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- /*
- * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #include "GL/gl.h"
- #include "GLContext.h"
- #include <AK/Debug.h>
- extern GL::GLContext* g_gl_context;
- void glLightf(GLenum light, GLenum pname, GLfloat param)
- {
- // FIXME: implement
- dbgln_if(GL_DEBUG, "glLightf({}, {}, {}): unimplemented", light, pname, param);
- }
- void glLightfv(GLenum light, GLenum pname, GLfloat* param)
- {
- // FIXME: implement
- dbgln_if(GL_DEBUG, "glLightfv({}, {}, {}): unimplemented", light, pname, param);
- }
- void glShadeModel(GLenum mode)
- {
- g_gl_context->gl_shade_model(mode);
- }
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