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- /*
- * Copyright (c) 2020, the SerenityOS developers.
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/DOM/Event.h>
- #include <LibWeb/HTML/HTMLDetailsElement.h>
- #include <LibWeb/HTML/HTMLSummaryElement.h>
- namespace Web::HTML {
- HTMLDetailsElement::HTMLDetailsElement(DOM::Document& document, DOM::QualifiedName qualified_name)
- : HTMLElement(document, move(qualified_name))
- {
- }
- HTMLDetailsElement::~HTMLDetailsElement() = default;
- WebIDL::ExceptionOr<void> HTMLDetailsElement::set_attribute(DeprecatedFlyString const& name, DeprecatedString const& value)
- {
- auto result = HTMLElement::set_attribute(name, value);
- if (result.is_exception())
- return result.exception();
- if (name == HTML::AttributeNames::open)
- run_details_notification_task_steps();
- return result;
- }
- void HTMLDetailsElement::remove_attribute(DeprecatedFlyString const& name)
- {
- HTMLElement::remove_attribute(name);
- if (name == HTML::AttributeNames::open)
- run_details_notification_task_steps();
- }
- // https://html.spec.whatwg.org/multipage/interactive-elements.html#the-details-element:details-notification-task-steps
- void HTMLDetailsElement::run_details_notification_task_steps()
- {
- // Whenever the open attribute is added to or removed from a details element,
- // the user agent must queue an element task on the DOM manipulation task source given then details element that runs the following steps,
- // which are known as the details notification task steps, for this details element:
- queue_an_element_task(HTML::Task::Source::DOMManipulation, [this] {
- // 1. FIXME: If another task has been queued to run the details notification task steps for this details element, then return.
- // 2. Fire an event named toggle at the details element.
- dispatch_event(Web::DOM::Event::create(realm(), HTML::EventNames::toggle));
- });
- }
- void HTMLDetailsElement::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- set_prototype(&Bindings::ensure_web_prototype<Bindings::HTMLDetailsElementPrototype>(realm, "HTMLDetailsElement"));
- }
- }
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