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- #include "GButton.h"
- #include <SharedGraphics/Painter.h>
- GButton::GButton(GWidget* parent)
- : GWidget(parent)
- {
- set_fill_with_background_color(false);
- }
- GButton::~GButton()
- {
- }
- void GButton::set_caption(String&& caption)
- {
- if (caption == m_caption)
- return;
- m_caption = move(caption);
- update();
- }
- void GButton::paint_event(GPaintEvent&)
- {
- Color button_color = Color::LightGray;
- Color highlight_color = Color::White;
- Color shadow_color = Color(96, 96, 96);
- Painter painter(*this);
- painter.draw_line({ 1, 0 }, { width() - 2, 0 }, Color::Black);
- painter.draw_line({ 1, height() - 1 }, { width() - 2, height() - 1}, Color::Black);
- painter.draw_line({ 0, 1 }, { 0, height() - 2 }, Color::Black);
- painter.draw_line({ width() - 1, 1 }, { width() - 1, height() - 2 }, Color::Black);
- if (m_being_pressed) {
- // Base
- painter.fill_rect({ 1, 1, width() - 2, height() - 2 }, button_color);
- // Sunken shadow
- painter.draw_line({ 1, 1 }, { width() - 2, 1 }, shadow_color);
- painter.draw_line({ 1, 2 }, {1, height() - 2 }, shadow_color);
- } else {
- // Base
- painter.fill_rect({ 3, 3, width() - 5, height() - 5 }, button_color);
- // White highlight
- painter.draw_line({ 1, 1 }, { width() - 2, 1 }, highlight_color);
- painter.draw_line({ 1, 2 }, { width() - 3, 2 }, highlight_color);
- painter.draw_line({ 1, 3 }, { 1, height() - 2 }, highlight_color);
- painter.draw_line({ 2, 3 }, { 2, height() - 3 }, highlight_color);
- // Gray shadow
- painter.draw_line({ width() - 2, 1 }, { width() - 2, height() - 4 }, shadow_color);
- painter.draw_line({ width() - 3, 2 }, { width() - 3, height() - 4 }, shadow_color);
- painter.draw_line({ 1, height() - 2 }, { width() - 2, height() - 2 }, shadow_color);
- painter.draw_line({ 2, height() - 3 }, { width() - 2, height() - 3 }, shadow_color);
- }
- if (!caption().is_empty()) {
- auto textRect = rect();
- if (m_being_pressed)
- textRect.move_by(1, 1);
- painter.draw_text(textRect, caption(), Painter::TextAlignment::Center, Color::Black);
- }
- }
- void GButton::mousedown_event(GMouseEvent& event)
- {
- dbgprintf("Button::mouseDownEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
- m_being_pressed = true;
- update();
- GWidget::mousedown_event(event);
- }
- void GButton::mouseup_event(GMouseEvent& event)
- {
- dbgprintf("Button::mouseUpEvent: x=%d, y=%d, button=%u\n", event.x(), event.y(), (unsigned)event.button());
- m_being_pressed = false;
- update();
- GWidget::mouseup_event(event);
- if (on_click)
- on_click(*this);
- }
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