GenerateWebGLRenderingContext.cpp 41 KB

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  1. /*
  2. * Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
  3. * Copyright (c) 2024, Luke Wilde <luke@ladybird.org>
  4. *
  5. * SPDX-License-Identifier: BSD-2-Clause
  6. */
  7. #include "BindingsGenerator/IDLGenerators.h"
  8. #include <AK/LexicalPath.h>
  9. #include <AK/SourceGenerator.h>
  10. #include <AK/StringBuilder.h>
  11. #include <LibCore/ArgsParser.h>
  12. #include <LibCore/File.h>
  13. #include <LibIDL/IDLParser.h>
  14. #include <LibMain/Main.h>
  15. static bool is_webgl_object_type(StringView type_name)
  16. {
  17. return type_name == "WebGLBuffer"sv
  18. || type_name == "WebGLFramebuffer"sv
  19. || type_name == "WebGLProgram"sv
  20. || type_name == "WebGLRenderbuffer"sv
  21. || type_name == "WebGLSampler"sv
  22. || type_name == "WebGLShader"sv
  23. || type_name == "WebGLTexture"sv
  24. || type_name == "WebGLUniformLocation"sv
  25. || type_name == "WebGLVertexArrayObject"sv;
  26. }
  27. static bool gl_function_modifies_framebuffer(StringView function_name)
  28. {
  29. return function_name == "clearColor"sv || function_name == "drawArrays"sv || function_name == "drawElements"sv;
  30. }
  31. static ByteString to_cpp_type(const IDL::Type& type, const IDL::Interface& interface)
  32. {
  33. if (type.name() == "undefined"sv)
  34. return "void"sv;
  35. if (type.name() == "object"sv) {
  36. if (type.is_nullable())
  37. return "JS::Object*"sv;
  38. return "JS::Object&"sv;
  39. }
  40. if (type.name() == "DOMString"sv) {
  41. if (type.is_nullable())
  42. return "Optional<String>"sv;
  43. return "String"sv;
  44. }
  45. auto cpp_type = idl_type_name_to_cpp_type(type, interface);
  46. return cpp_type.name;
  47. }
  48. static ByteString idl_to_gl_function_name(StringView function_name)
  49. {
  50. StringBuilder gl_function_name_builder;
  51. gl_function_name_builder.append("gl"sv);
  52. for (size_t i = 0; i < function_name.length(); ++i) {
  53. if (i == 0) {
  54. gl_function_name_builder.append(to_ascii_uppercase(function_name[i]));
  55. } else {
  56. gl_function_name_builder.append(function_name[i]);
  57. }
  58. }
  59. if (function_name == "clearDepth"sv || function_name == "depthRange"sv) {
  60. gl_function_name_builder.append("f"sv);
  61. }
  62. return gl_function_name_builder.to_byte_string();
  63. }
  64. struct NameAndType {
  65. StringView name;
  66. struct {
  67. StringView type;
  68. int element_count { 0 };
  69. } return_type;
  70. Optional<int> webgl_version { OptionalNone {} };
  71. };
  72. static void generate_get_parameter(SourceGenerator& generator, int webgl_version)
  73. {
  74. Vector<NameAndType> const name_to_type = {
  75. { "ACTIVE_TEXTURE"sv, { "GLenum"sv } },
  76. { "ALIASED_LINE_WIDTH_RANGE"sv, { "Float32Array"sv, 2 } },
  77. { "ALIASED_POINT_SIZE_RANGE"sv, { "Float32Array"sv, 2 } },
  78. { "ALPHA_BITS"sv, { "GLint"sv } },
  79. { "ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  80. { "BLEND"sv, { "GLboolean"sv } },
  81. { "BLEND_COLOR"sv, { "Float32Array"sv, 4 } },
  82. { "BLEND_DST_ALPHA"sv, { "GLenum"sv } },
  83. { "BLEND_DST_RGB"sv, { "GLenum"sv } },
  84. { "BLEND_EQUATION_ALPHA"sv, { "GLenum"sv } },
  85. { "BLEND_EQUATION_RGB"sv, { "GLenum"sv } },
  86. { "BLEND_SRC_ALPHA"sv, { "GLenum"sv } },
  87. { "BLEND_SRC_RGB"sv, { "GLenum"sv } },
  88. { "BLUE_BITS"sv, { "GLint"sv } },
  89. { "COLOR_CLEAR_VALUE"sv, { "Float32Array"sv, 4 } },
  90. // FIXME: { "COLOR_WRITEMASK"sv, { "sequence<GLboolean>"sv, 4 } },
  91. // FIXME: { "COMPRESSED_TEXTURE_FORMATS"sv, { "Uint32Array"sv } },
  92. { "CULL_FACE"sv, { "GLboolean"sv } },
  93. { "CULL_FACE_MODE"sv, { "GLenum"sv } },
  94. { "CURRENT_PROGRAM"sv, { "WebGLProgram"sv } },
  95. { "DEPTH_BITS"sv, { "GLint"sv } },
  96. { "DEPTH_CLEAR_VALUE"sv, { "GLfloat"sv } },
  97. { "DEPTH_FUNC"sv, { "GLenum"sv } },
  98. { "DEPTH_RANGE"sv, { "Float32Array"sv, 2 } },
  99. { "DEPTH_TEST"sv, { "GLboolean"sv } },
  100. { "DEPTH_WRITEMASK"sv, { "GLboolean"sv } },
  101. { "DITHER"sv, { "GLboolean"sv } },
  102. { "ELEMENT_ARRAY_BUFFER_BINDING"sv, { "WebGLBuffer"sv } },
  103. { "FRAMEBUFFER_BINDING"sv, { "WebGLFramebuffer"sv } },
  104. { "FRONT_FACE"sv, { "GLenum"sv } },
  105. { "GENERATE_MIPMAP_HINT"sv, { "GLenum"sv } },
  106. { "GREEN_BITS"sv, { "GLint"sv } },
  107. { "IMPLEMENTATION_COLOR_READ_FORMAT"sv, { "GLenum"sv } },
  108. { "IMPLEMENTATION_COLOR_READ_TYPE"sv, { "GLenum"sv } },
  109. { "LINE_WIDTH"sv, { "GLfloat"sv } },
  110. { "MAX_COMBINED_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  111. { "MAX_CUBE_MAP_TEXTURE_SIZE"sv, { "GLint"sv } },
  112. { "MAX_FRAGMENT_UNIFORM_VECTORS"sv, { "GLint"sv } },
  113. { "MAX_RENDERBUFFER_SIZE"sv, { "GLint"sv } },
  114. { "MAX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  115. { "MAX_TEXTURE_SIZE"sv, { "GLint"sv } },
  116. { "MAX_VARYING_VECTORS"sv, { "GLint"sv } },
  117. { "MAX_VERTEX_ATTRIBS"sv, { "GLint"sv } },
