(), WindowManager::the().palette(), m_buttons.size());
  409. for (size_t i = 0; i < m_buttons.size(); i++)
  410. m_buttons[i].set_relative_rect(button_rects[i]);
  411. }
  412. void WindowFrame::on_mouse_event(const MouseEvent& event)
  413. {
  414. ASSERT(!m_window.is_fullscreen());
  415. auto& wm = WindowManager::the();
  416. if (m_window.type() != WindowType::Normal && m_window.type() != WindowType::Notification)
  417. return;
  418. if (m_window.type() == WindowType::Normal) {
  419. if (event.type() == Event::MouseDown)
  420. wm.move_to_front_and_make_active(m_window);
  421. if (m_window.blocking_modal_window())
  422. return;
  423. if (title_bar_icon_rect().contains(event.position())) {
  424. if (event.type() == Event::MouseDown && (event.button() == MouseButton::Left || event.button() == MouseButton::Right)) {
  425. // Manually start a potential double click. Since we're opening
  426. // a menu, we will only receive the MouseDown event, so we
  427. // need to record that fact. If the user subsequently clicks
  428. // on the same area, the menu will get closed, and we will
  429. // receive a MouseUp event, but because windows have changed
  430. // we don't get a MouseDoubleClick event. We can however record
  431. // this click, and when we receive the MouseUp event check if
  432. // it would have been considered a double click, if it weren't
  433. // for the fact that we opened and closed a window in the meanwhile
  434. auto& wm = WindowManager::the();
  435. wm.start_menu_doubleclick(m_window, event);
  436. m_window.popup_window_menu(title_bar_rect().bottom_left().translated(rect().location()), WindowMenuDefaultAction::Close);
  437. return;
  438. } else if (event.type() == Event::MouseUp && event.button() == MouseButton::Left) {
  439. // Since the MouseDown event opened a menu, another MouseUp
  440. // from the second click outside the menu wouldn't be considered
  441. // a double click, so let's manually check if it would otherwise
  442. // have been be considered to be one
  443. auto& wm = WindowManager::the();
  444. if (wm.is_menu_doubleclick(m_window, event)) {
  445. // It is a double click, so perform activate the default item
  446. m_window.window_menu_activate_default();
  447. }
  448. return;
  449. }
  450. }
  451. }
  452. // This is slightly hackish, but expand the title bar rect by two pixels downwards,
  453. // so that mouse events between the title bar and window contents don't act like
  454. // mouse events on the border.
  455. auto adjusted_title_bar_rect = title_bar_rect();
  456. adjusted_title_bar_rect.set_height(adjusted_title_bar_rect.height() + 2);
  457. if (adjusted_title_bar_rect.contains(event.position())) {
  458. wm.clear_resize_candidate();
  459. if (event.type() == Event::MouseDown)
  460. wm.move_to_front_and_make_active(m_window);
  461. for (auto& button : m_buttons) {
  462. if (button.relative_rect().contains(event.position()))
  463. return button.on_mouse_event(event.translated(-button.relative_rect().location()));
  464. }
  465. if (event.type() == Event::MouseDown) {
  466. if (m_window.type() == WindowType::Normal && event.button() == MouseButton::Right) {
  467. auto default_action = m_window.is_maximized() ? WindowMenuDefaultAction::Restore : WindowMenuDefaultAction::Maximize;
  468. m_window.popup_window_menu(event.position().translated(rect().location()), default_action);
  469. return;
  470. }
  471. if (m_window.is_movable() && event.button() == MouseButton::Left)
  472. wm.start_window_move(m_window, event.translated(rect().location()));
  473. }
  474. return;
  475. }
  476. if (m_window.is_resizable() && event.type() == Event::MouseMove && event.buttons() == 0) {
  477. constexpr ResizeDirection direction_for_hot_area[3][3] = {
  478. { ResizeDirection::UpLeft, ResizeDirection::Up, ResizeDirection::UpRight },
  479. { ResizeDirection::Left, ResizeDirection::None, ResizeDirection::Right },
  480. { ResizeDirection::DownLeft, ResizeDirection::Down, ResizeDirection::DownRight },
  481. };
  482. Gfx::IntRect outer_rect = { {}, rect().size() };
  483. ASSERT(outer_rect.contains(event.position()));
  484. int window_relative_x = event.x() - outer_rect.x();
  485. int window_relative_y = event.y() - outer_rect.y();
  486. int hot_area_row = min(2, window_relative_y / (outer_rect.height() / 3));
  487. int hot_area_column = min(2, window_relative_x / (outer_rect.width() / 3));
  488. wm.set_resize_candidate(m_window, direction_for_hot_area[hot_area_row][hot_area_column]);
  489. Compositor::the().invalidate_cursor();
  490. return;
  491. }
  492. if (m_window.is_resizable() && event.type() == Event::MouseDown && event.button() == MouseButton::Left)
  493. wm.start_window_resize(m_window, event.translated(rect().location()));
  494. }
  495. void WindowFrame::start_flash_animation()
  496. {
  497. if (!m_flash_timer) {
  498. m_flash_timer = Core::Timer::construct(100, [this] {
  499. ASSERT(m_flash_counter);
  500. invalidate_title_bar();
  501. if (!--m_flash_counter)
  502. m_flash_timer->stop();
  503. });
  504. }
  505. m_flash_counter = 8;
  506. m_flash_timer->start();
  507. }
  508. void WindowFrame::paint_simple_rect_shadow(Gfx::Painter& painter, const Gfx::IntRect& containing_rect, const Gfx::Bitmap& shadow_bitmap) const
  509. {
  510. // The layout of the shadow_bitmap is defined like this:
  511. // +---------+----+---------+----+----+----+
  512. // | TL | T | TR | LT | L | LB |
  513. // +---------+----+---------+----+----+----+
  514. // | BL | B | BR | RT | R | RB |
  515. // +---------+----+---------+----+----+----+
  516. // Located strictly on the top or bottom of the rectangle, above or below of the content:
  517. // TL = top-left T = top TR = top-right
  518. // BL = bottom-left B = bottom BR = bottom-right
  519. // Located on the left or right of the rectangle, but not above or below of the content:
  520. // LT = left-top L = left LB = left-bottom
  521. // RT = right-top R = right RB = right-bottom
  522. // So, the bitmap has two rows and 6 column, two of which are twice as wide.
