SimpleRegion.h 2.3 KB

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  1. /*
  2. * Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
  3. * All rights reserved.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. *
  8. * 1. Redistributions of source code must retain the above copyright notice, this
  9. * list of conditions and the following disclaimer.
  10. *
  11. * 2. Redistributions in binary form must reproduce the above copyright notice,
  12. * this list of conditions and the following disclaimer in the documentation
  13. * and/or other materials provided with the distribution.
  14. *
  15. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  16. * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  17. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  18. * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
  19. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  20. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  21. * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  22. * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  23. * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  24. * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  25. */
  26. #pragma once
  27. #include "SoftMMU.h"
  28. namespace UserspaceEmulator {
  29. class SimpleRegion final : public SoftMMU::Region {
  30. public:
  31. SimpleRegion(u32 base, u32 size);
  32. virtual ~SimpleRegion() override;
  33. virtual ValueWithShadow<u8> read8(u32 offset) override;
  34. virtual ValueWithShadow<u16> read16(u32 offset) override;
  35. virtual ValueWithShadow<u32> read32(u32 offset) override;
  36. virtual ValueWithShadow<u64> read64(u32 offset) override;
  37. virtual void write8(u32 offset, ValueWithShadow<u8>) override;
  38. virtual void write16(u32 offset, ValueWithShadow<u16>) override;
  39. virtual void write32(u32 offset, ValueWithShadow<u32>) override;
  40. virtual void write64(u32 offset, ValueWithShadow<u64>) override;
  41. u8* data() { return m_data; }
  42. u8* shadow_data() { return m_shadow_data; }
  43. virtual u8* cacheable_ptr(u32 offset) override;
  44. private:
  45. u8* m_data { nullptr };
  46. u8* m_shadow_data { nullptr };
  47. };
  48. }