PlainTime.cpp 3.2 KB

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  1. /*
  2. * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #include <LibJS/Runtime/Temporal/PlainTime.h>
  7. #include <LibJS/Runtime/Value.h>
  8. namespace JS::Temporal {
  9. // 4.5.5 IsValidTime ( hour, minute, second, millisecond, microsecond, nanosecond ), https://tc39.es/proposal-temporal/#sec-temporal-isvalidtime
  10. bool is_valid_time(u8 hour, u8 minute, u8 second, u16 millisecond, u16 microsecond, u16 nanosecond)
  11. {
  12. // 1. Assert: hour, minute, second, millisecond, microsecond, and nanosecond are integers.
  13. // 2. If hour < 0 or hour > 23, then
  14. if (hour > 23) {
  15. // a. Return false.
  16. return false;
  17. }
  18. // 3. If minute < 0 or minute > 59, then
  19. if (minute > 59) {
  20. // a. Return false.
  21. return false;
  22. }
  23. // 4. If second < 0 or second > 59, then
  24. if (second > 59) {
  25. // a. Return false.
  26. return false;
  27. }
  28. // 5. If millisecond < 0 or millisecond > 999, then
  29. if (millisecond > 999) {
  30. // a. Return false.
  31. return false;
  32. }
  33. // 6. If microsecond < 0 or microsecond > 999, then
  34. if (microsecond > 999) {
  35. // a. Return false.
  36. return false;
  37. }
  38. // 7. If nanosecond < 0 or nanosecond > 999, then
  39. if (nanosecond > 999) {
  40. // a. Return false.
  41. return false;
  42. }
  43. // 8. Return true.
  44. return true;
  45. }
  46. // 4.5.6 BalanceTime ( hour, minute, second, millisecond, microsecond, nanosecond ), https://tc39.es/proposal-temporal/#sec-temporal-balancetime
  47. DaysAndTime balance_time(i64 hour, i64 minute, i64 second, i64 millisecond, i64 microsecond, i64 nanosecond)
  48. {
  49. // 1. Assert: hour, minute, second, millisecond, microsecond, and nanosecond are integers.
  50. // 2. Set microsecond to microsecond + floor(nanosecond / 1000).
  51. microsecond += nanosecond / 1000;
  52. // 3. Set nanosecond to nanosecond modulo 1000.
  53. nanosecond %= 1000;
  54. // 4. Set millisecond to millisecond + floor(microsecond / 1000).
  55. millisecond += microsecond / 1000;
  56. // 5. Set microsecond to microsecond modulo 1000.
  57. microsecond %= 1000;
  58. // 6. Set second to second + floor(millisecond / 1000).
  59. second += millisecond / 1000;
  60. // 7. Set millisecond to millisecond modulo 1000.
  61. millisecond %= 1000;
  62. // 8. Set minute to minute + floor(second / 60).
  63. minute += second / 60;
  64. // 9. Set second to second modulo 60.
  65. second %= 60;
  66. // 10. Set hour to hour + floor(minute / 60).
  67. hour += minute / 60;
  68. // 11. Set minute to minute modulo 60.
  69. minute %= 60;
  70. // 12. Let days be floor(hour / 24).
  71. u8 days = hour / 24;
  72. // 13. Set hour to hour modulo 24.
  73. hour %= 24;
  74. // 14. Return the new Record { [[Days]]: days, [[Hour]]: hour, [[Minute]]: minute, [[Second]]: second, [[Millisecond]]: millisecond, [[Microsecond]]: microsecond, [[Nanosecond]]: nanosecond }.
  75. return DaysAndTime {
  76. .days = static_cast<i32>(days),
  77. .hour = static_cast<u8>(hour),
  78. .minute = static_cast<u8>(minute),
  79. .second = static_cast<u8>(second),
  80. .millisecond = static_cast<u16>(millisecond),
  81. .microsecond = static_cast<u16>(microsecond),
  82. .nanosecond = static_cast<u16>(nanosecond),
  83. };
  84. }
  85. }