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- /*
- * Copyright (c) 2020, the SerenityOS developers.
- * Copyright (c) 2024, Sam Atkins <sam@ladybird.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include <LibJS/Runtime/NativeFunction.h>
- #include <LibWeb/Bindings/HTMLDialogElementPrototype.h>
- #include <LibWeb/Bindings/Intrinsics.h>
- #include <LibWeb/Bindings/PrincipalHostDefined.h>
- #include <LibWeb/DOM/Document.h>
- #include <LibWeb/DOM/Event.h>
- #include <LibWeb/DOM/IDLEventListener.h>
- #include <LibWeb/HTML/CloseWatcher.h>
- #include <LibWeb/HTML/Focus.h>
- #include <LibWeb/HTML/HTMLDialogElement.h>
- #include <LibWeb/HTML/ToggleEvent.h>
- namespace Web::HTML {
- GC_DEFINE_ALLOCATOR(HTMLDialogElement);
- HTMLDialogElement::HTMLDialogElement(DOM::Document& document, DOM::QualifiedName qualified_name)
- : HTMLElement(document, move(qualified_name))
- {
- }
- HTMLDialogElement::~HTMLDialogElement() = default;
- void HTMLDialogElement::initialize(JS::Realm& realm)
- {
- Base::initialize(realm);
- WEB_SET_PROTOTYPE_FOR_INTERFACE(HTMLDialogElement);
- }
- void HTMLDialogElement::visit_edges(JS::Cell::Visitor& visitor)
- {
- Base::visit_edges(visitor);
- visitor.visit(m_close_watcher);
- }
- void HTMLDialogElement::removed_from(Node* old_parent)
- {
- HTMLElement::removed_from(old_parent);
- // 1. If removedNode's close watcher is not null, then:
- if (m_close_watcher) {
- // 1.1. Destroy removedNode's close watcher.
- m_close_watcher->destroy();
- // 1.2. Set removedNode's close watcher to null.
- m_close_watcher = nullptr;
- }
- // 2. If removedNode's node document's top layer contains removedNode, then remove an element from the top layer
- // immediately given removedNode.
- if (document().top_layer_elements().contains(*this))
- document().remove_an_element_from_the_top_layer_immediately(*this);
- }
- // https://html.spec.whatwg.org/multipage/interactive-elements.html#queue-a-dialog-toggle-event-task
- void HTMLDialogElement::queue_a_dialog_toggle_event_task(AK::String old_state, AK::String new_state)
- {
- // 1. If element's dialog toggle task tracker is not null, then:
- if (m_dialog_toggle_task_tracker.has_value()) {
- // 1. Set oldState to element's dialog toggle task tracker's old state.
- old_state = m_dialog_toggle_task_tracker->old_state;
- // 2. Remove element's dialog toggle task tracker's task from its task queue.
- HTML::main_thread_event_loop().task_queue().remove_tasks_matching([&](auto const& task) {
- return task.id() == m_dialog_toggle_task_tracker->task_id;
- });
- // 3. Set element's dialog toggle task tracker to null.
- m_dialog_toggle_task_tracker = {};
- }
- // 2. Queue an element task given the DOM manipulation task source and element to run the following steps:
- auto task_id = queue_an_element_task(Task::Source::DOMManipulation, [this, old_state, new_state = move(new_state)]() {
- // 1. Fire an event named toggle at element, using ToggleEvent, with the oldState attribute initialized to
- // oldState and the newState attribute initialized to newState.
- ToggleEventInit event_init {};
- event_init.old_state = move(old_state);
- event_init.new_state = move(new_state);
- dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::toggle, move(event_init)));
- // 2. Set element's dialog toggle task tracker to null.
- m_dialog_toggle_task_tracker = {};
- });
- // 3. Set element's dialog toggle task tracker to a struct with task set to the just-queued task and old state set to oldState.
- m_dialog_toggle_task_tracker = ToggleTaskTracker {
- .task_id = task_id,
- .old_state = move(old_state),
- };
- }
- // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-show
- WebIDL::ExceptionOr<void> HTMLDialogElement::show()
- {
- // 1. If this has an open attribute and the is modal flag of this is false, then return.
- if (has_attribute(AttributeNames::open) && !m_is_modal)
- return {};
- // 2. If this has an open attribute, then throw an "InvalidStateError" DOMException.
- if (has_attribute(AttributeNames::open))
- return WebIDL::InvalidStateError::create(realm(), "Dialog already open"_string);
- // 3. If the result of firing an event named beforetoggle, using ToggleEvent,
- // with the cancelable attribute initialized to true, the oldState attribute initialized to "closed",
- // and the newState attribute initialized to "open" at this is false, then return.