  118. { "MAX_VERTEX_TEXTURE_IMAGE_UNITS"sv, { "GLint"sv } },
  119. { "MAX_VERTEX_UNIFORM_VECTORS"sv, { "GLint"sv } },
  120. { "MAX_VIEWPORT_DIMS"sv, { "Int32Array"sv, 2 } },
  121. { "PACK_ALIGNMENT"sv, { "GLint"sv } },
  122. { "POLYGON_OFFSET_FACTOR"sv, { "GLfloat"sv } },
  123. { "POLYGON_OFFSET_FILL"sv, { "GLboolean"sv } },
  124. { "POLYGON_OFFSET_UNITS"sv, { "GLfloat"sv } },
  125. { "RED_BITS"sv, { "GLint"sv } },
  126. { "RENDERBUFFER_BINDING"sv, { "WebGLRenderbuffer"sv } },
  127. { "RENDERER"sv, { "DOMString"sv } },
  128. { "SAMPLE_ALPHA_TO_COVERAGE"sv, { "GLboolean"sv } },
  129. { "SAMPLE_BUFFERS"sv, { "GLint"sv } },
  130. { "SAMPLE_COVERAGE"sv, { "GLboolean"sv } },
  131. { "SAMPLE_COVERAGE_INVERT"sv, { "GLboolean"sv } },
  132. { "SAMPLE_COVERAGE_VALUE"sv, { "GLfloat"sv } },
  133. { "SAMPLES"sv, { "GLint"sv } },
  134. { "SCISSOR_BOX"sv, { "Int32Array"sv, 4 } },
  135. { "SCISSOR_TEST"sv, { "GLboolean"sv } },
  136. { "SHADING_LANGUAGE_VERSION"sv, { "DOMString"sv } },
  137. { "STENCIL_BACK_FAIL"sv, { "GLenum"sv } },
  138. { "STENCIL_BACK_FUNC"sv, { "GLenum"sv } },
  139. { "STENCIL_BACK_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  140. { "STENCIL_BACK_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  141. { "STENCIL_BACK_REF"sv, { "GLint"sv } },
  142. { "STENCIL_BACK_VALUE_MASK"sv, { "GLuint"sv } },
  143. { "STENCIL_BACK_WRITEMASK"sv, { "GLuint"sv } },
  144. { "STENCIL_BITS"sv, { "GLint"sv } },
  145. { "STENCIL_CLEAR_VALUE"sv, { "GLint"sv } },
  146. { "STENCIL_FAIL"sv, { "GLenum"sv } },
  147. { "STENCIL_FUNC"sv, { "GLenum"sv } },
  148. { "STENCIL_PASS_DEPTH_FAIL"sv, { "GLenum"sv } },
  149. { "STENCIL_PASS_DEPTH_PASS"sv, { "GLenum"sv } },
  150. { "STENCIL_REF"sv, { "GLint"sv } },
  151. { "STENCIL_TEST"sv, { "GLboolean"sv } },
  152. { "STENCIL_VALUE_MASK"sv, { "GLuint"sv } },
  153. { "STENCIL_WRITEMASK"sv, { "GLuint"sv } },
  154. { "SUBPIXEL_BITS"sv, { "GLint"sv } },
  155. { "TEXTURE_BINDING_2D"sv, { "WebGLTexture"sv } },
  156. { "TEXTURE_BINDING_CUBE_MAP"sv, { "WebGLTexture"sv } },
  157. { "UNPACK_ALIGNMENT"sv, { "GLint"sv } },
  158. // FIXME: { "UNPACK_COLORSPACE_CONVERSION_WEBGL"sv, { "GLenum"sv } },
  159. // FIXME: { "UNPACK_FLIP_Y_WEBGL"sv, { "GLboolean"sv } },
  160. // FIXME: { "UNPACK_PREMULTIPLY_ALPHA_WEBGL"sv, { "GLboolean"sv } },
  161. { "VENDOR"sv, { "DOMString"sv } },
  162. { "VERSION"sv, { "DOMString"sv } },
  163. { "VIEWPORT"sv, { "Int32Array"sv, 4 } },
  164. { "MAX_SAMPLES"sv, { "GLint"sv }, 2 },
  165. };
  166. auto is_primitive_type = [](StringView type) {
  167. return type == "GLboolean"sv || type == "GLint"sv || type == "GLfloat"sv || type == "GLenum"sv || type == "GLuint"sv;
  168. };
  169. generator.append(" switch (pname) {");
  170. for (auto const& name_and_type : name_to_type) {
  171. if (name_and_type.webgl_version.has_value() && name_and_type.webgl_version.value() != webgl_version)
  172. continue;
  173. auto const& parameter_name = name_and_type.name;
  174. auto const& type_name = name_and_type.return_type.type;
  175. StringBuilder string_builder;
  176. SourceGenerator impl_generator { string_builder };
  177. impl_generator.set("parameter_name", parameter_name);
  178. impl_generator.set("type_name", type_name);
  179. impl_generator.append(R"~~~(
  180. case GL_@parameter_name@: {)~~~");
  181. if (is_primitive_type(type_name)) {
  182. impl_generator.append(R"~~~(
  183. GLint result;
  184. glGetIntegerv(GL_@parameter_name@, &result);
  185. return JS::Value(result);
  186. )~~~");
  187. } else if (type_name == "DOMString"sv) {
  188. impl_generator.append(R"~~~(
  189. auto result = reinterpret_cast<const char*>(glGetString(GL_@parameter_name@));
  190. return JS::PrimitiveString::create(m_realm->vm(), ByteString { result });)~~~");
  191. } else if (type_name == "Float32Array"sv || type_name == "Int32Array"sv) {
  192. auto element_count = name_and_type.return_type.element_count;
  193. impl_generator.set("element_count", MUST(String::formatted("{}", element_count)));
  194. if (type_name == "Int32Array"sv) {
  195. impl_generator.set("gl_function_name", "glGetIntegerv"sv);
  196. impl_generator.set("element_type", "GLint"sv);
  197. } else if (type_name == "Float32Array"sv) {
  198. impl_generator.set("gl_function_name", "glGetFloatv"sv);
  199. impl_generator.set("element_type", "GLfloat"sv);
  200. } else {
  201. VERIFY_NOT_REACHED();
  202. }
  203. impl_generator.append(R"~~~(
  204. Array<@element_type@, @element_count@> result;
  205. @gl_function_name@(GL_@parameter_name@, result.data());
  206. auto byte_buffer = MUST(ByteBuffer::copy(result.data(), @element_count@ * sizeof(@element_type@)));
  207. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(byte_buffer));
  208. return JS::@type_name@::create(m_realm, @element_count@, array_buffer);
  209. )~~~");
  210. } else if (type_name == "WebGLProgram"sv || type_name == "WebGLBuffer"sv || type_name == "WebGLTexture"sv || type_name == "WebGLFramebuffer"sv || type_name == "WebGLRenderbuffer"sv) {
