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- /*
- * Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Runtime/VM.h>
- #include <LibWeb/Animations/Animation.h>
- #include <LibWeb/Animations/AnimationEffect.h>
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/WebIDL/ExceptionOr.h>
- namespace Web::Animations {
- JS::NonnullGCPtr<AnimationEffect> AnimationEffect::create(JS::Realm& realm)
- {
- return realm.heap().allocate<AnimationEffect>(realm, realm);
- }
- OptionalEffectTiming EffectTiming::to_optional_effect_timing() const
- {
- return {
- .delay = delay,
- .end_delay = end_delay,
- .fill = fill,
- .iteration_start = iteration_start,
- .iterations = iterations,
- .duration = duration,
- .direction = direction,
- .easing = easing,
- };
- }
- // https://www.w3.org/TR/web-animations-1/#dom-animationeffect-gettiming
- EffectTiming AnimationEffect::get_timing() const
- {
- // 1. Returns the specified timing properties for this animation effect.
- return {
- .delay = m_start_delay,
- .end_delay = m_end_delay,
- .fill = m_fill_mode,
- .iteration_start = m_iteration_start,
- .iterations = m_iteration_count,
- .duration = m_iteration_duration,
- .direction = m_playback_direction,
- .easing = m_easing_function,
- };
- }
- // https://www.w3.org/TR/web-animations-1/#dom-animationeffect-getcomputedtiming
- ComputedEffectTiming AnimationEffect::get_computed_timing() const
- {
- // 1. Returns the calculated timing properties for this animation effect.
- // Note: Although some of the attributes of the object returned by getTiming() and getComputedTiming() are common,
- // their values may differ in the following ways:
- // - duration: while getTiming() may return the string auto, getComputedTiming() must return a number
- // corresponding to the calculated value of the iteration duration as defined in the description of the
- // duration member of the EffectTiming interface.
- //
- // In this level of the specification, that simply means that an auto value is replaced by zero.
- auto duration = m_iteration_duration.has<String>() ? 0.0 : m_iteration_duration.get<double>();
- // - fill: likewise, while getTiming() may return the string auto, getComputedTiming() must return the specific
- // FillMode used for timing calculations as defined in the description of the fill member of the EffectTiming
- // interface.
- //
- // In this level of the specification, that simply means that an auto value is replaced by the none FillMode.
- auto fill = m_fill_mode == Bindings::FillMode::Auto ? Bindings::FillMode::None : m_fill_mode;
- return {
- {
- .delay = m_start_delay,
- .end_delay = m_end_delay,
- .fill = fill,
- .iteration_start = m_iteration_start,
- .iterations = m_iteration_count,
- .duration = duration,
- .direction = m_playback_direction,
- .easing = m_easing_function,
- },
- // FIXME:
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- 0.0,
- };
- }
- // https://www.w3.org/TR/web-animations-1/#dom-animationeffect-updatetiming
- // https://www.w3.org/TR/web-animations-1/#update-the-timing-properties-of-an-animation-effect
- WebIDL::ExceptionOr<void> AnimationEffect::update_timing(OptionalEffectTiming timing)
- {
- // 1. If the iterationStart member of input exists and is less than zero, throw a TypeError and abort this
- // procedure.
- if (timing.iteration_start.has_value() && timing.iteration_start.value() < 0.0)
- return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "Invalid iteration start value"sv };
- // 2. If the iterations member of input exists, and is less than zero or is the value NaN, throw a TypeError and
- // abort this procedure.
- if (timing.iterations.has_value() && (timing.iterations.value() < 0.0 || isnan(timing.iterations.value())))
- return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "Invalid iteration count value"sv };
- // 3. If the duration member of input exists, and is less than zero or is the value NaN, throw a TypeError and
- // abort this procedure.
- // Note: "auto", the only valid string value, is treated as 0.
- auto& duration = timing.duration;
- if (duration.has_value() && duration->has<double>() && (duration->get<double>() < 0.0 || isnan(duration->get<double>())))
- return WebIDL::SimpleException { WebIDL::SimpleExceptionType::TypeError, "Invalid duration value"sv };
- // FIXME:
- // 4. If the easing member of input exists but cannot be parsed using the <easing-function> production
- // [CSS-EASING-1], throw a TypeError and abort this procedure.
- // 5. Assign each member that exists in input to the corresponding timing property of effect as follows:
- // - delay → start delay
- if (timing.delay.has_value())
- m_start_delay = timing.delay.value();
- // - endDelay → end delay
- if (timing.end_delay.has_value())
- m_end_delay = timing.end_delay.value();
- // - fill → fill mode
- if (timing.fill.has_value())
- m_fill_mode = timing.fill.value();
- // - iterationStart → iteration start
- if (timing.iteration_start.has_value())
- m_iteration_start = timing.iteration_start.value();
- // - iterations → iteration count
- if (timing.iterations.has_value())
- m_iteration_count = timing.iterations.value();
- // - duration → iteration duration
- if (timing.duration.has_value())
- m_iteration_duration = timing.duration.value();
- // - direction → playback direction
- if (timing.direction.has_value())
- m_playback_direction = timing.direction.value();
- // - easing → timing function
- if (timing.easing.has_value())
- m_easing_function = timing.easing.value();
- return {};
- }
- // https://www.w3.org/TR/web-animations-1/#animation-direction
- AnimationDirection AnimationEffect::animation_direction() const
- {
- // "backwards" if the effect is associated with an animation and the associated animation’s playback rate is less
- // than zero; in all other cases, the animation direction is "forwards".
- if (m_associated_animation && m_associated_animation->playback_rate() < 0.0)
- return AnimationDirection::Backwards;
- return AnimationDirection::Forwards;
- }
- AnimationEffect::AnimationEffect(JS::Realm& realm)
- : Bindings::PlatformObject(realm)
- {
- }
- void AnimationEffect::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- set_prototype(&Bindings::ensure_web_prototype<Bindings::AnimationEffectPrototype>(realm, "AnimationEffect"));
- }
- }
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