Node.h 1.8 KB

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  1. #pragma once
  2. #include <AK/Badge.h>
  3. #include <AK/RetainPtr.h>
  4. #include <AK/Vector.h>
  5. enum class NodeType : unsigned {
  6. INVALID = 0,
  7. ELEMENT_NODE = 1,
  8. TEXT_NODE = 3,
  9. DOCUMENT_NODE = 9,
  10. };
  11. class LayoutNode;
  12. class ParentNode;
  13. class Node {
  14. public:
  15. virtual ~Node();
  16. void retain();
  17. void release();
  18. int retain_count() const { return m_retain_count; }
  19. ParentNode* parent_node() { return m_parent_node; }
  20. const ParentNode* parent_node() const { return m_parent_node; }
  21. void set_parent_node(Badge<ParentNode>, ParentNode* parent_node) { m_parent_node = parent_node; }
  22. NodeType type() const { return m_type; }
  23. bool is_element() const { return type() == NodeType::ELEMENT_NODE; }
  24. bool is_text() const { return type() == NodeType::TEXT_NODE; }
  25. bool is_document() const { return type() == NodeType::DOCUMENT_NODE; }
  26. bool is_parent_node() const { return is_element() || is_document(); }
  27. Node* next_sibling() { return m_next_sibling; }
  28. Node* previous_sibling() { return m_previous_sibling; }
  29. const Node* next_sibling() const { return m_next_sibling; }
  30. const Node* previous_sibling() const { return m_previous_sibling; }
  31. void set_next_sibling(Node* node) { m_next_sibling = node; }
  32. void set_previous_sibling(Node* node) { m_previous_sibling = node; }
  33. virtual RetainPtr<LayoutNode> create_layout_node();
  34. const LayoutNode* layout_node() const { return m_layout_node; }
  35. LayoutNode* layout_node() { return m_layout_node; }
  36. void set_layout_node(Retained<LayoutNode>);
  37. protected:
  38. explicit Node(NodeType);
  39. int m_retain_count { 1 };
  40. NodeType m_type { NodeType::INVALID };
  41. ParentNode* m_parent_node { nullptr };
  42. Node* m_next_sibling { nullptr };
  43. Node* m_previous_sibling { nullptr };
  44. RetainPtr<LayoutNode> m_layout_node;
  45. };