  211. impl_generator.append(R"~~~(
  212. GLint result;
  213. glGetIntegerv(GL_@parameter_name@, &result);
  214. if (!result)
  215. return JS::js_null();
  216. return @type_name@::create(m_realm, result);
  217. )~~~");
  218. } else {
  219. VERIFY_NOT_REACHED();
  220. }
  221. impl_generator.append(" }");
  222. generator.append(string_builder.string_view());
  223. }
  224. generator.appendln(R"~~~(
  225. default:
  226. dbgln("Unknown WebGL parameter name: {:x}", pname);
  227. set_error(GL_INVALID_ENUM);
  228. return JS::js_null();
  229. })~~~");
  230. }
  231. static void generate_get_buffer_parameter(SourceGenerator& generator)
  232. {
  233. Vector<NameAndType> const name_to_type = {
  234. { "BUFFER_SIZE"sv, { "GLint"sv } },
  235. { "BUFFER_USAGE"sv, { "GLenum"sv } },
  236. };
  237. generator.append(" switch (pname) {");
  238. for (auto const& name_and_type : name_to_type) {
  239. auto const& parameter_name = name_and_type.name;
  240. auto const& type_name = name_and_type.return_type.type;
  241. StringBuilder string_builder;
  242. SourceGenerator impl_generator { string_builder };
  243. impl_generator.set("parameter_name", parameter_name);
  244. impl_generator.set("type_name", type_name);
  245. impl_generator.append(R"~~~(
  246. case GL_@parameter_name@: {
  247. GLint result;
  248. glGetBufferParameteriv(target, GL_@parameter_name@, &result);
  249. return JS::Value(result);
  250. }
  251. )~~~");
  252. generator.append(string_builder.string_view());
  253. }
  254. generator.appendln(R"~~~(
  255. default:
  256. dbgln("Unknown WebGL buffer parameter name: {:x}", pname);
  257. set_error(GL_INVALID_ENUM);
  258. return JS::js_null();
  259. })~~~");
  260. }
  261. static void generate_get_internal_format_parameter(SourceGenerator& generator)
  262. {
  263. generator.append(R"~~~(
  264. switch (pname) {
  265. case GL_SAMPLES: {
  266. GLint num_sample_counts { 0 };
  267. glGetInternalformativ(target, internalformat, GL_NUM_SAMPLE_COUNTS, 1, &num_sample_counts);
  268. auto samples_buffer = MUST(ByteBuffer::create_zeroed(num_sample_counts * sizeof(GLint)));
  269. glGetInternalformativ(target, internalformat, GL_SAMPLES, num_sample_counts, reinterpret_cast<GLint*>(samples_buffer.data()));
  270. auto array_buffer = JS::ArrayBuffer::create(m_realm, move(samples_buffer));
  271. return JS::Int32Array::create(m_realm, num_sample_counts, array_buffer);
  272. }
  273. default:
  274. dbgln("Unknown WebGL internal format parameter name: {:x}", pname);
  275. set_error(GL_INVALID_ENUM);
  276. return JS::js_null();
  277. }
  278. )~~~");
  279. }
  280. ErrorOr<int> serenity_main(Main::Arguments arguments)
  281. {
  282. StringView generated_header_path;
  283. StringView generated_implementation_path;
  284. Vector<ByteString> base_paths;
  285. StringView webgl_context_idl_path;
  286. Core::ArgsParser args_parser;
  287. args_parser.add_option(webgl_context_idl_path, "Path to the WebGLRenderingContext idl file", "webgl-idl-path", 'i', "webgl-idl-path");
  288. args_parser.add_option(Core::ArgsParser::Option {
  289. .argument_mode = Core::ArgsParser::OptionArgumentMode::Required,
  290. .help_string = "Path to root of IDL file tree(s)",
  291. .long_name = "base-path",
  292. .short_name = 'b',
  293. .value_name = "base-path",
  294. .accept_value = [&](StringView s) {
  295. base_paths.append(s);
  296. return true;
  297. },
  298. });
  299. args_parser.add_option(generated_header_path, "Path to the header file to generate", "generated-header-path", 'h', "generated-header-path");
  300. args_parser.add_option(generated_implementation_path, "Path to the implementation file to generate", "generated-implementation-path", 'c', "generated-implementation-path");
  301. args_parser.parse(arguments);
  302. auto generated_header_file = TRY(Core::File::open(generated_header_path, Core::File::OpenMode::Write));
  303. auto generated_implementation_file = TRY(Core::File::open(generated_implementation_path, Core::File::OpenMode::Write));
  304. auto idl_file = MUST(Core::File::open(webgl_context_idl_path, Core::File::OpenMode::Read));
  305. auto webgl_context_idl_file_content = MUST(idl_file->read_until_eof());
  306. Vector<ByteString> import_base_paths;
  307. for (auto const& base_path : base_paths) {
  308. VERIFY(!base_path.is_empty());
  309. import_base_paths.append(base_path);
  310. }
  311. IDL::Parser parser(webgl_context_idl_path, StringView(webgl_context_idl_file_content), import_base_paths);
  312. auto const& interface = parser.parse();
  313. auto path = LexicalPath(generated_header_path);
  314. auto title = path.title();
  315. auto first_dot = title.find('.');
  316. ByteString class_name = title;
  317. if (first_dot.has_value())
  318. class_name = title.substring_view(0, *first_dot);
  319. StringBuilder header_file_string_builder;
  320. SourceGenerator header_file_generator { header_file_string_builder };