- ToggleEventInit event_init {};
- event_init.cancelable = true;
- event_init.old_state = "closed"_string;
- event_init.new_state = "open"_string;
- auto beforetoggle_result = dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::beforetoggle, move(event_init)));
- if (!beforetoggle_result)
- return {};
- // 4. If this has an open attribute, then return.
- if (has_attribute(AttributeNames::open))
- return {};
- // 5. Queue a dialog toggle event task given subject, "closed", and "open".
- queue_a_dialog_toggle_event_task("closed"_string, "open"_string);
- // 6. Add an open attribute to this, whose value is the empty string.
- TRY(set_attribute(AttributeNames::open, {}));
- // FIXME: 7. Set this's previously focused element to the focused element.
- // FIXME: 8. Let hideUntil be the result of running topmost popover ancestor given this, null, and false.
- // FIXME: 9. If hideUntil is null, then set hideUntil to this's node document.
- // FIXME: 10. Run hide all popovers given this's node document.
- // 11. Run the dialog focusing steps given this.
- run_dialog_focusing_steps();
- return {};
- }
- // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-showmodal
- WebIDL::ExceptionOr<void> HTMLDialogElement::show_modal()
- {
- // 1. If this has an open attribute and the is modal flag of this is true, then return.
- if (has_attribute(AttributeNames::open) && m_is_modal)
- return {};
- // 2. If this has an open attribute, then throw an "InvalidStateError" DOMException.
- if (has_attribute(AttributeNames::open))
- return WebIDL::InvalidStateError::create(realm(), "Dialog already open"_string);
- // 3. If this's node document is not fully active, then throw an "InvalidStateError" DOMException.
- if (!document().is_fully_active())
- return WebIDL::InvalidStateError::create(realm(), "Document is not fully active"_string);
- // 4. If this is not connected, then throw an "InvalidStateError" DOMException.
- if (!is_connected())
- return WebIDL::InvalidStateError::create(realm(), "Dialog not connected"_string);
- // FIXME: 5. If this is in the popover showing state, then throw an "InvalidStateError" DOMException.
- // 6. If the result of firing an event named beforetoggle, using ToggleEvent,
- // with the cancelable attribute initialized to true, the oldState attribute initialized to "closed",
- // and the newState attribute initialized to "open" at this is false, then return.
- ToggleEventInit event_init {};
- event_init.cancelable = true;
- event_init.old_state = "closed"_string;
- event_init.new_state = "open"_string;
- auto beforetoggle_result = dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::beforetoggle, move(event_init)));
- if (!beforetoggle_result)
- return {};
- // 7. If this has an open attribute, then return.
- if (has_attribute(AttributeNames::open))
- return {};
- // 8. If this is not connected, then return.
- if (!is_connected())
- return {};
- // FIXME: 9. If this is in the popover showing state, then return.
- // 10. Queue a dialog toggle event task given subject, "closed", and "open".
- queue_a_dialog_toggle_event_task("closed"_string, "open"_string);
- // 11. Add an open attribute to this, whose value is the empty string.
- TRY(set_attribute(AttributeNames::open, {}));
- // 12. Set the is modal flag of this to true.
- m_is_modal = true;
- // FIXME: 13. Let this's node document be blocked by the modal dialog this.
- // 14. If this's node document's top layer does not already contain this, then add an element to the top layer given this.
- if (!document().top_layer_elements().contains(*this))
- document().add_an_element_to_the_top_layer(*this);
- // 15. Set this's close watcher to the result of establishing a close watcher given this's relevant global object, with:
- m_close_watcher = CloseWatcher::establish(*document().window());
- // - cancelAction given canPreventClose being to return the result of firing an event named cancel at this, with the cancelable attribute initialized to canPreventClose.
- auto cancel_callback_function = JS::NativeFunction::create(
- realm(), [this](JS::VM& vm) {
- auto& event = verify_cast<DOM::Event>(vm.argument(0).as_object());
- bool can_prevent_close = event.cancelable();
- auto should_continue = dispatch_event(DOM::Event::create(realm(), HTML::EventNames::cancel, { .cancelable = can_prevent_close }));
- if (!should_continue)
- event.prevent_default();
- return JS::js_undefined();
- },
- 0, "", &realm());
- auto cancel_callback = realm().heap().allocate<WebIDL::CallbackType>(*cancel_callback_function, realm());
- m_close_watcher->add_event_listener_without_options(HTML::EventNames::cancel, DOM::IDLEventListener::create(realm(), cancel_callback));
- // - closeAction being to close the dialog given this and null.