  523. // The height divided by two defines a cell size, and width of each
  524. // column must be the same as the height of the cell, except for the
  525. // first an third column, which are twice as wide.
  526. if (shadow_bitmap.height() % 2 != 0) {
  527. dbgln("Can't paint simple rect shadow, shadow bitmap height {} is not even", shadow_bitmap.height());
  528. return;
  529. }
  530. auto base_size = shadow_bitmap.height() / 2;
  531. if (shadow_bitmap.width() != base_size * (6 + 2)) {
  532. if (shadow_bitmap.width() % base_size != 0)
  533. dbgln("Can't paint simple rect shadow, shadow bitmap width {} is not a multiple of {}", shadow_bitmap.width(), base_size);
  534. else
  535. dbgln("Can't paint simple rect shadow, shadow bitmap width {} but expected {}", shadow_bitmap.width(), base_size * (6 + 2));
  536. return;
  537. }
  538. // The containing_rect should have been inflated appropriately
  539. ASSERT(containing_rect.size().contains(Gfx::IntSize { base_size, base_size }));
  540. auto half_width = containing_rect.width() / 2;
  541. auto paint_horizontal = [&](int y, int src_row) {
  542. Gfx::PainterStateSaver save(painter);
  543. painter.add_clip_rect({ containing_rect.left(), y, containing_rect.width(), base_size });
  544. int corner_piece_width = base_size * 2;
  545. int left_corners_right = min(half_width, corner_piece_width);
  546. int right_corners_left = max(half_width, containing_rect.width() - corner_piece_width);
  547. painter.blit({ containing_rect.left() + left_corners_right - corner_piece_width, y }, shadow_bitmap, { 0, src_row * base_size, corner_piece_width, base_size });
  548. painter.blit({ containing_rect.left() + right_corners_left, y }, shadow_bitmap, { corner_piece_width + base_size, src_row * base_size, corner_piece_width, base_size });
  549. for (int x = left_corners_right; x < right_corners_left; x += base_size) {
  550. auto width = min(right_corners_left - x, base_size);
  551. painter.blit({ containing_rect.left() + x, y }, shadow_bitmap, { corner_piece_width, src_row * base_size, width, base_size });
  552. }
  553. };
  554. paint_horizontal(containing_rect.top(), 0);
  555. paint_horizontal(containing_rect.bottom() - base_size + 1, 1);
  556. auto sides_height = containing_rect.height() - 2 * base_size;
  557. auto half_height = sides_height / 2;
  558. auto paint_vertical = [&](int x, int src_row) {
  559. Gfx::PainterStateSaver save(painter);
  560. painter.add_clip_rect({ x, containing_rect.y() + base_size, base_size, containing_rect.height() - 2 * base_size });
  561. int top_corners_bottom = base_size + min(half_height, base_size);
  562. int top_corner_height = top_corners_bottom - base_size;
  563. int bottom_corners_top = base_size + max(half_height, sides_height - base_size);
  564. int bottom_corner_height = sides_height + base_size - bottom_corners_top;
  565. painter.blit({ x, containing_rect.top() + top_corners_bottom - top_corner_height }, shadow_bitmap, { base_size * 5, src_row * base_size, base_size, top_corner_height });
  566. painter.blit({ x, containing_rect.top() + bottom_corners_top }, shadow_bitmap, { base_size * 7, src_row * base_size + base_size - bottom_corner_height, base_size, bottom_corner_height });
  567. if (sides_height > 2 * base_size) {
  568. for (int y = top_corners_bottom; y < bottom_corners_top; y += base_size) {
  569. auto height = min(bottom_corners_top - y, base_size);
  570. painter.blit({ x, containing_rect.top() + y }, shadow_bitmap, { base_size * 6, src_row * base_size, base_size, height });
  571. }
  572. }
  573. };
  574. paint_vertical(containing_rect.left(), 0);
  575. paint_vertical(containing_rect.right() - base_size + 1, 1);
  576. }
  577. }