  321. header_file_generator.set("class_name", class_name);
  322. StringBuilder implementation_file_string_builder;
  323. SourceGenerator implementation_file_generator { implementation_file_string_builder };
  324. implementation_file_generator.set("class_name", class_name);
  325. auto webgl_version = class_name == "WebGLRenderingContextImpl" ? 1 : 2;
  326. if (webgl_version == 1) {
  327. implementation_file_generator.append(R"~~~(
  328. #include <GLES2/gl2.h>
  329. #include <GLES2/gl2ext.h>
  330. )~~~");
  331. } else {
  332. implementation_file_generator.append(R"~~~(
  333. #include <GLES3/gl3.h>
  334. )~~~");
  335. }
  336. implementation_file_generator.append(R"~~~(
  337. #include <LibJS/Runtime/ArrayBuffer.h>
  338. #include <LibJS/Runtime/DataView.h>
  339. #include <LibJS/Runtime/TypedArray.h>
  340. #include <LibWeb/HTML/HTMLCanvasElement.h>
  341. #include <LibWeb/HTML/HTMLImageElement.h>
  342. #include <LibWeb/HTML/HTMLVideoElement.h>
  343. #include <LibWeb/HTML/ImageBitmap.h>
  344. #include <LibWeb/HTML/ImageData.h>
  345. #include <LibWeb/WebGL/OpenGLContext.h>
  346. #include <LibWeb/WebGL/WebGLActiveInfo.h>
  347. #include <LibWeb/WebGL/WebGLBuffer.h>
  348. #include <LibWeb/WebGL/WebGLFramebuffer.h>
  349. #include <LibWeb/WebGL/WebGLProgram.h>
  350. #include <LibWeb/WebGL/WebGLRenderbuffer.h>
  351. #include <LibWeb/WebGL/@class_name@.h>
  352. #include <LibWeb/WebGL/WebGLSampler.h>
  353. #include <LibWeb/WebGL/WebGLShader.h>
  354. #include <LibWeb/WebGL/WebGLSync.h>
  355. #include <LibWeb/WebGL/WebGLShaderPrecisionFormat.h>
  356. #include <LibWeb/WebGL/WebGLTexture.h>
  357. #include <LibWeb/WebGL/WebGLUniformLocation.h>
  358. #include <LibWeb/WebGL/WebGLVertexArrayObject.h>
  359. #include <LibWeb/WebIDL/Buffers.h>
  360. namespace Web::WebGL {
  361. static Vector<GLchar> null_terminated_string(StringView string)
  362. {
  363. Vector<GLchar> result;
  364. for (auto c : string.bytes())
  365. result.append(c);
  366. result.append('\\0');
  367. return result;
  368. }
  369. @class_name@::@class_name@(JS::Realm& realm, NonnullOwnPtr<OpenGLContext> context)
  370. : m_realm(realm)
  371. , m_context(move(context))
  372. {
  373. }
  374. )~~~");
  375. header_file_generator.append(R"~~~(
  376. #pragma once
  377. #include <AK/NonnullOwnPtr.h>
  378. #include <LibGC/Ptr.h>
  379. #include <LibGfx/Bitmap.h>
  380. #include <LibWeb/Bindings/PlatformObject.h>
  381. #include <LibWeb/Forward.h>
  382. #include <LibWeb/WebIDL/Types.h>
  383. namespace Web::WebGL {
  384. using namespace Web::HTML;
  385. class @class_name@ {
  386. public:
  387. @class_name@(JS::Realm&, NonnullOwnPtr<OpenGLContext>);
  388. OpenGLContext& context() { return *m_context; }
  389. virtual void present() = 0;
  390. virtual void needs_to_present() = 0;
  391. virtual void set_error(GLenum) = 0;
  392. )~~~");
  393. for (auto const& function : interface.functions) {
  394. if (function.extended_attributes.contains("FIXME")) {
  395. continue;
  396. }
  397. if (function.name == "getSupportedExtensions"sv || function.name == "getExtension"sv || function.name == "getContextAttributes"sv || function.name == "isContextLost"sv) {
  398. // Implemented in WebGLRenderingContext
  399. continue;
  400. }
  401. StringBuilder function_declaration;
  402. StringBuilder function_parameters;
  403. for (size_t i = 0; i < function.parameters.size(); ++i) {
  404. auto const& parameter = function.parameters[i];
  405. function_parameters.append(to_cpp_type(*parameter.type, interface));
  406. function_parameters.append(" "sv);
  407. function_parameters.append(parameter.name.to_snakecase());
  408. if (i != function.parameters.size() - 1) {
  409. function_parameters.append(", "sv);
  410. }
  411. }
  412. auto function_name = function.name.to_snakecase();
  413. function_declaration.append(to_cpp_type(*function.return_type, interface));
  414. function_declaration.append(" "sv);
  415. function_declaration.append(function_name);
  416. function_declaration.append("("sv);
  417. function_declaration.append(function_parameters.string_view());
  418. function_declaration.append(");"sv);
  419. header_file_generator.append(" "sv);
  420. header_file_generator.append(function_declaration.string_view());
  421. header_file_generator.append("\n"sv);
  422. StringBuilder function_impl;
  423. SourceGenerator function_impl_generator { function_impl };
  424. function_impl_generator.set("class_name", class_name);
  425. ScopeGuard function_guard { [&] {
  426. function_impl_generator.append("}\n"sv);
  427. implementation_file_generator.append(function_impl_generator.as_string_view().bytes());
  428. } };
  429. function_impl_generator.set("function_name", function_name);
  430. function_impl_generator.set("function_parameters", function_parameters.string_view());
  431. function_impl_generator.set("function_return_type", to_cpp_type(*function.return_type, interface));
