SoftwareGLContext.h 6.9 KB

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  1. /*
  2. * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@gmx.de>
  3. *
  4. * SPDX-License-Identifier: BSD-2-Clause
  5. */
  6. #pragma once
  7. #include "Clipper.h"
  8. #include "GLContext.h"
  9. #include "GLStruct.h"
  10. #include "SoftwareRasterizer.h"
  11. #include <AK/RefPtr.h>
  12. #include <AK/Tuple.h>
  13. #include <AK/Variant.h>
  14. #include <AK/Vector.h>
  15. #include <LibGfx/Bitmap.h>
  16. #include <LibGfx/Matrix4x4.h>
  17. #include <LibGfx/Vector3.h>
  18. namespace GL {
  19. class SoftwareGLContext : public GLContext {
  20. public:
  21. SoftwareGLContext(Gfx::Bitmap&);
  22. virtual void gl_begin(GLenum mode) override;
  23. virtual void gl_clear(GLbitfield mask) override;
  24. virtual void gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) override;
  25. virtual void gl_clear_depth(GLdouble depth) override;
  26. virtual void gl_color(GLdouble r, GLdouble g, GLdouble b, GLdouble a) override;
  27. virtual void gl_end() override;
  28. virtual void gl_frustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
  29. virtual GLenum gl_get_error() override;
  30. virtual GLubyte* gl_get_string(GLenum name) override;
  31. virtual void gl_load_identity() override;
  32. virtual void gl_load_matrix(const FloatMatrix4x4& matrix) override;
  33. virtual void gl_matrix_mode(GLenum mode) override;
  34. virtual void gl_ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val) override;
  35. virtual void gl_push_matrix() override;
  36. virtual void gl_pop_matrix() override;
  37. virtual void gl_rotate(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) override;
  38. virtual void gl_scale(GLdouble x, GLdouble y, GLdouble z) override;
  39. virtual void gl_translate(GLdouble x, GLdouble y, GLdouble z) override;
  40. virtual void gl_vertex(GLdouble x, GLdouble y, GLdouble z, GLdouble w) override;
  41. virtual void gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height) override;
  42. virtual void gl_enable(GLenum) override;
  43. virtual void gl_disable(GLenum) override;
  44. virtual void gl_front_face(GLenum) override;
  45. virtual void gl_cull_face(GLenum) override;
  46. virtual GLuint gl_gen_lists(GLsizei range) override;
  47. virtual void gl_call_list(GLuint list) override;
  48. virtual void gl_delete_lists(GLuint list, GLsizei range) override;
  49. virtual void gl_end_list(void) override;
  50. virtual void gl_new_list(GLuint list, GLenum mode) override;
  51. virtual void gl_flush() override;
  52. virtual void gl_finish() override;
  53. virtual void gl_blend_func(GLenum src_factor, GLenum dst_factor) override;
  54. virtual void present() override;
  55. private:
  56. template<typename T>
  57. T* store_in_listing(T value)
  58. {
  59. VERIFY(m_current_listing_index.has_value());
  60. auto& listing = m_current_listing_index->listing;
  61. listing.saved_arguments.empend(make<Listing::ExtraSavedArguments>(move(value)));
  62. return listing.saved_arguments.last()->template get_pointer<T>();
  63. }
  64. template<auto member, typename... Args>
  65. void append_to_listing(Args&&... args)
  66. {
  67. VERIFY(m_current_listing_index.has_value());
  68. m_current_listing_index->listing.entries.empend(member, Listing::ArgumentsFor<member> { forward<Args>(args)... });
  69. }
  70. [[nodiscard]] bool should_append_to_listing() const { return m_current_listing_index.has_value(); }
