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- /*
- * Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Runtime/Temporal/PlainTime.h>
- #include <LibJS/Runtime/Value.h>
- namespace JS::Temporal {
- // 4.5.5 IsValidTime ( hour, minute, second, millisecond, microsecond, nanosecond ), https://tc39.es/proposal-temporal/#sec-temporal-isvalidtime
- bool is_valid_time(u8 hour, u8 minute, u8 second, u16 millisecond, u16 microsecond, u16 nanosecond)
- {
- // 1. Assert: hour, minute, second, millisecond, microsecond, and nanosecond are integers.
- // 2. If hour < 0 or hour > 23, then
- if (hour > 23) {
- // a. Return false.
- return false;
- }
- // 3. If minute < 0 or minute > 59, then
- if (minute > 59) {
- // a. Return false.
- return false;
- }
- // 4. If second < 0 or second > 59, then
- if (second > 59) {
- // a. Return false.
- return false;
- }
- // 5. If millisecond < 0 or millisecond > 999, then
- if (millisecond > 999) {
- // a. Return false.
- return false;
- }
- // 6. If microsecond < 0 or microsecond > 999, then
- if (microsecond > 999) {
- // a. Return false.
- return false;
- }
- // 7. If nanosecond < 0 or nanosecond > 999, then
- if (nanosecond > 999) {
- // a. Return false.
- return false;
- }
- // 8. Return true.
- return true;
- }
- // 4.5.6 BalanceTime ( hour, minute, second, millisecond, microsecond, nanosecond ), https://tc39.es/proposal-temporal/#sec-temporal-balancetime
- DaysAndTime balance_time(i64 hour, i64 minute, i64 second, i64 millisecond, i64 microsecond, i64 nanosecond)
- {
- // 1. Assert: hour, minute, second, millisecond, microsecond, and nanosecond are integers.
- // 2. Set microsecond to microsecond + floor(nanosecond / 1000).
- microsecond += nanosecond / 1000;
- // 3. Set nanosecond to nanosecond modulo 1000.
- nanosecond %= 1000;
- // 4. Set millisecond to millisecond + floor(microsecond / 1000).
- millisecond += microsecond / 1000;
- // 5. Set microsecond to microsecond modulo 1000.
- microsecond %= 1000;
- // 6. Set second to second + floor(millisecond / 1000).
- second += millisecond / 1000;
- // 7. Set millisecond to millisecond modulo 1000.
- millisecond %= 1000;
- // 8. Set minute to minute + floor(second / 60).
- minute += second / 60;
- // 9. Set second to second modulo 60.
- second %= 60;
- // 10. Set hour to hour + floor(minute / 60).
- hour += minute / 60;
- // 11. Set minute to minute modulo 60.
- minute %= 60;
- // 12. Let days be floor(hour / 24).
- u8 days = hour / 24;
- // 13. Set hour to hour modulo 24.
- hour %= 24;
- // 14. Return the new Record { [[Days]]: days, [[Hour]]: hour, [[Minute]]: minute, [[Second]]: second, [[Millisecond]]: millisecond, [[Microsecond]]: microsecond, [[Nanosecond]]: nanosecond }.
- return DaysAndTime {
- .days = static_cast<i32>(days),
- .hour = static_cast<u8>(hour),
- .minute = static_cast<u8>(minute),
- .second = static_cast<u8>(second),
- .millisecond = static_cast<u16>(millisecond),
- .microsecond = static_cast<u16>(microsecond),
- .nanosecond = static_cast<u16>(nanosecond),
- };
- }
- }
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