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- /*
- * Copyright (c) 2020, the SerenityOS developers.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
- * 1. Redistributions of source code must retain the above copyright notice, this
- * list of conditions and the following disclaimer.
- *
- * 2. Redistributions in binary form must reproduce the above copyright notice,
- * this list of conditions and the following disclaimer in the documentation
- * and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include "ChessWidget.h"
- #include "PromotionDialog.h"
- #include <AK/String.h>
- #include <LibGUI/MessageBox.h>
- #include <LibGUI/Painter.h>
- ChessWidget::ChessWidget(const StringView& set)
- {
- set_piece_set(set);
- }
- ChessWidget::ChessWidget()
- : ChessWidget("test")
- {
- }
- ChessWidget::~ChessWidget()
- {
- }
- void ChessWidget::paint_event(GUI::PaintEvent& event)
- {
- GUI::Widget::paint_event(event);
- GUI::Painter painter(*this);
- painter.add_clip_rect(event.rect());
- size_t tile_width = width() / 8;
- size_t tile_height = height() / 8;
- Chess::Square::for_each([&](Chess::Square sq) {
- Gfx::IntRect tile_rect;
- if (side() == Chess::Colour::White) {
- tile_rect = { sq.file * tile_width, (7 - sq.rank) * tile_height, tile_width, tile_height };
- } else {
- tile_rect = { (7 - sq.file) * tile_width, sq.rank * tile_height, tile_width, tile_height };
- }
- painter.fill_rect(tile_rect, (sq.is_light()) ? board_theme().light_square_color : board_theme().dark_square_color);
- if (board().last_move().has_value() && (board().last_move().value().to == sq || board().last_move().value().from == sq)) {
- painter.fill_rect(tile_rect, m_move_highlight_color);
- }
- if (!(m_dragging_piece && sq == m_moving_square)) {
- auto bmp = m_pieces.get(board().get_piece(sq));
- if (bmp.has_value()) {
- painter.draw_scaled_bitmap(tile_rect, *bmp.value(), bmp.value()->rect());
- }
- }
- return IterationDecision::Continue;
- });
- if (m_dragging_piece) {
- auto bmp = m_pieces.get(board().get_piece(m_moving_square));
- if (bmp.has_value()) {
- auto center = m_drag_point - Gfx::IntPoint(tile_width / 2, tile_height / 2);
- painter.draw_scaled_bitmap({ center, { tile_width, tile_height } }, *bmp.value(), bmp.value()->rect());
- }
- }
- }
- void ChessWidget::resize_event(GUI::ResizeEvent& event)
- {
- GUI::Widget::resize_event(event);
- }
- void ChessWidget::mousedown_event(GUI::MouseEvent& event)
- {
- GUI::Widget::mousedown_event(event);
- auto square = mouse_to_square(event);
- auto piece = board().get_piece(square);
- if (drag_enabled() && piece.colour == board().turn()) {
- m_dragging_piece = true;
- m_drag_point = event.position();
- m_moving_square = square;
- update();
- }
- }
- void ChessWidget::mouseup_event(GUI::MouseEvent& event)
- {
- GUI::Widget::mouseup_event(event);
- if (!m_dragging_piece)
- return;
- m_dragging_piece = false;
- auto target_square = mouse_to_square(event);
- Chess::Move move = { m_moving_square, target_square };
- if (board().is_promotion_move(move)) {
- auto promotion_dialog = PromotionDialog::construct(*this);
- if (promotion_dialog->exec() == PromotionDialog::ExecOK)
- move.promote_to = promotion_dialog->selected_piece();
- }
- if (board().apply_move(move)) {
- if (board().game_result() != Chess::Result::NotFinished) {
- bool over = true;
- String msg;
- switch (board().game_result()) {
- case Chess::Result::CheckMate:
- if (board().turn() == Chess::Colour::White) {
- msg = "Black wins by Checkmate.";
- } else {
- msg = "White wins by Checkmate.";
- }
- break;
- case Chess::Result::StaleMate:
- msg = "Draw by Stalemate.";
- break;
- case Chess::Result::FiftyMoveRule:
- update();
- if (GUI::MessageBox::show(window(), "50 moves have elapsed without a capture. Claim Draw?", "Claim Draw?",
- GUI::MessageBox::Type::Information, GUI::MessageBox::InputType::YesNo)
- == GUI::Dialog::ExecYes) {