  432. function_impl_generator.append(R"~~~(
  433. @function_return_type@ @class_name@::@function_name@(@function_parameters@)
  434. {
  435. m_context->make_current();
  436. )~~~");
  437. if (gl_function_modifies_framebuffer(function.name)) {
  438. function_impl_generator.append(" m_context->notify_content_will_change();\n"sv);
  439. }
  440. if (function.name == "createBuffer"sv) {
  441. function_impl_generator.append(R"~~~(
  442. GLuint handle = 0;
  443. glGenBuffers(1, &handle);
  444. return WebGLBuffer::create(m_realm, handle);
  445. )~~~");
  446. continue;
  447. }
  448. if (function.name == "createTexture"sv) {
  449. function_impl_generator.append(R"~~~(
  450. GLuint handle = 0;
  451. glGenTextures(1, &handle);
  452. return WebGLTexture::create(m_realm, handle);
  453. )~~~");
  454. continue;
  455. }
  456. if (function.name == "createFramebuffer"sv) {
  457. function_impl_generator.append(R"~~~(
  458. GLuint handle = 0;
  459. glGenFramebuffers(1, &handle);
  460. return WebGLFramebuffer::create(m_realm, handle);
  461. )~~~");
  462. continue;
  463. }
  464. if (function.name == "createRenderbuffer"sv) {
  465. function_impl_generator.append(R"~~~(
  466. GLuint handle = 0;
  467. glGenRenderbuffers(1, &handle);
  468. return WebGLRenderbuffer::create(m_realm, handle);
  469. )~~~");
  470. continue;
  471. }
  472. if (function.name == "createVertexArray"sv) {
  473. function_impl_generator.append(R"~~~(
  474. GLuint handle = 0;
  475. glGenVertexArrays(1, &handle);
  476. return WebGLVertexArrayObject::create(m_realm, handle);
  477. )~~~");
  478. continue;
  479. }
  480. if (function.name == "createSampler"sv) {
  481. function_impl_generator.append(R"~~~(
  482. GLuint handle = 0;
  483. glGenSamplers(1, &handle);
  484. return WebGLSampler::create(m_realm, handle);
  485. )~~~");
  486. continue;
  487. }
  488. if (function.name == "fenceSync"sv) {
  489. function_impl_generator.append(R"~~~(
  490. GLsync handle = glFenceSync(condition, flags);
  491. return WebGLSync::create(m_realm, handle);
  492. )~~~");
  493. continue;
  494. }
  495. if (function.name == "shaderSource"sv) {
  496. function_impl_generator.append(R"~~~(
  497. Vector<GLchar*> strings;
  498. auto string = null_terminated_string(source);
  499. strings.append(string.data());
  500. Vector<GLint> length;
  501. length.append(source.bytes().size());
  502. glShaderSource(shader->handle(), 1, strings.data(), length.data());
  503. )~~~");
  504. continue;
  505. }
  506. if (function.name == "vertexAttribPointer"sv) {
  507. function_impl_generator.append(R"~~~(
  508. glVertexAttribPointer(index, size, type, normalized, stride, reinterpret_cast<void*>(offset));
  509. )~~~");
  510. continue;
  511. }
  512. if (function.name == "texStorage2D") {
  513. function_impl_generator.append(R"~~~(
  514. glTexStorage2D(target, levels, internalformat, width, height);
  515. )~~~");
  516. continue;
  517. }
  518. if (function.name == "texImage2D"sv && function.overload_index == 0) {
  519. function_impl_generator.append(R"~~~(
  520. void const* pixels_ptr = nullptr;
  521. if (pixels) {
  522. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  523. auto const& byte_buffer = viewed_array_buffer->buffer();
  524. pixels_ptr = byte_buffer.data();
  525. }
  526. glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels_ptr);
  527. )~~~");
  528. continue;
  529. }
  530. if (function.name == "texImage3D"sv) {
  531. // FIXME: If a WebGLBuffer is bound to the PIXEL_UNPACK_BUFFER target, generates an INVALID_OPERATION error.
  532. // FIXME: If srcData is null, a buffer of sufficient size initialized to 0 is passed.
  533. // FIXME: If type is specified as FLOAT_32_UNSIGNED_INT_24_8_REV, srcData must be null; otherwise, generates an INVALID_OPERATION error.
  534. // FIXME: If srcData is non-null, the type of srcData must match the type according to the above table; otherwise, generate an INVALID_OPERATION error.
  535. // FIXME: If an attempt is made to call this function with no WebGLTexture bound (see above), generates an INVALID_OPERATION error.
  536. // FIXME: If there's not enough data in srcData starting at srcOffset, generate INVALID_OPERATION.
  537. function_impl_generator.append(R"~~~(
  538. void const* src_data_ptr = nullptr;
  539. if (src_data) {
  540. auto const& viewed_array_buffer = src_data->viewed_array_buffer();
  541. auto const& byte_buffer = viewed_array_buffer->buffer();
  542. src_data_ptr = byte_buffer.data();
  543. }
  544. glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, src_data_ptr);
  545. )~~~");
  546. continue;
  547. }
  548. if (function.name == "texImage2D"sv && function.overload_index == 1) {
  549. // FIXME: If this function is called with an ImageData whose data attribute has been neutered,
  550. // an INVALID_VALUE error is generated.
  551. // FIXME: If this function is called with an ImageBitmap that has been neutered, an INVALID_VALUE
  552. // error is generated.