- auto close_callback_function = JS::NativeFunction::create(
- realm(), [this](JS::VM&) {
- close_the_dialog({});
- return JS::js_undefined();
- },
- 0, "", &realm());
- auto close_callback = realm().heap().allocate<WebIDL::CallbackType>(*close_callback_function, realm());
- m_close_watcher->add_event_listener_without_options(HTML::EventNames::close, DOM::IDLEventListener::create(realm(), close_callback));
- // FIXME: 16. Set this's previously focused element to the focused element.
- // FIXME: 17. Let hideUntil be the result of running topmost popover ancestor given this, null, and false.
- // FIXME: 18. If hideUntil is null, then set hideUntil to this's node document.
- // FIXME: 19. Run hide all popovers until given hideUntil, false, and true.
- // 20. Run the dialog focusing steps given this.
- run_dialog_focusing_steps();
- return {};
- }
- // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-close
- void HTMLDialogElement::close(Optional<String> return_value)
- {
- // 1. If returnValue is not given, then set it to null.
- // 2. Close the dialog this with returnValue.
- close_the_dialog(move(return_value));
- }
- // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-returnvalue
- String HTMLDialogElement::return_value() const
- {
- return m_return_value;
- }
- // https://html.spec.whatwg.org/multipage/interactive-elements.html#dom-dialog-returnvalue
- void HTMLDialogElement::set_return_value(String return_value)
- {
- m_return_value = move(return_value);
- }
- // https://html.spec.whatwg.org/multipage/interactive-elements.html#close-the-dialog
- void HTMLDialogElement::close_the_dialog(Optional<String> result)
- {
- // 1. If subject does not have an open attribute, then return.
- if (!has_attribute(AttributeNames::open))
- return;
- // 2. Fire an event named beforetoggle, using ToggleEvent, with the oldState attribute initialized to "open" and the newState attribute initialized to "closed" at subject.
- ToggleEventInit event_init {};
- event_init.old_state = "open"_string;
- event_init.new_state = "closed"_string;
- dispatch_event(ToggleEvent::create(realm(), HTML::EventNames::beforetoggle, move(event_init)));
- // 3. If subject does not have an open attribute, then return.
- if (!has_attribute(AttributeNames::open))
- return;
- // 4. Queue a dialog toggle event task given subject, "open", and "closed".
- queue_a_dialog_toggle_event_task("open"_string, "closed"_string);
- // 5. Remove subject's open attribute.
- remove_attribute(AttributeNames::open);
- // 6. If the is modal flag of subject is true, then request an element to be removed from the top layer given subject.
- if (m_is_modal)
- document().request_an_element_to_be_remove_from_the_top_layer(*this);
- // FIXME: 7. Let wasModal be the value of subject's is modal flag.
- // 8. Set the is modal flag of subject to false.
- m_is_modal = false;
- // 9. If result is not null, then set the returnValue attribute to result.
- if (result.has_value())
- set_return_value(result.release_value());
- // FIXME: 10. If subject's previously focused element is not null, then:
- // 1. Let element be subject's previously focused element.
- // 2. Set subject's previously focused element to null.
- // 3. If subject's node document's focused area of the document's DOM anchor is a shadow-including inclusive descendant of element,
- // or wasModal is true, then run the focusing steps for element; the viewport should not be scrolled by doing this step.
- // 11. Queue an element task on the user interaction task source given the subject element to fire an event named close at subject.
- queue_an_element_task(HTML::Task::Source::UserInteraction, [this] {
- auto close_event = DOM::Event::create(realm(), HTML::EventNames::close);
- dispatch_event(close_event);
- });
- // 12. If subject's close watcher is not null, then:
- if (m_close_watcher) {
- // 9.1 Destroy subject's close watcher.
- m_close_watcher->destroy();
- // 9.2 Set subject's close watcher to null.
- m_close_watcher = nullptr;
- }
- }
- // https://html.spec.whatwg.org/multipage/interactive-elements.html#dialog-focusing-steps
- void HTMLDialogElement::run_dialog_focusing_steps()
- {
- // 1. Let control be null
- GC::Ptr<Element> control = nullptr;
- // FIXME 2. If subject has the autofocus attribute, then set control to subject.
- // FIXME 3. If control is null, then set control to the focus delegate of subject.
- // 4. If control is null, then set control to subject.
- if (!control)
- control = this;
- // 5. Run the focusing steps for control.
- run_focusing_steps(control);
- }
- }
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