  71. [[nodiscard]] bool should_execute_after_appending_to_listing() const { return m_current_listing_index.has_value() && m_current_listing_index->mode == GL_COMPILE_AND_EXECUTE; }
  72. GLenum m_current_draw_mode;
  73. GLenum m_current_matrix_mode;
  74. FloatMatrix4x4 m_projection_matrix;
  75. FloatMatrix4x4 m_model_view_matrix;
  76. FloatMatrix4x4 m_current_matrix;
  77. Vector<FloatMatrix4x4> m_projection_matrix_stack;
  78. Vector<FloatMatrix4x4> m_model_view_matrix_stack;
  79. FloatVector4 m_clear_color = { 0.0f, 0.0f, 0.0f, 0.0f };
  80. double m_clear_depth = { 1.0 };
  81. FloatVector4 m_current_vertex_color = { 1.0f, 1.0f, 1.0f, 1.0f };
  82. Vector<GLVertex, 96> vertex_list;
  83. Vector<GLTriangle, 32> triangle_list;
  84. Vector<GLTriangle, 32> processed_triangles;
  85. GLenum m_error = GL_NO_ERROR;
  86. bool m_in_draw_state = false;
  87. bool m_depth_test_enabled = false;
  88. bool m_cull_faces = false;
  89. GLenum m_front_face = GL_CCW;
  90. GLenum m_culled_sides = GL_BACK;
  91. bool m_blend_enabled = false;
  92. GLenum m_blend_source_factor = GL_ONE;
  93. GLenum m_blend_destination_factor = GL_ZERO;
  94. NonnullRefPtr<Gfx::Bitmap> m_frontbuffer;
  95. Clipper m_clipper;
  96. SoftwareRasterizer m_rasterizer;
  97. struct Listing {
  98. template<typename F>
  99. struct TupleTypeForArgumentListOf_;
  100. template<typename Ret, typename C, typename... Args>
  101. struct TupleTypeForArgumentListOf_<Ret (C::*)(Args...)> {
  102. using Type = Tuple<Args...>;
  103. };
  104. template<typename F>
  105. using TupleTypeForArgumentListOf = typename TupleTypeForArgumentListOf_<F>::Type;
  106. template<auto member>
  107. using ArgumentsFor = TupleTypeForArgumentListOf<decltype(member)>;
  108. template<typename... Fns>
  109. struct FunctionAndArgs {
  110. Variant<Fns...> function;
  111. Variant<TupleTypeForArgumentListOf<Fns>...> arguments;
  112. };
  113. using FunctionsAndArgs = FunctionAndArgs<
  114. decltype(&SoftwareGLContext::gl_begin),
  115. decltype(&SoftwareGLContext::gl_clear),
  116. decltype(&SoftwareGLContext::gl_clear_color),
  117. decltype(&SoftwareGLContext::gl_clear_depth),
  118. decltype(&SoftwareGLContext::gl_color),
  119. decltype(&SoftwareGLContext::gl_end),
  120. decltype(&SoftwareGLContext::gl_frustum),
  121. decltype(&SoftwareGLContext::gl_load_identity),
  122. decltype(&SoftwareGLContext::gl_load_matrix),
  123. decltype(&SoftwareGLContext::gl_matrix_mode),
  124. decltype(&SoftwareGLContext::gl_ortho),
  125. decltype(&SoftwareGLContext::gl_push_matrix),
  126. decltype(&SoftwareGLContext::gl_pop_matrix),
  127. decltype(&SoftwareGLContext::gl_rotate),
  128. decltype(&SoftwareGLContext::gl_scale),
  129. decltype(&SoftwareGLContext::gl_translate),
  130. decltype(&SoftwareGLContext::gl_vertex),
  131. decltype(&SoftwareGLContext::gl_viewport),
  132. decltype(&SoftwareGLContext::gl_enable),
  133. decltype(&SoftwareGLContext::gl_disable),
  134. decltype(&SoftwareGLContext::gl_front_face),
  135. decltype(&SoftwareGLContext::gl_cull_face),
  136. decltype(&SoftwareGLContext::gl_call_list)>;
  137. using ExtraSavedArguments = Variant<
  138. FloatMatrix4x4>;
  139. Vector<NonnullOwnPtr<ExtraSavedArguments>> saved_arguments;
  140. Vector<FunctionsAndArgs> entries;
  141. };
  142. static constexpr size_t max_allowed_gl_call_depth { 128 };
  143. size_t m_gl_call_depth { 0 };
  144. Vector<Listing> m_listings;
  145. struct CurrentListing {
  146. Listing listing;
  147. size_t index { 0 };
  148. GLenum mode { GL_COMPILE };
  149. };
  150. Optional<CurrentListing> m_current_listing_index;
  151. };
  152. }