  553. // FIXME: If this function is called with an HTMLImageElement or HTMLVideoElement whose origin
  554. // differs from the origin of the containing Document, or with an HTMLCanvasElement,
  555. // ImageBitmap or OffscreenCanvas whose bitmap's origin-clean flag is set to false,
  556. // a SECURITY_ERR exception must be thrown. See Origin Restrictions.
  557. // FIXME: If source is null then an INVALID_VALUE error is generated.
  558. function_impl_generator.append(R"~~~(
  559. auto bitmap = source.visit(
  560. [](GC::Root<HTMLImageElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  561. return source->immutable_bitmap();
  562. },
  563. [](GC::Root<HTMLCanvasElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  564. auto surface = source->surface();
  565. if (!surface)
  566. return {};
  567. auto bitmap = MUST(Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA8888, Gfx::AlphaType::Premultiplied, surface->size()));
  568. surface->read_into_bitmap(*bitmap);
  569. return Gfx::ImmutableBitmap::create(*bitmap);
  570. },
  571. [](GC::Root<HTMLVideoElement> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  572. return Gfx::ImmutableBitmap::create(*source->bitmap());
  573. },
  574. [](GC::Root<ImageBitmap> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  575. return Gfx::ImmutableBitmap::create(*source->bitmap());
  576. },
  577. [](GC::Root<ImageData> const& source) -> RefPtr<Gfx::ImmutableBitmap> {
  578. return Gfx::ImmutableBitmap::create(source->bitmap());
  579. });
  580. if (!bitmap)
  581. return;
  582. void const* pixels_ptr = bitmap->bitmap()->begin();
  583. int width = bitmap->width();
  584. int height = bitmap->height();
  585. glTexImage2D(target, level, internalformat, width, height, 0, format, type, pixels_ptr);
  586. )~~~");
  587. continue;
  588. }
  589. if (function.name == "texSubImage2D"sv && function.overload_index == 0) {
  590. function_impl_generator.append(R"~~~(
  591. void const* pixels_ptr = nullptr;
  592. if (pixels) {
  593. auto const& viewed_array_buffer = pixels->viewed_array_buffer();
  594. auto const& byte_buffer = viewed_array_buffer->buffer();
  595. pixels_ptr = byte_buffer.data();
  596. }
  597. glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels_ptr);
  598. )~~~");
  599. continue;
  600. }
  601. if (function.name == "getShaderParameter"sv) {
  602. function_impl_generator.append(R"~~~(
  603. GLint result = 0;
  604. glGetShaderiv(shader->handle(), pname, &result);
  605. return JS::Value(result);
  606. )~~~");
  607. continue;
  608. }
  609. if (function.name == "getProgramParameter"sv) {
  610. function_impl_generator.append(R"~~~(
  611. GLint result = 0;
  612. glGetProgramiv(program->handle(), pname, &result);
  613. return JS::Value(result);
  614. )~~~");
  615. continue;
  616. }
  617. if (function.name == "bufferData"sv && function.overload_index == 0) {
  618. function_impl_generator.append(R"~~~(
  619. glBufferData(target, size, 0, usage);
  620. )~~~");
  621. continue;
  622. }
  623. if (function.name == "readPixels"sv) {
  624. function_impl_generator.append(R"~~~(
  625. if (!pixels) {
  626. return;
  627. }
  628. void *ptr = nullptr;
  629. if (pixels->is_data_view()) {
  630. auto& data_view = static_cast<JS::DataView&>(*pixels->raw_object());
  631. ptr = data_view.viewed_array_buffer()->buffer().data();
  632. } else if (pixels->is_typed_array_base()) {
  633. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*pixels->raw_object());
  634. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  635. } else {
  636. VERIFY_NOT_REACHED();
  637. }
  638. glReadPixels(x, y, width, height, format, type, ptr);
  639. )~~~");
  640. continue;
  641. }
  642. if (function.name == "drawElements"sv) {
  643. function_impl_generator.append(R"~~~(
  644. glDrawElements(mode, count, type, reinterpret_cast<void*>(offset));
  645. needs_to_present();
  646. )~~~");
  647. continue;
  648. }
  649. if (function.name == "drawBuffers"sv) {
  650. function_impl_generator.append(R"~~~(
  651. glDrawBuffers(buffers.size(), buffers.data());
  652. )~~~");
  653. continue;
  654. }
  655. if (function.name.starts_with("uniformMatrix"sv)) {
  656. auto number_of_matrix_elements = function.name.substring_view(13, 1);
  657. function_impl_generator.set("number_of_matrix_elements", number_of_matrix_elements);
  658. if (webgl_version == 1) {
  659. function_impl_generator.set("array_argument_name", "value");
  660. } else {
  661. function_impl_generator.set("array_argument_name", "data");
  662. }
  663. function_impl_generator.append(R"~~~(
  664. auto matrix_size = @number_of_matrix_elements@ * @number_of_matrix_elements@;
  665. float const* raw_data = nullptr;
  666. u64 count = 0;
  667. if (@array_argument_name@.has<Vector<float>>()) {
  668. auto& vector_data = @array_argument_name@.get<Vector<float>>();
  669. raw_data = vector_data.data();
  670. count = vector_data.size() / matrix_size;
  671. } else {
  672. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@array_argument_name@.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  673. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  674. raw_data = float32_array.data().data();
  675. count = float32_array.array_length().length() / matrix_size;
  676. }
  677. )~~~");
  678. if (webgl_version == 2) {
  679. function_impl_generator.append(R"~~~(
  680. raw_data += src_offset;
  681. if (src_length == 0) {
  682. count -= src_offset;
  683. }
  684. if (src_offset + src_length <= count) {
  685. set_error(GL_INVALID_VALUE);
  686. return;
  687. }
  688. )~~~");
  689. }
  690. function_impl_generator.append(R"~~~(
