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- /*
- * Copyright (c) 2021, Jan de Visser <jan@de-visser.net>
- *
- * SPDX-License-Identifier: BSD-2-Clause
- */
- #pragma once
- #include <AK/RefPtr.h>
- #include <AK/String.h>
- #include <LibCore/Object.h>
- #include <LibSQL/Forward.h>
- #include <LibSQL/Heap.h>
- namespace SQL {
- /**
- * A Database object logically connects a Heap with the SQL data we want
- * to store in it. It has BTree pointers for B-Trees holding the definitions
- * of tables, columns, indexes, and other SQL objects.
- */
- class Database : public Core::Object {
- C_OBJECT(Database);
- public:
- explicit Database(String);
- ~Database() override = default;
- void commit() { m_heap->flush(); }
- void add_schema(SchemaDef const&);
- static Key get_schema_key(String const&);
- RefPtr<SchemaDef> get_schema(String const&);
- void add_table(TableDef& table);
- static Key get_table_key(String const&, String const&);
- RefPtr<TableDef> get_table(String const&, String const&);
- Vector<Row> select_all(TableDef const&);
- Vector<Row> match(TableDef const&, Key const&);
- bool insert(Row&);
- bool update(Row&);
- private:
- RefPtr<Heap> m_heap;
- RefPtr<BTree> m_schemas;
- RefPtr<BTree> m_tables;
- RefPtr<BTree> m_table_columns;
- HashMap<u32, RefPtr<SchemaDef>> m_schema_cache;
- HashMap<u32, RefPtr<TableDef>> m_table_cache;
- };
- }
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