- msg = "Draw by 50 move rule.";
- } else {
- over = false;
- }
- break;
- case Chess::Result::SeventyFiveMoveRule:
- msg = "Draw by 75 move rule.";
- break;
- case Chess::Result::ThreeFoldRepitition:
- update();
- if (GUI::MessageBox::show(window(), "The same board state has repeated three times. Claim Draw?", "Claim Draw?",
- GUI::MessageBox::Type::Information, GUI::MessageBox::InputType::YesNo)
- == GUI::Dialog::ExecYes) {
- msg = "Draw by threefold repitition.";
- } else {
- over = false;
- }
- break;
- case Chess::Result::FiveFoldRepitition:
- msg = "Draw by fivefold repitition.";
- break;
- case Chess::Result::InsufficientMaterial:
- msg = "Draw by insufficient material.";
- break;
- default:
- ASSERT_NOT_REACHED();
- }
- if (over) {
- set_drag_enabled(false);
- update();
- GUI::MessageBox::show(window(), msg, "Game Over", GUI::MessageBox::Type::Information);
- }
- }
- }
- update();
- }
- void ChessWidget::mousemove_event(GUI::MouseEvent& event)
- {
- GUI::Widget::mousemove_event(event);
- if (!m_dragging_piece)
- return;
- m_drag_point = event.position();
- update();
- }
- static String set_path = String("/res/icons/chess/sets/");
- static RefPtr<Gfx::Bitmap> get_piece(const StringView& set, const StringView& image)
- {
- StringBuilder builder;
- builder.append(set_path);
- builder.append(set);
- builder.append('/');
- builder.append(image);
- return Gfx::Bitmap::load_from_file(builder.build());
- }
- void ChessWidget::set_piece_set(const StringView& set)
- {
- m_piece_set = set;
- m_pieces.set({ Chess::Colour::White, Chess::Type::Pawn }, get_piece(set, "white-pawn.png"));
- m_pieces.set({ Chess::Colour::Black, Chess::Type::Pawn }, get_piece(set, "black-pawn.png"));
- m_pieces.set({ Chess::Colour::White, Chess::Type::Knight }, get_piece(set, "white-knight.png"));
- m_pieces.set({ Chess::Colour::Black, Chess::Type::Knight }, get_piece(set, "black-knight.png"));
- m_pieces.set({ Chess::Colour::White, Chess::Type::Bishop }, get_piece(set, "white-bishop.png"));
- m_pieces.set({ Chess::Colour::Black, Chess::Type::Bishop }, get_piece(set, "black-bishop.png"));
- m_pieces.set({ Chess::Colour::White, Chess::Type::Rook }, get_piece(set, "white-rook.png"));
- m_pieces.set({ Chess::Colour::Black, Chess::Type::Rook }, get_piece(set, "black-rook.png"));
- m_pieces.set({ Chess::Colour::White, Chess::Type::Queen }, get_piece(set, "white-queen.png"));
- m_pieces.set({ Chess::Colour::Black, Chess::Type::Queen }, get_piece(set, "black-queen.png"));
- m_pieces.set({ Chess::Colour::White, Chess::Type::King }, get_piece(set, "white-king.png"));
- m_pieces.set({ Chess::Colour::Black, Chess::Type::King }, get_piece(set, "black-king.png"));
- }
- Chess::Square ChessWidget::mouse_to_square(GUI::MouseEvent& event) const
- {
- size_t tile_width = width() / 8;
- size_t tile_height = height() / 8;
- if (side() == Chess::Colour::White) {
- return { 7 - (event.y() / tile_height), event.x() / tile_width };
- } else {
- return { event.y() / tile_height, 7 - (event.x() / tile_width) };
- }
- }
- RefPtr<Gfx::Bitmap> ChessWidget::get_piece_graphic(const Chess::Piece& piece) const
- {
- return m_pieces.get(piece).value();
- }
- void ChessWidget::reset()
- {
- m_board = Chess();
- m_drag_enabled = true;
- update();
- }
- void ChessWidget::set_board_theme(const StringView& name)
- {
- // FIXME: Add some kind of themes.json
- // The following Colours have been taken from lichess.org, but i'm pretty sure they took them from chess.com.
- if (name == "Beige") {
- m_board_theme = { "Beige", Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) };
- } else if (name == "Green") {
- m_board_theme = { "Green", Color::from_rgb(0x86a666), Color::from_rgb(0xffffdd) };
- } else if (name == "Blue") {
- m_board_theme = { "Blue", Color::from_rgb(0x8ca2ad), Color::from_rgb(0xdee3e6) };
- } else {
- set_board_theme("Beige");
- }
- }
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