  691. glUniformMatrix@number_of_matrix_elements@fv(location->handle(), count, transpose, raw_data);
  692. )~~~");
  693. continue;
  694. }
  695. if (function.name == "uniform1fv"sv || function.name == "uniform2fv"sv || function.name == "uniform3fv"sv || function.name == "uniform4fv"sv || function.name == "uniform1iv"sv || function.name == "uniform2iv"sv || function.name == "uniform3iv"sv || function.name == "uniform4iv"sv) {
  696. auto number_of_vector_elements = function.name.substring_view(7, 1);
  697. auto element_type = function.name.substring_view(8, 1);
  698. if (element_type == "f"sv) {
  699. function_impl_generator.set("cpp_element_type", "float"sv);
  700. function_impl_generator.set("typed_array_type", "Float32Array"sv);
  701. function_impl_generator.set("gl_postfix", "f"sv);
  702. } else if (element_type == "i"sv) {
  703. function_impl_generator.set("cpp_element_type", "int"sv);
  704. function_impl_generator.set("typed_array_type", "Int32Array"sv);
  705. function_impl_generator.set("gl_postfix", "i"sv);
  706. } else {
  707. VERIFY_NOT_REACHED();
  708. }
  709. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  710. function_impl_generator.append(R"~~~(
  711. @cpp_element_type@ const* data = nullptr;
  712. size_t count = 0;
  713. if (v.has<Vector<@cpp_element_type@>>()) {
  714. auto& vector = v.get<Vector<@cpp_element_type@>>();
  715. data = vector.data();
  716. count = vector.size();
  717. } else if (v.has<GC::Root<WebIDL::BufferSource>>()) {
  718. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*v.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  719. auto& typed_array = verify_cast<JS::@typed_array_type@>(typed_array_base);
  720. data = typed_array.data().data();
  721. count = typed_array.array_length().length();
  722. } else {
  723. VERIFY_NOT_REACHED();
  724. }
  725. )~~~");
  726. if (webgl_version == 2) {
  727. function_impl_generator.append(R"~~~(
  728. data += src_offset;
  729. if (src_length == 0) {
  730. count -= src_offset;
  731. }
  732. if (src_offset + src_length <= count) {
  733. set_error(GL_INVALID_VALUE);
  734. return;
  735. }
  736. )~~~");
  737. }
  738. function_impl_generator.append(R"~~~(
  739. glUniform@number_of_vector_elements@@gl_postfix@v(location->handle(), count / @number_of_vector_elements@, data);
  740. )~~~");
  741. continue;
  742. }
  743. if (function.name == "vertexAttrib1fv"sv || function.name == "vertexAttrib2fv"sv || function.name == "vertexAttrib3fv"sv || function.name == "vertexAttrib4fv"sv) {
  744. auto number_of_vector_elements = function.name.substring_view(12, 1);
  745. function_impl_generator.set("number_of_vector_elements", number_of_vector_elements);
  746. function_impl_generator.append(R"~~~(
  747. if (values.has<Vector<float>>()) {
  748. auto& data = values.get<Vector<float>>();
  749. glVertexAttrib@number_of_vector_elements@fv(index, data.data());
  750. return;
  751. }
  752. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*values.get<GC::Root<WebIDL::BufferSource>>()->raw_object());
  753. auto& float32_array = verify_cast<JS::Float32Array>(typed_array_base);
  754. float const* data = float32_array.data().data();
  755. glVertexAttrib@number_of_vector_elements@fv(index, data);
  756. )~~~");
  757. continue;
  758. }
  759. if (function.name == "getParameter"sv) {
  760. generate_get_parameter(function_impl_generator, webgl_version);
  761. continue;
  762. }
  763. if (function.name == "getBufferParameter"sv) {
  764. generate_get_buffer_parameter(function_impl_generator);
  765. continue;
  766. }
  767. if (function.name == "getInternalformatParameter") {
  768. generate_get_internal_format_parameter(function_impl_generator);
  769. continue;
  770. }
  771. if (function.name == "getActiveUniform"sv) {
  772. function_impl_generator.append(R"~~~(
  773. GLint size = 0;
  774. GLenum type = 0;
  775. GLsizei buf_size = 256;
  776. GLsizei length = 0;
  777. GLchar name[256];
  778. glGetActiveUniform(program->handle(), index, buf_size, &length, &size, &type, name);
  779. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  780. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  781. )~~~");
  782. continue;
  783. }
  784. if (function.name == "getActiveAttrib"sv) {
  785. function_impl_generator.append(R"~~~(
  786. GLint size = 0;
  787. GLenum type = 0;
  788. GLsizei buf_size = 256;
  789. GLsizei length = 0;
  790. GLchar name[256];
  791. glGetActiveAttrib(program->handle(), index, buf_size, &length, &size, &type, name);
  792. auto readonly_bytes = ReadonlyBytes { name, static_cast<size_t>(length) };
  793. return WebGLActiveInfo::create(m_realm, String::from_utf8_without_validation(readonly_bytes), type, size);
  794. )~~~");
  795. continue;
  796. }
  797. if (function.name == "getShaderInfoLog"sv) {
  798. function_impl_generator.append(R"~~~(
  799. GLint info_log_length = 0;
  800. glGetShaderiv(shader->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  801. Vector<GLchar> info_log;
  802. info_log.resize(info_log_length);
  803. if (!info_log_length)
  804. return String {};
  805. glGetShaderInfoLog(shader->handle(), info_log_length, nullptr, info_log.data());
  806. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  807. )~~~");
  808. continue;
  809. }
  810. if (function.name == "getProgramInfoLog"sv) {
  811. function_impl_generator.append(R"~~~(
  812. GLint info_log_length = 0;
  813. glGetProgramiv(program->handle(), GL_INFO_LOG_LENGTH, &info_log_length);
  814. Vector<GLchar> info_log;
  815. info_log.resize(info_log_length);
  816. if (!info_log_length)
  817. return String {};
  818. glGetProgramInfoLog(program->handle(), info_log_length, nullptr, info_log.data());
  819. return String::from_utf8_without_validation(ReadonlyBytes { info_log.data(), static_cast<size_t>(info_log_length - 1) });
  820. )~~~");
  821. continue;
  822. }
  823. if (function.name == "getShaderPrecisionFormat"sv) {
  824. function_impl_generator.append(R"~~~(
  825. GLint range[2];
  826. GLint precision;
  827. glGetShaderPrecisionFormat(shadertype, precisiontype, range, &precision);
  828. return WebGLShaderPrecisionFormat::create(m_realm, range[0], range[1], precision);
  829. )~~~");
  830. continue;
  831. }
  832. if (function.name == "deleteBuffer"sv) {
  833. function_impl_generator.append(R"~~~(
  834. auto handle = buffer ? buffer->handle() : 0;
  835. glDeleteBuffers(1, &handle);
  836. )~~~");
  837. continue;
  838. }
  839. if (function.name == "deleteFramebuffer"sv) {
  840. function_impl_generator.append(R"~~~(
  841. auto handle = framebuffer ? framebuffer->handle() : 0;
  842. glDeleteFramebuffers(1, &handle);
  843. )~~~");
  844. continue;
  845. }
  846. if (function.name == "deleteTexture"sv) {
  847. function_impl_generator.append(R"~~~(
  848. auto handle = texture ? texture->handle() : 0;
  849. glDeleteTextures(1, &handle);
  850. )~~~");
  851. continue;
  852. }
  853. if (function.name == "deleteVertexArray"sv) {
  854. function_impl_generator.append(R"~~~(
  855. auto handle = vertex_array ? vertex_array->handle() : 0;
  856. glDeleteVertexArrays(1, &handle);
  857. )~~~");
  858. continue;
  859. }
  860. Vector<ByteString> gl_call_arguments;
  861. for (size_t i = 0; i < function.parameters.size(); ++i) {
  862. auto const& parameter = function.parameters[i];
  863. auto parameter_name = parameter.name.to_snakecase();
  864. if (parameter.type->is_numeric() || parameter.type->is_boolean()) {
  865. gl_call_arguments.append(parameter_name);
  866. continue;
  867. }
  868. if (parameter.type->is_string()) {
  869. function_impl_generator.set("parameter_name", parameter_name);
  870. function_impl_generator.append(R"~~~(
  871. auto @parameter_name@_null_terminated = null_terminated_string(@parameter_name@);
  872. )~~~");
  873. gl_call_arguments.append(ByteString::formatted("{}_null_terminated.data()", parameter_name));
  874. continue;
  875. }
  876. if (is_webgl_object_type(parameter.type->name())) {
  877. gl_call_arguments.append(ByteString::formatted("{} ? {}->handle() : 0", parameter_name, parameter_name));
  878. continue;
  879. }
  880. if (parameter.type->name() == "WebGLSync"sv) {
  881. // FIXME: Remove the GLsync cast once sync_handle actually returns the proper GLsync type.
  882. gl_call_arguments.append(ByteString::formatted("(GLsync)({} ? {}->sync_handle() : nullptr)", parameter_name, parameter_name));
  883. continue;
  884. }
  885. if (parameter.type->name() == "BufferSource"sv) {
  886. function_impl_generator.set("buffer_source_name", parameter_name);
  887. function_impl_generator.append(R"~~~(
  888. void const* ptr = nullptr;
  889. size_t byte_size = 0;
  890. if (@buffer_source_name@->is_typed_array_base()) {
  891. auto& typed_array_base = static_cast<JS::TypedArrayBase&>(*@buffer_source_name@->raw_object());
  892. ptr = typed_array_base.viewed_array_buffer()->buffer().data();
  893. byte_size = typed_array_base.viewed_array_buffer()->byte_length();
  894. } else if (@buffer_source_name@->is_data_view()) {
  895. auto& data_view = static_cast<JS::DataView&>(*@buffer_source_name@->raw_object());
  896. ptr = data_view.viewed_array_buffer()->buffer().data();
  897. byte_size = data_view.viewed_array_buffer()->byte_length();
  898. } else if (@buffer_source_name@->is_array_buffer()) {
  899. auto& array_buffer = static_cast<JS::ArrayBuffer&>(*@buffer_source_name@->raw_object());
  900. ptr = array_buffer.buffer().data();
  901. byte_size = array_buffer.byte_length();
  902. } else {
  903. VERIFY_NOT_REACHED();
  904. }
  905. )~~~");
  906. gl_call_arguments.append(ByteString::formatted("byte_size"));
  907. gl_call_arguments.append(ByteString::formatted("ptr"));
  908. continue;
  909. }
  910. VERIFY_NOT_REACHED();
  911. }
  912. StringBuilder gl_call_arguments_string_builder;
  913. gl_call_arguments_string_builder.join(", "sv, gl_call_arguments);
  914. auto gl_call_string = ByteString::formatted("{}({})", idl_to_gl_function_name(function.name), gl_call_arguments_string_builder.string_view());
  915. function_impl_generator.set("call_string", gl_call_string);
  916. if (gl_function_modifies_framebuffer(function.name)) {
  917. function_impl_generator.append(" needs_to_present();\n"sv);
  918. }
  919. if (function.return_type->name() == "undefined"sv) {
  920. function_impl_generator.append(" @call_string@;"sv);
  921. } else if (function.return_type->is_integer() || function.return_type->is_boolean()) {
  922. function_impl_generator.append(" return @call_string@;"sv);
  923. } else if (is_webgl_object_type(function.return_type->name())) {
  924. function_impl_generator.set("return_type_name", function.return_type->name());
  925. function_impl_generator.append(" return @return_type_name@::create(m_realm, @call_string@);"sv);
  926. } else {
  927. VERIFY_NOT_REACHED();
  928. }
  929. function_impl_generator.append("\n"sv);
  930. }
  931. header_file_generator.append(R"~~~(
  932. private:
  933. GC::Ref<JS::Realm> m_realm;
  934. NonnullOwnPtr<OpenGLContext> m_context;
  935. };
  936. }
  937. )~~~");
  938. implementation_file_generator.append(R"~~~(
  939. }
  940. )~~~");
  941. MUST(generated_header_file->write_until_depleted(header_file_generator.as_string_view().bytes()));
  942. MUST(generated_implementation_file->write_until_depleted(implementation_file_generator.as_string_view().bytes()));
  943. return 0;
  944. }